DC, Die, Lose Exp
AliceAdams - Lost City
Posts: 308 Arc User
I'm not sure if this can be considered a bug or glitch, but it seems like something that should never, ever happen; and is also something I've never encountered in another game before...
This game disconnects WAY more often than it probably should. Though I will admit our internet goes out once or twice a day, most of the disconnects I encounter are the game itself and nothing on my end.
The problem I'm having with this is that, when you disconnect in the middle of fighting something, you are apparently still considered to be in the game. Therefore you die against whatever you were fighting because you weren't actually there to fight back.
So when you log back in you are dead, and you lose experience like usual. I've probably lost the equivalent of an entire level as a result of this.
If I disconnect, shouldn't it be like I was never there to begin with? I shouldn't lose 4% experience to a weak enemy that I wasn't even there to finish fighting, should I?
My other issue here is buffs. I can understand losing buffs when you die, because you're dead. What I don't understand is why I lose a 30 minute buff, or a potion buff that lasts 10 minutes, when I was disconnected for less than a minute. Shouldn't the time on those keep going since you aren't dead? Kinda like how the Hyper buffer and exhaustion timers run when you aren't there.
I wouldn't have a problem with this if disconnecting was a blue moon occurrence, but it happens 3-6 times a day. One time it happened 3 times in the space of 8 minutes, and caused me to go through 3 pots.
I guess the point I'm trying to make here is that if there's something wrong with your game, then why are we getting punished for it?
Is the frequent disconnect issue ever going to be looked in to, or is that asking too much?
This game disconnects WAY more often than it probably should. Though I will admit our internet goes out once or twice a day, most of the disconnects I encounter are the game itself and nothing on my end.
The problem I'm having with this is that, when you disconnect in the middle of fighting something, you are apparently still considered to be in the game. Therefore you die against whatever you were fighting because you weren't actually there to fight back.
So when you log back in you are dead, and you lose experience like usual. I've probably lost the equivalent of an entire level as a result of this.
If I disconnect, shouldn't it be like I was never there to begin with? I shouldn't lose 4% experience to a weak enemy that I wasn't even there to finish fighting, should I?
My other issue here is buffs. I can understand losing buffs when you die, because you're dead. What I don't understand is why I lose a 30 minute buff, or a potion buff that lasts 10 minutes, when I was disconnected for less than a minute. Shouldn't the time on those keep going since you aren't dead? Kinda like how the Hyper buffer and exhaustion timers run when you aren't there.
I wouldn't have a problem with this if disconnecting was a blue moon occurrence, but it happens 3-6 times a day. One time it happened 3 times in the space of 8 minutes, and caused me to go through 3 pots.
I guess the point I'm trying to make here is that if there's something wrong with your game, then why are we getting punished for it?
Is the frequent disconnect issue ever going to be looked in to, or is that asking too much?
I'M 103 YOU STUPID AVATAR!!!
b:angryf:fume
b:angryf:fume
Post edited by AliceAdams - Lost City on
0
Comments
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There's nothing wrong with the game that causes you to disconnect. I've covered this subject on many occations. Most recently in This Thread. Due diligence and people actually doing the testing and tracking the issue showed that it was actually a regional issue and had nothing at all to do with the servers. 98% of the time this is the case.
Common reasons that you can't connect to the servers, experience disconnects, or just have lag in general...
1. You don't have the three .exe files for the client set to run as administrator.
2. You don't have the game directory set as an exception in your security softwares.
3. Your network adapter driver is out of date and needs to be refreshed.
4. Your local area network settings are improperly configured.
5. You have more than one firewall and don't realize it.
6. Your firewall settings are too strict. (Very common with ZoneAlarm and Commodo.)
7. Your router is configured improperly.
8. you have a bad network cable.
9. You're using a wireless network connection. (Which leads to another huge list.)
10. You have a lot of traffic on your local network that is bogging your router/modem down.
11. There's a fault in your router.
12. There's a fault in your modem.
13, You have a bad phone cord plugged into your modem.
