Legitimate FC fix idea and question regarding GM capabilities regarding boss and mobs
Zanir - Lothranis
Posts: 106 Arc User
Hello, I posted this in another thread where Frankie had been actively responding to similar suggestions/questions/etc and I figured I'd post it here so that it didn't get swallowed up by other nonsense posts as so often happens in many threads. Basically copy and pasted from my other post...
You guys "fixed" FC, yet in doing so completely ruined half of the instance. Since you implemented your "fix" nobody wants to do the third boss (Cyclotera) anymore, nobody wants to continue past the Big Room anymore and we now lose out on some of the best exp that the instance offered, the goons at the end. We also lose out on the rewards at the end because 95% of the time nobody wants to finish the dungeon mean you either need to have high level alts to solo it or have people actually willing to help you finish it so as to be able to turn in those tickets for a reward box.
Does this "fix" mean that you guys are incapable of adding different monsters and bosses to the game? You're unable to edit the coding of the game to do what you want? If so then I guess I must have been hallucinating when I saw and partook in the festivities the GMs had going on right around the time of the Earthguard Expansion. I seem to recall giant dinosaurs in West Archosaur and Chimeis running around everywhere. There are numerous threads that pop up about GMs doing this kind of thing across all of the servers. Now correct me if I'm wrong here (and I'll admit, I have been wrong in the past and very well could be here) but does that mean it would be impossible for you to say...remove a certain boss and replace it with something else, thus allowing you to restore the exp that the goons at the end of the FC instance give? How about altering what monsters spawn from Cyclotera or altering the Dragoons at the end of the instance to something else so as to allow for the reintroduction of their former exp values. This would greatly benefit everyone and potentially breathe a bit of new life back into the servers.
The additions to Phoenix Valley were great, the 100+ one is excellent, my wife and I run it daily and it really supplements the loss of exp from the FC "fix". Why couldn't you implement something similar to FC? Would it be that difficult to make a level scaled EXP dungeon? Something similar to PV or TT, where you must first select a difficulty? How about allowing us to run PV more than once a day? You allow us to run cube more than once a day providing we have a CoF Directorate Letter, why couldn't you add something similar for PV? You guys keep giving us "new" stuff, yet it's mostly "new" packs with the same crappy chances and slightly altered rewards or old fashion that's slightly re textured or renamed. Why is it so hard to give us something completely new? You did awesome with Endless Universe and that in itself proves that you're capable of adding new dungeons. Does that mean that such a change would be possible even if you can't actually change the current dungeon by creating a new one?
Any response to this from the staff would be greatly appreciated.
You guys "fixed" FC, yet in doing so completely ruined half of the instance. Since you implemented your "fix" nobody wants to do the third boss (Cyclotera) anymore, nobody wants to continue past the Big Room anymore and we now lose out on some of the best exp that the instance offered, the goons at the end. We also lose out on the rewards at the end because 95% of the time nobody wants to finish the dungeon mean you either need to have high level alts to solo it or have people actually willing to help you finish it so as to be able to turn in those tickets for a reward box.
Does this "fix" mean that you guys are incapable of adding different monsters and bosses to the game? You're unable to edit the coding of the game to do what you want? If so then I guess I must have been hallucinating when I saw and partook in the festivities the GMs had going on right around the time of the Earthguard Expansion. I seem to recall giant dinosaurs in West Archosaur and Chimeis running around everywhere. There are numerous threads that pop up about GMs doing this kind of thing across all of the servers. Now correct me if I'm wrong here (and I'll admit, I have been wrong in the past and very well could be here) but does that mean it would be impossible for you to say...remove a certain boss and replace it with something else, thus allowing you to restore the exp that the goons at the end of the FC instance give? How about altering what monsters spawn from Cyclotera or altering the Dragoons at the end of the instance to something else so as to allow for the reintroduction of their former exp values. This would greatly benefit everyone and potentially breathe a bit of new life back into the servers.
The additions to Phoenix Valley were great, the 100+ one is excellent, my wife and I run it daily and it really supplements the loss of exp from the FC "fix". Why couldn't you implement something similar to FC? Would it be that difficult to make a level scaled EXP dungeon? Something similar to PV or TT, where you must first select a difficulty? How about allowing us to run PV more than once a day? You allow us to run cube more than once a day providing we have a CoF Directorate Letter, why couldn't you add something similar for PV? You guys keep giving us "new" stuff, yet it's mostly "new" packs with the same crappy chances and slightly altered rewards or old fashion that's slightly re textured or renamed. Why is it so hard to give us something completely new? You did awesome with Endless Universe and that in itself proves that you're capable of adding new dungeons. Does that mean that such a change would be possible even if you can't actually change the current dungeon by creating a new one?
