Did they change genie luring?

laloner
laloner Posts: 0 Arc User
edited July 2012 in General Discussion
For the last couple of days myself and squadmates have been luring more mobs than intended in instances using Zeal genies. Did they change how genie luring works?
AKA PermaSpark, Heartshatter
Post edited by laloner on

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  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited July 2012
    laloner wrote: »
    For the last couple of days myself and squadmates have been luring more mobs than intended in instances using Zeal genies. Did they change how genie luring works?
    No, may be you not lure, but aggro when stay in aggro range of mobs.

    I saw few times like few mobs aggro to Venomancer/Mystic when she/he was near group of mobs, although she/he did right pull.

    What are those mobs ?


    What is their aggro range ?

    Is it near action range of lure skill ?
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2012
    In some instances I have found some mobs will trigger agro on a whole set or mobs within range of each other. In other cases I have been able to knife throw one mob next to a boss and the boss doesnt flinch or other mobs(probaly more error in programing/script on this than anything). I have seen this in abba and warsong. In warsong I have lured one mob before in a single group and the one next to it agro sometimes all of them, but this is rare.

    This does not happen often so I was never really was bothered by it.
    Marine - Marshall - Raging Tides - Retired
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    DEMHEALSMAN - Dreamweaver
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  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited July 2012
    Its most likely you.
    Every once in a while you're just a bit too close or you're still in BB range and don't notice or something like this. This happens in Warsong alot....someone thinking they're out of BB when they pull something.
  • laloner
    laloner Posts: 0 Arc User
    edited July 2012
    I'm raising some new alts on a new server and the problems happened in 19 and 39. Maybe I just haven't been in those caves for so long I forgot how they work. But in both caves Zeal luring didn't work as well as I remembered, maybe its just my perception.
    AKA PermaSpark, Heartshatter
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited July 2012
    laloner wrote: »
    I'm raising some new alts on a new server and the problems happened in 19 and 39. Maybe I just haven't been in those caves for so long I forgot how they work. But in both caves Zeal luring didn't work as well as I remembered, maybe its just my perception.

    I have too high level for both 19 and 39 caves to lure something there, but I did my bh59 yesterday and lured Zimo, Qianji and Drake without problems.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited July 2012
    If you get healed while the mob you lured is still near other mobs, all mobs will get heal aggro on the healer
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited July 2012
    If you get healed while the mob you lured is still near other mobs, all mobs will get heal aggro on the healer

    b:surrender

    yes, and people wonder why I never liked BBing BEFORE the pull b:shutup
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  • SylenThunder - Twilight Temple
    edited July 2012
    If you get healed while the mob you lured is still near other mobs, all mobs will get heal aggro on the healer
    Correct, but it didn't used to be this way.
    Before Descent, you could throw a BB up while someone pulled with no issues.
    Post decent, heal aggro is insanely worse.

    On the plus side, the heal aggro mechanics with Venomancer pets that got so screwed up with the Genesis release, have now been corrected. Not certain if it's from the Descent update, or the most recent one though.
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  • lordmot
    lordmot Posts: 0 Arc User
    edited July 2012
    Correct, but it didn't used to be this way.
    Before Descent, you could throw a BB up while someone pulled with no issues.
    Post decent, heal aggro is insanely worse.

    On the plus side, the heal aggro mechanics with Venomancer pets that got so screwed up with the Genesis release, have now been corrected. Not certain if it's from the Descent update, or the most recent one though.

    It may have gotten worse, but it has alway been the case that if you're being healed and try to pull, either genie or veno, you will aggro nearby mobs. The perfect example of this is BH79 when the second boss on the platform is pulled. If the cleric leaves BB up and the puller is still in BB range, or runs into BB range before the boss is far enough from the other mobs, the whole gang will come to play.
    There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle
  • SylenThunder - Twilight Temple
    edited July 2012
    lordmot wrote: »
    It may have gotten worse, but it has alway been the case that if you're being healed and try to pull, either genie or veno, you will aggro nearby mobs. The perfect example of this is BH79 when the second boss on the platform is pulled. If the cleric leaves BB up and the puller is still in BB range, or runs into BB range before the boss is far enough from the other mobs, the whole gang will come to play.
    Before the descent expantion, I never had an issue with this if you set the BB back a little bit so the cleric was out of the aggro range, and 79 is the perfect example.
    Now however, if I've got an active IH stack going on someone and they try to pull, it pulls the mobs, even though I'm no longer actually healing, and the previous solution with the BB'er being out of aggro range no longer applies.
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  • lordmot
    lordmot Posts: 0 Arc User
    edited July 2012
    Before the descent expantion, I never had an issue with this if you set the BB back a little bit so the cleric was out of the aggro range, and 79 is the perfect example.
    Now however, if I've got an active IH stack going on someone and they try to pull, it pulls the mobs, even though I'm no longer actually healing, and the previous solution with the BB'er being out of aggro range no longer applies.