14. There's an issue with your house wiring.
15. There's an issue with your outside wiring.
16. A squirrel chewed on your phone line at the pole and it's raining. (I've had this happen personally.)
17. A switch/router at the CO for your ISP is having an issue.
18. One of the many hubs between you and PWI is having an issue.
19. There is heavy sunspot activity. (has happened within the past two years)
20. There's a regional router outage. (Has happened several times, most recently just a couple of weeks ago.)
That's just a few. The more details you give, the better I can narrow it down and tell you what the issue is.
Post a copy of a traceroute to the server.
As for the experience you lose, carry dolls or make good friends with a cleric that has L11 rez. It's not PWE's fault that your packets are getting dropped somewhere between the server and your computer. There's no way to build a system to prevent that because so much of it is out of their control. (If you really want to get technical, all of it is out of their control.)
Here's a copy of my traceroute to your server. I reside in Michigan, so it's hopping from here, down to Texas, and over to San Jose, California.
I'm getting a ping of 68ms from the server screen, and it's showing 383 in-game.
Hop 1 is my modem, 2 is my ISP's CO (I have fiber so it's also the regional hub), and stop 3 is a hub in Ohio that frequently causes me problems dropping packets. It's missed a few pings, but I haven't DC'ed yet so it's not that bad at all and I'm not experiencing any noticeable lag.E:\PWI~Files>tracert -h 16 pwigc3.perfectworld.com Tracing route to pwigc3.perfectworld.com [64.74.134.55] over a maximum of 16 hops: 1 <1 ms <1 ms <1 ms 192.168.1.254 2 8 ms 10 ms 9 ms 76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2] 3 * * 11 ms 75.26.64.114 4 10 ms 11 ms 10 ms 75.26.64.78 5 10 ms 9 ms 10 ms 12.83.32.129 6 68 ms 19 ms 19 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55.178] 7 33 ms 33 ms 34 ms as2914-ntt.eqchil.sbcglobal.net [151.164.251.114] 8 20 ms 20 ms 19 ms ae-7.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.201] 9 70 ms 72 ms 73 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.107] 10 72 ms 71 ms 72 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.13] 11 72 ms 77 ms 76 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.241.219.130] 12 73 ms 73 ms 75 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144.80] 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 * * * Request timed out. Trace complete.
Hop 13 is the PWE ISP, you won't get a ping response past that because of security measures.
If I were experiencing horrible lag and hop 3 had timed out on all 3 packets, on multiple traces, then that would be the obvious source of my issue. The rest of the route is clean, and none of it has anything to do with PWE, their ISP, or their servers.AliceAdams - Lost City wrote: »I guess the point I'm trying to make here is that if there's something wrong with your game, then why are we getting punished for it?AliceAdams - Lost City wrote: »Is the frequent disconnect issue ever going to be looked in to, or is that asking too much?
Feel free to post your findings, system and network specs, and as many details as you can and I will be more than happy to help. Just sitting on your *** and blaming the game isn't going to gain you anything but frustration though.[SIGPIC][/SIGPIC]0 -
YO YO YO NEGAS THINK TWICE BEFORE U THINK AGAIN DUMB AZZ ***** ASSESb:pleased0
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somekidpureone wrote: »YO YO YO NEGAS THINK TWICE BEFORE U THINK AGAIN DUMB AZZ ***** ASSESb:pleased
Thanks for your contribuition, we're aways happy to have people like you around!Retired...
Reasons? Packs, rank gear, picky greedy players, the list goes on b:bye0 -
somekidpureone wrote: »YO YO YO NEGAS THINK TWICE BEFORE U THINK AGAIN DUMB AZZ ***** ASSESb:pleased
Ok, first off, how are people like this not banned from the internet itself for sheer stupidity?
See, here's the thing:
My fiance and I are frequently gaming together. If we both DC then it's our internet, no big deal.
But here's an example of a time when it wasn't something on our end:
We had both decided to use hyper stones. As soon as we activated them, I dc'ed. He did not. So I had to force log back in, restart hypers. 3 minutes later, happened again. Then again 4 minutes after that. I noticed in world chat several people complaining about the same thing.
