Ice Prison

PheosNyx - Sanctuary
PheosNyx - Sanctuary Posts: 224 Arc User
edited April 2012 in Wizard
So my friend got Ice Prison and I bugged him to show me. After seeing it I must say I am completely disappointed with the skill. I can see a non damaging skill like that costing perhaps 30 or 50 chi even, but 2 sparks? It "stuns" and amps, yes, but the amp only lasts as long as the stun which is two seconds. And it is a self based aoe so it's not able to be used before bidsing a distant target. Is anyone else as miffed about this skill?
Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
Post edited by PheosNyx - Sanctuary on

Comments

  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    It requires no target and wil pull sins out of stealth.

    Worth every spark imo, although I would also have thought it to cost less. Just because it's not zomgwtfpwnt powerful doesn't mean it's no good.

    I won't however say it's a must have skill like Undine or anything however. If you don't have it, you don't have it. If you do, yay you get a minor perk.

    Best use I've had was popping a Sin that attacked a Cleric in my squad in TW, brought him straigt back out and locked him in place just long enough for a BM to stun him and everyone to drop him :)
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • PheosNyx - Sanctuary
    PheosNyx - Sanctuary Posts: 224 Arc User
    edited April 2012
    Knocking sins out of stealth is a perk e_o but my biggest issue is that they need to make the stun/amp at least 3 seconds, or make it two different debuffs completely that have different time frames D: As is, Gush takes ~2 seconds to channel/cast, so by the time I get it off I miss the amp, and DB casts every 3 seconds so it won't even come close to landing in an adequate time frame. Like I would have absolutely no problem with it if it did damage in sync with the amp and the stun, but as is I don't feel it's worth the 2 sparks. I agree though, that it will be more useful to some than others.
    Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited April 2012
    Knocking sins out of stealth is a perk e_o but my biggest issue is that they need to make the stun/amp at least 3 seconds, or make it two different debuffs completely that have different time frames D: As is, Gush takes ~2 seconds to channel/cast, so by the time I get it off I miss the amp, and DB casts every 3 seconds so it won't even come close to landing in an adequate time frame. Like I would have absolutely no problem with it if it did damage in sync with the amp and the stun, but as is I don't feel it's worth the 2 sparks. I agree though, that it will be more useful to some than others.

    Ice Prison - BIDS or BT - should hit your targets with the amp on going back to back. If not, I'm sure you can time it well enough.

    Epic skill imo :)
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    The amp doesn't really see to be made for you to take advantage of if I'm honest.

    It seems more of a time buy-er for your squad. This theory is enhanced with how specific it is that it will stack with other stuns. Launching it when you'r in the middle f a fight is going to interrupt things a lot and at the same time won't **** with anyone elses crowd control.
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited April 2012
    The amp doesn't really see to be made for you to take advantage of if I'm honest.

    It seems more of a time buy-er for your squad. This theory is enhanced with how specific it is that it will stack with other stuns. Launching it when you'r in the middle f a fight is going to interrupt things a lot and at the same time won't **** with anyone elses crowd control.

    From what I can see, is that it puts an HF effect on the targets that are frozen for 130% damage. Now, IF I read that correctly, I will recommend anyone who thinks the skill sucks to shoot themselves in the eye.

    Though, the separate crowd control icon sounds great, for the simple fact that it won't overlap over other things.

    Find out exactly what the buff icon looks like =)
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    From what I can see, is that it puts an HF effect on the targets that are frozen for 130% damage. Now, IF I read that correctly, I will recommend anyone who thinks the skill sucks to shoot themselves in the eye.

    Though, the separate crowd control icon sounds great, for the simple fact that it won't overlap over other things.

    Find out exactly what the buff icon looks like =)

    It's self contained. Looks like the skill icon does.

    Interestingly however, when you cast Ice Prison it's actually a self-buff. So it may be purgable to end it early. (Although pulling that off would be difficult unless an archer got lucky).

    I've also yet to test if it can be resisted with antistun.
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited April 2012
    If it cost 1 spark it would be perfect, but as it stands it costs too much. Losing that much chi all at once worries me as a wizard. I like to have chi for my ultimates, and with blink, only having 2 sparks (if you had full chi when you cast ice prison) is kind of pushing it for me b:surrender

    Btw doesn't this buff proc more than once? I mean if you froze the sin twice, couldn't you time it so a longer casting spell hit him while he's amp'd?
    And ofc if you're fighting a bm or barb that's running into mele range, you could begin casting a strong spell early so that when they walk into range, they'll be amp'd for the hard hitting spell.
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    If it cost 1 spark it would be perfect, but as it stands it costs too much. Losing that much chi all at once worries me as a wizard. I like to have chi for my ultimates, and with blink, only having 2 sparks (if you had full chi when you cast ice prison) is kind of pushing it for me b:surrender

    Btw doesn't this buff proc more than once? I mean if you froze the sin twice, couldn't you time it so a longer casting spell hit him while he's amp'd?
    And ofc if you're fighting a bm or barb that's running into mele range, you could begin casting a strong spell early so that when they walk into range, they'll be amp'd for the hard hitting spell.

