Assassins Rejoice
Comments
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Escorian - Dreamweaver wrote: »Yet here you are so displeased with this game and still you go to the forums on a daily basis and play the game. b:bye
Sure, because I'm killing time and waiting for new games. I'm not gonna start new MMO just for month or so.b:surrender[SIGPIC][/SIGPIC]0 -
VoItaire - Harshlands wrote: »The problem is with the skill. The majority of pvpers on our server that are 105 are sins.(Well, the majority in general) The ones that benefit most from 105 are sins. The skill is not OP, it's not awesome, it's balanced, but only if you're 105. It's not like sins need stealth to be OP. I'm also kinda getting a bit annoyed at how many people are seriously trying to downplay the advantages of 105 anyway. It's bad enough most of the server does reduced dmg to them.[SIGPIC][/SIGPIC]0
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Traz - Dreamweaver wrote: »It knocks all sins within 25 meters of you out of stealth so how does that "blow?" That does more for anyone around you then a stealth pot would as the stealth pot only lets you see the sins, but now anyone sees them since they are knocked out. Not even stealth pots let 101s see 102+ sins so do those pots blow too? This skill isn't going to let you see any sin within 50 meters like a stealth pot because it's already knocking sins out of stealth that are within 25 meters of you. You can't have it both ways, and that's the balance of the skill.
Only knocks assassins that are at your level, it leaves any other assassin alone if not your level or below, or not near you within 25 meters. (does not count for flying). So you can fly farther then 25 meters, wait for the big light show, swoop down, Win.
It's really underpowered. You can't take out assassins that are higher then you. nor see anyone!0 -
Traz - Dreamweaver wrote: »You mean like every wiz / mystic / psy / veno / archer / barb / bm that's 105 is also that level due to it... so again why are you complaining? You're problem isn't about the skill then just like I thought. The skill is OP and awesome.
I do not give a **** about any other class being 105. Only sins because they are literally THE most OP class in the game due to stealth, the amount of control skills they have, how fast they can gain chi, and their damage.
Seriously, if they just took sins and stealth totally out of the game (just give barbs the BP buff if you want to whine about that) and nerfed psy buffs some, game would be a hell of a lot more balanced than it is now.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
The_owner - Lost City wrote: »Only knocks assassins that are at your level, it leaves any other assassin alone if not your level or below, or not near you within 25 meters. (does not count for flying). So you can fly farther then 25 meters, wait for the big light show, swoop down, Win.
It's really underpowered. You can't take out assassins that are higher then you. nor see anyone!
Ummm so you wanted to be level 100 and allowed to see 105s? I dunno what game you play but every level 100+ is laughing at that expectation.Eoria - Harshlands wrote: »I do not give a **** about any other class being 105. Only sins because they are literally THE most OP class in the game due to stealth, the amount of control skills they have, how fast they can gain chi, and their damage.
Seriously, if they just took sins and stealth totally out of the game (just give barbs the BP buff if you want to whine about that) and nerfed psy buffs some, game would be a hell of a lot more balanced than it is now.
If you're not concerned about anyone else getting to 105 from the same method, then you're horridly bias and it's not even worth my time to talk to you. You can't wheel in and have horridly outrageous expectations about this skill and expect to have backed up opinions that people would actually agree with you on.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »If you're not concerned about anyone else getting to 105 from the same method, then you're horridly bias and it's not even worth my time to talk to you. You can't wheel in and have horridly outrageous expectations about this skill.
tbh, my expectation about this skill was that I'd at least be able to see sins even if I may not be able to pop them so that I can at least warn the others in my squad about incoming sin attacks. That is all. But apparently the devs aren't going to let there be any sort of balance brought to sins, so gg.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »tbh, my expectation about this skill was that I'd at least be able to see sins even if I may not be able to pop them so that I can at least warn the others in my squad about incoming sin attacks. That is all. But apparently the devs aren't going to let there be any sort of balance brought to sins, so gg.
Then get to leveling. b:cuteBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »Then get to leveling. b:cute
Wanna level my mystic to 105?[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Wanna level my mystic to 105?
