Arcane Defense
Comments
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Flamespirit - Dreamweaver wrote: »It also works with bm axe skills, so none of that stun lock **** anymore.......
b:victory AWESOME0 -
Actually Flamespirit is wrong. Arcane Defense doesn't work on any skills or even auto attacks coming from bows. It works exclusively on auto attacks from mele attacks such as claws or axes.
On the upside it's pretty much become impossible for BMs to twitch us to death, so ironically they have to switch back to the methods of the old days and chain stun b:chuckle0 -
see for yourself if it works with axe skills or any skills for that matter.
http://www.youtube.com/watch?v=unX3-EBe3Io0 -
I'm totally fine with skills not procing my buff. It's the apsers I have problems with anyway.Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.0
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Yeah- when using axe skills I must have let it auto attack once inbetween an so it activated. All told it activates pretty quickly for me and so far is working very nicely for me.0
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Flamespirit - Dreamweaver wrote: »Yeah- when using axe skills I must have let it auto attack once inbetween an so it activated. All told it activates pretty quickly for me and so far is working very nicely for me.
(")_-) Derp.0 -
DaKillanator - Raging Tide wrote: »That's what my concern with arcane defense was. Still, I just hope that archers and sins that carry bows don't get savvy to the normal attack thing and start knocking us back in TW every time we start casting an ult b:chuckle
And I guess using arcane defense against archers in 1v1 wouldn't be very smart would it? Anytime the archer is close to dying they could just normal attack us to knock us out of spell range if they needed to.
The skill is kinda what i have waited for almost 2 years in this game. A bit sad that PWI made the cooldown on blinks 25 secs, when it was ment to be 16, but still ... our survivability to sins or any other melee char is dramaticaly increased.
On your comment for the TW ult/abuse. It won't be possible, because you can leap off only if you are not channeling in the same moment. So - no concerns about this mate. b:victory
Anyway ... Great work from PW. They brought this class back to life. Few more updates like this one, and I am gonna be hooked into this game like I was, when it started. b:pleased0 -
Side note - nixes totally proc ArcD. Saved me a ton in last week's TW.Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.0
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New tactic against wizards that Shrink into my melee range:
Punch them away b:victory[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
PheosNyx - Sanctuary wrote: »Side note - nixes totally proc ArcD. Saved me a ton in last week's TW.
Omggg b:thanksb:thanksb:thanks0 -
Asterelle - Sanctuary wrote: »New tactic against wizards that Shrink into my melee range:
Punch them away b:victory
b:surrender b:angry b:cry0
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