    It procs 3 times over 9 seconds. And yes, you can drop an ulti on someone and hope that you get them amped (67% chance to get amp/frozen) and hit them in the 2 second window. But seriously, I don't think thats what it's for. The amp really seems like a "This doesn't seem worth the sparks, we need somthing else. I know, a huge amp!" sort of thing.

    Great paired with a BM or even an assassin parter however, :P

    ~Just realised why it may be a buff. It might be so it carries on even if you get stunned or slept or something. Which is extra useful, since said popped Sin is going to be pissed off and want to stun you :D

    I'll test that later. Unless osmeone beats me to it.
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • PheosNyx - Sanctuary
    PheosNyx - Sanctuary Posts: 224 Arc User
    edited April 2012
    From what I can see, is that it puts an HF effect on the targets that are frozen for 130% damage. Now, IF I read that correctly, I will recommend anyone who thinks the skill sucks to shoot themselves in the eye.

    Though, the separate crowd control icon sounds great, for the simple fact that it won't overlap over other things.

    Find out exactly what the buff icon looks like =)

    Before I pull the trigger, I must point out that when my friend tested Ice Prison, he said it was more like a 30% amp. I don't know if anyone else has tested damage on IP, but it's part of the basis I'm going off of. The separate crowd control icon is something I am very glad for, I'm surprised PW would give wizards that much. It is definitely TW oriented, my biggest issue is that I'm always far back from whatever I'm hitting, so it seems like 2 sparks is way too big of a cost for something that I'd use on the single sin that was poking me.
    Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    Before I pull the trigger, I must point out that when my friend tested Ice Prison, he said it was more like a 30% amp. I don't know if anyone else has tested damage on IP, but it's part of the basis I'm going off of. The separate crowd control icon is something I am very glad for, I'm surprised PW would give wizards that much. It is definitely TW oriented, my biggest issue is that I'm always far back from whatever I'm hitting, so it seems like 2 sparks is way too big of a cost for something that I'd use on the single sin that was poking me.

    I haven't been able to test it but I had worries over the amp statement too. It says "takes 130%" which would suggest a 30% amp. That said it's still a nice bonus.

    I've been kind of abusing it rather pointlessly, but you know it's really good for preventing BMs going Stun > DG > AoE from them and others at the crystal. (I'd assume he was using Will but idk, he might've been stupid, this was Omerta... Dunno if it is resistable by antistun yet.)
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited April 2012
    Before I pull the trigger, I must point out that when my friend tested Ice Prison, he said it was more like a 30% amp. I don't know if anyone else has tested damage on IP, but it's part of the basis I'm going off of. The separate crowd control icon is something I am very glad for, I'm surprised PW would give wizards that much. It is definitely TW oriented, my biggest issue is that I'm always far back from whatever I'm hitting, so it seems like 2 sparks is way too big of a cost for something that I'd use on the single sin that was poking me.

    The skill description says 130% damage, but if he says it seems like 30% then that would likely mean a failure in writing on the Devs part, which I would not be surprised for. 30% is not that much but hey that is still nice.

    A single sin is nowhere near the only scenario you can use this skill in. It would be really good to use in groups you would normally target to MS.
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited April 2012
    The skill description says 130% damage, but if he says it seems like 30% then that would likely mean a failure in writing on the Devs part, which I would not be surprised for. 30% is not that much but hey that is still nice.

    If it's a 30% amp then the description is entirely correct. 100% damage = damage*1, 130% damage = damage*1.3, aka 30% amp.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited April 2012
    If it's a 30% amp then the description is entirely correct. 100% damage = damage*1, 130% damage = damage*1.3, aka 30% amp.

    Heavens Flame says that it adds 100% damage, which is correct.
    Amplify Damage says that it adds 20-30% (sage or demon or level 10) damage, which is correct.

    Ice Prison says 130%? Yes I know how the math works, but one of these options is not correctly worded.
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    Heavens Flame says that it adds 100% damage, which is correct.
    Amplify Damage says that it adds 20-30% (sage or demon or level 10) damage, which is correct.

    Ice Prison says 130%? Yes I know how the math works, but one of these options is not correctly worded.

    "Target takes 130% damage" means they take 100% (normal damage) and then 30% more. It doesn't say "Takes an additional 130% damage" or anything like that. The description is correct, just not done in the most simple english in the world so obviously people will misread it.

