Endless Universe - Descent New Instance Guide

Suaver - Raging Tide
Suaver - Raging Tide Posts: 118 Arc User
edited August 2012 in Dungeons & Tactics
ENDLESS UNIVERSE
==================
This is the new instance inside Morai. This is a ONCE a day instance.

Requirements: You must enter Morai, and complete the complete list of YELLOW Legendary quests. If you're having problems finding them, check your Available Quests section of your Quest Log.
Upon completion of the last quest on the chain, you will be asked to visit the Elder of 1000 Streams. When you do, be sure to pick up the Purple quest from him. Reenter Morai and follow it's chain. It will bring you to the entrance NPC of the new instance, known as "Endless Universe". Be sure to have "[Tuc Su Toxin]" in your inventory.
Note: Do NOT enter the instance until you have assembled a squad for this. You're allowed to enter once per day, and you will forfeit your daily if you leave after entering once.

Squad Requirements: The minimum squad is 8 members, with a max of 10! For a complete 10 man Rainbow Squad, a special buff is awarded to the party (not sure what this is as of yet). Casters and Melee characters both play important roles in this instance. Be sure to have a few of each on hand for the specific lanes as well as the bosses.

Note: Everyone in the party must have the [Tuc Su Toxin] item in their inventory and have completed the same initial requirement of the Yellow Legendary quest chain as stated above.

Once the squad is assembled, have everyone enter. The Leader of the party should speak to the NPC on the left (Wade).
You will all see quests pop up then complete for amount of people, etc.
Once the leader has started, everyone will see a Quest flag pop up above Wade's head.

Each person in the squad is free to choose one of the quests. Lanes are according to the Greek Alphabet. Please choose wisely, and take the following lane advisories into precaution:

Alpha: Flying mobs. A ranged DD would be proper here.
Beta: The debuffing balls of light Purge. So someone who can stand to be non-buffed.
Gamma: Speed debuff.
Delta:
Epsilon: Stacking DoT mobs that will end up dealing 40k+ dmg within 5 seconds. Sin is recommended for this (as they have unlimited chi) for 3 Spark Purify.
Zeta: Magical Immune mobs. Melee/Physical class required.
Eta: Physical Immune mobs. Magic/Caster class required.
Theta: Phys atatck and ranging mobs. Mana drain debuff from balls.

Lane Assistants
Eternity: Do not choose this quest unless your squad has 9-10 people.
Creation: Do not choose this quest unless your squad has 9-10 people.
Note: Suggested class is cleric, so that they can res the people who die on their lanes, avoiding Release Corpse, since that will fail their lane, and the quest and you must start over.

LANE ASSISTANT JOB You are free to run around anywhere in this instance to assist the lanes in DD/res/whatever else. Alpha begins directly to the left of the start area. Again, only in the case of 9-10 person squads.

Once you have chosen your lane, you are now free to dig your required Gem. See screenshot.

harvest.jpg

Once you dig your gem, you will be teleported to your start area, inside what seems to be a jail cell, next to a Mirror of Eternity NPC. DO NOT MOVE FROM THIS AREA. (It has been found you are free to advance forward in your area, but do NOT run backwards into someone elses zone) Doing so will cause the quest to fail , and you will have to all jump off the sides, return to start, and reinitiate the process.

Note: It is suggested that you do not dig your gem until the person who is before you in the chain has reached your NPC, and lit your mirror. This is to avoid confusion and people leaving their zones and forcing the quest to fail.

jail.jpg

The person that chose the Alpha quest will be the first to run in the "relay race". Speak to the NPC you arrive at, then run in the direction of the arrows on the ground. You are free to kill the mobs along the way, but the mobs quest is not required. (They provide an attack buff after turning in 3 of their drops).
There are rows of red balls of light that will debuff you along the way. Please see reference above for yours.
Note: Sins should use Tidal Protection, and all other classes their appropriate anti-debuff skills/pots/etc.
If the debuff is not posted above, please be sure to let us know what debuff this is you found, and I will update the guide.

beamsjpg

Continue running until you reach the next Mirror of Eternity NPC, and pass it your "torch" (turn in quest) Alpha run to Beta, Beta to Gamma, etc. Once you have done so, do not advance further into someone elses zone, but you are free to turn back in your own and kill remaining mobs. Leaving your zone will cause the quest to fail.

People who are waiting for your Mirror to be lit: Once yours has been lit, you are free to advance and continue the chain.

