warrenwolfys Guide to Merchenting Deleted . . .

2

Comments

  • Mor_Toran - Sanctuary
    Mor_Toran - Sanctuary Posts: 457 Arc User
    edited September 2012
    On-topic.

    It wasn't the guide that screwed up the game economy.

    It was the greed of the players, and of the company that screwed up the economy.


    It's also partially what is bringing the demise of the game.
    Prices on items are such that you almost have to CS, just to keep up without completely farming everything yourself. Those of us that actually don't spend money on the game to get by are beginning to tire of this and are leaving.

    What will be left of this game in a year is a bunch of clueless high-level noobs that will quickly bore themselves and then they will leave as well. Then PWE's flagship game will just fall apart and they'll have to rename the company.
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  • Ahira - Lost City
    Ahira - Lost City Posts: 791 Arc User
    edited September 2012
    The guide was well written and good particularly for people just getting into merchanting but I doubt its responsible for breaking the game/market as it was basically just common sense stuff.

    The problem with the markets is due to fewer and fewer casual players so there is a proportionately higher number of the older merchants around now.
    --Retired--

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  • Naturion - Dreamweaver
    Naturion - Dreamweaver Posts: 183 Arc User
    edited September 2012
    No offense but thnx to his stupid guide it ruined for alot of real merchants -.-, the profits isnt even 80% near to what it used to be .
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    Funny enough it'll stay in Google Cache for quite some time.... people are just... computer illiterate to the more complexities just like merchanting. *giggles*
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  • Ezehc - Lost City
    Ezehc - Lost City Posts: 238 Arc User
    edited September 2012
    Simple: PWI will create 'extra bonus' as - Demon/Sage Pack (This extra event gold).
    When you buy 1 pack (for example 100 Tiger pack as one for 44 gold), you like to have milions of event gold, you don't care what is price for tiger pack, you like to sell ASAP to buy more! and more! event gold.

    Let's say that before event Tiger pack was: 650.000/1

    Now after 'promotion' pepole are buying gold from AH (or Credit Card), and collect EVENT GOLD! FOR FREE! (well they think that this is free, anyway...), and price drop:

    Tiger Pack: 450 - 500.000

    See? Now i can't merchant with them, they don't care about gold/coins, they 'pay more' (loosing!), for this item what is on promotion, but then ... they have event gold, with one can't be traded to 'normal gold'.

    You can say: Ok! buy items from event butique and sell ... YES! Fantastic idiea, tell me what i can sell from it? (To make profit!)

    Now, i can move to sell something else right? Ok fine, but if ia have all cash in Tigers Pack, i can't sell them 'right now', where i will get cash to buy some new stuff?

    Just use half to merchant, half as backup? Fine, now my money is just 'stop and wait', they are not working, so ... im loosing (not many, but i can use them).

    I can predict, what will happen? Sure! Then before i need sell ASAP -> same think sell lower than normal, and 'before' promotion is same issue.

    That my friend .... broke market :/

    Those promotions are no different from any other sales. Except people don't know how to price them correctly. You are complaining that your inability to sell the packs overpriced breaks the game. Okay.jpg

    Also wtf does that have to do with the guide again?

    Even the owner himself could not point out a concrete reason the guide caused people to f--- up the economy. Even if he is quitting the game himself. Either he is hiding some other reason he wants to close the blog when he simply says greedy people are f---ing up the market because of the guide OR he clearly has no idea how the market/economy works.
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  • Drakaniel - Heavens Tear
    Drakaniel - Heavens Tear Posts: 264 Arc User
    edited September 2012
    Mor_Toran wrote:
    It wasn't the guide that screwed up the game economy.

