A balance to Nirvana

ZetsumieXl - Dreamweaver
ZetsumieXl - Dreamweaver Posts: 20 Arc User
edited February 2012 in Suggestion Box
With the new patch, caster Nirvana has been set to a fixed limit of 4. Most every caster I know is upset with this change; reason being that it's one of the few ways that allowed them to make money. I do agree it is messed up but on the other hand, caster Nirvana was unfair to begin with.

I have seen people go into caster Nirvana OFF of double and come out in 4-5 runs with 3 raps each. During double, there are so many rapture crystals and uncanny crystals that the market gets flooded thus decreasing the overall profit of everyone. A few people made casters just because they could actually make 3x more in the same amount of time as a 6 man Nirvana run vs a 3 man 5aps squad.

So now the balance is shifted from favoring 5aps to casters when it comes to Nirvana.

Why not make caster Nirvana the same as regular Nirvana, just immune to physical? If you have a decent squad (as any decent 5aps squads) you can kill the bosses just as fast. It would be the true way to balance it. Make the instance unlimited and not require a tailsman or make it to when a caster enters Nirvana, they automatically get a tailsman. That way caster Nirvana would be a exact version of Nirvana but for casters; any caster could farm for as long as they wish just as regular Nirvanas. If they wish to run 3 man caster Nirvanas they can get away with paying a 200k fee instead of anything higher.

I have presented this idea to several casters who use this as the only way to make money and they all think it would be better then their options right now. Some people think it's stupid as to the fact that 5aps characters can solo other things like TT as well to make profit. So the only way to fix that would be to make a caster TT option! b:chuckle
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| Past/present character names from various servers:
| ZetsumieXI - RaidenXI - AkutenshiXI - Rinjuu - Raiu - Ryuujin - Zenkai
| Rei - Rai - Rui - Namonai - Rokushin - Cloud - Zokusei - Zainin
| Raichu - Ninetales - Bulbasaur - Arcanine
Post edited by ZetsumieXl - Dreamweaver on

Comments

  • TheDendra - Harshlands
    TheDendra - Harshlands Posts: 222 Arc User
    edited February 2012
    You do realize that even when we had talisman glitch, good casters still made between 15-20mill per hour, while good aps made 20-30mill. On top of that, we couldn't do endless caster runs even with the glitch, because we did have to pay one talisman anyway.

    Casters can't do 4nirvanas per day, we get to do two, possibly three if we manage to find a BHII squad. I don't recall aps classes needed to do a hokey pokey dance just so they can do a nirvana.

    Don't forget normal nirvana has a chance for a rare boss while caster nirv has a chance to drop 0 chest on a boss.


    What we're looking at now is casters being limited to 21 nirvanas in this week of 2x drops, and that's if you are being optimistic that you will manage to do BH II every day and that you don't get bh lunar too often (sometimes bh lunar was 3-4 days in a row). In comparison, an aps class can do at least 300 runs in a week, if you are a dedicated farmer that number rises to 1000+.

    So all that aps classes have to do is save their keys and farm for a week or two to get the same amount of canny/rap it will take a caster to farm in over one year. How is a caster supposed to compete with that? The prices are dictated by aps classes that have been making all the money in this game for the past x years nd now when we finally found a way to make some money ourselves, they removed the talisman glitch and sent us back to stoen age - what a fun it's gonna be when there are literally no casters left around, the servers are 90% aps anyway since most people were forced to reroll if they wanted to make any kind of decent money.
  • ZetsumieXI - Dreamweaver
    ZetsumieXI - Dreamweaver Posts: 39 Arc User
    edited February 2012
    You do realize that even when we had talisman glitch, good casters still made between 15-20mill per hour, while good aps made 20-30mill. On top of that, we couldn't do endless caster runs even with the glitch, because we did have to pay one talisman anyway.

    Funny, a good APS character can't make 20-30m an hour. Perhaps you mean as a squad? And maybe you should actually read what I said. I never once said casters can run caster Nirvana endlessly.
    Casters can't do 4nirvanas per day, we get to do two, possibly three if we manage to find a BHII squad. I don't recall aps classes needed to do a hokey pokey dance just so they can do a nirvana.

