How to fix the game >_<"
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Nymphali - Dreamweaver
Posts: 449 Arc User
1 - Make Aurora Permanent, but change quest token requisite not to unbalance game's economy.
2 - Remove box opening limits from Fairy Boxes.
It's one of the few few, almost none ways to farm in this damn game, as more as you **** this game, less people will play and as less people plays, less they will find a reason to pay for it, thus the game dies. Also, What if I want to stack lots of fairy boxes and keys to open them later?
3 - Revert Auto-path functionality to how it was before decent came in.
Not all the times you use autopath you wanna fly that way, maybe you just want a line indicating where you must go.
4 - Add direct multiteleport feature
For exemple, You from raging tide, click snowy village and game calculates the telepoints and shows you a box to confirm the total amount of coins to pay, then teleports you directly there if you can afford it.
5 - Review some genie skills, some are too OP while other are too useless to worth learning.
6 - Make venomancer's deflect work on regular PvP
7 - Fix game's arenas, its about time. We wanna blue-named pvp for fun/learning without having to wait the theater to start.
8 - Make Call to Duty reward 80+ players with coins.
9 - Reduce Lunar Glade's fee.
10 - Make PV worthy doing in squad, we're pissed of FC, but the alternatives are not as good.
11 - Give sage/demon shadow walk the same stealth levels as sage/demon Shadow Escape.
12 - Make seekers third eye last for longer.
13 - Make damage over time skills to be based on the damage dealt by the hit.
14 - For the last time, fix skills descriptions, many sins are lame because they think Power Dash increases rage while it increases Critical Hit Rate.
Player, post here and say what you think.
Mod, post here and say you will send this to china b:victory
Editing to fit down discussed suggestions.
Post your suggestions and lets make a compilation thread b:victory
2 - Remove box opening limits from Fairy Boxes.
It's one of the few few, almost none ways to farm in this damn game, as more as you **** this game, less people will play and as less people plays, less they will find a reason to pay for it, thus the game dies. Also, What if I want to stack lots of fairy boxes and keys to open them later?
3 - Revert Auto-path functionality to how it was before decent came in.
Not all the times you use autopath you wanna fly that way, maybe you just want a line indicating where you must go.
4 - Add direct multiteleport feature
For exemple, You from raging tide, click snowy village and game calculates the telepoints and shows you a box to confirm the total amount of coins to pay, then teleports you directly there if you can afford it.
5 - Review some genie skills, some are too OP while other are too useless to worth learning.
6 - Make venomancer's deflect work on regular PvP
7 - Fix game's arenas, its about time. We wanna blue-named pvp for fun/learning without having to wait the theater to start.
8 - Make Call to Duty reward 80+ players with coins.
9 - Reduce Lunar Glade's fee.
10 - Make PV worthy doing in squad, we're pissed of FC, but the alternatives are not as good.
11 - Give sage/demon shadow walk the same stealth levels as sage/demon Shadow Escape.
12 - Make seekers third eye last for longer.
13 - Make damage over time skills to be based on the damage dealt by the hit.
14 - For the last time, fix skills descriptions, many sins are lame because they think Power Dash increases rage while it increases Critical Hit Rate.
Player, post here and say what you think.
Mod, post here and say you will send this to china b:victory
Editing to fit down discussed suggestions.
Post your suggestions and lets make a compilation thread b:victory
Post edited by Nymphali - Dreamweaver on
0
Comments
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Someone summarize plz[SIGPIC][/SIGPIC]0
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Nice list of things and solutions, I know most of them have been said before but it's still a nice list. I think if they did even half of those suggestions the game could survive the onslaught of other games coming out this year.[SIGPIC][/SIGPIC]
Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.0 -
tl:dr short version please.[SIGPIC][/SIGPIC] for GD Onion 2012 b:victory0
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Nymphali - Dreamweaver wrote: »5 - Make ALL genie skills unusable when character is stunned. (All usable during Silence/Occult Ice though)
6 - Make venomancer's deflect work on regular PvP
9 - Remove Lunar Glade fee if you didn't it yet.
11 - Make sage/demon Shadow escape go to 12 stealth levels instead or increase sage/demon Shadow walk to 11 stealth levels.
13 - Change ALL Damage over time skills to be based on soulforce.
I would have to disagree with all of these.
5. Why would you make all genie skills unusable when your character is stunned when there's skills such as Badge of Courage, which removes stun? Surely you don't want them to start tinkering with genies again or they'll just overhaul the system again and **** everyone's genies up.
6. No, just no. It's already ridiculous enough that an R9 Venomancer in cube can just bramble and afk against most enemies. You really don't want that to work in open PK.
