Delta Glitch

XLawBreakerX - Sanctuary
XLawBreakerX - Sanctuary Posts: 90 Arc User
edited September 2012 in General Discussion
Is there any trick or something to not get that glitch? Been 5 tries and either me or another person dcs on every try its kinda irritating.. I dont expect the devs to fix it anytime soon, so does anyone know of any trick or something which might reduce the chances of getting tht glitch?
Post edited by XLawBreakerX - Sanctuary on

Comments

  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2012
    For the glitch when entering, try entering in 1K. You may still get glitch, but doesnt seem to be as often, or as many squad members effected, as when entering from Arch.

    Also, for start-up glitch, try making everyone stay at NPC where you start it until its started, then have leader stay at start point, while everyone else runs for it - leader shouldn't be the tank, cleric or BM. If any mobs get by, or escape, while you run for spawn point you wont get past wave 1. Leader may join rest after all mobs are secured during wave 1.

    This is just like fixing the Dragoons, imho. Something done to make the game worse and not better. b:surrender

    SP is still doable (last I went), but it IS a pain in the backside. b:chuckle

    You just have to keep trying. *shrugs*

    P.S. I hope I dont get banned for giving my suggestions. I havent seen where people complain about spawn point Delta runs, or where anyone has officially said using the Spawn Point is against the rules. But, the glitch in starting it when everyone gets inside suggests that the point MIGHT be for everyone to stay at the start-up NPC for the run.
  • SpiritDivine - Sanctuary
    SpiritDivine - Sanctuary Posts: 193 Arc User
    edited September 2012
    There seem to be a higher risk of DC if doing something. Embracing or currently casting something. Other than that there is more or less nothing but luck.
  • Wizzie - Raging Tide
    Wizzie - Raging Tide Posts: 191 Arc User
    edited September 2012
    1k / arch doesn't matter. We tried like 6 times from 1k. Everytime somebody Dced... What worked was: we tried to change the squad leader to the one who previously dced.
    [SIGPIC][/SIGPIC]
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited September 2012
    . If any mobs get by, or escape, while you run for spawn point you wont get past wave 1.

    That should not even be activated until the barb/tank and at the very least the cleric has reached the sp b:surrender

    Are you saying you have been in squads that the leader activates the quest soon as you teleport in?
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • Mr_Punkster - Dreamweaver
    Mr_Punkster - Dreamweaver Posts: 272 Arc User
    edited September 2012
    If no1 is chatting/using skills/embracing/doing ANYTHING pretty much no1 gets dc..only tested for 19 runs so far but 100% success.
    lvl101 Legit archer...not 1 hyper used or multi-FC