    It was the greed of the players, and of the company that screwed up the economy.
    Totally agree with you here. The guides were just the tool.
    Naturion wrote:
    No offense but thnx to his stupid guide it ruined for alot of real merchants -.-, the profits isnt even 80% near to what it used to be .
    If you dont want people to take offence, don't use adjectives.
    Ezehc wrote:
    Even the owner himself could not point out a concrete reason the guide caused people to f--- up the economy. Even if he is quitting the game himself. Either he is hiding some other reason he wants to close the blog when he simply says greedy people are f---ing up the market because of the guide OR he clearly has no idea how the market/economy works.
    My dear boy, I wont throw you my CV in your face because I dont care about you (sorry), but I'm qualified enough to know how the market works. And not only a stupid chineese MMO market.
    I said it a few times already but I'll make it very simple for you :
    Market need poor people so there can be rich people. If everybody is rich, no one is. Teach anyone how to take advantage of something, and they will. There are some who are clever enough to figure their own way and THOSE are who succeed. The rest are just average.
    If you give everybody an unlimited pass for wealth (or non-poverty), what does it do ? Is there one country in the world filled with rich people ? Would USA be the first economy in the world if it's economic system wasn't so harsh ?


    And I still dont get why people are holding on so hard to these guides rather than move their butt and put some thinking into making coins. It's really funny to watch b:laugh

    GO MAKE YOUR OWN EXPERIENCE ! Young people nowadays...... want to have everything without working for it b:lipcurl
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    Totally agree with you here. The guides were just the tool.

    And I still dont get why people are holding on so hard to these guides rather than move their *** and put some thinking into making coins. It's really funny to watch b:laugh

    GO MAKE YOUR OWN EXPERIENCE ! Young people nowadays...... want to have everything without working for it b:lipcurl

    unrelated to topic:

    Where is my aubz? :< I miss her

    Hows the baby btw?
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  • Drakaniel - Heavens Tear
    Drakaniel - Heavens Tear Posts: 264 Arc User
    edited September 2012
    unrelated to topic:

    Where is my aubz? :< I miss her

    Hows the baby btw?

    Aubs has quit the game too :(
    She found more important things to do for her life (like more studies :P ) and it's really awesome for her cuz she has lots of work potential. I wanted to hire her, but she wouldn't move to where I am xD

    And the baby is good :)
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    Registered on 2008-11-30 10:07:44
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited September 2012
    Aubs has quit the game too :(
    She found more important things to do for her life (like more studies :P ) and it's really awesome for her cuz she has lots of work potential. I wanted to hire her, but she wouldn't move to where I am xD

    And the baby is good :)

    Give her my love and regards then <3

    And good to hear. :D
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    Ty Fon for the Siggy <3

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  • Ezehc - Lost City
    Ezehc - Lost City Posts: 238 Arc User
    edited September 2012
    Totally agree with you here. The guides were just the tool.


    If you dont want people to take offence, don't use adjectives.


    My dear boy, I wont throw you my CV in your face because I dont care about you (sorry), but I'm qualified enough to know how the market works. And not only a stupid chineese MMO market.
    I said it a few times already but I'll make it very simple for you :
    Market need poor people so there can be rich people. If everybody is rich, no one is. Teach anyone how to take advantage of something, and they will. There are some who are clever enough to figure their own way and THOSE are who succeed. The rest are just average.
    If you give everybody an unlimited pass for wealth (or non-poverty), what does it do ? Is there one country in the world filled with rich people ? Would USA be the first economy in the world if it's economic system wasn't so harsh ?


    And I still dont get why people are holding on so hard to these guides rather than move their butt and put some thinking into making coins. It's really funny to watch b:laugh

    GO MAKE YOUR OWN EXPERIENCE ! Young people nowadays...... want to have everything without working for it b:lipcurl

    How in the world can you claim to know what you are talking about when you make statements like these?

    You are making two claims. One is that a requirement of a non broken market is both rich and poor people. Please show me one legitimate reference for this.

    Now even if we suppose that the first claim is true, how in the world does your guide even come close to makin everyone have nearly equal wealth? I'll be generous and say that 5% of pwi players have seen the guide, and half of those followed it. That number is insignificant, but you somehow conclude that it's causing everybody in pwi to have similar amount of wealth. Wtf? Idk if you are blind or can't see the masses of people who barely have 10m that is free to use.

