Absorb Soul

Alchemystt - Heavens Tear
Alchemystt - Heavens Tear Posts: 20 Arc User
edited May 2012 in General Discussion
Why doesn't PWI record Absorb Soul's damage?

It'd get me on the rankings..
Post edited by Alchemystt - Heavens Tear on

Comments

  • AshenSkies - Heavens Tear
    AshenSkies - Heavens Tear Posts: 949 Arc User
    edited May 2012
    kewlstorybro.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited May 2012
    Prolly because it doesn't show in damage log(notsure?) and because it doesn't generate agro. Same thing with edged blur.
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    Good luck getting on the rankings with all the people who cheat having a Seeker Duel a BM and QPQing the HF and other Debuffs into the elder mob. -_- (Lost over 17 ranks because of it.)
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited May 2012
    PWE could make the mob resist HF from QPQ, reset the rankings, and bam, you're good again.

    Or they could ignore it and tell you that you are SOL.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited May 2012
    Yeh, just like how they fixed it with the hpdebuff? no thanks. =_="
    since that's the only thing they seem able to do. Break it even more.
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    Yeh, just like how they fixed it with the hpdebuff? no thanks. =_="
    since that's the only thing they seem able to do. Break it even more.

    They purposefully made it so you couldn't QPQ things that you couldn't do before. It made things WAY to easy. Imagine have a seeker get HP debuffed by the MQ mob by HT (like 40% hp reduction for like 2minutes) and then transferring that to a Trial boss or the PQ3 boss? It would make things too easy >_>

    Though back on topic.. Shock tbh to see that skill not working with the rankings.. Might be easy to abuse though. Roll a Dew of Star Protection Apoth / Triple Spark / Nature Vengence / Have Seeker QPQ debuffs / Absorb Soul. GG to OP damage.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited May 2012
    Basically, Absorb Soul is a single-tick physical DoT with no initial damage. DoT ticks don't get recorded on damage logs and don't generate aggro. It just looks like a regular attack because it only does damage once and there's no outward indication of it being a DoT.

    There's a post somewhere on Absorb Soul that explains this much better than I could. Apparently it has some other strange properties but I forgot them. :-/

    EDIT: Here it is.
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012
    As the title states I'm looking for someone to confirm if this is true or not as I am a r8 psychic and i'm going to go rpking soon and this would really hurt me because I was relying on genie Absolute Domain to help me be able to kill mystics. Ty. b:bye
    Yeah I'm pretty sure it does.

    Like it doesn't activate souls, reflects, and bypasses will.
    And it goes through Plume shell, the 79 shell, the archer shell (lolz Im pretty sure there too)

    The only thing it doesn't pass is your straight up p'def, from all I've cared to notice.
    Ignores defense levels too from what I understand. b:bye
    I think I remember Absorb Soul can be thought of as a 0 damage wood attack but deals physical damage similar to an insta-tick bleed dot. Because it deals 0 damage it is not resisted by immune to damage and because it is wood it is not resisted by immune to physical damage.

    Nullify Poison should block it though. The flip side of it ignoring target defense levels is that it will not benefit from caster attack levels when mystics get their R9.
    Did a little testing with my mystic vs. my cleric, most of these are probably pretty obvious but I figured I'd test them anyway since Absorb Soul is just full of surprises...

    Physical def => Reduces damage
    Damage absorption =>Does not reduce damage
    Reduced damage % => Does not reduce damage
    wood immunity => Does not prevent damage
    Bleed immunity => Does not prevent damage
    Sutra Power Orb (dmg immune apoth) => Does not prevent damage
    Triple spark damage immunity => Does not prevent damage
    Extra attack levels (on mystic) => Does not increase damage
    Physical defense buff (vanguard icon) => Reduces damage (the added p.def still counts)
    Short-term physical defense buff (yellow/blue icon) => Reduces damage (the added p.def still counts)
    Magic defense => Does not reduce damage

    +1 and there's more but CBA to keep quoting

    Edit. Ninja'd >.>
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited May 2012
    They purposefully made it so you couldn't QPQ things that you couldn't do before. It made things WAY to easy. Imagine have a seeker get HP debuffed by the MQ mob by HT (like 40% hp reduction for like 2minutes) and then transferring that to a Trial boss or the PQ3 boss? It would make things too easy >_>

    Though back on topic.. Shock tbh to see that skill not working with the rankings.. Might be easy to abuse though. Roll a Dew of Star Protection Apoth / Triple Spark / Nature Vengence / Have Seeker QPQ debuffs / Absorb Soul. GG to OP damage.

    The reason they broke it, was because ppl used it in TW on the crystal.

