Stun locking Aohe Snake in AEU

Staryu - Dreamweaver
Posts: 109 Arc User
I can't always find a squad with a perfect mix of casters/aps, so which would be the better option?
http://www.pwdatabase.com/pwi/items/34637
or
http://www.pwdatabase.com/pwi/items/14867
From what I've tested, the fists activate once per spark. While the blade activates at least twice as much. But there's also the damage to consider. 2.86aps with blade or 5aps with fists?
http://www.pwdatabase.com/pwi/items/34637
or
http://www.pwdatabase.com/pwi/items/14867
From what I've tested, the fists activate once per spark. While the blade activates at least twice as much. But there's also the damage to consider. 2.86aps with blade or 5aps with fists?
Post edited by Staryu - Dreamweaver on
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Comments
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The proc rate on those fists is too low to be relied upon.0
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personally id say go behemoth. freezes dont really hurt you because the boss is not gona run out of ur range. also, they have a higher chance of hit since faster attacks than blade.the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0
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That stun screws with everyone elses stun though. And it doesn't really last long...[SIGPIC][/SIGPIC]
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You know, if you can't get a good balance in killing speed on those, just tell the side that does more dmg to hold back
It actually is possible to stop DDing for awhile so the other side can catch up9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
What I like to do is to DD the elemental immune down to ~30k hp, then jump off the cliff. This will make the boss agro on the Helios NPC, which keeps his HP low as the NPC spams attacks that don't do anything.
Then let the magic DDs catch up, and slice off the other 30k hp when the phys immune one dies.[SIGPIC]Octavia is best pony[/SIGPIC]
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Sirrobert - Dreamweaver wrote: »You know, if you can't get a good balance in killing speed on those, just tell the side that does more dmg to hold back
It actually is possible to stop DDing for awhile so the other side can catch up
A lot of people tend to think that seekers are a viable caster class and bring a lot of them. They end up not doing much of anything in the end and the boss just recovers hp over and over.
Same thing with veno to an extent. They mostly end up in fox form trying to debuff.
I can't be too picky with squads as well or I will end up not using any orders. I already end up with 1/3 of my orders that are unused by the end of the week on the characters that can get it.0 -
Staryu - Dreamweaver wrote: »
I can't be too picky with squads as well or I will end up not using any orders. I already end up with 1/3 of my orders that are unused by the end of the week on the characters that can get it.
Some people play the game for fun, but aperently you treat it as a job than9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Sirrobert - Dreamweaver wrote: »Some people play the game for fun, but aperently you treat it as a job than
Good for you. Now how about we stay on topic?0 -
Staryu - Dreamweaver wrote: »I can't always find a squad with a perfect mix of casters/aps, so which would be the better option?
http://www.pwdatabase.com/pwi/items/34637
or
http://www.pwdatabase.com/pwi/items/14867
From what I've tested, the fists activate once per spark. While the blade activates at least twice as much. But there's also the damage to consider. 2.86aps with blade or 5aps with fists?
Learn a proper stun lock, don't use a weapon proc. In fact, proper stunning will be harder to do relying on a weapon proc because its unpredictable and will interfere with the timing of your actual stun skills, usually blocking a 6 second roar because the 3 second weapon proc was on.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Learn a proper stun lock, don't use a weapon proc. In fact, proper stunning will be harder to do relying on a weapon proc because its unpredictable and will interfere with the timing of your actual stun skills, usually blocking a 6 second roar because the 3 second weapon proc was on.
Stun locking a player isn't the same as stun locking a boss. You can't seal/silence bosses. Sleep doesn't do anything since there are other DDs. Have you even played a sin? The two actual stuns they have has 3 min and 30 second cooldowns.
Not everyone has the privilege of being able to squad with such pro BMs all the time. Most people don't even stun. They just hf, spark and keep punching. Even if you tell them to stun lock, you will rarely see it actually come up.
No one even bothers stunning dragon either. They just res and keep attacking.0 -
Staryu - Dreamweaver wrote: »Stun locking a player isn't the same as stun locking a boss. You can't seal/silence bosses. Sleep doesn't do anything since there are other DDs. Have you even played a sin? The two actual stuns they have has 3 min and 30 second cooldowns.
Bms don't need a seal to stunlock...[SIGPIC][/SIGPIC]
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Outrunning centaurs since 2012~0 -
Xainou - Sanctuary wrote: »Bms don't need a seal to stunlock...
I'm a sin and am being told to stun lock like a bm...0 -
Sakubatou - Sanctuary wrote: »Learn a proper stun lock, don't use a weapon proc. In fact, proper stunning will be harder to do relying on a weapon proc because its unpredictable and will interfere with the timing of your actual stun skills, usually blocking a 6 second roar because the 3 second weapon proc was on.
The fist seems to have a 5 second stun which is surprisingly high for a weapon proc. If you assume a 5% proc rate it should only take that fist 4s to proc which will keep the boss stunned for like 55% of the time. That's pretty good really.
Besides most BMs in the APS era don't know how to stun lock. These fists suit them well since they don't require any skill to use.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »The fist seems to have a 5 second stun which is surprisingly high for a weapon proc. If you assume a 5% proc rate it should only take that fist 4s to proc which will keep the boss stunned for like 55% of the time. That's pretty good really.
Besides most BMs in the APS era don't know how to stun lock. These fists suit them well since they don't require any skill to use.
I just find it funny that having so many skills, all melee classes end up being 5 APS... that talks a lot about balance. If everyone does the same, it means balance doesn't exist0 -
Probably assuming you're playing a BM because no sin would restat to pick up sword/fist that have higher than pure dex's strength requirement. Are you really that serious about AEU?
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Why is a fishstick ******** about another classes job.[SIGPIC][/SIGPIC] for GD Onion 2012 b:victory0
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Staryu - Dreamweaver wrote: »Stun locking a player isn't the same as stun locking a boss. You can't seal/silence bosses. Sleep doesn't do anything since there are other DDs. Have you even played a sin? The two actual stuns they have has 3 min and 30 second cooldowns.
Not everyone has the privilege of being able to squad with such pro BMs all the time. Most people don't even stun. They just hf, spark and keep punching. Even if you tell them to stun lock, you will rarely see it actually come up.
No one even bothers stunning dragon either. They just res and keep attacking.
Lol, I'm a 102 sin and my PvP stunlock/seal is decent enough but I'm not going to try to stunlock a boss or restat my sin for swords and fists. Now, have you ever played a sin? They use daggers and you'd lower your survivability by moving 39 points out of dex to use a sword at 2.86 aps or the lower base damage of tt90 fists. Even if you are keeping them stunned 55% of the time thats an average and you will have runs of long unstunned time with reduced paint heals.
^^Thats why I assumed you were talking about playing a BM when you linked fists and swords and asked about stunlocking. There was no reason to be defensive and rude to people who respond to your question with advice.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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