    You are either delusional in thinking you know what you are talking about or you are just trying to continue bulls---ing people.
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  • Bearleeable - Lost City
    Bearleeable - Lost City Posts: 445 Arc User
    edited September 2012
    Does anyone have the full guide? I've got part 2,3 &5. I'd like to preserve it on my pc if possible, I tried google cache and was unable to locate it fully.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2012
    Simple: PWI will create 'extra bonus' as - Demon/Sage Pack (This extra event gold).
    When you buy 1 pack (for example 100 Tiger pack as one for 44 gold), you like to have milions of event gold, you don't care what is price for tiger pack, you like to sell ASAP to buy more! and more! event gold.

    Let's say that before event Tiger pack was: 650.000/1

    Now after 'promotion' pepole are buying gold from AH (or Credit Card), and collect EVENT GOLD! FOR FREE! (well they think that this is free, anyway...), and price drop:

    Tiger Pack: 450 - 500.000

    See? Now i can't merchant with them, they don't care about gold/coins, they 'pay more' (loosing!), for this item what is on promotion, but then ... they have event gold, with one can't be traded to 'normal gold'.

    You can say: Ok! buy items from event butique and sell ... YES! Fantastic idiea, tell me what i can sell from it? (To make profit!)

    Now, i can move to sell something else right? Ok fine, but if ia have all cash in Tigers Pack, i can't sell them 'right now', where i will get cash to buy some new stuff?

    Just use half to merchant, half as backup? Fine, now my money is just 'stop and wait', they are not working, so ... im loosing (not many, but i can use them).

    I can predict, what will happen? Sure! Then before i need sell ASAP -> same think sell lower than normal, and 'before' promotion is same issue.

    That my friend .... broke market :/

    What's the point of merchanting? Is it not to have things you want? Even if you say the point is to make profit, don't you use the profit to buy things you want in the end? Event gold satisfies a lot of endgame players' refining and charm needs, that is why cat shops sold at cost or even a bit lower to get more of that event gold. The other reason is that pack buyers may also have wanted to buy packs from the boutique directly to have event gold themselves, thus creating less demand for the packs in cat shops. Since you do not desire event gold as much as other players, you think it's player greed.

    An option would have been to hold your packs until the promotion ends, during which pack prices will go up again, or to sell your packs at cost and try something else, or to simply figure out why everyone likes their event gold. Some people must've gotten enough event gold to never have to buy charms again, with gold or coins or whatever, and here you are, thinking your game is ruined.
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited September 2012
    Funny enough it'll stay in Google Cache for quite some time.... people are just... computer illiterate to the more complexities just like merchanting. *giggles*

    I said the same 3-4 posts before you. xD
    I think people don't know how use google. :P
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited September 2012
    I think you are not listening to the words, just reading, let me see if i can explain better.
    You are making two claims. One is that a requirement of a non broken market is both rich and poor people. Please show me one legitimate reference for this.

    Ancient greeks, the difference between the richest and poorest in the city was 17 gold. That disparity is much larger now a days. Take the beginning of pwi times as the greek times, and current game time as modern day. The argument of rich and poor stems from relativity. How do you know someone is rich or poor, if everyone has the same stuff? How do you know someone is happy or sad, if everyone feels the same? How do you tell two things apart if they are the same? For a market to work, there has to be buyers and sellers. Buyers will buy the item, foregoing coins (getting poor in coin, but acquiring the item), so buyer are the poor people after the purchase is done. Sellers begin poor because they have items but not the coins, once they acquire coins, they are richer. I am basing richness and poorness on the coins a person has, not the value of goods. Since value of goods is all over the place in pwi.If everyone is the same, they will not trade, this will happen if everyone uses real money, buys their own packs, opens it until they get what they want and store extra items for future use. No trade will result in this. If another friend has something that you want, you start off with barter, because you have no coins in this pwi yet. As people play more, coins grow, and value for items starts getting more fixed. Does that make sense?


    Now even if we suppose that the first claim is true, how in the world does your guide even come close to makin everyone have nearly equal wealth? I'll be generous and say that 5% of pwi players have seen the guide, and half of those followed it. That number is insignificant, but you somehow conclude that it's causing everybody in pwi to have similar amount of wealth. Wtf? Idk if you are blind or can't see the masses of people who barely have 10m that is free to use.

