Known Issues with New Skills

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Kerona - Sanctuary
Kerona - Sanctuary Posts: 1,771 Arc User
edited April 2012 in General Discussion
This is meant to be a list compiling the known issues/surprises with new skill as they are reported. Currently the information is being disseminated across several threads on several different forums and I'm hoping to condense this into one thread. This first post will be edited as more information becomes available. I will link to sources as available.

Things that qualify for this thread: translation errors, incorrect descriptions, unexpected skill functionalities

Blademaster
Reckless Rush - Is a paralyze/freeze, not stun as stated in description. (1)

Wizard
Arcane Defense - Removes all negative ailments, not just one. (1)

Venomancer
Bewitch - Can be blocked by Tidal Protection. Seal can be resisted with Will Surge. (1)
Natural Synergy - Only resists movement debuffs, does not increase attack speed but increases attack power by 100%. (Astypoo, 2)

Barbarian
No reports, working as intended.

Archer
No reports, working as intended.

Cleric
No reports, working as intended.

Assassin (1)
Share the Stealth - 30 Stealth levels stacks with passives to reach 150+ stealth levels.

Psychic
Telekinesis - Works correctly, but unexpectedly, see here.
Psionic Link - Only redirects skill damage (physical and magical) and debuffs, does not redirect normal physical attacks. (1 2)
Spiritual Phalanx - Ignores passive buff filter. Get your troll on. Heal to 100% works as IH effect.

Mystic
Invigorate - Buff disappears when entering/leaving instance. (1)
Verdant Blessing - Overwrites Empowered Vigor.
Mystical Eye - Brings up a small window that shows you the names of stealthed characters. Does not raise detection level or let you see / target them. (Astypoo)

Seeker
Sacrificial Slash - Is indeed a seperate buff/debuff as originally reported. Debuff can be QPQ'd.
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Post edited by Kerona - Sanctuary on
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Comments

  • Nymphali - Dreamweaver
    Nymphali - Dreamweaver Posts: 449 Arc User
    edited March 2012
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    Edit: No need to quote, the post is just above my head.
    They gotta fix descriptions.
  • Retsuko - Heavens Tear
    Retsuko - Heavens Tear Posts: 1,016 Arc User
    edited March 2012
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    Mystic
    Invigorate - Damage increase works for skills only. Buff disappears when entering/leaving instance. (1)
    Verdant Blessing - Overwrites Empowered Vigor.
    Mystical Eye - Brings up a small window that shows you the names of stealthed characters. Does not raise detection level or let you see / target them. (Astypoo)

    The skill description of invigorate according to ecatomb says it increases skill damage. Not all damage. So it does work as intented on that part i'm guessing.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited March 2012
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    Invigorate - Damage increase works for skills only.

    Pretty sure this is intended. Description states: "Increases Skill damage inflicted on enemies from all squad members within 15 meters by 20%." So it's basically kinda like the buff you can get for trials.
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    Oooh ok ty b:thanks
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
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    Im collecting notes on the skills in my thread as I see the reports but it's probably easier to have a quick list like this one too :O
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    Im collecting notes on the skills in my thread as I see the reports but it's probably easier to have a quick list like this one too :O

    b:cute
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  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited March 2012
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    Maybe posting Sacrificial Slash is two separate buffs, a buff and a debuff which can be Quid Pro Quoed. some people believed it couldn't be b:thanks
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  • XCableX - Archosaur
    XCableX - Archosaur Posts: 1,338 Arc User
    edited March 2012
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    Reckless Rush :(
    youtube.com/xArsonist18 : XCableX's TW videos

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  • Courtneyabwy - Lost City
    Courtneyabwy - Lost City Posts: 29 Arc User
    edited March 2012
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    This is meant to be a list compiling the known issues/surprises with new skill as they are reported. Currently the information is being disseminated across several threads on several different forums and I'm hoping to condense this into one thread. This first post will be edited as more information becomes available. I will link to sources as available.

    Things that qualify for this thread: translation errors, incorrect descriptions, unexpected skill functionalities

    Blademaster
    Reckless Rush - Is a paralyze/freeze, not stun as stated in description. (1) Triple damage for below 40% HP does not seem to be functioning. (1)

    Venomancer
    Bewitch - Can be blocked by Tidal Protection. Seal can be resisted with Will Surge. (1)
    Natural Synergy - Only resists movement debuffs, does not increase attack speed but increases attack power by 100%. (Astypoo, 2)

    Barbarian
    No reports, working as intended.

    Archer
    No reports, working as intended.

    Cleric
    No reports, working as intended.

    Assassin
    Share the Stealth - 30 Stealth levels stacks with passives to reach 150+ stealth levels.

    Psychic
    Telekinesis - Currently does half the damage as described by formula.
    Psionic Link - Only redirects magical damage. (1)

    Mystic
    Invigorate - Buff disappears when entering/leaving instance. (1)
    Verdant Blessing - Overwrites Empowered Vigor.
    Mystical Eye - Brings up a small window that shows you the names of stealthed characters. Does not raise detection level or let you see / target them. (Astypoo)

    Seeker
    No reports, working as intended.