Odd, I was never so lazy that I asked everyone else to play the game for me. I have all my toons that are still being leveled, so I expect you to be able to handle leveling one toon. Hell, get some of those OP sins from your own faction to run you through FC so you can knock those big, bad 105 sins out of stealth in TW.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »Odd, I was never so lazy that I asked everyone else to play the game for me. I have all my toons that are still being leveled, so I expect you to be able to handle leveling one toon. Hell, get some of those OP sins from your own faction to run you through FC so you can knock those big, bad 105 sins out of stealth in TW.
Sins are useless in TW.
I'm sorry I actually want to PVP on a PVP server with and vs. real classes without getting popped on by ten different ****ty sins all frenzied+double-sparked and spamming headhunt and occult ice every single time I step out of sz because they are so ****ing butthurt.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Sins are useless in TW.
I'm sorry I actually want to PVP on a PVP server with and vs. real classes without getting popped on by ten different ****ty sins all frenzied+double-sparked and spamming headhunt and occult ice every single time I step out of sz because they are so ****ing butthurt.
Then I'll say it again, start leveling. There will and is no other way you will be able to do such a thing until then. Complaining you didn't get to glitch like everyone else isn't an excuse to make a reasonable and very good skill "****" "blow" "****" "worthless" or any other description you want to give it.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »Odd, I was never so lazy that I asked everyone else to play the game for me. I have all my toons that are still being leveled, so I expect you to be able to handle leveling one toon. Hell, get some of those OP sins from your own faction to run you through FC so you can knock those big, bad 105 sins out of stealth in TW.
Dude are you ****?
-You're not 105. You've never managed 105 yourself and you're asking her to do so as if it's the easiest thing ever.
-Every sin on Harshlands spammed a bannable glitch to hit 105 and were never punished for it. The speed at which they leveled took a good 2 weeks to hit 105 whereas present day it would take someone a minimum of 2 months. I somehow doubt Harshlands is the oddity and I'm willing to bet several other servers have a fair share of 105 sins.
-The way the goon glitch was handled encourages people to exploit the balls out of the next glitch they find rather than to simply avoid it and report it. There's hundreds of players that are 105 and haven't been punished at all, and now they enjoy 10% additional damage and defense vs. anyone that's not 103, as well as the ability to never be seen if they're a sin.
-Where's this "majority of 100+ players who would laugh at you for wanting to be able to see 105 sins as a 100" group at? It always cracks me up when people like you come into a thread like this, voice an opinion that's a clear minority if you simply bother to read through the damn thread, then you lord your opinion about as if it's law and everyone with a brain agrees.
Why does this upset people?
Because the fact of the matter is that if you take a perfectly played sin and make it fight a perfectly-played anything else, the sin will win. This means that even if the other character does absolutely jack **** wrong, they'll still die, simply because the depth of tools that a sin has at their disposal is far superior to that of any other class. This is an absolute oddity among the class balance because generally if you were to compare a perfectly-played BM against a perfectly played Wiz or the like, then they end up going at it for days until one of them STOPS playing perfect and screws up OR one of them gets a lucky crit/stun/lack of stun/whatever. Every class feels as though it has ~2 it has an advantage against and ~2 it struggles with, yes, but that's still balance, as everyone has an equal amount of strengths and weaknesses.
A sin? The only two classes that can even fend off a sin at all are a well-refined Seeker or Psy. Again, I said "fend off," as in neither of those two can really hope to actually KILL the sin, but rather than can be enough of a hassle or a risk that the sin would prefer avoiding them altogether. A scenario that allows the seeker or Psy to CONSISTENTLY kill the sin though? Doesn't exist. So while every other class has two classes they defeat easily and two they struggle with, a sin basically has 7 classes they absolutely curbstomp and 2 that stand SOMEWHAT decent odds against them.
So here we are with the first new skills in ages and people hope and pray for some form of balance. The descriptions seem promising, with Seekers and Mystics giving the impression they can actively hunt Sins (this would be a consistent way for them to KILL sins) while Psys, BMs and even wizzies become more of a higher-risk target that sins might opt to leave alone.
But now we find out no, nobody can hunt sins because the way the skills work, they reward those that abused a bannable glitch. Now PK remains just as unbalanced as before, and what's even more of a kick to the teeth, it remains that way largely in part thanks to a horribly handled situation on behalf of PWI management.
And you're going to talk to the people in this thread as if that's the most illogical complaint ever? Seems logical to me. The management basically said "don't touch that glitch. Did you touch it? No? Good boy, now look at my middle finger."I AGOREY0 -
Longknife - Harshlands wrote: »Dude are you ****?
