Sharding?
FoosYu - Harshlands
Posts: 97 Arc User
Yeah I was just wondering what i should be putting in terms of Sharding my gears.
Quite brief cause it's 5:30am and I'm using my iPhone to type this b:surrender
Quite brief cause it's 5:30am and I'm using my iPhone to type this b:surrender
Post edited by FoosYu - Harshlands on
0
Comments
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That depends greatly on what gear your sharding and your budget.
Generally its citrine's, +10 vit stones if u can afford, DoTs if your refines are high enough to give u decent base hp.
DoDs and Jades are in my opinion overkill for a sin. But I might be slightly biased being a sage. b:chuckle0 -
i was planning to +10 everything except orns (i'll think about that after) so i was thinking DoT seem to be a good idea as everyone else seems to be suriving long enough to not need cit/vit. just kinda curious where i should go from here b:surrender0
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Before even thinking of DoT's or other high end shards I suggest refining your gear to atleast 5-7, including orns or even more refine. With g13 Nirvana's I have 6200 hp which is enough for what I do, but I got my DoT's before I worked on refing my armor and such and was a bad idea. The gains from DoT's are very nice but does not help your survivability against high dmg bosses. If a boss can do the dmg of your hp the increase in bp heals from the extra damage does you no good at all. Example- if snake in warsong is not dead by the end of my 2nd spark I will be b:laugh
My mistake was looking for high damage(with r8's first ) earlier instead of high survivability then work on my damage. So even with 6200 hp unbuffed I am just a glass cannon. I can solo SoT aba and other instances very easily because the bosses there dont hit hard, but I cant even finish steelation and gba in 3-1 because they can one hit me. Having around 7-8k hp unbuffed should be enough hp to start working on high end shards for your gear. Just throw +50 hp shards till then.
My build below.
http://pwcalc.com/4fa1e617044eb4c4
Note:
Not sure how I got less than 5 on base magic and hp, happened when I used a reset not some time ago when tweeking my stats.Marine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
Salari - Raging Tide wrote: »Note:
Not sure how I got less than 5 on base magic and hp, happened when I used a reset not some time ago when tweeking my stats.
Any reset note will reset your vitality and magic to 3 if you want it to. It clearly says it will not go below 5, but it actually will.
I purposely restatted my archer and sin to base 3 mag/vit to use those points in dex.0 -
Ikarium - Dreamweaver wrote: »This has actually been possible for as long as I can remember. If its a glitch or just a misprint on what the reset note says it does, I don't know.
Any reset note will reset your vitality and magic to 3 if you want it to. It clearly says it will not go below 5, but it actually will.
I purposely restatted my archer and sin to base 3 mag/vit to use those points in dex.
Yes I thought it was odd, so relogged a few times, did not want to stat just for it to reset or something. It never did so it worked out.Marine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
http://pwcalc.com/de58ce57ffcfb1fa is my current build and i'm pretty much trying to make coins to get ocean orbs when they come back on saleb:pleased
i was debating the last couple of nights on going full DoT after i get my +10 helm/pants MINIMUM but i'm not sure how effective has it been. i would like to hear some more experiences please b:surrender0 -
Actually the very first thing is to refine all your gear to +5 with mirages/aids .
The Next thing you should refine is your ornaments . Once your belt, necklace, an rings are +10 it will then be time to get your weapon +10. Then finish +10 the armors. Then once everything is +10 you can either decide to +12 your weapon or go on to purge the flawless out of your armor an add in dot or vit gems. Thats my recomendation.......0 -
don't refine helm more u will eventually get nirvana one...also can engrave rings maybe..keep in mind rank8 ring is pve only...and a lunar or sky cover +10 will give u around 1000 phys def0
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well all my orns are already +5, armor +6/7 and weapon +10 (cause i was that impatient b:surrender)
would mdef really matter to a sin that much? since all 3 orns give pdef, wouldn't i need something to help out that mdef?0 -
Since basically all bosses that have magic attacks also have melee attacks, m def isn't -that- well needed for PvE. Since sins need to be close to a boss to do damage, it'll be within the boss's melee range, so they'll melee you 4 times before casting their magic attack, which can be easily cancelled via Knife Throw and/or Spell Cutter.
It's mainly PvP where m def counts. Also while I have to kill mobs and such (in BH's, fc, etc), r9 belt and m def cube neck do wonders for me.
Sure I have about ~1.4k less P def and 1 less -0.05 int with those two on, but I receive a lot less damage from not only magical attacks, but from physical too. The 10 def levels from two pieces of r9 is very noticeable.
Which is another reason why I strongly suggest r9 dags as the endgame weapon of choice for a sin.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0
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