Could someone lend a hand?

aesthesyslol
aesthesyslol Posts: 3 Arc User
edited June 2012 in Wizard
Pure Magic build: Attack Rating - 5, Defense Rating - 2
Every Two Levels
Magic 9 Points
Strength 1 Point

Light Armor Build: Attack Rating - 4, Defense Rating - 4
Every Level
Magic 3 Points
Dexterity 1 Point
Strength 1 Point


==

Was hoping someone could explain in small detail the difference and use of these builds.

I'm about level 18 and so far have just put in full mag and a bit of vita, so I'm not sure how to salvage my build and catch up to the actual build.

EDIT: do you even use vita...? i get killed often if i don't add bit of vitaity.
Post edited by aesthesyslol on

Comments

  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited May 2012
    Pure mag uses arcane armor, which has very little phys defence

    Light armor uses.. well light armor, which has more defence. But with less magic (you need the poitns for dex to wear LA), you'll hit for less


    You can add some vit if you feel squishy. It helps with your HP
    But you won't really need it, it'd be best if you teach yourself how to stay alive without HP. Being able to do that, will help you alot in the future

    PS: if you add vit, make sure you absolutly don't add more than 50 in total. Also take the spare points out of your magic, and make sure you add 3 magic each lvl (to wear your weapon), and the number of str and dex mentioned in the build guide (to make sure you can wear your armor)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited May 2012
    hello young wizard

    dont follow that outdated guide
    i wouldnt recommend light armor built

    the physical defensive advantage is quite low
    while on the other hand on pure mage you are able to kill stuff before it touches you (when you get more different skills)

    pure build doest use vit at all, you need the firepower

    but if you feel like a few vit really gonna change your survival ability .. go ahead
    it will be relatively cheap to reset to 3 later

    keep in mind that any point not in mag makes it harder to kill mobs
    but some seem to prefer that way


    since gameplay changed lately and is more squad based after 40 you actually might be better off adding vit for survival

    but dont get light armor! you will loose a lot of magic def - you need it
    i like potato
  • Alex_Gantz - Dreamweaver
    Alex_Gantz - Dreamweaver Posts: 468 Arc User
    edited May 2012
    Pure magic is the only path for wizzys, anythings else = fail
    At low lvls you should learn how to kite, that s basicaly hit and run hit and run hit and run
    My only true advise is: Unless you are planning to invest at least 1500.00usd on this game don t make a wizzy your main or first character.
  • Emberskys - Archosaur
    Emberskys - Archosaur Posts: 2 Arc User
    edited May 2012
    ehm i kind of figured this was a pay to make it past lvl 30 game...

    what do you suggest? i'm not sure i want to play another healer.



    i can kite pretty well but with only gush and lvl 1 hailstorm i feel weak.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited May 2012
    ehm i kind of figured this was a pay to make it past lvl 30 game...

    what do you suggest? i'm not sure i want to play another healer.



    i can kite pretty well but with only gush and lvl 1 hailstorm i feel weak.

    Don't worry, you'll get more powerfull pritty fast.
    Hailstorm is pritty crappy at low lvls though, you'll do more dmg with pyro and gush.

    Anyway, here's what you can look out for in the near future:

    Lvl 24: Morning dew. Your own personal heal. While useless in battle, this skill will eliminate your need for HP pots out of battle. And if you kite right, you won't need any HP pots in battle either (ofcourse, baring the gank every now and than by a mob spawning at the wrong spot)

    Lvl 29: Distance shrink. This skill will help you alot in kiting. Teleport 16 meters forward (at lvl 1), this baby will get you out of harms way when you need it.

    At this point, you don't really fear melee mobs anymore. Archers will still be a problem
    Than at lvl 39, Will of the Phoenix. AoE knockback. With this baby in your skillbar, no melee mob will even get to lay a finger on you.

    And ofcourse, your damage will keep going up faster than the mobs HP, so stuf will get slightly easier with each lvl you climb.

    Tips for now:
    Always use Stone Barrier. This will increase your phys defence, and reduce the dmg you take from physical mobs (archers and melee). The magic mobs don't really hurt you anyway, but if you are going to fight pure water mag mobs (for example), you could switch to Glacial Embrace (that one is also good if you don't get hit by mobs anyway, as it helps abit with your MP regeneration)

    Lucidsilver/Lucidgold quests. Every day at 8PM server time, you can get a quest from the Lucidsilver envoy (and at 9PM from the lucidgold). After being online for 10 minutes (30 for the gold), you'll get a chest. This contains all sorts of stuf, but mostly you will get 5 fantasy fruits. While useless for high lvls, these give quite abit of exp at your lvl. If you're online at the time of the quests, get them for some free exp (also something you get pritty often, small mana/HP charms. These are also pritty good at your lvl, and a small HP charm can easely last you a week or 2 if you're carefull)

    It's true that stuf is kinda tricky at low lvls, but it get's better. Don't worry. Soon you'll be laughing at those poor mobs trying to reach you, only to drop dead when they're not even halfway
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Emberskys - Archosaur
    Emberskys - Archosaur Posts: 2 Arc User
    edited May 2012
    oh blink and a heal, that's fantastic

    farming chaos powder was a bit of a hassle and with only 700 hp it seemed a waste, but the crappy hp pots didn't help much.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited May 2012
    oh blink and a heal, that's fantastic

    farming chaos powder was a bit of a hassle and with only 700 hp it seemed a waste, but the crappy hp pots didn't help much.

    Actually I would suggest Life powder. (nectar and golden herb.)
    It increases your HP regen by 50/sec (so 12,5HP/sec in combat), and while it might not save your life if you get ganked by mobs, it means you'll be full HP again by the time you walk to the next mob.
    Also you don't have to worry about the 2 minute cooldown, because it lasts for 10 minutes


    Also I just rememberd:
    As you lvl up gush, the chance to slow down the mob will increase. You have a 74% chance now (asuming you had the coins and spirit to max it, it'd be lvl 4), while at lvl 10 you'll have a 92% chance to slow down (also, slow will last longer).
    This increase will really be noticiable each time you lvl it up, and will only make your life easier
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • XEmpressX - Heavens Tear
    XEmpressX - Heavens Tear Posts: 373 Arc User
    edited May 2012
    I would add to this, don't take manufacturing armours and weapons for granted. While you are still low level, you are perfect for killing the mobs you need to make the armours and weapons of your level. If you didn't get the special gift armours that starter characters get, then try manufacturing some 2* armours of your level. 2* stuff is great, as the defense on it is better than 1*, and once you move onto the next armour set, u can decomp the 2* stuff for more stones than the 1* stuff. Then, use these stones to make Mag attk charms at the apothecary, and you will be pwning mobs like a pro. You can make defense charms also, just incase those archers keep on zapping ya after they get knocked out XD
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited May 2012
    vit stats again

    our way of lvling was different. it was way more grinding

    now:
    bounty hunter quest after lvl 40 does most of the exp for normal ppl

    since the mobs in those instances hit way harder and have way more hp to eat your attacks a few vit wont hurt you
    that. or good armors

    with a little hp buffer you are able to tank any mage based bh boss with cleric heals
    squads often get dumb ideas like letting bms or veno pets tank while a vit wizard does more damage and is able to take the hits at that lvl

    another thing is - nobody likes those people who get aggro all the time but die even with heal
    i like potato
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2012
    oh, hi there.

    and true that :)
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
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