And I think I should make this whole thing a bit clearer:
If I disconnect from the server, regardless of the reason, then why does the game not register that I'm not there? If I am disconnected, I shouldn't have to force log because I'm still in the game. Because I'm not in the game.
And I've noticed a steady increase in disconnects along with the other problems we've gone over in the other thread.
Also, when it does the Houdini trick, I don't have to force log... only when it's an actual disconnect. So if client is gone altogether, I'm not in game, but if only disconnected from server, still in game b:puzzledI'M 103 YOU STUPID AVATAR!!!
b:angryf:fume0 -
the game is bugged for crashes. what do you even mean it is us? IT IS PWI SERVERS!!!!!!0
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It still could be a number of things on your system, or your computers connection to the network that is causing the issue.
Given what you've told me so far Alice, I would like to hear how your system is attached to your local network vs your partners.
A traceroute from each system at the time that you are DC'ing would be good too.
I'm also curious about any differences in your OS'es and security software.
When you disconnect from the server in this fashion, the server hasn't realized that you aren't there anymore. It is still waiting for a response from your client. If they were to fix that, then everyone would get kicked offline all the time if they had mildly bad lag.
At any given point in time you can look at WC and see people complaining about being DC'ed. That isn't proof that it's the server at all. Again I would refer you to the Malaysian issue recently where is was a regional hub in the area that was causing the trouble. (I linked the thread in my earlier post.)
I run a private server, I'm pretty familiar with how it works, and I can assure you that it's not an issue with the servers. You don't need much of a box to run the server.
Until you can extensively eliminate everything between your keyboard and the ISP for PWE, don't blame the server.
So far all anyone ever provides is speculation and blames the server.
Give me hard data and I can show you where it's not.[SIGPIC][/SIGPIC]0 -
once and for all. it is DirectX related issues that PWI has not kept up with. this is what the error messgae says, period!!!0
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ooook... lets see if i can get all this together, and maybe it'll help with the odd disappearing client issue as well since i think ur taking info regarding that as well...
Both my computer and my fiance's computer SHOULD have approximately the same thing but different vid cards:
OS: Windows 7 Home Premium
Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz 3.05 GHz
Installed Memory (RAM): 6.00 GB
System Type: 64-bit
I think we both have dual quad cores.
Vid Card: NVIDIA GeForce 9800 GTX
Fiance's vid card is only like one step up from mine I think...
Oh and the whole house is on ESET Smart Security
This help a bit?I'M 103 YOU STUPID AVATAR!!!
b:angryf:fume0 -
I don't get DC'ed a lot but this games servers aren't exactly great in any way I played other games and my ping would be like 35ms or around that while on this game most the time it jumps from 150ms - 400ms and sometimes higher than that.[SIGPIC][/SIGPIC]
Sidwinder-HT0 -
While that's great info Alice, what I'm looking for is more of how your system is connected to your router/modem, and how your partners is. Wired/wireless, length/type of cables, what modem/router model is it, and a traceroute from each system at the time that you're having the issue. (This can tell if it's a bad connection and where the bad connection is located.)
Also information like what firewall and antivirus software is running on the systems,(especially if it's different), can help narrow down interference.[SIGPIC][/SIGPIC]0 -
Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Users\Sunny>tracert patchserver.crypticstudios.com
Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:
1 2 ms 1 ms 1 ms 192.168.1.1
2 13 ms 10 ms 10 ms 7.26.216.1
3 16 ms 15 ms 23 ms 24.156.158.233
4 13 ms 11 ms 16 ms 69.63.250.226
5 39 ms 28 ms 27 ms 69.63.248.97
6 * * * Request timed out.
7 32 ms 33 ms 42 ms te0-0-0-4.mpd21.jfk02.atlas.cogentco.com [154.54
.7.13]
8 40 ms 38 ms 38 ms te0-0-0-1.ccr21.bos01.atlas.cogentco.com [154.54
.6.1]
9 38 ms 38 ms 37 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
134]
10 38 ms 48 ms 37 ms 38.111.40.114
11 37 ms 36 ms 39 ms 208.95.185.41
Trace complete.