-You're not 105. You've never managed 105 yourself and you're asking her to do so as if it's the easiest thing ever.
-Every sin on Harshlands spammed a bannable glitch to hit 105 and were never punished for it. The speed at which they leveled took a good 2 weeks to hit 105 whereas present day it would take someone a minimum of 2 months. I somehow doubt Harshlands is the oddity and I'm willing to bet several other servers have a fair share of 105 sins.
-The way the goon glitch was handled encourages people to exploit the balls out of the next glitch they find rather than to simply avoid it and report it. There's hundreds of players that are 105 and haven't been punished at all, and now they enjoy 10% additional damage and defense vs. anyone that's not 103, as well as the ability to never be seen if they're a sin.
-Where's this "majority of 100+ players who would laugh at you for wanting to be able to see 105 sins as a 100" group at? It always cracks me up when people like you come into a thread like this, voice an opinion that's a clear minority if you simply bother to read through the damn thread, then you lord your opinion about as if it's law and everyone with a brain agrees.
Why does this upset people?
Because the fact of the matter is that if you take a perfectly played sin and make it fight a perfectly-played anything else, the sin will win. This means that even if the other character does absolutely jack **** wrong, they'll still die, simply because the depth of tools that a sin has at their disposal is far superior to that of any other class. This is an absolute oddity among the class balance because generally if you were to compare a perfectly-played BM against a perfectly played Wiz or the like, then they end up going at it for days until one of them STOPS playing perfect and screws up OR one of them gets a lucky crit/stun/lack of stun/whatever. Every class feels as though it has ~2 it has an advantage against and ~2 it struggles with, yes, but that's still balance, as everyone has an equal amount of strengths and weaknesses.
A sin? The only two classes that can even fend off a sin at all are a well-refined Seeker or Psy. Again, I said "fend off," as in neither of those two can really hope to actually KILL the sin, but rather than can be enough of a hassle or a risk that the sin would prefer avoiding them altogether. A scenario that allows the seeker or Psy to CONSISTENTLY kill the sin though? Doesn't exist. So while every other class has two classes they defeat easily and two they struggle with, a sin basically has 7 classes they absolutely curbstomp and 2 that stand SOMEWHAT decent odds against them.
So here we are with the first new skills in ages and people hope and pray for some form of balance. The descriptions seem promising, with Seekers and Mystics giving the impression they can actively hunt Sins (this would be a consistent way for them to KILL sins) while Psys, BMs and even wizzies become more of a higher-risk target that sins might opt to leave alone.
But now we find out no, nobody can hunt sins because the way the skills work, they reward those that abused a bannable glitch. Now PK remains just as unbalanced as before, and what's even more of a kick to the teeth, it remains that way largely in part thanks to a horribly handled situation on behalf of PWI management.
And you're going to talk to the people in this thread as if that's the most illogical complaint ever? Seems logical to me. The management basically said "don't touch that glitch. Did you touch it? No? Good boy, now look at my middle finger."
I have three 103s, four 101s, and four buffers 100+. I don't need to be 105 to know what it takes my sin was 103 months before this dumb glitch and my sin is still at 103 and 14%. I'll say it yet again, your leveling issues with this game have nothing to do with having unreasonable expectations about the skill. Have a nice day.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
You guys better not get my thread closed or i'll open a new one.
Yeah the promising skill I saw when the expansion came out (looked under skills in-game) looked pretty cool and promising.
Detect all players sounded like a detection pot to me, not a "i see your here but where?"
the description is misleading. You could just put in, allows you to know the names of nearby players somwhere in the vincinity of that not misleading of "detect all Stealthed players"
Sure you detect, but then again, why not change detection potions to that very same mechanism?0 -
The_owner - Lost City wrote: »You guys better not get my thread closed or i'll open a new one.
Yeah the promising skill I saw when the expansion came out (looked under skills in-game) looked pretty cool and promising.
Detect all players sounded like a detection pot to me, not a "i see your here but where?"
the description is misleading. You could just put in, allows you to know the names of nearby players somwhere in the vincinity of that not misleading of "detect all Stealthed players"
Sure you detect, but then again, why not change detection potions to that very same mechanism?
Besides Longknife we haven't personally attacked anyone or called names. It's a heated discussion, which isn't against rules.