    The caster squads I was with were able to do 8-10 before everyone was finally out of tailsmans. Maybe your squads were doing it wrong? Might want to look into that. And again, I never said casters didn't have to do extra quests just to run Nirvana. So stop trying to play the victim here by making everything sound worse than it is.
    Don't forget normal nirvana has a chance for a rare boss while caster nirv has a chance to drop 0 chest on a boss.

    Maybe you shouldn't forget, there is still a chance for caster Nirvana to drop 6 rapture crystals OFF of double, making that a chance to drop 12 rapture crystals ON double in-case you can't do math seeing how you can't read.
    What we're looking at now is casters being limited to 21 nirvanas in this week of 2x drops, and that's if you are being optimistic that you will manage to do BH II every day and that you don't get bh lunar too often (sometimes bh lunar was 3-4 days in a row). In comparison, an aps class can do at least 300 runs in a week, if you are a dedicated farmer that number rises to 1000+.

    300 Nirvana runs in a week? Are you stupid?! The only way someone is going to run 300 Nirvanas is if the APS sin had absolutely no life. Even then I question the ability to run 300 runs in a week. You're not being realistic here what so ever. You're just spouting off BS to make it seem 10x worse then it really is.
    So all that aps classes have to do is save their keys and farm for a week or two to get the same amount of canny/rap it will take a caster to farm in over one year. How is a caster supposed to compete with that? The prices are dictated by aps classes that have been making all the money in this game for the past x years nd now when we finally found a way to make some money ourselves, they removed the talisman glitch and sent us back to stoen age - what a fun it's gonna be when there are literally no casters left around, the servers are 90% aps anyway since most people were forced to reroll if they wanted to make any kind of decent money.

    If you read what I suggested instead of QQing on my suggestion, you would realize that I was proposing an offer to make caster Nirvana more fair. Everything you said within your post had nothing to do with the idea what so ever. You using this thread as a way to cry more about a game is pathetic.

    How about this then. Maybe the GMs shouldn't change a single thing what so ever and keep it the way it is so you can only run a few a day, huh? Does that sound better? Read a post next time before making stupid reply's about how much your life sucks please. Thank you. b:bye
    [SIGPIC][/SIGPIC]
    | Past/present character names from various servers:
    | ZetsumieXI - RaidenXI - AkutenshiXI - Rinjuu - Raiu - Ryuujin - Zenkai
    | Rei - Rai - Rui - Namonai - Rokushin - Cloud - Zokusei - Zainin
    | Raichu - Ninetales - Bulbasaur - Arcanine
  • coodgee1
    coodgee1 Posts: 4 Arc User
    edited February 2012
    hello yes i agree with the idea that both nivarna should be same .
    ether make it so we just have use keys.
    or make normal casters same as casters and have use talesmens to open normal .
    it is exstremly bias against players , such as us clerics that are mainly there to help others
    as it is u trying force all players into being a aps player to make any money?.
    y punish the caster types futher.
    in my opinion it totaly sucks that the developers dont try make the game at least equal.
    i have played for long time and have donated a hell lot money.


    and i do apologise for my spelling. sorry :)
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited February 2012
    You do realize that even when we had talisman glitch, good casters still made between 15-20mill per hour, while good aps made 20-30mill. On top of that, we couldn't do endless caster runs even with the glitch, because we did have to pay one talisman anyway.

    I hope that you mean 20-30m per squad, not per person.
    What we're looking at now is casters being limited to 21 nirvanas in this week of 2x drops, and that's if you are being optimistic that you will manage to do BH II every day and that you don't get bh lunar too often (sometimes bh lunar was 3-4 days in a row). In comparison, an aps class can do at least 300 runs in a week, if you are a dedicated farmer that number rises to 1000+.

    And how many of those casters do you think also have 5 aps BMs/Sins/Archers/Barbs that they run Nirvana on?
    So all that aps classes have to do is save their keys and farm for a week or two to get the same amount of canny/rap it will take a caster to farm in over one year. How is a caster supposed to compete with that? The prices are dictated by aps classes that have been making all the money in this game for the past x years nd now when we finally found a way to make some money ourselves, they removed the talisman glitch and sent us back to stoen age - what a fun it's gonna be when there are literally no casters left around, the servers are 90% aps anyway since most people were forced to reroll if they wanted to make any kind of decent money.

    Lol, before the first expansion, there weren't any "APS classes". And the whole APS craze wasn't really that big pre-Tideborn anyway.
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