Please tell me wtf is going on here. I dced 68 times in 1.5 hours.
Edit: If I have 2 chars logged it often happens that only 1 dcs, other is fine. Same computer. Dont think its my end just because of that.0 -
SylenThunder - Sanctuary wrote: »There's nothing wrong with the game that causes you to disconnect. I've covered this subject on many occations. Most recently in This Thread. Due diligence and people actually doing the testing and tracking the issue showed that it was actually a regional issue and had nothing at all to do with the servers. 98% of the time this is the case.
Common reasons that you can't connect to the servers, experience disconnects, or just have lag in general...
1. You don't have the three .exe files for the client set to run as administrator.
2. You don't have the game directory set as an exception in your security softwares.
3. Your network adapter driver is out of date and needs to be refreshed.
4. Your local area network settings are improperly configured.
5. You have more than one firewall and don't realize it.
6. Your firewall settings are too strict. (Very common with ZoneAlarm and Commodo.)
7. Your router is configured improperly.
8. you have a bad network cable.
9. You're using a wireless network connection. (Which leads to another huge list.)
10. You have a lot of traffic on your local network that is bogging your router/modem down.
11. There's a fault in your router.
12. There's a fault in your modem.
13, You have a bad phone cord plugged into your modem.
14. There's an issue with your house wiring.
15. There's an issue with your outside wiring.
16. A squirrel chewed on your phone line at the pole and it's raining. (I've had this happen personally.)
17. A switch/router at the CO for your ISP is having an issue.
18. One of the many hubs between you and PWI is having an issue.
19. There is heavy sunspot activity. (has happened within the past two years)
20. There's a regional router outage. (Has happened several times, most recently just a couple of weeks ago.)
That's just a few. The more details you give, the better I can narrow it down and tell you what the issue is.
Post a copy of a traceroute to the server.
As for the experience you lose, carry dolls or make good friends with a cleric that has L11 rez. It's not PWE's fault that your packets are getting dropped somewhere between the server and your computer. There's no way to build a system to prevent that because so much of it is out of their control. (If you really want to get technical, all of it is out of their control.)
Here's a copy of my traceroute to your server. I reside in Michigan, so it's hopping from here, down to Texas, and over to San Jose, California.
I'm getting a ping of 68ms from the server screen, and it's showing 383 in-game.
Hop 1 is my modem, 2 is my ISP's CO (I have fiber so it's also the regional hub), and stop 3 is a hub in Ohio that frequently causes me problems dropping packets. It's missed a few pings, but I haven't DC'ed yet so it's not that bad at all and I'm not experiencing any noticeable lag.E:\PWI~Files>tracert -h 16 pwigc3.perfectworld.com Tracing route to pwigc3.perfectworld.com [64.74.134.55] over a maximum of 16 hops: 1 <1 ms <1 ms <1 ms 192.168.1.254 2 8 ms 10 ms 9 ms 76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2] 3 * * 11 ms 75.26.64.114 4 10 ms 11 ms 10 ms 75.26.64.78 5 10 ms 9 ms 10 ms 12.83.32.129 6 68 ms 19 ms 19 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55.178] 7 33 ms 33 ms 34 ms as2914-ntt.eqchil.sbcglobal.net [151.164.251.114] 8 20 ms 20 ms 19 ms ae-7.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.201] 9 70 ms 72 ms 73 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.107] 10 72 ms 71 ms 72 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.13] 11 72 ms 77 ms 76 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.241.219.130] 12 73 ms 73 ms 75 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144.80] 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 * * * Request timed out. Trace complete.
Hop 13 is the PWE ISP, you won't get a ping response past that because of security measures.
If I were experiencing horrible lag and hop 3 had timed out on all 3 packets, on multiple traces, then that would be the obvious source of my issue. The rest of the route is clean, and none of it has anything to do with PWE, their ISP, or their servers.