9. Why?
11. Again, why?
13. Um... how about no? Even as it is, high refines are already a ridiculous advantage, especially comparing +11-12 to +7-9. We really don't need to make it any worse.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
I find #10 to be partially wrong. because I can get more exp out of PV with my seeker than I will running frost, but my seeker is able to run the valley twice in a row.All generalizations are false, including this one.0
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Olbaze - Sanctuary wrote: »I would have to disagree with all of these.
5. Why would you make all genie skills unusable when your character is stunned when there's skills such as Badge of Courage, which removes stun? Surely you don't want them to start tinkering with genies again or they'll just overhaul the system again and **** everyone's genies up.
6. No, just no. It's already ridiculous enough that an R9 Venomancer in cube can just bramble and afk against most enemies. You really don't want that to work in open PK.
9. Why?
11. Again, why?
13. Um... how about no? Even as it is, high refines are already a ridiculous advantage, especially comparing +11-12 to +7-9. We really don't need to make it any worse.
- Well, stun removing and healing skills okay, but absolute domain for example totally removes the utility of the stun. You stunned... And what? I absolute domained and your stun is totally worthless now. Or Attacking skills for example.
- The bramble is a very polemic skill indeed, though. Its like making sins stealth not work in regular pvp. Or Invoke the spirit not reduce damage on pvp, or seekers def lvl, you know? Its part of the class, you can't lose one of your weapons on your skill arsenal just because you choose to go PvP
- Lunar Fee is the only reason why no one goes there many time to farm. Lets say they reduced the fee, but 500k to go there spend a lot of gear and go back home with no profit?
- edit: You can be seen by a person 1 lvl lower than you using a top fully maxed Shadow walk with maxed Cat-like Thread, thats not cool. Think the same lvls persons should be able to see same lvl stealthed, but 1 lvl lower shoudn't.
- Agree in terms, I suggested 2 different ways to make damage over time skills at least a bit usable. The second one would be do damage based on damage dealt by the skill itself, which would surely value JoSDs a bit, but they and refines are available for all of us, aint they?Aquireis - Lost City wrote: »I find #10 to be partially wrong. because I can get more exp out of PV with my seeker than I will running frost, but my seeker is able to run the valley twice in a row.
I see man, really possible for a seeker to solo and such, though, PV was supposed to be made in squad and made in squad it gives a lame amount of exps. Though, Yeah ill try the new 100+ PV which I didn't yet. b:surrender
Edit to avoid double post0 -
Nymphali - Dreamweaver wrote: »1 - Make Aurora Permanent, but make her quest cost 50 Perfect Tokens of Luck.
No please. I'm content with them bringing it back only when the r8 people want their recast recasted.
2 - Make fairy boxes able to open 6 times a day without keys, extra boxes requiring keys.
Not a bad idea, however the key I suppose makes people have to interact and play the MMO as it should be.
It's one of the few few, almost none ways to farm in this damn game, as more as you **** this game, less people will play and as less people plays, less they will find a reason to pay for it, thus the game dies.
3 - Put a checkbox on autopath box which lets me decide whether toon automatically FLIES or not when there's obstacle on the way.
I think the pre-descent was the best autopath feature.
Not all the times you use autopath you wanna fly that way, maybe you just want a line indicating where you must go.
4 - Add direct multiteleport feature
Considering they have purple lines to show you where you have to go maybe they are going to implement something like this
For exemple, You from raging tide, click snowy village and game calculates the telepoints and shows you a box to confirm the total amount of coins to pay, then teleports you directly there if you can afford it.
5 - Make ALL genie skills unusable when character is stunned. (All usable during Silence/Occult Ice though)
Disagree with this. Leave Genies as they are.
6 - Make venomancer's deflect work on regular PvP
This would be awesome. Reduce the OPness of Sins.
7 - Give us the archosaur arena back.
They need to fix the "Arena" first (there's more then just Arch btw.)
8 - Increase Reputation rewards of Call to Duty Tablet quests.
I can't really see a point to this when you need vast amounts anyways
9 - Remove Lunar Glade fee if you didn't it yet.
Leave the fee. You're paying for the fact the gear isn't autobound
10 - Increase slightly exps gained on PV, didn't try the 100+ one, but fc gives 666x more exps than PV and NO ONE DOES PV.
I used to run PV solo and it gave amazing exp. Sure FF gives more but takes about 3xs as long.
11 - Make sage/demon Shadow escape go to 12 stealth levels instead or increase sage/demon Shadow walk to 11 stealth levels.
Can you even get shadow walk demon/sage? and Pass unless they upgrade the apothocary to see sins.
We sins are stealth masters, we need to buy lots of random books to get that skill, its an atrocity to use it and be seen by a same-level hole digger.
12 - Make seekers third eye last 12s instead.
How about 30 seconds like apothocary.
13 - Change ALL Damage over time skills to be based on soulforce.
Let's not unbalance the ratio of refining more. Just increase the damage the DoT can do.