    You are confusing the issue of what you are observing. You are equating merchnating population as total server population. That is a wrong assumption. You should be considering as you pointed out, how many of the merchants who are active have seen this guide. By your estimates, 50% of the merchanting population. If you are a merchant, you would have stumbled across this guide or heard about it from someone. In few rare cases, you don't need this guide. When i was a lvl 1 merchant, i was planning on how to become lvl 5+ straight away, without knowing about this guide. I figured it out on my own, as others would tell you, if you have some aptitude for business thinking, merchanting in this game is not hard. What the guide did for me was write out my thoughts for me to see, which was fun. Back on point.

    If half the merchanting population saw it and acted on it, that means your competition just increased a few fold. One thing people don't realise in the guide there were two things which make sense. Price cutting and not changing the price for items. I have price cut on certain items and driven people out of markets. Other places i know the demand is high, i don't need to price cut, my item sells on the high price. Most merchants who are just dabbling and don't really get it, will find the thoughts helpful in the guide, because their mind doesn't work that way. This guide opens up that mind. If you don't believe me, buy rep badges, undercut everyone around you by 1k coin. I guarantee you, within 5 hours of undercutting, people will be selling badges at a loss. They will be selling badges if the gold price was 1m, but they won't realise it. They just want to be the cheapest shop around. That is the negative impact of that guide. People only take away bits and piece of that guide, without understanding it. Little bit of knowledge is dangerous. Before rep market was awesome, but because of this little knowledge, you can destroy a market.

    I admit, i did it to rep market. I made all the shops sell super cheap, i told my friends to buy out the shops for their rep needs, because they won't get this 1m deal, when gold was 1.3~1.6m. Once all the shops were bought out, i raised my prices back to 10% profit and someone bought me out. This was before i read the guide. So you see, knowledge is power, this guide gives out that knowledge, but most people don't know how to use it.

    As people in this post have often said, merchanting basics will remain the same, the guide never gave advanced stuff. That stuff you learn on your own and apply it. No one can teach you that stuff, that is where the fun in merchanting for me comes in. But most people just follow things, we know what happens to lemmings b:shutup.

    If you really really feel passionate about this topic. By all means create a better guide for everyone else, let them learn from your thoughts, ideas, knowledge, experience. If you don't feel passionate about it, and just want to increase your post count and call names to other people, nothing is stopping you either, but you are becoming the very thing you hate by following that path b:bye

    Just a side note, i take things i learn in pwi, and **** the real world financial markets over, that is fun to b:victory.
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited September 2012
    I said the same 3-4 posts before you. xD
    I think people don't know how use google. :P

    I use google for naughty things b:laugh, that is why they made it right? Heaven's forbid anyone uses it for something constructive.

    Cached pages, i don't even want to click on random links, gives me viruses and stuff b:shocked.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2012
    I think you are not listening to the words, just reading, let me see if i can explain better.



    Ancient greeks, the difference between the richest and poorest in the city was 17 gold. That disparity is much larger now a days. Take the beginning of pwi times as the greek times, and current game time as modern day. The argument of rich and poor stems from relativity. How do you know someone is rich or poor, if everyone has the same stuff? How do you know someone is happy or sad, if everyone feels the same? How do you tell two things apart if they are the same? For a market to work, there has to be buyers and sellers. Buyers will buy the item, foregoing coins (getting poor in coin, but acquiring the item), so buyer are the poor people after the purchase is done. Sellers begin poor because they have items but not the coins, once they acquire coins, they are richer. I am basing richness and poorness on the coins a person has, not the value of goods. Since value of goods is all over the place in pwi.If everyone is the same, they will not trade, this will happen if everyone uses real money, buys their own packs, opens it until they get what they want and store extra items for future use. No trade will result in this. If another friend has something that you want, you start off with barter, because you have no coins in this pwi yet. As people play more, coins grow, and value for items starts getting more fixed. Does that make sense?