Once the last person has reached the end and landed the torch to the NPC (This will be Theta), all mobs still on the routes will disappear. Jump off the ledge and return to the start.

finished.jpg
[SIGPIC][/SIGPIC]
Post edited by Suaver - Raging Tide on
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Comments

  • Suaver - Raging Tide
    Suaver - Raging Tide Posts: 118 Arc User
    edited February 2012
    Once everyone has reassembled at the Start area, the Leader of the party should speak to the NPC on the right, and begin the boss quest. Everyone will receive purple quests to retrieve 3 Essences from the bosses.

    Cross the bridge to the first island where your first boss will be. Squishies should stay back, he has an AoE. Melee characters will also be hit by a close range aoe that pushes you back. You should try and position the boss near the center, or stay with your back to a decent sized area, as he can push you off the island, return you to start or land on a lower island filled with mobs.

    first.jpg

    The second boss will be on the island across the bridge to the immediate right. If you do not kill her within a moderate amount of time, she will split herself into 3. Two of them are fakes, and do not respond naturally to damage. Concentrate all of your DD onto the real one, and kill as fast as possible. If you concentrate too much on the fakes, they will switch to new duplicates and the real boss will reset.

    second.jpg

    The third and final boss is a flying bird that does not respond to any sort of aggroing. Casters, this is your time to shine. Position your squad in between the two pillars at the top above the pool of water. The boss makes a run in a figure 8, and will spend extra time around these towers, allowing your casters/ranged characters to DD the boss.
    He will spawn fire across this entire island. Fire will do 500 dmg per second (and will DoT you if you are caught and run out of it). Between these two pillars, as well as anywhere in the waterfall at the bottom of the island, or the center lake, are the only places that the fire does NOT penetrate, and your squad should be safe. This boss spawns adds at random intervals, and will attack anyone trying to aggro the boss. Melee'ers should keep their casters/Ranged DD safe and tank the adds.
    At 60% HP the boss will advise in Red Spam that you it is going to land! He will also reset HP. This is when you are free to grab the boss via aggro and pull it down, and allow your melee/APS DD to wreak havoc.

    Note: This boss has a random chance to teleport a couple of your squad members to one of the lower islands filled with its adds. Jump off the side, return to start, then cross the bridges and rejoin your squad.

    third.jpg
    SAFE FROM FIRE:
    waterfall.jpg

    All bosses dropped random 1*-3* items.

    Once the last boss is dead, do not leave! Have everyone jump off the side and return to the start area. The leader of the squad can now accept the reward quest from the NPC's. This will consume the [Sun Tu Toxin] in everyone's inventory... and give them all a random item:

    Inconsistent Chest
    Activate Task: Endless Universe Chest

    1x Endless: Weapon Card (3%)
    1x Endless: Armor Card (17%)
    20x Mirage Celestone (75%)
    1x Old Book Page (5%)

    Armor/Wep cards exchangeable for G13 gear.
    szdabm.jpg

    Now you are free to leave the instance, and return to the Elder of 1000 Streams for an XP reward.
    360k XP/appropriate spirit.


    Special thanks to everyone who did some experimenting in this new instance and reported back their findings and suggestions. I've tried to include a lot of your information. I'm not gonna name drop, just look thru the thread. :)
    [SIGPIC][/SIGPIC]
  • Zankanto - Sanctuary
    Zankanto - Sanctuary Posts: 50 Arc User
    edited February 2012
    Suaver, if you do not kill the 2nd boss fast enough, she splits into 3 of herself. 1 will have a BB-like effect and take nearly no damage. Once you deal about 20% damage to the others, they vanish and her BB effect disappears. You now have to kill her FAST before she fully heals and resummons her clones.
  • Bashmaster - Raging Tide
    Bashmaster - Raging Tide Posts: 353 Arc User
    edited February 2012
    awesome guide, the jadehalo things automatically exchange for a double damage buff
  • Jellytops - Heavens Tear
    Jellytops - Heavens Tear Posts: 141 Arc User
    edited February 2012
    Nice guide! We tried it yesterday, but people in the squad wouldn't listen, so they kept picking lanes they could not finish. Kinda annoying. People should also read the description of the gems they pick (Alpha, Beta, etc.), since some lanes are MUCH easier with a certain class...