    Either way, if they would make stuff immune to it, I couldn't care less. But there's situations, you just wanna get rid of such a damned debuff without having to relog, triple spark, or get a cleric =_=" it doesn't dissapear from the seeker anymore, which is what bugs me.

    And "They purposefully made it so you couldn't QPQ things that you couldn't do before." The skill description reads "transfers debuffs to target"
    and if you mean "you couldn't transfer an hpdebuff that big before" as in you couldn't do it before. There's still things you can QPQ onto stuff you couldn't do before. But I aint ditching it on the forums before they decide to nerf that too.

    Seeing they didn't make the TW crystal immune, or just make it so that if you teleport into the base/any other instance you lose your debuffs, it shows that they're incompetent with coming up with solutions. Which would most likely result into. oh look! hf can't be transfered anymore either!
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  • KawaiiJen - Heavens Tear
    KawaiiJen - Heavens Tear Posts: 2,461 Arc User
    edited May 2012


    The reason they broke it, was because ppl used it in TW on the crystal.

    Either way, if they would make stuff immune to it, I couldn't care less. But there's situations, you just wanna get rid of such a damned debuff without having to relog, triple spark, or get a cleric =_=" it doesn't dissapear from the seeker anymore, which is what bugs me.

    And "They purposefully made it so you couldn't QPQ things that you couldn't do before." The skill description reads "transfers debuffs to target"
    and if you mean "you couldn't transfer an hpdebuff that big before" as in you couldn't do it before. There's still things you can QPQ onto stuff you couldn't do before. But I aint ditching it on the forums before they decide to nerf that too.

    Seeing they didn't make the TW crystal immune, or just make it so that if you teleport into the base/any other instance you lose your debuffs, it shows that they're incompetent with coming up with solutions. Which would most likely result into. oh look! hf can't be transfered anymore either!
    I knew about the TW crystal there is still something else out there that's STILL not fixed and I'm not going to discuss relating to TW.

    Our Staff isn't the brightest bunch + Devs tend to give the minimum amount of effort to fix things wrong with our game. They even gave a skill to our sins which though useless here is very good for CN because of all the veno bots. Eh I meant as in if you couldn't add a debuff on the boss before it's kinda unfair that you could with QPQ. You can still do it with amps such as Heavens Flame / genie skills / etc.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited May 2012

    Seeing they didn't make the TW crystal immune, or just make it so that if you teleport into the base/any other instance you lose your debuffs, it shows that they're incompetent with coming up with solutions. Which would most likely result into. oh look! hf can't be transfered anymore either!
    Well that's just par for the course with them, isn't it? How did they fix the goon glitch? Nerf goon exp! How did they fix the 1k problem in RB? Gave you arbitrary auto-res items! I've long believed that the current dev team has a paralyzing fear of touching the old code in any way, because no sane person would go out of their way to be that kludgy. >_<

    And this wouldn't even be a coding issue, really. Just find the entry for TW Crystal, flag it as HP debuff immune, and be done with it. But nooo, that's too simple. XD
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    Other Active Characters:
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited May 2012
    @Miugre: exactly xD so that's why I want them to stop fooling around with our skills. Don't make it so that mobs for damage random can't have a QPQ'd hf on them as Sarrafeline suggested. Because they'd just break QPQ instead. ._.
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited May 2012
    @Miugre: exactly xD so that's why I want them to stop fooling around with our skills. Don't make it so that mobs for damage random can't have a QPQ'd hf on them as Sarrafeline suggested. Because they'd just break QPQ instead. ._.
    Well in fairness, some of their kludges actually do help. The two I mentioned, for instance... they weren't solved in the correct manner, but I'd still prefer those "solutions" to the state of things before them.

    About QPQ? I have no opinion, as I've never even gotten my Seeker high enough to learn it. XD But it's probably worth remembering that nothing is sacred in an MMO. We can fight all we want to keep things, but if they're changed, oh well. You adapt, you stick around in spite (my personal favorite option :P), or you leave. If they change QPQ, they change QPQ. I mean, I'd certainly be having words with them if they broke one of my skills, but that's just the way it happens sometimes.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • magmabeast
    magmabeast Posts: 0 Arc User
    edited May 2012
    The issue with quid pro quo comes form the fact that debuff sent that way are not checked for immunity for some reason so they ha dto remove the possibility to send that debuff to fix it. Basically original skill was programmed wrong.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited May 2012
    I don't think the new class skills are actually old code so PW devs should be able to deal with it. Another disad to Absorb Soul is that it can't crit.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
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  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited May 2012
    Devs programmed it to work like a DoT so it couldn't crit. On the bright side, it does full dmg air to ground along with thicket, summons, and swirling mist so all of these can be useful for air to ground kills to avoid ganks and also DDing event bosses such as celestial tigers to avoid pkers.
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