Mystic Built for FC?

stankyp00
stankyp00 Posts: 0 Arc User
edited January 2012 in Mystic
Alright, so I have a level 54 Mystic, and I went to FC a fee times, no, I didn't help or anything, but I realized that that's what I want to do. So is there a specific build I should be usin as a mystic to be useful in FC? And any specific skills?
Post edited by stankyp00 on

Comments

  • Xaner - Dreamweaver
    Xaner - Dreamweaver Posts: 195 Arc User
    edited January 2012
    THIS IS COMING FROM A MYSTIC WHO DIDN'T FC TILL LVL 78 (Must be lvl 75 or you will burn you mp charm)
    While i was making a guide for FCs for mystics my internet failed on me and i didn't feel like retyping it.... But at lvl 80+ You will be able to make squad FCs and probably be able to be the healer. So ill make a quick little guide.
    -Mystic will need 2.9k+ Hp Unbuffed (As the last boss Deals ALOT of damage)So tt80 armor with hp+ and fairly good refines will probably be needed if you are pure magic.
    -Having a good weapon is a must because FCing at lvl 80-90 can be hard if you have a brand new squad of newbies. Glaives of Divinity or any tt80 will do.
    -There are gonna be two roles your gonna play as a mystic, DD and Healer
    -DDing
    While DDing you want to get your max hits out so having Storm Mistress for the bosses helps out ALOT because pets/summons do not get any damage reduction on [?] Mobs, Debuffing or using spidervine is good to use. For Bubble boss (Second boss) The healer will probably need help with heals so having Vital Herb will probably save lives :).
    -Healing
    While your healing you should always have Salvation out to put Shield on people. When Pullers are pulling use Falling Petals on them and keep everyone res buffed. Use Spidervine to reduce damage taken and Vital Herb for second and third boss as they aoe alot. For the second boss have Falling Petals on everyone (Including yourself, When your are asleep/ have bubble use Salv to buff the tanker so they can survive) to keep everyone alive when you have bubble/sleep.

    -Skills to have maxed are
    Falling Petals, Break in the Clouds, Salvation, Storm Mistress, Comforting Mist, Vital Herb, Spidervine/ Befuddling Creeper, and any DD skills
  • stankyp00
    stankyp00 Posts: 0 Arc User
    edited January 2012
    What about attributes?
    And thank you so much! (:
  • Xaner - Dreamweaver
    Xaner - Dreamweaver Posts: 195 Arc User
    edited January 2012
    stankyp00 wrote: »
    What about attributes?
    And thank you so much! (:

    Well idk about VIT build but im pure magic so >_> only got enough str for weapon.
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited January 2012
    This guide is for lvl 80+. If you are under lvl 80 I highly suggest you buy FC's untill you reach 80. (if you can't afford to buy, farm mats until you make the 200k coins required, it doesn't take long, and there's really no alternative unless you like going through PUG BH's)

    Level up vital herb, this is really the ONLY healing you need for just about every boss in FC. Just plop it down, use storm mistress nuke (it does a LOT of damage to bosses) and throw out the occasional heal here and there. Just don't forget that the herb needs to be recasted every 30 seconds for the heals to continue.

    The key to making yourself worth it over a cleric is your dps contribution. Always have mistress nuking those bosses. Having a salvation out for the regular bosses just means you're doing less dps than a cleric while still not being as "safe" as a cleric in terms of healing.

    For the large mob pulls, put falling petals + salvation shield on the tank. If you don't have a cleric, then don't bother healing. Your heal isn't gonna save a barb without blue ball if he's forced to tank anything for a period of time. Holy path to the barb, use single spark, wait for the BM stun + dragon, then gale force. Done right no one should die, and the mobs should wipe instantly. If the mobs are still alive, spam-heal the barb and hope he lives until gale force comes up again.

    For the big room, lay down double herbs before the pull. This often forces the mobs to waste a hit killing the herbs instead of the party members if the bm/barb doesn't grab aggro in time. Summon cragglord, spam pet heal, and aoe all of the mobs. In most cases the pet will end up aggro'ing most of the mobs, and it's capable of living for 5-6 seconds w/ full pet spam even on a full room pull. Herbs should be healing the barb who's under Turtle status, so he should be fine. Most of the mobs should be dead by then.

    If the mobs aren't dead after 5-6 seconds, then you shouldn't be doing full room in the first place :p. The increased damage curse the captains place on the tanker after 5-6 secs will kill him if your group doesn't have the dps.
    [SIGPIC][/SIGPIC]

    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
  • Blankey - Archosaur
    Blankey - Archosaur Posts: 2 Arc User
    edited January 2012
    Wow, that's an amazing guide. Really helping me out, but I really new to know the best way to put attributes. :/