    But this guide will help us alot! Just hope that alot of people read it. I know alot of people don't, so get ready to be annoyed in squads for some time to come...
    *-*-*When I wears my flashing sword and my hand takes hold on judgment. I will take vengeance upon mine enemies and I will repay those who hate me. Oh lord, raise me to thy right hand and count me among thy saints.*-*-*
  • CatManDoo - Dreamweaver
    CatManDoo - Dreamweaver Posts: 214 Arc User
    edited February 2012
    After you have dug, you will be teleported to a section in between 2 rows of beaming streams of light, next to an NPC (see reference). DO NOT MOVE OUTSIDE THE STREAMS OF LIGHT. You may run around inside, but DO NOT leave them yet. If someone does, the quest for everyone fails.

    IMO it didnt fail if u moved out of this of beams and killed some mobs, u just have to be in ur path (alpha/beta/gamma etc). just if u move to other people area (from beta to alpha or to gamma) then it fails. but i admit its easier if everyone wait till previous person have delivered gem and then u start to deliver ur gem.

    The person that chose the Alpha quest and dug the Alpha Gem must speak to the first NPC, then run (follow the arrows). You can kill the mobs along the way, and receive drops (which I am not yet confirmed on this, but can be used for reforging gear, OR you may turn in 3 to your npc and receive a special attack buff that adds to your skill dmg).

    Didnt receive any drops and if u killed 15 mobs u automatically got buff

    Once he's dead... you are now done. Return to the Elder of 1000 Streams and retrieve your reward.

    also u got reward from NPC inside - i think it was xp/spirit orb, kinda like cultivation orb or chest, change to get 20 mirages or g13 gear/wep. 2 out of 9 got wep/armor in our squad i think.


    IF YOU DO HAVE 9-10 PEOPLE IN THE SQUAD:
    Someone must choose the Eternity or Creation crystals. These people are to "assist" in the relay race basically. They must cross the bridges to the far side where Alpha I believe begins.

    our ninth member just stayed on quest npc :), well he/she was able to run everywhere, but just in case we told him/her stay there
  • Bellefleurs - Raging Tide
    Bellefleurs - Raging Tide Posts: 733 Arc User
    edited February 2012
    Yeah we learned the same as the above guy, we can run in our respective quest area. The 2nd boss you gotta kill fast or she spawns clones. Everything else is on point Suavybaby.

    GG for epic Guide.

    P.S. i lost my wine after the run i did today. So hopefully this is something you get once a day from Elder of 1k?
    [SIGPIC][/SIGPIC]
    Retired nonfactor archer.
  • Identical - Lost City
    Identical - Lost City Posts: 58 Arc User
    edited February 2012
    Okay. I wrote this small write up for my faction. A group of us spent quite some time learning and erroring in this dungeon. We're pretty disappointed.

    Someone might care to clean it up a bit. But anyways, here you go.

    ENDLESS UNIVERSE
    ==================
    This is the new instance inside Morai. This is a ONCE a day instance.

    Requirements: You must enter Morai, and complete the complete list of YELLOW Legendary quests. If you're having problems finding them, check your Available Quests section of your Quest Log.
    Upon completion of the last quest on the chain, you will be asked to visit the Elder of 1000 Streams. When you do, be sure to pick up the Purple quest from him. Reenter Morai and follow it's chain. It will bring you to the entrance npc of the new instance. Be sure to have "[Tuc Su Toxin]" in your inventory. Do NOT enter the instance until you have assembled a squad for this. It's once per day, and you will not be allowed back in if you leave after entering once. You're ready to find a squad. You MUST have at LEAST 8 people in order to start this new instance.

    Squad suggestions: It is not important to have clerics and etc around, though the buffs will be handy for the debuffs later. Or for non-OP squads. Also be sure to have about 2 casters on hand at the least.

    EVERYONE MUST HAVE COMPLETED THE REQUIREMENTS AND HAVE THE TUC SU TOXIN ITEM IN THEIR INVENTORY. It is not consumable upon entry. So keep this on hand (yay another thing to clog my inventory like the Chrono Key)

    Once the squad is assembled, have everyone enter. The Leader of the party should speak to the NPC on the left (Wade).
    You will all see quests pop up then complete for amount of people, etc.
    Once the leader has started, everyone will see a Quest flag pop up above Wade's head.

    EACH PERSON IN THE SQUAD SHOULD PICK ONE OF THE QUESTS. JUST ONE. Here's the key part. DO NOT take the Eternity or Creation quests if your squad is ONLY 8 people. Those are only if you have a 9th and 10th person in squad.