For example: Lv 10 Puncture would should deal 3500 + 5% soulforce over 9s. Crown of flames: Instead of being a useless skill, would deal around 25% soulforce over 15s/30% on sage/12s on demon.
This suggestion came to my head because: A FULL rank 9 +12 sin with Lv 10 puncture wound, deals same Damage over time that a lv 48 sin with same level same skill does.
Eg:
Lv 10 Puncture Wound with 15k soulforce (average sins soulforce): 4250 damage.
Lv 10 Puncture Wound with 34k soulforce (Well geared/refined sin): 5200 damage.
Or: Make it based on the damage DEALT. Like: Causes target to bleed 150% damage dealt by the skill over 9s (thus making it less OP against def lv users/invoked barbs and salvation buffed persons. The point is: A lv 105 FULL r9 sin MUST cause stronger bleeding than a lv 48 sin.
14 - Say thanks to Nymphali for saving the game because she's awesome b:avoid
No comment.
I have another suggestion that could save the game, but all players would be opposite to it. Also, I'm writing a full list of suggestions with new cultivations, instances and systems that WE players demand from Perfect World as a Game, and I expect to be listened because I know this game is the biggest community driven free-to-play MMORPG. And I hope my voice now to be the voice of the community. For a better game for ME, YOU and us all.
Player, post here and say what you think.
Mod, post here and say you will send this to china b:victory
Comments in Red[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
Well if aurora blessing quest costed around 40 tokens it would still be worthier than buying damascenes from players and woudn't set wines price to 450k and **** meats prices to 4.5k each. Also randy books you used to buy for around 5m are costing 11m now, that's just ridiculous. b:infuriated
But prices are falling now, let's see what happens.
Though: Aurora MUST be permanent.0 -
Nymphali - Dreamweaver wrote: »Well if aurora blessing quest costed around 40 tokens it would still be worthier than buying damascenes from players and woudn't set wines price to 450k and **** meats prices to 4.5k each. Also randy books you used to buy for around 5m are costing 11m now, that's just ridiculous. b:infuriated
But prices are falling now, let's see what happens.
Though: Aurora MUST be permanent.
if ya made the aurora permanant, then that would make token prices skyrocket, plus if it did cost 40 tokens for each time ya would do the aurora blessing they would have to increase the amount of tokens per pack.The Sure Shot that Flies Straight
Tiduswarrior Demon 101 (Main), Vanflyheight 100 (Demon RB2), SasukeZx 95 (Demon), Leobeastking 90s (Sage), Swiftterror 80s, AquaStriker 99 (Sage)
2nd Acc: BlademageX 88, RazorFalcon 89, RavenwingZ 79, Veilpor 73, TidalLight 30, SythrilZ 64, Stormthril 640 -
Nymphali - Dreamweaver wrote: »1 - Make Aurora Permanent, but make her quest cost 50 Perfect Tokens of Luck.
2 - Make fairy boxes able to open 6 times a day without keys, extra boxes requiring keys.
It's one of the few few, almost none ways to farm in this damn game, as more as you **** this game, less people will play and as less people plays, less they will find a reason to pay for it, thus the game dies.
3 - Put a checkbox on autopath box which lets me decide whether toon automatically FLIES or not when there's obstacle on the way.
Not all the times you use autopath you wanna fly that way, maybe you just want a line indicating where you must go.
4 - Add direct multiteleport feature
For exemple, You from raging tide, click snowy village and game calculates the telepoints and shows you a box to confirm the total amount of coins to pay, then teleports you directly there if you can afford it.
5 - Make ALL genie skills unusable when character is stunned. (All usable during Silence/Occult Ice though)
6 - Make venomancer's deflect work on regular PvP
7 - Give us the archosaur arena back.
8 - Increase Reputation rewards of Call to Duty Tablet quests.
9 - Remove Lunar Glade fee if you didn't it yet.
10 - Increase slightly exps gained on PV, didn't try the 100+ one, but fc gives 666x more exps than PV and NO ONE DOES PV.
11 - Make sage/demon Shadow escape go to 12 stealth levels instead or increase sage/demon Shadow walk to 11 stealth levels.
We sins are stealth masters, we need to buy lots of random books to get that skill, its an atrocity to use it and be seen by a same-level hole digger.
12 - Make seekers third eye last 12s instead.
13 - Change ALL Damage over time skills to be based on soulforce.
For example: Lv 10 Puncture would should deal 3500 + 5% soulforce over 9s. Crown of flames: Instead of being a useless skill, would deal around 25% soulforce over 15s/30% on sage/12s on demon.
This suggestion came to my head because: A FULL rank 9 +12 sin with Lv 10 puncture wound, deals same Damage over time that a lv 48 sin with same level same skill does.
Eg:
Lv 10 Puncture Wound with 15k soulforce (average sins soulforce): 4250 damage.
Lv 10 Puncture Wound with 34k soulforce (Well geared/refined sin): 5200 damage.