I guess that my point would be that there's nothing wrong with the game in regards to your connection/lag/DC'ing, so they aren't punishing you for anything. You're punishing yourself by assuming it's the game and not researching it further.
Asking them to fix something that isn't broken, or that they have no control over, is asking too much, yes. As for looking into it, I've given you some ammo, now go use it.
Feel free to post your findings, system and network specs, and as many details as you can and I will be more than happy to help. Just sitting on your *** and blaming the game isn't going to gain you anything but frustration though.
you are a fool. i have changed nothing. my client worked fine. then decent...now i dc every five minutes.0 -
Teseanna - Heavens Tear wrote: »you are a fool. i have changed nothing. my client worked fine. then decent...now i dc every five minutes.
This. I never dced before this expansion. Now, its a ****storm0 -
Teseanna - Heavens Tear wrote: »you are a fool. i have changed nothing. my client worked fine. then decent...now i dc every five minutes.
Why don't you back up your statement by actually providing the info that shows what a fool I am?
Here, I'm having some issues getting disconnected and suffering from lag in the game....
Here's my traceroute...
E:\PWI~Files>tracert -h 16 pwigc2.perfectworld.com
Tracing route to pwigc2.perfectworld.com [64.74.134.24]
over a maximum of 16 hops:
1 <1 ms <1 ms <1 ms dsldevice.att.net [192.168.1.254]
2 9 ms 10 ms 9 ms 76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
3 * * * Request timed out.
4 * * * Request timed out.
5 9 ms 9 ms 9 ms 12.83.32.129
6 35 ms 84 ms 74 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55.178]
7 19 ms 19 ms 18 ms xe-0-2-0-5.r06.chcgil09.us.bb.gin.ntt.net [129.250.8.53]
8 22 ms 19 ms 19 ms ae-7.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.201]
9 75 ms 80 ms 72 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.107]
10 69 ms 71 ms 70 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.13]
11 75 ms 75 ms 75 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.241.219.130]
12 71 ms 77 ms 71 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144.80]
13 * * * Request timed out. PWE ISP, you won't ever get a response after this.
I highlighted pertinent areas for you.
Go figure. route at the server end is clean. Route on my end is clean. Router hubs in Ohio are dropping packets, hence the source of my lag and DC'ing issue.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Why don't you back up your statement by actually providing the info that shows what a fool I am?
Here, I'm having some issues getting disconnected and suffering from lag in the game....
Here's my traceroute...
E:\PWI~Files>tracert -h 16 pwigc2.perfectworld.com
Tracing route to pwigc2.perfectworld.com [64.74.134.24]
over a maximum of 16 hops:
1 <1 ms <1 ms <1 ms dsldevice.att.net [192.168.1.254]
2 9 ms 10 ms 9 ms 76-250-208-2.lightspeed.livnmi.sbcglobal.net [76.250.208.2]
3 * * * Request timed out.
4 * * * Request timed out.
5 9 ms 9 ms 9 ms 12.83.32.129
6 35 ms 84 ms 74 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55.178]
7 19 ms 19 ms 18 ms xe-0-2-0-5.r06.chcgil09.us.bb.gin.ntt.net [129.250.8.53]
8 22 ms 19 ms 19 ms ae-7.r21.chcgil09.us.bb.gin.ntt.net [129.250.4.201]
9 75 ms 80 ms 72 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.107]
10 69 ms 71 ms 70 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.13]
11 75 ms 75 ms 75 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.241.219.130]
12 71 ms 77 ms 71 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144.80]
13 * * * Request timed out. PWE ISP, you won't ever get a response after this.
I highlighted pertinent areas for you.
Go figure. route at the server end is clean. Route on my end is clean. Router hubs in Ohio are dropping packets, hence the source of my lag and DC'ing issue.
You'r post is most likely incomprehensible for most of the people that waste their time and read it.
I spend real money in this game like many others so i wanted a clear answer fo that disconnecting insanity and not some random tech BS.
NOTE:im not blaming the server or the company PWE beacuse i dont know the sourse of the problem.