    I think you forgot something. A little class called a wizard :p
    Haterz Gunna Hate b:laugh
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    I think you forgot something. A little class called a wizard :p

    ehehe good point!

    Wizards pffffft b:faint
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  • Bryana - Dreamweaver
    Bryana - Dreamweaver Posts: 2 Arc User
    edited March 2012
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    Wizard? What's a wizard? Aren't they extinct or something?
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2012
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    If you would like a link to the post about Share the Stealth, which has a link to a video about it, then here it is:

    http://pwi-forum.perfectworld.com/showpost.php?p=16537281&postcount=1
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
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    If you would like a link to the post about Share the Stealth, which has a link to a video about it, then here it is:

    http://pwi-forum.perfectworld.com/showpost.php?p=16537281&postcount=1

    I think this is more for unexpected or undocumented behavior. You should have tested if the skill overbuffs anothers sins/archers stealth forcing them out after 5 seconds.
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  • Laodamia - Dreamweaver
    Laodamia - Dreamweaver Posts: 5 Arc User
    edited March 2012
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    Venomancer
    Bewitch - Can be blocked by Tidal Protection. Seal can be resisted with Will Surge. (1)
    Natural Synergy - Only resists movement debuffs, does not increase attack speed but increases attack power by 100%. (Astypoo, 2)

    These are working properly. Tidal protection skill is made to avoid negative statuses, all negative statuses MUST be avoidable through Tidal Protection. Natural Synergy was foretold to be Anti-imparing only, the description is broken. Thus, these skills are working properly.
    Also, Will Surge was made exactly to avoid seal, so its nothing wrong in there.
    PS: There is only ONE negative status Tidal protection is unable to avoid: Soul burn and even like, it should be able to avoid it.
    Mystic
    Invigorate - Buff disappears when entering/leaving instance. (1)
    Verdant Blessing - Overwrites Empowered Vigor.
    Mystical Eye - Brings up a small window that shows you the names of stealthed characters. Does not raise detection level or let you see / target them. (Astypoo)

    Verdant Blessing lasts way longer. Though, I think its coexistance with empowered vigor is necessary as empowered vigor is a 90s lasting with 90s cooldown skill.
    Mystical Eye is working as intended, before Decent first came, people who played in the Chinese PW told us how it works, description is broken.
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2012
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    I think this is more for unexpected or undocumented behavior. You should have tested if the skill overbuffs anothers sins/archers stealth forcing them out after 5 seconds.

    From further tests, I do know that if it is cast on a squad sin that's in stealth, it takes them out of stealth.

    I would assume the same with the archer's stealth.
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  • XXZeonXx - Harshlands
    XXZeonXx - Harshlands Posts: 372 Arc User
    edited March 2012
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    There is only ONE negative status Tidal protection is unable to avoid: Soul burn and even like, it should be able to avoid it.
    Soul burn can be avoided by tidal. Transferred debuffs from QPQ used to be unavoidable, but they "fixed" that.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
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    From further tests, I do know that if it is cast on a squad sin that's in stealth, it takes them out of stealth.

    I would assume the same with the archer's stealth.

    Ohh it takes them out instantly? I guess it would since casting stealth twice cancels it.
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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2012
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    Ohh it takes them out instantly? I guess it would since casting stealth twice cancels it.

    Yes. From what I can see, Share the Stealth just does the opposite of the current state of squad members. Since 9/10 classes never regularly use stealth, the easiest way to implement it is to just switch the state. It has no problems with other classes since they can't stealth by themselves.

    But do not take these words 100% from me. These are words from my faction officer that got it 2 days before I did.
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  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited March 2012
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    Soul burn can be avoided by tidal. Transferred debuffs from QPQ used to be unavoidable, but they "fixed" that.

    Eh... others have carried out multiple tests on QPQ with Sins and and it has been shown conclusively that QPQ still bypasses Tidal. There's a thread on here somewhere with the whole debate.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    These are working properly. Tidal protection skill is made to avoid negative statuses, all negative statuses MUST be avoidable through Tidal Protection. Natural Synergy was foretold to be Anti-imparing only, the description is broken. Thus, these skills are working properly.
    Also, Will Surge was made exactly to avoid seal, so its nothing wrong in there.
    PS: There is only ONE negative status Tidal protection is unable to avoid: Soul burn and even like, it should be able to avoid it.



    Verdant Blessing lasts way longer. Though, I think its coexistance with empowered vigor is necessary as empowered vigor is a 90s lasting with 90s cooldown skill.
    Mystical Eye is working as intended, before Decent first came, people who played in the Chinese PW told us how it works, description is broken.

    Things that qualify for this thread: translation errors, incorrect descriptions, unexpected skill functionalities

    Is what I said in first post. These all qualify for this post under these qualifications. Unexpected is subjective.