    Once you have chosen which quest you get, dig your gem accordingly (see screenshot). NOTE: Have a magic user/caster/seeker on the Eta quest. The mobs on this lane are Physical Immune.

    harvest.jpg

    After you have dug, you will be teleported to a section in between 2 rows of beaming streams of light, next to an NPC (see reference). DO NOT MOVE OUTSIDE THE STREAMS OF LIGHT. You may run around inside, but DO NOT leave them yet. If someone does, the quest for everyone fails. You must jump off the side and return to start. The leader must select Restart Trials to reinitiate the process.

    jail.jpg

    The person that chose the Alpha quest and dug the Alpha Gem must speak to the first NPC, then run (follow the arrows). You can kill the mobs along the way, and receive drops (which I am not yet confirmed on this, but can be used for reforging gear, OR you may turn in 3 to your npc and receive a special attack buff that adds to your skill dmg). There are small balls of light that will debuff you along your way, slow you down. Sins should use Tidal Protection, and all other classes their appropriate anti-debuff skills.

    beamsjpg

    RUN to the NEXT NPC where the next person in the chain will be standing. (Alpha runs to Beta, etc). Talk to the NPC when you arrive. Red spam will alert you have lit the torch or something.

    Once the person who is delivering your "torch" has spoken to your npc. You may now talk to the NPC you are next to, take the quest. You are now free to leave your jail cell of light beams and run to the NEXT torch. Killing mobs and avoiding debuffs along the way. DO NOT RUN BACKWARDS ON THE CHAIN. This will cause the quest to fail and you will have to start over! Once you reach the end and pass off your torch, you are free to run backwards in your zone and kill remaining mobs and such. NOTE: SINS, do NOT tele past the balls of debuff. This will cause you to get STUCK.

    Once the last person has reached the end and landed the torch to the NPC (This will be Theta), all mobs still on the routes will disappear. Jump off the ledge and return to the start.

    finished.jpg

    I got the Endless: Armor Core thing and as for the random 1 shot its the epsilon gem. They cast a earth DoT that will kill you unless you purify yourself or 3 spark or have deaden nerves. ABS and immune pots wont help. I just solo this line myself since its easier for a sin to use shadow esc to purify and deaden nerves and they always have 3 sparks.
  • ZetsumieXl - Dreamweaver
    ZetsumieXl - Dreamweaver Posts: 20 Arc User
    edited February 2012
    Our team just completed it and.. I think everyone was disappointed with the end results.. Little to no exp/spirit, and out of 10 people, two of us got something decent D: Decent being chest pieces that neither one of us would use over our current gear. So, what is the purpose for this instance exactly?

    b:surrender
    [SIGPIC][/SIGPIC]
    | Past/present character names from various servers:
    | ZetsumieXI - RaidenXI - AkutenshiXI - Rinjuu - Raiu - Ryuujin - Zenkai
    | Rei - Rai - Rui - Namonai - Rokushin - Cloud - Zokusei - Zainin
    | Raichu - Ninetales - Bulbasaur - Arcanine
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited February 2012
    I remembered that Alpha was for ranged people (it is on the left from the place where you dig the gems, no need to cross bridges). Mobs there are fairly squishy and do not really hit hard.

    Some of the mobs are phy/mag immune on certain lines, so make sure you check that before you start.

    The mob killing quest gives you a buff once you finish it (automatically, no turning in whatsovever).

    I suggest that people who run as "escort" for the eternity/creation crystals (in case of squads with 9-10 people) are Cleric - for res and mag attack and anyone, really (though maybe better if it is someone with Phy damage for mag immune mobs).

    If squad has only 8 people, then get the res scrolls on you :p. That way if someone does get 1 hit random attack they can self res themselves on their line for sure without returning to starting point and failing the quest.
    [SIGPIC][/SIGPIC]
  • Nigoshi - Raging Tide
    Nigoshi - Raging Tide Posts: 218 Arc User
    edited February 2012
    good stuff man, ty
    Wait...Wait...There will be large posterior wenches?! -Impatiens

    youtube.com/NigoshiPwiRT - Blademaster PvP videos and TW
  • brideinred
    brideinred Posts: 29 Arc User
    edited February 2012
    Two adds

    1)
    IF YOU DO HAVE 9-10 PEOPLE IN THE SQUAD:
    Someone must choose the Eternity or Creation crystals. These people are to "assist" in the relay race basically. They must cross the bridges to the far side where Alpha I believe begins. We never really figured this one out. As something was random 1 shotting people for 50k+.
    I guess there was the Epsilon run. Those mobs have an debuff I call one-hit-later, it gives you a debuff with a brown color icon, seconds later you got 1 hit. Purify works with it. If you don't have a cleric in the support, put her/him in this run.