Or: Make it based on the damage DEALT. Like: Causes target to bleed 150% damage dealt by the skill over 9s (thus making it less OP against def lv users/invoked barbs and salvation buffed persons. The point is: A lv 105 FULL r9 sin MUST cause stronger bleeding than a lv 48 sin.
14 - Say thanks to Nymphali for saving the game because she's awesome b:avoid
I have another suggestion that could save the game, but all players would be opposite to it. Also, I'm writing a full list of suggestions with new cultivations, instances and systems that WE players demand from Perfect World as a Game, and I expect to be listened because I know this game is the biggest community driven free-to-play MMORPG. And I hope my voice now to be the voice of the community. For a better game for ME, YOU and us all.
Player, post here and say what you think.
Mod, post here and say you will send this to china b:victory
1) No
2) Yes
3) Neutral
4) No, teleport is fine already
5) Yes, and silence too and can get damaged from players if they are targeted. Genies have always ruined the fun in games seriously.
6) I'll say this once and I will never say this again, do TW, duels, PVP events. Normal PK is DEAD unless it is ganking.
7) Just not going to happen, neutral though
8) Neutral, I do not really give a **** about rep.
9) Agreed
10) I got a better idea, remove PV completely.
11) No, stealth / detection levels should be REMOVED as it is ****. Make stealth work for all levels as well as it having a duration instead.
12) Fair enough
13) Bleed DOT based on weapon damage, poison based on target's maximum HP, frostbite based on weapon damage, Burn based on maximum HP (stronger than poison if not moving while duration increases, but it is opposite if moving and deals less damage) metal DOT (opposite of burn) earth based DOT (based on target's maximum MP)
14) You just suggested xD.WTB PWI 2008 where people were thinking more about doing good rather than pretending to be.0 -
FORCE a DEFLATION!
remove best luck trade for 10mil note...
remove coin rewards from bh...
remove coin from tw...
exchange everything for itemrewards ranging from 1-5*dorbs, bronze-gold charms to maybe rapture/uncanny...
also genie skills need a revamp... f.e. wizards and "spark"i am waiting for you my little flagcarriers b:kiss0 -
wht bout also redoing the seekers vortex skill and make it drain mp every 5 secs instead of 1.5 secsThe Sure Shot that Flies Straight
Tiduswarrior Demon 101 (Main), Vanflyheight 100 (Demon RB2), SasukeZx 95 (Demon), Leobeastking 90s (Sage), Swiftterror 80s, AquaStriker 99 (Sage)
2nd Acc: BlademageX 88, RazorFalcon 89, RavenwingZ 79, Veilpor 73, TidalLight 30, SythrilZ 64, Stormthril 640 -
Nymphali - Dreamweaver wrote: »1 - Make Aurora Permanent, but change quest token requisite not to unbalance game's economy.
2 - Remove box opening limits from Fairy Boxes.
It's one of the few few, almost none ways to farm in this damn game, as more as you **** this game, less people will play and as less people plays, less they will find a reason to pay for it, thus the game dies. Also, What if I want to stack lots of fairy boxes and keys to open them later?
3 - Revert Auto-path functionality to how it was before decent came in.
Not all the times you use autopath you wanna fly that way, maybe you just want a line indicating where you must go.
4 - Add direct multiteleport feature
For exemple, You from raging tide, click snowy village and game calculates the telepoints and shows you a box to confirm the total amount of coins to pay, then teleports you directly there if you can afford it.
5 - Review some genie skills, some are too OP while other are too useless to worth learning.
6 - Make venomancer's deflect work on regular PvP
7 - Fix game's arenas, its about time. We wanna blue-named pvp for fun/learning without having to wait the theater to start.
8 - Make Call to Duty reward 80+ players with coins.
9 - Reduce Lunar Glade's fee.
10 - Make PV worthy doing in squad, we're pissed of FC, but the alternatives are not as good.
11 - Give sage/demon shadow walk the same stealth levels as sage/demon Shadow Escape.
12 - Make seekers third eye last for longer.
13 - Make damage over time skills to be based on the damage dealt by the hit.
14 - For the last time, fix skills descriptions, many sins are lame because they think Power Dash increases rage while it increases Critical Hit Rate.
Player, post here and say what you think.
Mod, post here and say you will send this to china b:victory
Editing to fit down discussed suggestions.
Post your suggestions and lets make a compilation thread b:victory
This game is beyond fixable....0 -
There will be no fixes for people , what are you talking about?
First step was - removing medals from DQ
second - badges .
As insted of them we have nice , lovely , awesom - but totally usless fashion.
Now , fairy boxes was the way to farm so money , it`s a problem.
It`s all sems like a litle hint - donate for rang\refine , or farm , but farm 24\7.
Or make a catshop army. Greed takes its point.b:victory0
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