    Yet having items does not make you poor. Do you measure wealth only by how much coin someone has? Wealth in this game is measure by how much worth a player has in gold and how much gold they can exchange for what they have. The value of many goods merchants trade is only "all over the place" in PWI because people are dumb, a lot of items are tied to the boutique, which means they are very tightly tied to a price in gold. Thus gold worth in items, coins, and gold itself is the real measure of a player's wealth. To be actually poor means to have less worth in gold than others, which could mean someone has less coins, items, and everything else.

    The only reason a buyer would become poorer is because the seller makes a profit from what they sell, thus the exchange of goods is not 1:1 in gold value. However, because the buyers can make up the difference in wealth elsewhere, they are willing to pay this price for convenience's sake, that is why cat shops can sell anything and make a profit in the first place.
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    Legerity: *drags you back* *stains your hands with said affair*
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  • Ezehc - Lost City
    Ezehc - Lost City Posts: 238 Arc User
    edited September 2012
    I think you are not listening to the words, just reading, let me see if i can explain better.



    Ancient greeks, the difference between the richest and poorest in the city was 17 gold. That disparity is much larger now a days. Take the beginning of pwi times as the greek times, and current game time as modern day. The argument of rich and poor stems from relativity. How do you know someone is rich or poor, if everyone has the same stuff? How do you know someone is happy or sad, if everyone feels the same? How do you tell two things apart if they are the same? For a market to work, there has to be buyers and sellers. Buyers will buy the item, foregoing coins (getting poor in coin, but acquiring the item), so buyer are the poor people after the purchase is done. Sellers begin poor because they have items but not the coins, once they acquire coins, they are richer. I am basing richness and poorness on the coins a person has, not the value of goods. Since value of goods is all over the place in pwi.If everyone is the same, they will not trade, this will happen if everyone uses real money, buys their own packs, opens it until they get what they want and store extra items for future use. No trade will result in this. If another friend has something that you want, you start off with barter, because you have no coins in this pwi yet. As people play more, coins grow, and value for items starts getting more fixed. Does that make sense?

    No it doesn't make sense. You are calling someone rich or poor just by the amount of pure coins they hold. Rich or poor should be measured by wealth as a sum of all of the person's assets. Otherwise you'd probably be able to call mark zuckerberg poor because nearly all of his money is in facebook stocks.

    Also how does what you just said have anything to do with pointing out a legitimate reference that an economy with only people of similar wealth is a broken one?


    You are confusing the issue of what you are observing. You are equating merchnating population as total server population. That is a wrong assumption. You should be considering as you pointed out, how many of the merchants who are active have seen this guide. By your estimates, 50% of the merchanting population. If you are a merchant, you would have stumbled across this guide or heard about it from someone. In few rare cases, you don't need this guide. When i was a lvl 1 merchant, i was planning on how to become lvl 5+ straight away, without knowing about this guide. I figured it out on my own, as others would tell you, if you have some aptitude for business thinking, merchanting in this game is not hard. What the guide did for me was write out my thoughts for me to see, which was fun. Back on point.

    If half the merchanting population saw it and acted on it, that means your competition just increased a few fold. One thing people don't realise in the guide there were two things which make sense. Price cutting and not changing the price for items. I have price cut on certain items and driven people out of markets. Other places i know the demand is high, i don't need to price cut, my item sells on the high price. Most merchants who are just dabbling and don't really get it, will find the thoughts helpful in the guide, because their mind doesn't work that way. This guide opens up that mind. If you don't believe me, buy rep badges, undercut everyone around you by 1k coin. I guarantee you, within 5 hours of undercutting, people will be selling badges at a loss. They will be selling badges if the gold price was 1m, but they won't realise it. They just want to be the cheapest shop around. That is the negative impact of that guide. People only take away bits and piece of that guide, without understanding it. Little bit of knowledge is dangerous. Before rep market was awesome, but because of this little knowledge, you can destroy a market.

    I admit, i did it to rep market. I made all the shops sell super cheap, i told my friends to buy out the shops for their rep needs, because they won't get this 1m deal, when gold was 1.3~1.6m. Once all the shops were bought out, i raised my prices back to 10% profit and someone bought me out. This was before i read the guide. So you see, knowledge is power, this guide gives out that knowledge, but most people don't know how to use it.

