Some changes I noticed after Imperial Fury
Leni - Raging Tide
Posts: 205 Arc User
So, yesterday was my first TW after the latest content update and I noticed some changes when my ultis get interrupted.
Before, when my target died or ran away while I was channeling an ulti (they're sage btw), sometimes the proc would trigger and I ended up with an extra spark in case of BT or MS, or the crit buff in case of BIDS. I've heard that you could do that on purpose back in the day.
But this last TW, when the same stuff happened, I ended up consuming two sparks even if the skill was canceled during channeling and never went off, and without the proc either.
I dont know if this was an intended "fix" like when they fixed CC or if they just screwed up, because it shouldn't consume sparks if it gets interrupted. b:surrender
On a possitive and unrelated to this sub-forum note tho, they also fixed (yes, an actual fix b:shocked) tele-stun for sins and seekers. It used to leave you stuck where you landed and you had to either fly up, or do a normal tele in case of sins, and sometimes your target would get stunned but you stayed in your position. But now it works just fine on both the map and instances, no more getting stuck or stun w/o tele.b:victory
Before, when my target died or ran away while I was channeling an ulti (they're sage btw), sometimes the proc would trigger and I ended up with an extra spark in case of BT or MS, or the crit buff in case of BIDS. I've heard that you could do that on purpose back in the day.
But this last TW, when the same stuff happened, I ended up consuming two sparks even if the skill was canceled during channeling and never went off, and without the proc either.
I dont know if this was an intended "fix" like when they fixed CC or if they just screwed up, because it shouldn't consume sparks if it gets interrupted. b:surrender
On a possitive and unrelated to this sub-forum note tho, they also fixed (yes, an actual fix b:shocked) tele-stun for sins and seekers. It used to leave you stuck where you landed and you had to either fly up, or do a normal tele in case of sins, and sometimes your target would get stunned but you stayed in your position. But now it works just fine on both the map and instances, no more getting stuck or stun w/o tele.b:victory
Post edited by Leni - Raging Tide on
0
Comments
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So wizzies get a bug/nerf and sins get yet another convenience? Awesome.[SIGPIC][/SIGPIC]0
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The bug happened to me even before Imperial Fury... I don't think it's related to this update, but it started to happen recently, maybe 1 month or so.[SIGPIC][/SIGPIC]0
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Wizzie - Raging Tide wrote: »The bug happened to me even before Imperial Fury... I don't think it's related to this update, but it started to happen recently, maybe 1 month or so.
Oooh, I see. I was afk since the last week of April and came back this last week so it must have started some time during May.
I'm glad it's not just me then and I hope it wasn't intentional and they fix it soon... if they actualy do. b:surrender0
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