A newbish question,from someone that doesnt have a sin
Semis_Inferi - Archosaur
Posts: 198 Arc User
im curious about this whole "aps" thing....i know aps is attacks per second,but how do you pull that off?i mean the only thing that seems to make my skills work quicker is channeling minus gear
seen some gear in shops on occasion with a minus for interval between hits...o.o didnt even know there was one
so some nice person mind answering the questions of a newb that doesnt have a sin?:D just curious here
seen some gear in shops on occasion with a minus for interval between hits...o.o didnt even know there was one
so some nice person mind answering the questions of a newb that doesnt have a sin?:D just curious here
Post edited by Semis_Inferi - Archosaur on
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-interval gear only affects auto-attacks, not attacks using skills, so APS characters typically only use 1 skill... triple spark to increase damage (and further increase attack speed, if demon.) The rest of the time they're auto-attacking, building enough chi for the next triple spark.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
This link shows how damage is figured in game, including how APS is figured.
Unless you are a Sin, BM, Archer, Barb APS doesn't really matter
Casters rely on channeling decreases to channel faster
Note however that every skill has a cast time, that can't be reduced[SIGPIC][/SIGPIC]
Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.0 -
Sorry if this is a little confusing, I'm not very good at describing stuff. Aps doesn't effect your skills, it only effects 'normal' auto attack hits. So if you are a magic class then thats whats you need, not aps. -interval between hits is what changes your aps. So the more pieces you have with -int the higher your aps will be. Sorry if thats short or confusing, I'm not sure what else to say, but if you have any other questions feel free to ask b:cute
EDIT: ah well other people beat me too it lol[SIGPIC][/SIGPIC]
Thanks tons to Bellefleurs for the sig<3
Arythalia - 100 sage wizzie - main - active
Eadrienia - 9x demon archer - active
Myantria - 7x psychic - active
Multiple other 6x, 7x, and 8x chars too, but too many to list in one sig b:shutup0 -
Others might give better answers, but from how it works for me.
Boss hp = 1 million, 1 000 000
I hit the boss for 2 000 per hit, non sparked. When i am sparked i hit the boss for 4 000. At 4~5 aps, you are perma sparked, that means always sparked.
1 000 000/4 000 = 250 hits total, boss will die. Since i hit 5 times in a second, 250/5 = 50 seconds. In 50 seconds a boss with 1 million hp will die.
The boss hits me for 1 000 per hit every 3 seconds. I have bp, it gives me 2% hp back.
4 000 x 0.02 = 80 hp returned per hit. 80 x 5 = 400 hp in 1 second. 400 x 3 = 1 200 hp in 3 seconds.
Even though the boss hits me 1 000, i get 1 200 back, so my hp doesn't drop.
In other words i do not need heals, and i can kill the boss fast.
The above is a theoretical example, and a simple one, things are more complicated in game, but you get the idea of how it works.0 -
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Aasaf - Sanctuary wrote: »Others might give better answers, but from how it works for me.
Boss hp = 1 million, 1 000 000
I hit the boss for 2 000 per hit, non sparked. When i am sparked i hit the boss for 4 000. At 4~5 aps, you are perma sparked, that means always sparked.
1 000 000/4 000 = 250 hits total, boss will die. Since i hit 5 times in a second, 250/5 = 50 seconds. In 50 seconds a boss with 1 million hp will die.
The boss hits me for 1 000 per hit every 3 seconds. I have bp, it gives me 2% hp back.
4 000 x 0.02 = 80 hp returned per hit. 80 x 5 = 400 hp in 1 second. 400 x 3 = 1 200 hp in 3 seconds.
Even though the boss hits me 1 000, i get 1 200 back, so my hp doesn't drop.
In other words i do not need heals, and i can kill the boss fast.
The above is a theoretical example, and a simple one, things are more complicated in game, but you get the idea of how it works.
I understand what you say and your logic, but don't you forget the 3s resistance of the triple spark every 15s. So you'd take 59s to kill a 1m hp boss.
I like your explaination, makes it so clear. I'd add that every 15s your spark heals for 20% hp, then even if your HP drops you're able to heal it eficiently as well as 3s of free imunity, granting a higher survivability on bosses who eventualy hit more than 1200.0
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