I'm not saying nothing should be done about goonz, but what I am trying to show everyone is that it's a separate issue. You shouldn't be blaming the skill for how poorly PWI handled goonz, but that's what a lot of people are trying to do in this thread. On top of that goonz has only been an issue in this version. You shouldn't be telling china to throw off their balance because their sister company screwed the pouch on this version. These are some of the things you need to realize. Unfortunately we don't get our own patches and updates tailored to this version, so our game wont be balanced because china would have to break their version to do it. Live and you learn.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
I'm sorry you didn't read the skill description Korren posted?
Official PWI translations were mostly wrong lol[SIGPIC][/SIGPIC]0 -
Longknife - Harshlands wrote: »Dude are you ****?
-You're not 105. You've never managed 105 yourself and you're asking her to do so as if it's the easiest thing ever.
-Every sin on Harshlands spammed a bannable glitch to hit 105 and were never punished for it. The speed at which they leveled took a good 2 weeks to hit 105 whereas present day it would take someone a minimum of 2 months. I somehow doubt Harshlands is the oddity and I'm willing to bet several other servers have a fair share of 105 sins.
-The way the goon glitch was handled encourages people to exploit the balls out of the next glitch they find rather than to simply avoid it and report it. There's hundreds of players that are 105 and haven't been punished at all, and now they enjoy 10% additional damage and defense vs. anyone that's not 103, as well as the ability to never be seen if they're a sin.
-Where's this "majority of 100+ players who would laugh at you for wanting to be able to see 105 sins as a 100" group at? It always cracks me up when people like you come into a thread like this, voice an opinion that's a clear minority if you simply bother to read through the damn thread, then you lord your opinion about as if it's law and everyone with a brain agrees.
Why does this upset people?
Because the fact of the matter is that if you take a perfectly played sin and make it fight a perfectly-played anything else, the sin will win. This means that even if the other character does absolutely jack **** wrong, they'll still die, simply because the depth of tools that a sin has at their disposal is far superior to that of any other class. This is an absolute oddity among the class balance because generally if you were to compare a perfectly-played BM against a perfectly played Wiz or the like, then they end up going at it for days until one of them STOPS playing perfect and screws up OR one of them gets a lucky crit/stun/lack of stun/whatever. Every class feels as though it has ~2 it has an advantage against and ~2 it struggles with, yes, but that's still balance, as everyone has an equal amount of strengths and weaknesses.
A sin? The only two classes that can even fend off a sin at all are a well-refined Seeker or Psy. Again, I said "fend off," as in neither of those two can really hope to actually KILL the sin, but rather than can be enough of a hassle or a risk that the sin would prefer avoiding them altogether. A scenario that allows the seeker or Psy to CONSISTENTLY kill the sin though? Doesn't exist. So while every other class has two classes they defeat easily and two they struggle with, a sin basically has 7 classes they absolutely curbstomp and 2 that stand SOMEWHAT decent odds against them.
So here we are with the first new skills in ages and people hope and pray for some form of balance. The descriptions seem promising, with Seekers and Mystics giving the impression they can actively hunt Sins (this would be a consistent way for them to KILL sins) while Psys, BMs and even wizzies become more of a higher-risk target that sins might opt to leave alone.
But now we find out no, nobody can hunt sins because the way the skills work, they reward those that abused a bannable glitch. Now PK remains just as unbalanced as before, and what's even more of a kick to the teeth, it remains that way largely in part thanks to a horribly handled situation on behalf of PWI management.
And you're going to talk to the people in this thread as if that's the most illogical complaint ever? Seems logical to me. The management basically said "don't touch that glitch. Did you touch it? No? Good boy, now look at my middle finger."[SIGPIC][/SIGPIC]0 -
Traz - Dreamweaver wrote: »Besides Longknife we haven't personally attacked anyone or called names. It's a heated discussion, which isn't against rules.
I'm not saying nothing should be done about goonz, but what I am trying to show everyone is that it's a separate issue. You shouldn't be blaming the skill for how poorly PWI handled goonz, but that's what a lot of people are trying to do in this thread. On top of that goonz has only been an issue in this version. You shouldn't be telling china to throw off their balance because their sister company screwed the pouch on this version. These are some of the things you need to realize. Unfortunately we don't get our own patches and updates tailored to this version, so our game wont be balanced because china would have to break their version to do it. Live and you learn.