    2)
    For the last boss there is a place in the land on the top of the lake, between the pillars and the lake where the fire does not reach. The advantage is you don't need to run up and around the hill all the time.
  • brideinred
    brideinred Posts: 29 Arc User
    edited February 2012
    Suaver, if you do not kill the 2nd boss fast enough, she splits into 3 of herself. 1 will have a BB-like effect and take nearly no damage. Once you deal about 20% damage to the others, they vanish and her BB effect disappears. You now have to kill her FAST before she fully heals and resummons her clones.

    I was doing the dungeon with some low geared toons and this fight took more time, but at some point in the fight she will drop dead. I think it is like General Wurlord in TT 2-x, after some respawns she stops.
  • Buff_me - Raging Tide
    Buff_me - Raging Tide Posts: 252 Arc User
    edited February 2012
    So, as i see, there is no new "new easy way to 105" like it have been announced b:angry
  • Defect - Raging Tide
    Defect - Raging Tide Posts: 8 Arc User
    edited February 2012
    Good times. b:chuckle Thanks for your help and writing the guide :3
    102(100RB1tr) Sage Sin ~ 100 Demon BM ~ 96 Sage Cleric ~ 90 Demon Archer ~ 87 Veno ~ 86 Pure Axe BM ~ 83 Barb ~ 82 Seeker ~ 81 Mystic ~ 86 Wizzie ~ 84 Psychic
  • Cytte - Harshlands
    Cytte - Harshlands Posts: 1,044 Arc User
    edited February 2012
    Did it on Harshlands, it was the most fun I've had n PWI in a long while. b:cute


    Clericless squads :P
    I <3 A lot of people
  • Bellefleurs - Raging Tide
    Bellefleurs - Raging Tide Posts: 733 Arc User
    edited February 2012
    Did it on Harshlands, it was the most fun I've had n PWI in a long while. b:cute


    Clericless squads :P

    ^^this


    Friday afternoon going on a pro faction run.
    [SIGPIC][/SIGPIC]
    Retired nonfactor archer.
  • Suaver - Raging Tide
    Suaver - Raging Tide Posts: 118 Arc User
    edited February 2012
    Thanks for the updates guys. This is good info. I will update the guide later tonight.
    [SIGPIC][/SIGPIC]
  • Silyth - Sanctuary
    Silyth - Sanctuary Posts: 5 Arc User
    edited February 2012
    This is a great guide! got everyone i was in squad with to read it and we completed it.

    have to say, very disappointed with rewards. like other people said, gear we would never use over our current, and horrible exp. i wont be running back here any time soon. Thx for two days of fun PWI? when is next expansion?....
  • Siferon - Raging Tide
    Siferon - Raging Tide Posts: 4 Arc User
    edited February 2012
    Okay, I just finished a run with a squad of 10, so I'll go over what I could figure out and try to add to what Suaver posted.

    Start off, the 10 gems, Alpha through Theta and then the Eternity and Creation.

    I would suggest getting 10 people, as the Eternity and Creation gems can assist along the entire route-- thus meaning you can have three people on each route, instead of one. As such, eternity and creation should go to one cleric (so that there is a res available should anyone die, as you cannot release) and the strongest DD and/or the person guiding the instance.

    The other 8, Alpha through Theta get harder the further along, so weakest to Alpha and strongest to Theta. Three exclusions: Delta, Zeta, and Eta. Delta has a DoT mob that if not purified within 5 seconds, can do over 40k in damage. As such, if a cleric is available for that one, that is best, though cleric is needed most for one of the assist-all crystals, and thus that cleric can cover the puri if there is only one (sage mystic can too, if their puri is consistent enough to help?). Zeta needs a phys attacker, as they have mag. immune mobs. Eta needs a caster, as they have phys immune mobs. Theta is the strongest mobs, so do try to have the strongest DD short of the assist-all go on that route.