SO any real GM give a clear and comprehensible answer b:bye[SIGPIC][/SIGPIC]0 -
orangejuice0 wrote: »You'r post is most likely incomprehensible for most of the people that waste their time and read it.
I spend real money in this game like many others so i wanted a clear answer fo that disconnecting insanity and not some random tech BS.
NOTE:im not blaming the server or the company PWE beacuse i dont know the sourse of the problem.
SO any real GM give a clear and comprehensible answer b:bye
Tips on posting a traceroute...
As for the results, the numbers are latency. The bigger the number, the more latency there is. Latency = lag.
If you get a * instead of a number, it means that the response timed out. This is typically because the packet gets dropped.
If you have a large number of dropped packets, your client will lose the connection with the server.
If you have large latency numbers, you will experience a lot of lag.
If you have both, you're really out of luck.
Each "Hop" is a router that your data path reaches along the path. the point of traceroute is to identify the response from each point along the path your data takes to analyse and locate where the problem is.
In my example above, the two hops highlighted in blue are the ones having a problem. They are dropping packets and data is not always getting through. That is the source of the problem I had with disconnecting earlier.
If you really need to know more, and are truly interested in figuring out what's happening to you, use your head.
How does a traceroute work?
So far the majority of the individuals who respond to the information I post are still..
A. Not intelligent enough to say anything other that "you fail Sylen" without any substantial evidence as to why.
B. Fail to post anything that will help them, look into it, or do anything more useful than continue to whine.
C. A few actually post the data, specs ect. and I am able to help them work around the issue. It is typically discovered to be something on their computer, their local network, or a regional router issue like I showed above in my traceroute from this morning.
D. So far there has been one rare occasion where someone posted the right data and I was not able to find the answer. I believe the issue was related to software on their system based on where tests were heading, but the conversation died off. I assume that it's been resolved.
I have stated many times that I'm willing to help, I just need something more than useless QQing to work with. Sure, I'm not a GM for PWE, but I've GM'ed several games before this, and have well over 20 years of computer and networking experience to access in order to assist you. (That's considerably more than most of the GM's on staff at PWE if I go by personal experiences.)[SIGPIC][/SIGPIC]0 -
Boooooooooooo0
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See, here's the thing:
My fiance and I are frequently gaming together. If we both DC then it's our internet, no big deal.
But here's an example of a time when it wasn't something on our end:
We had both decided to use hyper stones. As soon as we activated them, I dc'ed. He did not. So I had to force log back in, restart hypers. 3 minutes later, happened again. Then again 4 minutes after that. I noticed in world chat several people complaining about the same thing.
And I think I should make this whole thing a bit clearer:
If I disconnect from the server, regardless of the reason, then why does the game not register that I'm not there? If I am disconnected, I shouldn't have to force log because I'm still in the game. Because I'm not in the game.
And I've noticed a steady increase in disconnects along with the other problems we've gone over in the other thread.
Also, when it does the Houdini trick, I don't have to force log... only when it's an actual disconnect. So if client is gone altogether, I'm not in game, but if only disconnected from server, still in game
Yep, this...^^0 -
Just because you are both connected in your house, and you are both connecting to the server, does not necessarily mean that your data is following the same path to the server.
Again, post a copy of your traceroute when you're having the issue.
Also, when you disconnect, but still show on the server and have to force log back in...
It's because your client is not receiving the packets from the server signifying a connection. This would mean that the packets coming back to you are getting dropped somewhere in between the server and your PC, and you client disconnects you because it no longer recognized a connection to the server. On the server end however, it probably was getting the packets from your system and because of that thought you were still connected. Once your client DC's and stops sending packets to the server, then the server will time out your connection. It can take up to 5 minutes for the server to do this.
In any case, without knowing any details about the path your data is taking, not knowing anything about your ISP, internet, or local network connections, I can't help you. Hell, it could even be software on your own computer causing the problem. (I've run into this several times before helping others.)
You can sit an whine all you want to, and it's not doing you a damn bit of good.
Try posting some actual data and I'll see what I can do to help you out.[SIGPIC][/SIGPIC]0
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