They could always introduce a pot that worked this way, and was unusable by anyone who was higher level than 103. Sure there are plenty of legitimate 104s, and a few 105s, but their needs shouldn't trump the entire playerbase. They could then make it something only available from the DQ point system, which is exclusive to our version. They already have stuff in their that is supposedly exclusive to our version of the game, namely the pee horse. There are things they can do if they didn't want to ban those players, which they should have from the start so that the ramifications from the glitch weren't so severe.
TL;DR there are things both China and PWI could do to re-balance the game. Things that would not hurt their versions.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
As far as I know.....the only new expansion skills that aren't a total waste of time are the wizard an archer skills. All the rest are somewhere between worthless an mildy useful.
As to the 105 sins...yeah my 102 rank 9 +12 sin absolutley hates the fact that I didn't cheat my way to 105 when I had the chance. Sin poping out of stealth with iron gaurd an double sparked stun/aps suck for all classes, esp lower sins since we can't even use detect pots.
Since they choose not to fix the goonz timely or make an example of the first wave who used it
They need to just put it back an call it part of the game so everyone has a chance to do it without threat of ban or trouble.0 -
VenusArmani - Dreamweaver wrote: »They could always introduce a pot that worked this way, and was unusable by anyone who was higher level than 103. Sure there are plenty of legitimate 104s, and a few 105s, but their needs shouldn't trump the entire playerbase. They could then make it something only available from the DQ point system, which is exclusive to our version. They already have stuff in their that is supposedly exclusive to our version of the game, namely the pee horse. There are things they can do if they didn't want to ban those players, which they should have from the start so that the ramifications from the glitch weren't so severe.
TL;DR there are things both China and PWI could do to re-balance the game. Things that would not hurt their versions.
I agree with a lot of your post, but 90% of what China cares about are the checks we write them, 9% is them caring about their own version, and the other 1% is our player base. They could do a lot of things, but if it's something they would have to completely tailor to our version they get amnesia about our game existing. Sadly, that's just how it is between PWI and China.
Case in point is how long SP has been PvP enabled..... again.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
The_owner - Lost City wrote: »
W8 a sec, ur the a hole mystic that keeps attacking/suciding himself on me at SP? im droping a triple sparked sandball clash on your *** next time i see ya >_>full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
Eoria - Harshlands wrote: »Sins are useless in TW.
I'm sorry I actually want to PVP on a PVP server with and vs. real classes without getting popped on by ten different ****ty sins all frenzied+double-sparked and spamming headhunt and occult ice every single time I step out of sz because they are so ****ing butthurt.
+1... Or R9 +10 daggers with 2.86 aps...Mains:
Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
Dawnx - 100/85 Demon Cleric.
PsychicTuna- 101/100 Sage Psychic.
DawnMyst- 96 Demon Mystic.
PANDAS FTW. AND I b:heart ARMA! b:avoid0 -
Traz - Dreamweaver wrote: »I have three 103s, four 101s, and four buffers 100+. I don't need to be 105 to know what it takes my sin was 103 months before this dumb glitch and my sin is still at 103 and 14%. I'll say it yet again, your leveling issues with this game have nothing to do with having unreasonable expectations about the skill. Have a nice day.
Again, 103 =/= 105. If I ask you "have you ever leveled to level 90" and you answer "I've leveled to level 30 on three different characters," than that's a no.
And please explain what's so outrageous about simply tweaking this skill so that it detects any sins less than 5 levels above the mystic?
-The mystics who aren't 105 have done nothing wrong. On the contrary, they obeyed the GMs whereas the 105 sins did not.
-This skill is designed to make it so Mystics can ALWAYS toss out sins in a pure end-game scenario already. What difference does it make if they tweak it for five levels extra, so a Mystic has to be level 100 to detect all sins? You keep preaching about how "there's nothing fundamentally wrong with the skill as it is," and yet you fail to acknowledge that there's literally 0 fundamental difference overall if you let the Mystics detect sins five levels above them. Unlike sin vs. sin, where that ONE level makes all the difference and thus yeah, sins want to be rewarded for their leveling by not being detectable, this ultimately detects ALL sin so long as the Mystic is high enough.
Since our version is royally screwed by the goons glitch in this regard, flippin' tweak it for 5 levels. Literally zero harm done as the skill must be learned at 100 anyways and anything 104 or 105 is undoubtedly guilty of abusing a glitch.