    With each chosen route, those that dig will get teleported to their area. Recommended to not dig before your run is needed, but if you do dig, DO NOT MOVE until you are needed to run. At that point, you take a quest from the mirror you were teleported to. Fight through the mobs in the direction the arrows on the ground are pointing to a mirror at the other end, where you will turn it in, and then the next person runs, until theta is done. Once you have turned in, DO NOT MOVE until everyone is completed. Moving out of area means everybody restarts.

    The mobs quest is unimportant, it just gives the "blessing of the gods" buff, as long as you have sufficient DD in your squad, it isn't a necessity.

    After the entire circut is done, everyone will be told it is done via popup, and to return to the start. Once everyone is there, the squad lead can begin the bosses.

    First boss is pretty easy, he does AoE, and does a push-back that can potentially knock people off, try to position him and yourself where you will not get knocked off, and especially not get knocked off onto the lower islands with adds, though in any situation you end up at the bottom (jump off add islands) just return to boss. All in all, just kill.

    The second one is a bit more complex, couldn't quite figure it out. From Suave's run, seems like they killed the first one fast enough to not deal with the duplicates? Anyways, they split into three versions of themselves, two 'fakes' that didn't take much damage, and a 'real' that took more damage. Need to focus damage onto the real one until you kill it, if you focus on the fakes for too long they'll switch to new duplicates and the boss will get back up to full health. This is at least the impression I got from it, do know there was fakes and a real, cannot yet confirm if the switching to other duplicates is timed or other.

    The final boss, squad had more issues with the fire. What I did, I stood up on the top ledge over the water, between the two pillars. Do have screenshots if you need me to put them up, but as long as you stay between the two pillars on the cliff over the water, and stay back from the main area, then you will not get burned by the fire. Stay up there, and the boss circles extra around that area (he goes in a figure 8 path, with a really small circle above the pillars, then big circle around the water, thus making the pillars location also a very good location to attack from, as he is nearby often and running around is pointless--can't quite keep up with him without boosting your speed), allowing you to attack him each time he comes by. His adds show up and follow him, and will aggro anybody nearby, so if the squad is all up at the top there, then the melee can tank adds while ranged attack boss, boss flies out of range and everybody can focus on adds, then attack the boss again when it comes back by, and generally stay on the cliff area to avoid the fire. Once he's down to about 60% health, he restores himself and comes down to land (redtext spam states this) and then melee can join in and slaughter him.

    After the bosses are dead, DO NOT LEAVE. Everyone gather back at the start area, and squad leader can accept the reward quest, which gives everybody a something blades item, AND CONSUMES THE TOXIN ITEM FOR EVERYONE (hence why you need to be able to get it once per day). You talk to one of the guys, and he will state that the other of them will exchange the item for exp & spirit, while he will exchange it for armor/mirage/weapon random.

    For those rewards, first I have to state: if you accidentally keep talking to him and find yourself on the gear track, do not trash. You lose your reward. I figured that out, I shall share my knowledge on that. It's all I got for it. XD From what the squad linked, the gear route seemed to end up in 20 mirages, old book page(s) <-- not sure on that, but they linked an OBP in the chat?, or a piece of grade 13 level 100 of the new PvE armor for your class.

    The exp and spirit reward comes to 400k exp and 150k sp. As it is part of the instance, I presume it is repeatable.

    After that, we turned in the purple quests to the elder for the 360k exp. That one I am not sure if that is repeatable, as it seems to be part of the questline? It was mentioned that the item to get in, the Toxin, can be acquired once per day at the snake lady outside, so the 400k exp part should be repeatable, will have to see later if the purple quests reappear or not. If they do, then it is a total of 760k exp for the instance, which can be repeated daily.

    Do note, however. For the purple quest, ALL SQUAD MEMBERS HAVE TO BE IN RANGE WHEN THE BOSS DIES. Particularly potent on the last boss, as they teleport people to the add islands, like they said, and thus our squad lead was not in range to get the purple quest count, and could not get that reward.

    However, the other reward (gear or 400k exp) is separate, and can be acquired by everyone after the bosses are dead.