    As people in this post have often said, merchanting basics will remain the same, the guide never gave advanced stuff. That stuff you learn on your own and apply it. No one can teach you that stuff, that is where the fun in merchanting for me comes in. But most people just follow things, we know what happens to lemmings b:shutup.

    If you really really feel passionate about this topic. By all means create a better guide for everyone else, let them learn from your thoughts, ideas, knowledge, experience. If you don't feel passionate about it, and just want to increase your post count and call names to other people, nothing is stopping you either, but you are becoming the very thing you hate by following that path b:bye

    Just a side note, i take things i learn in pwi, and **** the real world financial markets over, that is fun to b:victory.

    No I'm not confusing the merchant population with the pwi population. I don't even know why you need to write all this. It's as simple as asking the question are there lots of people with under 100m wealth? Yes. and then asking the question are there a lot fewer people with over 1billion in wealth? and the answer is also yes. And even fewer people with over 10billion wealth? YES. so it's pretty clear that PWI is not in a state where everyone have similar wealth NOR would the guide cause something like that to happen. You aren't even reading (or at least understanding) what I'm saying in my posts.
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  • Aldryami - Sanctuary
    Aldryami - Sanctuary Posts: 322 Arc User
    edited September 2012
    I'm not sad about the loss of the info. It was the quality of the writing that made them good. The prose was entertaining and charming with plenty of fun anecdotes. There is also something sad about the loss of warrenwolfy and drakaniel as stalwarts in the pwi community. Pwinsider was a rose in the desert. Goodbye and goodluck wolfy and drakaniel and the pwinsider team!!!
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited September 2012
    Who cares...?

    Guide or not the fundamentals never change. Buy low Sell Higher. Only the products that sell change. If you cant get that concept by now you shouldn't even be merchanting ijs. -_-
    well, this was prolly the time before you became sentient on the forums so it might not mean that much to some. Thing is, the blog was a very good read for even us pple who had already been merchanting for quite some time. Yes some most pple know there are cache left to see it, but for those that were there back when warren posted and blogged, its a little more than just being able to peek into the remnants. Its basically a blog of the good old days disappearing, which surprisingly was even usable to this day.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited September 2012
    "Give a man a fish, and you've fed him for a day. Teach him how to fish, and he can feed himself for life."
    Good thing this was able to be cached, because I really learned a lot about merchanting and how it works through that guide. Ive still got it copied to show a friend who decided to take it up as well~
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  • Drakaniel - Heavens Tear
    Drakaniel - Heavens Tear Posts: 264 Arc User
    edited September 2012
    You are making two claims. One is that a requirement of a non broken market is both rich and poor people. Please show me one legitimate reference for this.
    Friedrich Hayek and Adam Smith.
    You think because I made lots of money in a game I can think of myself economist enough to make my own theories ? lol
    I think you should get over yourself, sir. It's not because you play cards that you know jacksht about how economy works.
    If you're cant understand that theory, don't try to argue with your opinion. An opinion is not knowledge, in fact it's the cheapest thing in the world because everyone has one.

    Yet you still dont get my point. Not once have I said the guides ***** up anything. Open your eyes and read the following : it-is-the-people-using-the-guide-who-*****-things-up.
    The simple fact that merchanting was put at the reach of anyone ***** things up. I dont think I can be clearer than that. If you cant understand this statement, I give up. Go buy yourself some classes of Economy, or a book or something...


    @ Aldryami : Thanks b:thanks It always feels good to see people enjoy the content not because of what they can take from it, but just for the content itself. :)

    @ KawaiiJen : will do b:pleased
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    Registered on 2008-11-30 10:07:44
  • Ezehc - Lost City
    Ezehc - Lost City Posts: 238 Arc User
    edited September 2012
    Friedrich Hayek and Adam Smith.

    go ahead and show us a quote that would support your claim that an economy made of people with similar wealth must be broken.
    You think because I made lots of money in a game I can think of myself economist enough to make my own theories ? lol
    I think you should get over yourself, sir. It's not because you play cards that you know jacksht about how economy works.

