2 suggs: 1) Quest Tracker, 2) Game getting too easy
ponyduck
Posts: 0 Arc User
Here are some suggestions I have.
1) I think the Quest Tracker could be cleaned up a little. It looks
cluttered. All that's needed is the quest name, then the mobs/items
underneath as a link. IOW, leave off all explanatory text such
as "Item needed" or "Monsters needed". Can also leave off "Quest Completed."
Again, just the quest name with the NPC underneath as a link. If players
want more detailed info, they can open the Quest window.
2) Stop "dumbing down" the game. I started a new char and have noticed
two things right off the bat (and I know they're tiny details, but I'm
afraid it shows a general tendency). The Jackelopardite that used to
run around constantly near The Mines now just pretty much stands there.
Make it move again. That was one of the small things that made this
game exciting, having to watch out for that mob while you were questing.
Also noticed Bloodraged Cadaver no longer has the 2 guards following
him. Again, a small detail that made the game more challenging.
If people want the easy "give it to them on a plate" type of game,
there are plenty out there. And sadly to say, this game has done
too much of that type of thing already. When players cease to feel
a true sense of accomplishment after quests, etc., I think they
get bored more quickly.
Just my 2c.
1) I think the Quest Tracker could be cleaned up a little. It looks
cluttered. All that's needed is the quest name, then the mobs/items
underneath as a link. IOW, leave off all explanatory text such
as "Item needed" or "Monsters needed". Can also leave off "Quest Completed."
Again, just the quest name with the NPC underneath as a link. If players
want more detailed info, they can open the Quest window.
2) Stop "dumbing down" the game. I started a new char and have noticed
two things right off the bat (and I know they're tiny details, but I'm
afraid it shows a general tendency). The Jackelopardite that used to
run around constantly near The Mines now just pretty much stands there.
Make it move again. That was one of the small things that made this
game exciting, having to watch out for that mob while you were questing.
Also noticed Bloodraged Cadaver no longer has the 2 guards following
him. Again, a small detail that made the game more challenging.
If people want the easy "give it to them on a plate" type of game,
there are plenty out there. And sadly to say, this game has done
too much of that type of thing already. When players cease to feel
a true sense of accomplishment after quests, etc., I think they
get bored more quickly.
Just my 2c.
0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk