New SoT / Abba

KawaiiJen - Heavens Tear
KawaiiJen - Heavens Tear Posts: 2,461 Arc User
edited June 2012 in General Discussion
K. So after doing some testing I've come to a few conclusions to help make the new BH's more smoother.

Recommendations.

Tank - Basicly Anything with a High amount of HP and pdef as it reduces the bleed damage received. This includes but not limited to. Barb / Bm in Pmarrow using AXES / r9 toon with high defense/hp.

Archer - Archers can safely pull these two bosses without receiving the "1 hit" bleed DoT. You have to attack it from outside their initial AoE attack radius (32 meters). That means if you're demon use galvanic charge/aura first(Sage is already outside radius at max range.) They also have that nice little skill called Sharptooth Arrow (which can reduce the maximum hp of the target from 16~20%) which can cut the fight down quite a bit. If no archer is available use a mystic/veno pet to be the sacrifice for the 1 shot hit.

Veno - For those lower DPS squads who can't always kill the boss fast enough. Venos can help with amps and purging the heal buff. They also have that nice little ability to share sparks they can toss it to the tank or whoever to help them spark off a bleed or w/e.

Casters - These badass arcane classes can always keep putting out damage even with those boss buffs as those only affect melee auto attack damage.

Cleric - Stop using Bluebubble and being lazy. The Bleed isn't reduced by BB and can kill squads. Stick to IH purify and chromatic and pay attention to your squadmates health bar and status ailments.

Sin - Now before we go into the OMG hah you need a sin! You really don't this is a list of reasons why to take certain classes. You don't HAVE to get everything on this list. Sins get a few nice skills that can help out. Ribstrike reduces the attack speed of the boss. That means if the tank isn't the most powerful option you have it makes it a little easier on the cleric (so they don't enter omg they are dieing panic mode and do stupid things like not paying attention to their own health or others) / persons charm if the boss isn't attacking as fast in addition to the bleed dot. They also have bloodpaint which can help the melee users recover a tiny bit more hp while using skills and what not on the boss.

Now for the bosses themselves this requires the entire squad paying attention instead of macro command playing like they are used to.

SoT - This boss has a passive buff that boosts their pdef dramatically when receiving too many melee auto-attacks(APS). Melee users need to focus more on using skills then just auto attacking. (Sin's can use chill and skill spam, BM's I don't even need to say anything...) If you have a class that can purge (veno) purge the IH looking buff off of the boss. Yes sometimes the Buff can come back faster then the cooldown but every little bit can help. Try to time amps together this will help overcome the buffs etc. (Let's say the 3 or 4 DD classes all have their 3 sparks ready. rather then have each one just randomly popping it when they have it wait until everyone can use it then have everyone's damage amplified by different things such as Extreme poison / heavens flame / amplify damage / subsea strike / etc it'll drastically make the BH fight go faster.)

Abba - This boss has an active buff that increases their damage output they will do based on incoming damage. When you see the 2 buffs pop up stop attacking entirely. Bm's this is where you can use your MSS / Barbs can frighten / other skills to reduce physical damage output. That way the squad should pretty much be ok from being 1 shot from the boss (unless some moron is still auto attacking during this point in which case it helps reduce to try and help save the squad anyways)
I looked up my test results I posted somewhere :

Synthetic results:
-Sin with hp buff (12.5k roughly) with different buffs to change defenses :
def : 5.4k => 12k bleed
def : 8.8k => 9.7k bleed and 2.8k 2nd tick
def : 12.3k => 7.8k bleed, 2.2k 2nd tick
def : 12.7k (+10 def lvl) => 7.6k bleed, 2.1k 2nd tick (confirmed that as expected from a dot, def lvl doesn't matter)
def : 12.6k => 6.2k bleed, 1.3k 2nd tick

-bm without hp buff, 10.5k hp
def : 11.8k => 12.6k bleed (gotten obvious here)
def : 24k (marrow, so mag def crushed) => 7.3k bleed

-relogged sin to get hp buff off, 9.3k hp
def : 16.7k => bleed 12.2k

-for lolz, logged barb, 26k hp
def : 14k => 2.5k bleed
def : 18k => 1.8k bleed

Edit to add this little factor about HP /Pdef for the Bleed.
[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy <3

The rare and exotic Sage Archer of HT. b:cute
Post edited by KawaiiJen - Heavens Tear on
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Comments

  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited June 2012
    Lunar bow on my sin ftw b:victory I can has purge too b:cute
    [SIGPIC][/SIGPIC]

    Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited June 2012
    Just some adds (mostly comments I already put in other threads but since you gathered a lot here) and some comments :

    - The bleed is EXTREMELY dependant on hp of the tank, way more then physical def. From testing on sin : going from 5.4k phys def to 16.7k phys def cut the bleed in 2 (12k to 6.2k). Getting just hp buff (sage version in the test) does the same. Seems that with 15k+ hp pretty much any class can tank.
    - Bleed comes with 150 chi so use it to spark it off and stays when dead so don't revive right after dying.
    - Send a pet/summon to to get 1shot by bleed when the barb/bm/whatever pulls.
    - You didn't say anything about BM... I think the terms "axes" and "phys marrow" are necessary.
    - SoT boss stuns, Aba boss has mp drain.
    - Both boss' buffs seems to depend on the number of hits more then the amount of damage (like for blood rush).
    - The IH buff isn't a real heal, it seems to turn hits taken in to heals. Veno is usefull but far from necessary. Stop attacking = nearly any healing effect.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    Just some adds (mostly comments I already put in other threads but since you gathered a lot here) and some comments :

    - The bleed is EXTREMELY dependant on hp of the tank, way more then physical def. From testing on sin : going from 5.4k phys def to 16.7k phys def cut the bleed in 2 (12k to 6.2k). Getting just hp buff (sage version in the test) does the same. Seems that with 15k+ hp pretty much any class can tank.
    I did state that yes
    - Bleed comes with 150 chi so use it to spark it off and stays when dead so don't revive right after dying.
    - Send a pet/summon to to get 1shot by bleed when the barb/bm/whatever pulls.
    Yes this is an optional route if no archer
    - You didn't say anything about BM... I think the terms "axes" and "phys marrow" are necessary.I assumed the marrow was obvious by my mentioning of pdef as for axes I guess I should mention it since some players lack common sense
    - SoT boss stuns, Aba boss has mp drain.
    - Both boss' buffs seems to depend on the number of hits more then the amount of damage (like for blood rush).I guess I should've been more clear on that part
    - The IH buff isn't a real heal, it seems to turn hits taken in to heals. Veno is usefull but far from necessary. Stop attacking = nearly any healing effect.Correct, however why stop attacking if you can prevent the need to so to speak

    My feedback in red. And added some to my original post
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited June 2012
    My points weren't directly towards you. I just think that for instance, it's important to mention just how much hp influence on the bleed and how much going "aps" can hurt the squad. You have no idea how many sins refuse to use chill and spam skills, and how many bms use their fists rather then their axes (or sword/pole for those who got a good one) to spam skills. I also heard from some casters they got more trouble finding squads now, while rationally they are more usefull then an equally geared sin, whereas venos are considered mandatory to succeed...

    The lack of understanding on these new bosses is really getting annoying... especially since it's mainly the "top players" (those with great gear and refines) that have no idea what they are doing which gives the average players the idea the bosses are ridiculously hard.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    My points weren't directly towards you. I just think that for instance, it's important to mention just how much hp influence on the bleed and how much going "aps" can hurt the squad. You have no idea how many sins refuse to use chill and spam skills, and how many bms use their fists rather then their axes (or sword/pole for those who got a good one) to spam skills. I also heard from some casters they got more trouble finding squads now, while rationally they are more usefull then an equally geared sin, whereas venos are considered mandatory to succeed...

    The lack of understanding on these new bosses is really getting annoying... especially since it's mainly the "top players" (those with great gear and refines) that have no idea what they are doing which gives the average players the idea the bosses are ridiculously hard.

    I agree with that. Some people are idiots. :P

    I pretty much take everyone on my runs. :3

    No one particular class is needed as long as the two fundamentals are met. A tank that can keep agro and survive and a healing class. I mostly made this thread for food for thought and to help people see this isn't some ungodly hardly instance if you use a brain. Your post helps them see that as well.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    My points weren't directly towards you. I just think that for instance, it's important to mention just how much hp influence on the bleed and how much going "aps" can hurt the squad. You have no idea how many sins refuse to use chill and spam skills, and how many bms use their fists rather then their axes (or sword/pole for those who got a good one) to spam skills. I also heard from some casters they got more trouble finding squads now, while rationally they are more usefull then an equally geared sin, whereas venos are considered mandatory to succeed...

    The lack of understanding on these new bosses is really getting annoying... especially since it's mainly the "top players" (those with great gear and refines) that have no idea what they are doing which gives the average players the idea the bosses are ridiculously hard.

    I like how ridiculous you're being. Claiming people lack understanding. Yet you claim aps is going to hurt a squad. Malarkey. HF+APS can instakill those bosses.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    I like how ridiculous you're being. Claiming people lack understanding. Yet you claim aps is going to hurt a squad. Malarkey. HF+APS can instakill those bosses.

    Abba maybe not SoT no. I don't know what you're smoking but please share it.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited June 2012
    I like how ridiculous you're being. Claiming people lack understanding. Yet you claim aps is going to hurt a squad. Malarkey. HF+APS can instakill those bosses.

    Obviously you have not been on all the runs with squads that APSed themselves into a squad wipe.

    Yes, APS can kill it but only if you have enough OP chars to take it down within one spark. The majority of randomly built squads out there fail trying that, and need to read something like this.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited June 2012
    Obviously you have not been on all the runs with squads that APSed themselves into a squad wipe.

    Yes, APS can kill it but only if you have enough OP chars to take it down within one spark. The majority of randomly built squads out there fail trying that, and need to read something like this.

    wrong again. Those bosses have been soloed, SOLOED, 1 person uno no need for a squad of op people. And no you don't need to be so op to kill it in one spark (though that does make it easier) What you do need is to be op enough to kill it before it self buffs or be smart enough to purge/stop attacking when it self buffs and then finish it off.
    [SIGPIC][/SIGPIC]

    Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited June 2012
    wrong again. Those bosses have been soloed, SOLOED, 1 person uno no need for a squad of op people. And no you don't need to be so op to kill it in one spark (though that does make it easier) What you do need is to be op enough to kill it before it self buffs or be smart enough to purge/stop attacking when it self buffs and then finish it off.

    That may be true. But it is also true that the majority of the playerbase is not capable of that.

    3/4 of my squads full of sins and BMs just wipe and then complain that the boss is too hard and won't listen to any advice. My runs that always go smoothly involve more casters/archers, and yet most people don't want to invite them if sins/BMs are available.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited June 2012
    My points weren't directly towards you. I just think that for instance, it's important to mention just how much hp influence on the bleed and how much going "aps" can hurt the squad. You have no idea how many sins refuse to use chill and spam skills, and how many bms use their fists rather then their axes (or sword/pole for those who got a good one) to spam skills. I also heard from some casters they got more trouble finding squads now, while rationally they are more usefull then an equally geared sin, whereas venos are considered mandatory to succeed...

    The lack of understanding on these new bosses is really getting annoying... especially since it's mainly the "top players" (those with great gear and refines) that have no idea what they are doing which gives the average players the idea the bosses are ridiculously hard.

    Sin was able to do everything with 2-3 skills which is 3 spark, bp and the other i don't know the name for not be one shot.

    I know some sin who don't even have learn the skills at all, i have friends who have all skills lvl 1, for sins they didn't needed skills before, now they will need to maybe start lvl their skills learn them and use them.

    Some skills for some class look useless, exemple thunderball on cleric, how many clerics i know who have it lvl 1 cause they don't use it, in caster i see many clerics use wield thunder, cyclone than they stand doing nothing, than do again wield, cyclone, do nothing, i told them they should use thunder while waiting and they all answer ''the damage of thunder suck'' and when you ask what lvl is it they answer lvl 1, ofc all skills suck at lvl 1 when you are lvl 100+.

    For caster even before the new boss on my wizz i had hard time to find squad for bh, i needed to do with faction cause that was impossible to join a random squad, so its not really new for caster to have hard time to find squad for bh.

    For Bms i know a lot of Bms who cannot even use axes cause they don't have one and just have the build for fists.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited June 2012
    That may be true. But it is also true that the majority of the playerbase is not capable of that.

    3/4 of my squads full of sins and BMs just wipe and then complain that the boss is too hard and won't listen to any advice. My runs that always go smoothly involve more casters/archers, and yet most people don't want to invite them if sins/BMs are available.
    wrong again. Those bosses have been soloed, SOLOED, 1 person uno no need for a squad of op people. And no you don't need to be so op to kill it in one spark (though that does make it easier) What you do need is to be op enough to kill it before it self buffs or be smart enough to purge/stop attacking when it self buffs and then finish it off.

    That's why I put that part right there in.
    [SIGPIC][/SIGPIC]

    Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    Abba maybe not SoT no. I don't know what you're smoking but please share it.

    No. It was SoT. A bm/r9 sin and me were the damage dealers. First time I did it. Thing died in one spark. Pretty sure it would happen again and again with the same squad.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    No. It was SoT. A bm/r9 sin and me were the damage dealers. First time I did it. Thing died in one spark. Pretty sure it would happen again and again with the same squad.

    Video proof since the boss gets an epic pdef buff from stupid apsing. Because last I checked from watching a r9 sin solo video it hits next to sht damage. Btw Archer isn't a melee aps class so that partially makes it invalid.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited June 2012
    That may be true. But it is also true that the majority of the playerbase is not capable of that.

    The majority of the player base would not be capable of getting my latte order right... so I doubt they are capable of much else.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    Video proof since the boss gets an epic pdef buff from stupid apsing. Because last I checked from watching a r9 sin solo video it hits next to sht damage. Btw Archer isn't a melee aps class so that partially makes it invalid.

    Buy me a desktop :p

    Frapsing on my laptop doeesn't work so well.

    And go try it with a sin and bm. They can aps after HF. I suspect I am the reason it dropped so fast because I think I was seeing 75k crits. Which after STA is like 1/12th of his life. I have yet to see anyone even die in SoT. Though did have the cleric go down in Abba the only time I been in there. Luckily she was able to rez in time.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    Buy me a desktop :p

    Frapsing on my laptop doeesn't work so well.

    And go try it with a sin and bm. They can aps after HF. I suspect I am the reason it dropped so fast because I think I was seeing 75k crits. Which after STA is like 1/12th of his life. I have yet to see anyone even die in SoT. Though did have the cleric go down in Abba the only time I been in there. Luckily she was able to rez in time.

    Point proven. the SoT boss is built against APS not casters/archers. Now if you clawed it to death it wouldn't come close to dieing in 1 spark and that's still not enough to kill the boss in 1 spark. >_>
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    Point proven. the SoT boss is built against APS not casters/archers. Now if you clawed it to death it wouldn't come close to dieing in 1 spark and that's still not enough to kill the boss in 1 spark. >_>

    Go back and read what I said. My point is still valid. APSers won't hurt the squad if done right.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited June 2012
    Go back and read what I said. My point is still valid. APSers won't hurt the squad if done right.

    I don't want to be mean but i will, majority of APSers are not really smart and all they know is to APS to the death, which in that case don't work.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    I like how ridiculous you're being. Claiming people lack understanding. Yet you claim aps is going to hurt a squad. Malarkey. HF+APS can instakill those bosses.
    Go back and read what I said. My point is still valid. APSers won't hurt the squad if done right.

    I agree APSers can help in Abba only. In SoT APS damage is such **** they might as well have a BM just shoot it with a bow. I was attacking your instakill theory.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited June 2012
    I like how ridiculous you're being. Claiming people lack understanding. Yet you claim aps is going to hurt a squad. Malarkey. HF+APS can instakill those bosses.

    You are exactly why ppl consider these bosses "hard" :
    1) If you can kill a (as in "any") boss before it can use any tricks, it proofs something about the ppls gear, not about the boss. Nor do you know anything about the boss.
    2) Your point has nothing to do with aps really. Did aba on my barb with 2 psychics, a wizard and a cleric. They all happened to have r9 +10~12. Boss died before I even saw the animation of my 2nd skill.

    Basically what you mean to say is : with enough aps DD with high grade/refine weapons, the fact that they have aps won't hurt the squad. But news-flash, this thread was aimed for those who aren't in that zone.


    It's the same as with bh metal : there are sins that can really tank it, and there are sins that think they can because the squad kills boss before he frenzies. Your understanding doesn't seem to go further then "I need enough OP geared ppl to kill the boss before it could be a problem". If you are even 1 damage short to kill it on time, we'll get another rage thread about how boss instantly get's back to full hp b:bye
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    I agree APSers can help in Abba only. In SoT APS damage is such **** they might as well have a BM just shoot it with a bow. I was attacking your instakill theory.

    I have no clue why you would attack that. The thing dies really fast with HF, r9 +12 bow sparked, and some zerk action off a sin.

    I was shocked how died it that fast. Reading all the "omg SoT boss is insane" threads and all.

    Only time I had really any issue with SoT boss was when I wasn't thinking and nerfed by damage and 1/2 by getting teh aggroz first.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    I have no clue why you would attack that. The thing dies really fast with HF, r9 +12 bow sparked, and some zerk action off a sin.

    I was shocked how died it that fast. Reading all the "omg SoT boss is insane" threads and all.

    Only time I had really any issue with SoT boss was when I wasn't thinking and nerfed by damage and 1/2 by getting teh aggroz first.

    You forget the point of my thread then. This isn't for the e-peens omg I have +12 r9 everything jajajajaja. It's for the 95% of the playerbase who can't kill them before stuff happens. And once again a Bow is NOT APS.
    [SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
    Ty Fon for the Siggy <3

    The rare and exotic Sage Archer of HT. b:cute
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    You are exactly why ppl consider these bosses "hard" :
    1) If you can kill a (as in "any") boss before it can use any tricks, it proofs something about the ppls gear, not about the boss. Nor do you know anything about the boss.
    2) Your point has nothing to do with aps really. Did aba on my barb with 2 psychics, a wizard and a cleric. They all happened to have r9 +10~12. Boss died before I even saw the animation of my 2nd skill.

    Basically what you mean to say is : with enough aps DD with high grade/refine weapons, the fact that they have aps won't hurt the squad. But news-flash, this thread was aimed for those who aren't in that zone.


    It's the same as with bh metal : there are sins that can really tank it, and there are sins that think they can because the squad kills boss before he frenzies. Your understanding doesn't seem to go further then "I need enough OP geared ppl to kill the boss before it could be a problem". If you are even 1 damage short to kill it on time, we'll get another rage thread about how boss instantly get's back to full hp b:bye

    You generalize way too much. I have ran that instance since the new boss in various squads. And even when does last for more than one spark it hardly did anything to the squad. I think the last time I went it lasted 45-60s.

    And news flash: This post is about the BH. I don't know wtf people do on your server. But a good number of people can't or don't form super OP squads.. and at least the people I run with usually have various degrees of gear...

    If you want to thumb your nose at ways to kill the thing fast, that's your choice. All I am stating is with HF and aps in the squad... and I don't even think you'd need a +12 nebulous shooter.. but a decent bow.. the damn thing dies w/o problems.

    And no, I don't rage spam threads. That's for children.
  • XxZavxX - Raging Tide
    XxZavxX - Raging Tide Posts: 603 Arc User
    edited June 2012
    You forget the point of my thread then. This isn't for the e-peens omg I have +12 r9 everything jajajajaja. It's for the 95% of the playerbase who can't kill them before stuff happens. And once again a Bow is NOT APS.

    Are you being obtuse on purpose? Because my point was never about epeen, nor about bows being aps. It is about squads. With the right damage selection, the boss simply should go bye bye w/o problems.

    By the way, you could drop the r9 +12 bow for a R8 +10 bow and produce similar results. And on my server at least, r8 +10 isn't out of the realm for most archers.

    Maybe you got lazy players on the server you play. But the up n comers on RT usually are able to get equipment that is suffice to run these instances.
  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited June 2012
    Are you being obtuse on purpose? Because my point was never about epeen, nor about bows being aps. It is about squads. With the right damage selection, the boss simply should go bye bye w/o problems.

    By the way, you could drop the r9 +12 bow for a R8 +10 bow and produce similar results. And on my server at least, r8 +10 isn't out of the realm for most archers.

    Maybe you got lazy players on the server you play. But the up n comers on RT usually are able to get equipment that is suffice to run these instances.

    Nevermind I'm talking to a brick wall.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2012
    Why is any of this important? If you claim to kill SoT boss with APS good for you lol...
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  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited June 2012
    You are exactly why ppl consider these bosses "hard" :
    1) If you can kill a (as in "any") boss before it can use any tricks, it proofs something about the ppls gear, not about the boss. Nor do you know anything about the boss.
    2) Your point has nothing to do with aps really. Did aba on my barb with 2 psychics, a wizard and a cleric. They all happened to have r9 +10~12. Boss died before I even saw the animation of my 2nd skill.

    Basically what you mean to say is : with enough aps DD with high grade/refine weapons, the fact that they have aps won't hurt the squad. But news-flash, this thread was aimed for those who aren't in that zone.


    It's the same as with bh metal : there are sins that can really tank it, and there are sins that think they can because the squad kills boss before he frenzies. Your understanding doesn't seem to go further then "I need enough OP geared ppl to kill the boss before it could be a problem". If you are even 1 damage short to kill it on time, we'll get another rage thread about how boss instantly get's back to full hp b:bye
    My sin use to be able to tank the old Snake in metal in BB but not anymore when he one hits for over 8K in the BB now. b:shocked
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    Are you being obtuse on purpose? Because my point was never about epeen, nor about bows being aps. It is about squads. With the right damage selection, the boss simply should go bye bye w/o problems.

    By the way, you could drop the r9 +12 bow for a R8 +10 bow and produce similar results. And on my server at least, r8 +10 isn't out of the realm for most archers.

    Maybe you got lazy players on the server you play. But the up n comers on RT usually are able to get equipment that is suffice to run these instances.

    +10 is expensive, and is in the realm of good refines. A lot of ppl in average gear have average refines. We are talking +3-+7 depending on how many mirages they can afford, their luck, and how much they know about event gold and why its useful. Kawaii's guide is good for these average geared players.
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  • KuddlyKitty - Heavens Tear
    KuddlyKitty - Heavens Tear Posts: 11 Arc User
    edited June 2012
    Thank you for this useful information Jen.b:dirty