    Also I made it clear that the analogy with poker is an ANALOGY. How do you read that and suddenly assuming I'm talking about myself. Rather than pointing fingers at me, you are the one who sounds more conceited.

    If you're cant understand that theory, don't try to argue with your opinion. An opinion is not knowledge, in fact it's the cheapest thing in the world because everyone has one.

    Yet you still dont get my point. Not once have I said the guides ***** up anything. Open your eyes and read the following : it-is-the-people-using-the-guide-who-*****-things-up.
    The simple fact that merchanting was put at the reach of anyone ***** things up.

    Again you are repeating your OPINION with no bases. I said that you claim the guide makes people who follow it f--- up the market, which you repeated here. So a better knowledge of the economy lead to a f---ed up market? right makes total sense.

    Also you keep repeating the phrase "f--- up everything" as if it's some state of the economy that everyone is aware of. Mr. I know so much about the economy, you can't even come up with a better description of it than to stoop to 4 letter words?

    So few people actually apply logic now days that after so many pages, I'm the only person to have pointed out the lack of it in your reasoning. Everyone just seems to accept whatever nonsense you use as an "explaination"
    Lost City Cheze Refining Service. Save up to 40% of orb cost for refines up to +9.

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  • shotwhointhewhat
    shotwhointhewhat Posts: 0 Arc User
    edited September 2012
    If merchanting has become less effective, it is because PW pushed the game in that direction. Don't fool yourselves in to thinking the players have some sort of control over anything. The game is where it is because PW wants it to be there, not because of the guide.
  • Drakaniel - Heavens Tear
    Drakaniel - Heavens Tear Posts: 264 Arc User
    edited September 2012
    The last thing I have to say to Ezehc

    @ shotwhointhewhat : so following your logic, all economic problems are the government's fault. Not really a clever theory.... People make the market, not PWE. They give the direction, if we follow it like dumb sheeps it's our fault.

    Alright, the whimy and opiniaited population around here reminded me of why I was quitting and shutting down this blog. Going back to Build Gars 2 ! b:bye
    [SIGPIC]"http://pwinsider.wordpress.com"[/SIGPIC]

    Registered on 2008-11-30 10:07:44
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited September 2012

    Building GARs? Sounds awesome!

    b:cute
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited September 2012
    bump fight spam.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited September 2012
    Bumping because of spam.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • shotwhointhewhat
    shotwhointhewhat Posts: 0 Arc User
    edited September 2012
    The last thing I have to say to Ezehc

    @ shotwhointhewhat : so following your logic, all economic problems are the government's fault. Not really a clever theory.... People make the market, not PWE. They give the direction, if we follow it like dumb sheeps it's our fault.

    Alright, the whimy and opiniaited population around here reminded me of why I was quitting and shutting down this blog. Going back to Build Gars 2 ! b:bye

    Comparing this game's market to a real market is just nonsense. A government does not have a shop with infinite items to sell. And you proved my point in your own post. "They (PWE) give the direction... we follow it like dumb sheeps..." However, you wrongly blame the players. PWE has total control over this game.

    Who sets the boutique prices? PW
    Who puts items on sale? PW
    Who chooses what goes in the boutique? PW
    Who controls the drop rates? PW
    Who controls the coin rate? PW
    Who controls quest rewards? PW
    Who controls instance fees? PW
    Who thins population and wealth by spreading it across more servers? PW

    The merchants ain't leading the change on anything. Like you even said, they only react to what PW does. Therefore PW is the one pulling the strings. They push this games economy in whatever direction they want and we all fall in line.
  • StellaNova - Raging Tide
    StellaNova - Raging Tide Posts: 348 Arc User
    edited September 2012
    to bad it's gone, found a few good advices and a lot of inspiration to think a bit more on what/how/where to sell :)

    Never got the guide cached or saved, regret that now, but I won't ruin my time on pwi.
    and no I don't do heavy cashshopping, but if someone will share knowledge I wont complain xD
    Miss my Avatar b:sad


    Starfall Marshall b:victory
  • TCHP - Lost City
    TCHP - Lost City Posts: 577 Arc User
    edited September 2012
    bumping to top
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