    I can try going into even more detail if needed, though for the runs I was on the Eta (phys immune) path, so I can only reiterate what I picked up from the chat. Having a strong DD and cleric in the assist-all paths is pretty beneficial, from what I could tell.
  • Suaver - Raging Tide
    Suaver - Raging Tide Posts: 118 Arc User
    edited February 2012
    Guide has been updated for information reported thus far.
    [SIGPIC][/SIGPIC]
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited February 2012
    long story short:


    eta path- phy immune mobs
    zeta path- elemental immune mobs
    epsilon path- soulreaper mobs cast delayed 1 hit curse, need to purify before it does, better suited for sin, but can be any class if cleric is in escort
    alpha path- for ranged classes
    delta - for aoe classes, need more mobs than other paths for skill damage buff


    1st boss - aoe knock, stand between boss and some rock
    2nd - real boss has bless icon on it, need to kill fakes 1st in order to get rid of it. respawns 3 times
    3 - bird, moving, casting aoe fire, safe in water - have your ranged classes attacking it with meelee classes taking down adds. after hp down by about half, bird stops flying around and starts attacking and tping people randomly to islands (can just jump off and come back).

    Oh, and you can get to epsilon area by going through bridges instead of running on paths if you are playing escort roles (I think my cleric was about to kill me today when i forgot to tell her about that)
    [SIGPIC][/SIGPIC]
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited February 2012
    so the part which you need to fix in your guide is about the 2nd boss.

    You need to kill fakes 1st in order to get rid of the damage decreasing bless and do that 3 times. If you don't then your damage will suck and it will take ages.
    [SIGPIC][/SIGPIC]
  • BarbLord - Raging Tide
    BarbLord - Raging Tide Posts: 378 Arc User
    edited February 2012
    I was doing this instance earlier today in a squad that was completely new to the instance.
    And after some trial error we all got a lane to do.

    But then it went wrong during my lane
    My lane was gamma and lane alpha and beta went pretty ok other then the bm in lane beta dying after he lit the mirror thingy to let me start.(note the quest did not fail upon his death)
    So while I was running through the lane my movement speed was reduced to 0 by the mobs
    After that i first tried holypathing, that did not work.
    Then since i was on my sin I tried using stealth escape that also did not work despite my stealth level being high enough.
    And so I tried just killing the mobs since they weren't exactly hitting me for a whole lot of damage.
    Now while I was killing the mobs the quest failed(note not at the first hit or right after a mob was killed).

    So I am wondering did I do something wrong, is there a set time you get to lit the next candle or was it one of my squad members that blew it.
    Since we just gave up as some of us had to leave
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited February 2012
    should have been one of squad members that blew it, as i didn't see any time limit for gem delivery quest (sin on epsi spent a long time dead and nothing failed)
    [SIGPIC][/SIGPIC]
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited February 2012
    When you finish the quest and squad lead picks quest for rewards you can pick between Inconsistent Chest or pill that gives 400 K exp and 150 K spirit. Not sure about other squad members but that applies to a squad lead (as i was one).
    [SIGPIC][/SIGPIC]
  • Siferon - Raging Tide
    Siferon - Raging Tide Posts: 4 Arc User
    edited February 2012
    Nice update, though do note, there are two reward options within the instance: If you keep talking to the same guy, you will get the gear/items reward. If you talk to the other individual to trade in the blades item, you can exchange it for 400k exp and 150k sp. (Which, then, if the Elder's reward is repeatable too, brings it to 760k exp per run)
  • sitomanvoy
    sitomanvoy Posts: 0 Arc User
    edited February 2012
    In the 3rd boss, i dont know how, we was able to agro the boss to the pool, and kill it there, so is possible to aggro. Or maybe just have to wait some time before the boss take agro, also i noticed that the Emperors start talking before we was able to take agro.
  • Hatcher - Lost City
    Hatcher - Lost City Posts: 4 Arc User
    edited February 2012
    Thanks for the info.
  • FaithDread - Heavens Tear
    FaithDread - Heavens Tear Posts: 243 Arc User
    edited February 2012
    We pulled 3rd boss back to starting area (Gems) so no one would miss the kill, worked well. Although seems pointless once enough people finish it as you cant get the purple quest reward again :( b:victory
    Crafting shiny things since 2008 b:laugh
    [SIGPIC][/SIGPIC]
  • Hazarduz - Heavens Tear
    Hazarduz - Heavens Tear Posts: 43 Arc User
    edited February 2012
    The gamma speed debuff reduced my demon trueform to 0.1m/s. You are essentially not moving.
    Theres also a mob that purges, so a class that can stand its gorund w/o buffs is probably the best.
    Since the mobs are physical and not so hard to kill, Id suggest using a barb for this, if not being used in the eternity or creation lanes.
    Old school demon tank -> LESS PEW PEW, NO Q _Q

    [SIGPIC][/SIGPIC]