    ~If you want real translation fails, my Demon Gush -still- says it slows attack rate but actually slows move speed b:cry
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited April 2012
    "Target takes 130% damage" means they take 100% (normal damage) and then 30% more. It doesn't say "Takes an additional 130% damage" or anything like that. The description is correct, just not done in the most simple english in the world so obviously people will misread it.

    ~If you want real translation fails, my Demon Gush -still- says it slows attack rate but actually slows move speed b:cry

    Ahh that's right then. I never actually looked at the whole description in depth and assumed it was like the other ones. That's a bummer anyhow. A 130% damage amp for wizards would have been godly.
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited April 2012
    Ahh that's right then. I never actually looked at the whole description in depth and assumed it was like the other ones. That's a bummer anyhow. A 130% damage amp for wizards would have been godly.

    I'd rather take -40% atk rate on gush, but yeah b:chuckle
    I've quit excluding TW for my faction. But I still hang around to help out those who still enjoy the game under PWEs horrific handling and to have fun in the forums. b:cute
    #Shame about PWEs absolutely craptastic handling of the goons glitching. Remember kids, there's no punishment for breaking the rules here!#
    If you make a valid complaint, your thread will disapear. Don't post it here, post it on other sites where PW can't hide it.
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited April 2012
    It's not a translation fail. The translation from CN is right (yes I can read Chinese), just people skim over the details.
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited April 2012
    Where are those wizards that said I was a poo poo head for poo pooing the new wizard skills before they came out? Given some of what people have said here, when back then they said:
    After looking at all the skills, I really do have a lot of hope for pvp balance.

    I do think wizards are getting the best moves though.

    I am wondering if they will all come back and say I was right after all? hmmmmmm . . . .
    "And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."
  • PheosNyx - Sanctuary
    PheosNyx - Sanctuary Posts: 224 Arc User
    edited April 2012
    I'd be pretty fine with the skill if it was an additional 130%, but otherwise boo. On the other side, we still got ArcD which is hexa pro for tw, and I also look forward to blinding blaze. The others are meh.
    Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited April 2012
    well its not just u. alot of ppl are complaining about there new skills. ive seen archers complaining about being slowed in there invis. ive seen bms complain that there stun jump is actually a freeze jump. ive seen sins complain about almost all there skills. i will agree that 2 sparks is a bit much for this skill butconsidering everyones just getting it we havent gone through the full experimental process with it yet. im pretty sure soon someone will think up some rediculas combo that this could be used for.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited April 2012
    Where are those wizards that said I was a poo poo head for poo pooing the new wizard skills before they came out? Given some of what people have said here, when back then they said:



    I am wondering if they will all come back and say I was right after all? hmmmmmm . . . .

    Arcane Defense is pretty much everything we hoped for and more. It purges not one, but ALL debuffs. It only works on auto attacks, but we already knew that. Actually to our relief, it only works on mele range auto attacks, which means archers won't be knocking us out of range.
    Sand Misma lowers the chance of someone critting on us which is just plain helpful, and takes no effort on our part.
    The Reversion skills are both useful. You can use life reversion on a cata barb to drop their hp back to a kill-able range even after their charm ticks. The movement one makes kiting way easier.
    Ice Prison, although high costing in sparks, is basically an amp'd stun that has a different icon than other stuns so we can actually chain it with BM stuns, plus it knocks sins out of stealth. Even though I personally don't care much for ice prison, there's no arguing it's a good skill.

    Besides, really no other class got this many good skills. Like someone else said in a post, a lot of people are complaining because the speculated new best skill for their class ended up being a dud.
    So all in all wizards got a pretty good deal with this update.

    And I would definitely say the new skills evened the playing field. Being APS'd to death isn't going to happen nearly as frequently with Arcane Defense around.
    Tbh sins will still win the majority of the 1v1s, but at least now we have a way to pop them out of stealth, and make APSing us harder. And if sins use COtD, defense charms will become much more useful.

    I stand by what I said.
  • Pearlwood - Lost City
    Pearlwood - Lost City Posts: 260 Arc User
    edited April 2012
    And nobody talking about life and spatial reversion. lol Comes in handy let me tell u. Agree, the wizards finally got a lift here with this expansion.
  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited April 2012
    Anyone ever try a combination of Ice Prison and Dragon's Breath for like when there are cata squads parked on your crystal?
    [SIGPIC][/SIGPIC]
  • PheosNyx - Sanctuary
    PheosNyx - Sanctuary Posts: 224 Arc User
    edited April 2012
    My friend did actually o.o but he was too busy cracking up about being a wiz barb that I couldn't get any feedback from him xD
    Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
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