-Again, this is rewarding those who exploit glitches. It's encouraging people to exploit the balls out of the next glitch they find rather than to avoid it. Practically no one was punished for exploiting this glitch and those that did now enjoy 10% additional offense/defense vs. the majority of the server, followed by not being able to be detected in the case of sins. Such a fix like what I suggested SHOULD take place to prove a damn point that exploiting a glitch won't be rewarded.I AGOREY0 -
Traz - Dreamweaver wrote: »I agree with a lot of your post, but 90% of what China cares about are the checks we write them, 9% is them caring about their own version, and the other 1% is our player base. They could do a lot of things, but if it's something they would have to completely tailor to our version they get amnesia about our game existing. Sadly, that's just how it is between PWI and China.
Case in point is how long SP has been PvP enabled..... again.
I think it's more like they care 99% for their own version, and 1% for the truckloads of money we dump into PWE.
Of course, there's a 1% chance of error, so they might not give a **** at all.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Longknife - Harshlands wrote: »Again, 103 =/= 105. If I ask you "have you ever leveled to level 90" and you answer "I've leveled to level 30 on three different characters," than that's a no.
And please explain what's so outrageous about simply tweaking this skill so that it detects any sins less than 5 levels above the mystic?
-The mystics who aren't 105 have done nothing wrong. On the contrary, they obeyed the GMs whereas the 105 sins did not.
-This skill is designed to make it so Mystics can ALWAYS toss out sins in a pure end-game scenario already. What difference does it make if they tweak it for five levels extra, so a Mystic has to be level 100 to detect all sins? You keep preaching about how "there's nothing fundamentally wrong with the skill as it is," and yet you fail to acknowledge that there's literally 0 fundamental difference overall if you let the Mystics detect sins five levels above them. Unlike sin vs. sin, where that ONE level makes all the difference and thus yeah, sins want to be rewarded for their leveling by not being detectable, this ultimately detects ALL sin so long as the Mystic is high enough.
Since our version is royally screwed by the goons glitch in this regard, flippin' tweak it for 5 levels. Literally zero harm done as the skill must be learned at 100 anyways and anything 104 or 105 is undoubtedly guilty of abusing a glitch.
-Again, this is rewarding those who exploit glitches. It's encouraging people to exploit the balls out of the next glitch they find rather than to avoid it. Practically no one was punished for exploiting this glitch and those that did now enjoy 10% additional offense/defense vs. the majority of the server, followed by not being able to be detected in the case of sins. Such a fix like what I suggested SHOULD take place to prove a damn point that exploiting a glitch won't be rewarded.
Saying I have a sin that is 103....is no different then saying it's 105. I went into FC and did the same thing from 101 to 103 I would do to get to 105..... nothing changes at 104 or 105 it's just more of the same exact thing I was already doing....
They aren't asking to detect the sins they are saying they should be able to knock 105 sins out of stealth at level 100. I don't find a level 100 mystic should knock 105 sins out of stealth. At best I'll compromise and say if you change the skill to ONLY let them see any sin in 50 meters I'll agree with it.
This is not rewarding those that glitched. Again you're trying to drag in a completely separate issue with a skill on a mystic and it's amazing for me to sit here and watch it. They should have punished people and put a stop to it right away. They decided not to so that's the way it is and to sit here and say this skill which is perfectly fine is rewarding them is ridiculous. Even if this skill was changed to make all of you happy it's still not a "punishment" for those 105 sins / psys / bms / wizs / barbs / venos / mystic / seeker / archers / clericsBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
lol i see no problem with the skill, only part the skills refers to level is is the part that kicks sin's out of stealth, must be = to the mystic lv or lower. meaning every sin lv 105 and lower you will have their name, and anyone your lv and lower gets kicked out of stealth :P
personally i love knowing beforehand that there is a sin that i have fought before or i know that will try to KOS me. it will save me lots of detection pots lol ;3 **looks at list of names, oh hey i dont like him. use detection pot: now kill** problem? b:laugh0 -
Traz - Dreamweaver wrote: »Saying I have a sin that is 103....is no different then saying it's 105. I went into FC and did the same thing from 101 to 103 I would do to get to 105..... nothing changes at 104 or 105 it's just more of the same exact thing I was already doing....