Any response to this from the staff would be greatly appreciated.
Post edited by Zanir - Lothranis on
0
Comments
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The GMs themselves can't do anything in that regards. The mobs they spawned already exist.
However, any half-competent dev could easily do that. Hell, one with half a brain could just stick in a cloned version of the mob with 0 EXP as the boss spawn in about 5 minutes without breaking the rest of the instance easily.
.... But part of the problem you, and many others, don't seem to get is that the GMs aren't Devs. Asking them to change something like that is the same as asking the cashier in your local store to change the stuff they have for sale.0 -
I actually do understand that the GMs are not the Devs. However, seeing as we have no way to directly contact the Devs themselves, the GMs are our liaisons in the matter.0
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it's a lie that PWE can't do quick fixes. they did an emergency maintenance to fix the r8r sphere crash exploit and an emergency update to remove the duke rose quest exploit. both were very simple changes.
removing the goons would have been very simple too. disabling that boss would have been very easy. removing the goons that boss spawned would be very easy.
if they genuinely CARED about the issue they would have done something the first day.
they DONT genuinely care. FC powerleveling is what this game is about and GMs reacted to it by releasing a CHARM SALE, a HYPER SALE, and a RANK SALE!!!
GMS SUPPORTED GOONS FROM THE START!!
they are trying to retroactively claim that it was the players fault that it was available for 4 MONTHS?! no its not any players fault AT ALL. they supported it0 -
Flutterpie - Lothranis wrote: »removing the goons would have been very simple too. disabling that boss would have been very easy. removing the goons that boss spawned would be very easy.
Disabling the boss would mean you wouldn't be able to get the Chest of Sincerity, which for some people was a good enough reason to proceed through to the end. And I'm not too sure but it might also mess with the storyline behind Frostcovered City.
Editing the goon spawning was apparently too difficult for the devs. However, since the monster data is all stored in a single place, editing the experience a Glacix Dragoon gives is a fix that can be done really neatly. Plus it's guaranteed not to cause any new bugs.
Look at their other "fixes", you'll see similar things. The DQ price reduction? They just pretty much re-used the Jones' Blessing system for that. Supposed "client instability" from +11/12 Orbs? Take them out of Boutique prematurely and never put them back in. SP turning into a PK instance? Make it a bannable offense to PvP there. Cube Room 1 having a PvP-enabled zone? Make it a bannable offense to kill peopel there. Though, they did eventually fix both of those. And they fixed the bound-item thing and the PQ exploit.if they genuinely CARED about the issue they would have done something the first day.
The thing is, who knows how many hoops they have to jump to get a message from a GM on PWI to a developer or developer team in PW-Beijing. So getting a fix on the first day is definitely out of question. About the only thing they could have done on their own is take down the servers. But it's a business, taking down all servers indefinitely because there's a bug in a single instance in the game isn't going to please all the people who are not doing that instance.they DONT genuinely care. FC powerleveling is what this game is about and GMs reacted to it by releasing a CHARM SALE, a HYPER SALE, and a RANK SALE!!!
They've done all of those things with the release of new servers. What's your point? That PWE is in this to make money?
They had a packsale on the first day of the European servers, effectively making the economy extremely cash shopper friendly from Day 1. They had a celebratory Oracle and Hyper Sale with the release of Archosaur, I believe. And it took them only a few weeks to release packs after Raging Tide was online.GMS SUPPORTED GOONS FROM THE START!!
Now you're starting to round like a rambling conspiracy theorist.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »The thing is, who knows how many hoops they have to jump to get a message from a GM on PWI to a developer or developer team in PW-Beijing. So getting a fix on the first day is definitely out of question. About the only thing they could have done on their own is take down the servers. But it's a business, taking down all servers indefinitely because there's a bug in a single instance in the game isn't going to please all the people who are not doing that instance.
you're wrong it would be easy to get at least a temporary fix the same day if they really wanted to do so. they did it with r8r sphere crash exploit and the duke rose exploit with emergenency maintenance. there was no emergency maint with the goons because they were benefiting from it.
you shouldnt believe them when they say they couldnt fix it for 4 months because they are lieing. dont be naive0 -
Supporting it or not, I really don't care, nor do I want them to bring the glitch back. I'm not even mad that it took them so long to "fix" it. All I'm asking for is a simple explanation from some staff member as to if any of those ideas are even possible and a wish that if they are that they be passed along to whatever channels they need to go to so that they can be implemented.
Please don't derail the thread with ranting about the company and them only caring for their pockets. That's not what it's about.
So...any staff members lurking that would like to comment? Would be swell to hear from you guys. b:laugh0
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