Evaluating +HP regeneration gear
laloner
Posts: 0 Arc User
I'm curious as to how to compare gear with +HP regeneration to similar or better gear resistance wise that lacks this bonus stat.
So far the best I've come up with is that if gear gives +7 HP regen and the fight lasts 10 seconds then its the same as if the gear had +70 HP on it.
Is this a fair evaluation of the +HP regen bonus stat value to the player?
So far the best I've come up with is that if gear gives +7 HP regen and the fight lasts 10 seconds then its the same as if the gear had +70 HP on it.
Is this a fair evaluation of the +HP regen bonus stat value to the player?
AKA PermaSpark, Heartshatter
Post edited by laloner on
0
Comments
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No \o\
Hp regen its cutted down to 1/4 during battle mode.
8 Hp Regen normal = 2 Hp Regen during battle
b:byeThe only way to beat a troll is....to troll him back b:angry0 -
BerserkBeast - Sanctuary wrote: »No \o\
Hp regen its cutted down to 1/4 during battle mode.
8 Hp Regen normal = 2 Hp Regen during battle
b:bye
I thought that was just for my precious life powder.AKA PermaSpark, Heartshatter0 -
I thought that was just for my precious life powder.
It counts for every form of HP/MP regeneration aside from healing.
It can lower the potion costs of grinding a bit at lower levels, but it's fairly useless at higher levels due to the increased damage intake and things mostly being in squad-based instances where you usually have a cleric backing you up anyway.[SIGPIC][/SIGPIC]0 -
On my BM, I had nearly a full set of lvl 60-ish drop gear that I used to grind with back in 09. It really helped keep you on the grind and saved a lot of money on pots. It was really only good for lvl-60-70's grinding. By the late 70's it didn't do much. These days it wouldn't really matter.I love puppies.... and sharp objects. b:pleased0
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