They aren't asking to detect the sins they are saying they should be able to knock 105 sins out of stealth at level 100. I don't find a level 100 mystic should knock 105 sins out of stealth. At best I'll compromise and say if you change the skill to ONLY let them see any sin in 25 meters and not knock them out I'll agree with it.
Saying you could hit 105 and doing it are two different things. By your logic, we're all level 105 at heart because we've all grinded a good 100 levels and spent at least the last 20 levels doing the exact same thing. But you're not 105. Nor will you ever be, at the current state of things.
And a 100 Mystic shouldn't be able to knock the 105 sin out because that 105 sin is such a good, law-abiding and model PWI citizen who has never done nothing wrong and earned his 105 status legitimately?
No, no he didn't. You're literally rewarding him for abusing an exploit. Your attitude is the exact attitude I do NOT want to see from any of the GMs. Thus, cut the reward out: tweak the Mystic skill so it tosses out all sins.
And read the skill. It can already see all sins regardless of level, it just can't toss out any sin above the Mystic's level. Again though, the only people that would be above a dedicated mystic who's willing to grind to 103 are those who exploited a glitch that was called a bannable offense by the GMs. Why reward them?I AGOREY0 -
Longknife - Harshlands wrote: »Saying you could hit 105 and doing it are two different things. By your logic, we're all level 105 at heart because we've all grinded a good 100 levels and spent at least the last 20 levels doing the exact same thing. But you're not 105. Nor will you ever be, at the current state of things.
And a 100 Mystic shouldn't be able to knock the 105 sin out because that 105 sin is such a good, law-abiding and model PWI citizen who has never done nothing wrong and earned his 105 status legitimately?
No, no he didn't. You're literally rewarding him for abusing an exploit. Your attitude is the exact attitude I do NOT want to see from any of the GMs. Thus, cut the reward out: tweak the Mystic skill so it tosses out all sins.
And read the skill. It can already see all sins regardless of level, it just can't toss out any sin above the Mystic's level. Again though, the only people that would be above a dedicated mystic who's willing to grind to 103 are those who exploited a glitch that was called a bannable offense by the GMs. Why reward them?
Well then I hope you never bought FC heads from a 105 sin or bought something for gear from a 105 sin, or I hope you never speak a single word to a 105 sin because if you did you're rewarding them for not being banned right now.
As I stated already to the OP, China is not going to make this version a separate skill just because PWE screwed up a glitch that China doesn't have to worry about (can't hyper in FC there). They are not going to tailor their game around PWE's failure. We get the skills china has period. You're level of fairness and rewarding of players is not the dev's fault in China it's the game management here. That being said changing that skill to make it fair for players here punishes sins in China and that's why no matter how much you stop your feet and demand something be done you'll never get a response.
After I get my barbs claws, I was going to start to do FC again to 105..... why does everyone think a sin grinding solo FC to 105 is impossible? I never said it was easy, but all it requires vs going from 101 to 103 is more experience....
Besides, China just got an experience instance today so I'm waiting to see how that's going to work for us and if it's actually going to be credible to getting people to 105 like they say it's going to be (I'm not holding my breath).BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Eoria - Harshlands wrote: »Solution: Delevel all sins to 101.
Legitimate 103 nearly 104... alot of FF went into my lvl...
So bottom line .. not all high lvl sins are gooners..
Proud to be one of the few that are not..
(working to 105)0 -
Flamespirit - Dreamweaver wrote: »As far as I know.....the only new expansion skills that aren't a total waste of time are the wizard an archer skills. All the rest are somewhere between worthless an mildy useful.
As to the 105 sins...yeah my 102 rank 9 +12 sin absolutley hates the fact that I didn't cheat my way to 105 when I had the chance. Sin poping out of stealth with iron gaurd an double sparked stun/aps suck for all classes, esp lower sins since we can't even use detect pots.
Since they choose not to fix the goonz timely or make an example of the first wave who used it
They need to just put it back an call it part of the game so everyone has a chance to do it without threat of ban or trouble.
You really should read bout cornered beast. I`ve laughed my *** off how barbs are given deaden nerves V2.0. Oh it doesnt only heal 40%(2x the amount of lvl10 deaden nerves) instead of dying but it will also purify the barb and give him 2 sparks. Oh well, barbs needed some loving,0
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