    Verdant Blessing lasts longer, but does not have a charm functionality like Empower Vigor does. Verdant Blessing overwriting someone with Empower Vigor on can prove fatal if they are relying on rapid charm ticks to survive.
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  • XXZeonXx - Harshlands
    XXZeonXx - Harshlands Posts: 372 Arc User
    edited March 2012
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    Eh... others have carried out multiple tests on QPQ with Sins and and it has been shown conclusively that QPQ still bypasses Tidal. There's a thread on here somewhere with the whole debate.

    Others have seen QPQ fail on tidal and have experienced it themselves. It also fails on triple spark immunity, and in Theater of Blood it fails on AD immunity (heard this last one from a trustworthy friend).

    If I wasn't so lazy and had the ability to, I'd make a video of it.

    I'm assuming that anyone who is still claiming it never fails on tidal doesn't PvP against Sins enough, or has been extremely lucky.
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  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2012
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    Yup, I can confirm that AoE stealth knocks any stealthed squad member out of stealth. Same applies for the caster. It knocks me out of stealth when I cast it while in stealth.

    I guess this was to be expected since you can shadow escape out of stealth
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  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited March 2012
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    Others have seen QPQ fail on tidal and have experienced it themselves. It also fails on triple spark immunity, and in Theater of Blood it fails on AD immunity (heard this last one from a trustworthy friend).

    If I wasn't so lazy and had the ability to, I'd make a video of it.

    I'm assuming that anyone who is still claiming it never fails on tidal doesn't PvP against Sins enough, or has been extremely lucky.

    Well the problem here is that (recalling that thread) the poster Sympathi did make a video of their efforts and posted it showing his Seeker QPQing ribstrike back to the Sin through tidal 5 times in a row. And the other guy with the Sin alt helping with the tests later explained that it was actually 10 times in a row that tidal was bypassed... they just didn't bother to record that half.

    So no offense but until I see some sort of solid evidence contradicting the video posted supporting QPQ still working through tidal buff, I'm going to have to take everything else as mere hearsay and innuendo. b:chuckle
  • Kastus - Raging Tide
    Kastus - Raging Tide Posts: 558 Arc User
    edited March 2012
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    the stealth levels are actually fun coz i can pop out of emperor and say BOOYACHAKA! b:victory
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    Schooling QQme in The Art of PK since 2012
  • do0cracy
    do0cracy Posts: 0 Arc User
    edited March 2012
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    Blademaster
    Reckless Rush - Is a paralyze/freeze, not stun as stated in description. (1) Triple damage for below 40% HP does not seem to be functioning. (1)

    Could anyone elaborate on the triple damage below 40% hp issue? It seems to be working on this end, both against players and monsters.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
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    Do0cracy wrote: »
    Could anyone elaborate on the triple damage below 40% hp issue? It seems to be working on this end, both against players and monsters.


    The skill mentions if the enemy HP is less than 40%.
    Charge instantly to your enemy, stunning it for 3 seconds.
    Deals physical damage equal to 50% base physical damage.
    When enemy's HP is lower than 40%, deals 3 times damage.

    I'm not a BM but it would make more sense if it meant that the caster's HP is lower than 40%?

    EDIT: NM. See Maelael below.
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    Here is the original report of this issue.

    Seems to be a lack of clarity in the skill description that implies it's the target's hp that needs to be below 40%?
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  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited March 2012
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    I just tested reckless rush for about an hour. The triple damage when enemy's hp is below 40% works just fine.

    It's Immobilize. I've stopwatched and it seems to last between 2-3 seconds, most of the time it was about 3 seconds for me.

    If you hit the skill to autopace to a mob - you stop for 1 second, then the skill fires. If you're within the range of the skill, it fires instantly.

    I'm not the best with damage calculation, but on a mob I hit for 11k-17k with base swings, you'd assume I'd hit for 5.5k-8.5k right or wrong? Cause if thats right, it's less than 50% base damage.

    It's damage does not show up in the damage log. It does not seem to zerk or crit, but I only used it like 25ish times.
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited March 2012
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    I just tested reckless rush for about an hour. The triple damage when enemy's hp is below 40% works just fine.

    It's Immobilize. I've stopwatched and it seems to last between 2-3 seconds, most of the time it was about 3 seconds for me.

    If you hit the skill to autopace to a mob - you stop for 1 second, then the skill fires. If you're within the range of the skill, it fires instantly.

    I'm not the best with damage calculation, but on a mob I hit for 11k-17k with base swings, you'd assume I'd hit for 5.5k-8.5k right or wrong? Cause if thats right, it's less than 50% base damage.

    It's damage does not show up in the damage log. It does not seem to zerk or crit, but I only used it like 25ish times.

    Thank you for the testing!

    As for the lack of damage, could it be ignoring your attack level perhaps? Telekinesis and a few other skills new and old do that.
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  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited March 2012
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    Direct from the Character Info Window:

    STR: 381
    DEX: 203
    Physical Atk. 9387-15036
    Critical Rate: 28%
    Attack level: 97

    So the attack levels could be a thing. If attack levels are not counted in the skill, then yes - the damage is about 50%. 14k hit average on those mobs, on estimation /2 then * 50% is 3.5k - which is about the average of what I was hitting them for with Reckless Rush.
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