    Interesting. I'll have to pay attention to this. If they've changed it from aggroing on the cast to aggroing for the duration of the heal, that would majorly suck. So much for stacking IH on the tank before a boss pull. b:irritated
    There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle
  • SylenThunder - Twilight Temple
    edited July 2012
    lordmot wrote: »
    Interesting. I'll have to pay attention to this. If they've changed it from aggroing on the cast to aggroing for the duration of the heal, that would majorly suck. So much for stacking IH on the tank before a boss pull. b:irritated
    With bosses it doesn't seem to matter much, although it could just be because the tanks I run with are quick to grab aggro. It has been very noticeable with the mob groups though, which is really annoying. I got the entire platform except Linus last night from an IH stack left over from killing the mob hiding in the pillar.
    [SIGPIC][/SIGPIC]
  • ViciousMinx - Dreamweaver
    ViciousMinx - Dreamweaver Posts: 385 Arc User
    edited July 2012
    Correct, but it didn't used to be this way.
    Before Descent, you could throw a BB up while someone pulled with no issues.
    Post decent, heal aggro is insanely worse.

    On the plus side, the heal aggro mechanics with Venomancer pets that got so screwed up with the Genesis release, have now been corrected. Not certain if it's from the Descent update, or the most recent one though.


    Still getting the ignore pet argo but not as bad as it has been. For example can send in pet to pull off Stygean Quartermaster and his buddies will just look at it but wont attack. Same goes for pulling the mobs from behind him one at a time. It's pretty random when it happens. Seems to do it more though when I have pet out before porting in and its not just 79 but any instance.

    Genie pulling has always been a bit spotty anyway. Also kinda pointless when there is a veno in squad. But its fun to watch the people do it, get swamped, and die. Had a 89 like that not long ago. I went for the pull on first boss and clawcher earth flamed while pet was on the way. So I just sat back an let em pull the rest. Third boss they grabbed Phlebo and everything up there. Nobody else had attacked cause they knew it was going to happen. So before the clawcher got back up I grabbed Phlebo out of the mess and tanked it while the archer set there throwing a tantrum. Every one else was dying laughing.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited July 2012

    Genie pulling has always been a bit spotty anyway. Also kinda pointless when there is a veno in squad.

    I see some veno who refuse to lure saying to people to use the genie and some veno are so stupid that they can't lure without fail, sometime i prefer lure with my genie cause i know that won't fail (+ for some reason veno lvl100+ don't use pet anymore).

    I never saw zeal fail a lure, unless like people said the heal or the person get to close of the mobs.
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  • FragiIe - Dreamweaver
    FragiIe - Dreamweaver Posts: 397 Arc User
    edited July 2012
    If you get healed while the mob you lured is still near other mobs, all mobs will get heal aggro on the healer
    A good example of this is in the 79 dungeon on last 2 bosses...i pull 1st boss with no bb up with no problem but bb still running when i pull 2nd and along with it comes the boss and mobs as well
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited July 2012
    dont forget bramble and SoV

    regarding bosses and mobs around, some bosses have to be hit or go really close to them to aggro them
    you only purge once #yopo
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited July 2012
    You have to be careful luring range mobs (phy or magic).
    If they can attack you right away before you can back out of range it'll bring the house.
  • MyMate - Dreamweaver
    MyMate - Dreamweaver Posts: 558 Arc User
    edited July 2012
    Sometimes, if mobs are standing almost on top of each other, earthflame will pull all of them. Good example is the end of BH79: If boss stands too close to a mob u will pull boss+mobs.. This will also happen in TT 2-x on Wurlord, if u pull the "real" one before it walked away from the copies. Gets real fun when all of them come at you b:shocked
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  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited July 2012
    laloner wrote: »
    I'm raising some new alts on a new server and the problems happened in 19 and 39. Maybe I just haven't been in those caves for so long I forgot how they work. But in both caves Zeal luring didn't work as well as I remembered, maybe its just my perception.

    From what I recal in BH39 you can't pull bosses without getting all the mobs as well,its always been like this.

    You known BH100 bosses are nubs,Farren its the real deal,no pulling tricks on him. b:cool
    The only way to beat a troll is....to troll him back b:angry
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited July 2012
    From what I recal in BH39 you can't pull bosses without getting all the mobs as well,its always been like this.

    You known BH100 bosses are nubs,Farren its the real deal,no pulling tricks on him. b:cool


    Really ?

    I have not screenshots for Farren right now , but here are some for Trioc:
    ...
    Again I desided to do it without absent squad.

    Cleric level 31 was with me.


    Mobs and Calcid of the Flame were like joke for my Wizard after dance with Farren Sereneti in above run.

    And here are Screenshots of fight with Hercule Trioc:

    1. Start
    2. Cleric's view
    3. Mold

    Edit: you not need to pull bosses, but you need to pull mobs around them. This is was like I did it.
    Also here is Screenshot from fight with Farren .
  • dolomit
    dolomit Posts: 0 Arc User
    edited July 2012
    I have a little different question.

    Is there any other genie skill usefull for luring than Earthflame? Ty.



    edit: In an older topic (http://pwi-forum.perfectworld.com/showthread.php?p=10679422#post10679422) I found this:
    It used to be that every skill which only debuffed, but did no damage, would lure. The popular choice was Extreme Poison. They then "fixed" this bug for all skills except Zeal's starter Earthflame. There is no other that will lure.

    :(
  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited July 2012
    dolomit wrote: »
    I have a little different question.

    Is there any other genie skill usefull for luring than Earthflame? Ty.

    No
    \5char
    The only way to beat a troll is....to troll him back b:angry