Faction Based PK
fallingstars125
Posts: 9 Arc User
I've been reading through the FAQ and a few pages back and not found this particular thing that has been on my mind for quite a while so I thought I'd add it in, but if it doesn't fit here I am sorry. The whole suggestion starts with the red text for the ones who don't want to read the reason I think this is needed or a good suggestion.
As for the suggestion it is something related to the PK systems of PWI and how this game in general seem to be.
I've been playing it for over a year now and reached a high level with good gears but now I've sort of in a way lost that feeling of accomplishing anything in it. I found the reason of it being that I'm a PK person and coming from an old PK based game where quests and other instances were lacking instead, this is very lacking in PWI to me..and in before "we have TWs and 1vs1 AND PK mode" this is still a limited amount of PK in my opinion.
In my point of view the PK systems in this game sort of summed up don't quite bring people together that much in their way of working. The only thing that would is TW, or Territory Wars..but these are something that only occur on bound times and not very often per week. Some of us europeans that are not fond of switching to what did not exist when we started which is european servers..find ourselves on the west and east servers unable to participate in this sort of PK because of it being around +-3-5am. Most of us can't even get into a higher ranked faction because of its importance. It, along with pk mode, being the only system that brings me closer to my faction PK wise..is something I miss.
---
With that said, I'd therefor suggest adding more ways of PK that is faction based, but make it more frequent and rewarding. These ways existed in my old game and I find that people were alot more keen on helping eachother grow both gearwise and skillwise. We learned how to play together and generally had more fun, getting to know eachtoher in factions together.
PWI has got a pretty neat system when it comes to instances and questing playstyle, so why not bring in more faction based PK that bring factions together? And also add a point into recruiting people who can PK on other times than just TW ones.
For example. Add an instance that opens every 6th hour everyday or every second day. Make factions able to vs other factions within it with maybe a max of 6 different factions allowed inside at the same time. I do see a problem with the game servers being as populated as they are..so maybe it needs limited player option from every faction, like for example 20. The idea is to make many factions go for 1 goal..which is a boss or a rewarding end of winning the instance PK wise (this must take a while to finish for this to work, it cant be a boss that takes 1min to kill with a squad of r9...it needs to be something that needs every class to come together, tankers, healers and DDs of different kinds). Pass different types of maze maps in PK mode to reach a final Boss. Maze meaning a map that has got many different pathways that leads u to the same place, making it a challenge to get there without running into the opposite factions. There will always be PK at the end boss cause that's where everyone will go. If you can survive the PK there, you will probably win in the end, but it'll always be exciting to see if u even run into PK along the way!
This way one faction can be overpowered gear wise..yet fall under the fact that more factions may target them at once or simply have more players that know eachother with better communication. And before anyone rages over sins being able to stealth in PK and all of the above..this is where teamwork fits in. U need more to win, don't go alone incase there is a scouting sin out there lurking in the maze to kill you on your way. Make the bosses NEED other classes to be able of being taken down so we don't have 10 sins soloing it for a faction. Implement mobs on the way that blocks you so you basically need tankers or someone to think of a strategy to pass, simply - make it teamwork in every possible way mixed with the chance of massive PK!
This way, u push players towards the need of every class and also teamwork with mixed bossing and PK. It won't be easy for beginners to focus on both at once, but that's the key to it. It gives us something to learn how to do together..but still always challenging as u face different opponents and won't know the outcome. The instance is the same, but not the PK. The reward could be something we've seen before...parts of upgrading systems, reputition, or simply a score that brings ur factions name to notice by others on the website. Afterall, this is , from what I've experienced, something of what most people want, the glory of being "the best" or being a part of something that is concidered top ranked.
This is only one suggestion of how to implement a system like it. And I don't really have much info around the upcoming PK upgrades in this game to say it isn't already thought of. I hope you guys can share some opinions around it, why or how it wouldn't be wanted, or if it even is (maybe I'm alone wanting something like this to be implemented in PWI).
Basically the adding of this would benefit these things (that I can think of right now):
1. Factions would get to play together more within the terms of PK, and also more often.
2. Factions would hopefully have a bigger reason towards helping with instances such as TT and Nirvana for their players to have a bigger shot in these PK instances. (Less people avoiding to help cause it won't really benefit them...we all know some are selfish.)
3. It would benefit players who cannot TW once a week to enter limited TW factions.
4. It would all in all make (hopefully) people know eachother more within factions and get
a better communication and friendliness into PWI!
5. We would have more to do as endgame players or something to look forward to that is a bit more often than TWs.
The keywords in this suggestion are factions vs factions, rewarding, mixing PK with bossing, and teamwork!
There are ofc down sides to everything and you're free to mention them when you come up with them. Also more positive things that I havn't added but let's not overdo it.
Thank you for your time reading it and sorry for the wall of text. b:bye
As for the suggestion it is something related to the PK systems of PWI and how this game in general seem to be.
I've been playing it for over a year now and reached a high level with good gears but now I've sort of in a way lost that feeling of accomplishing anything in it. I found the reason of it being that I'm a PK person and coming from an old PK based game where quests and other instances were lacking instead, this is very lacking in PWI to me..and in before "we have TWs and 1vs1 AND PK mode" this is still a limited amount of PK in my opinion.
In my point of view the PK systems in this game sort of summed up don't quite bring people together that much in their way of working. The only thing that would is TW, or Territory Wars..but these are something that only occur on bound times and not very often per week. Some of us europeans that are not fond of switching to what did not exist when we started which is european servers..find ourselves on the west and east servers unable to participate in this sort of PK because of it being around +-3-5am. Most of us can't even get into a higher ranked faction because of its importance. It, along with pk mode, being the only system that brings me closer to my faction PK wise..is something I miss.
---
With that said, I'd therefor suggest adding more ways of PK that is faction based, but make it more frequent and rewarding. These ways existed in my old game and I find that people were alot more keen on helping eachother grow both gearwise and skillwise. We learned how to play together and generally had more fun, getting to know eachtoher in factions together.
PWI has got a pretty neat system when it comes to instances and questing playstyle, so why not bring in more faction based PK that bring factions together? And also add a point into recruiting people who can PK on other times than just TW ones.
For example. Add an instance that opens every 6th hour everyday or every second day. Make factions able to vs other factions within it with maybe a max of 6 different factions allowed inside at the same time. I do see a problem with the game servers being as populated as they are..so maybe it needs limited player option from every faction, like for example 20. The idea is to make many factions go for 1 goal..which is a boss or a rewarding end of winning the instance PK wise (this must take a while to finish for this to work, it cant be a boss that takes 1min to kill with a squad of r9...it needs to be something that needs every class to come together, tankers, healers and DDs of different kinds). Pass different types of maze maps in PK mode to reach a final Boss. Maze meaning a map that has got many different pathways that leads u to the same place, making it a challenge to get there without running into the opposite factions. There will always be PK at the end boss cause that's where everyone will go. If you can survive the PK there, you will probably win in the end, but it'll always be exciting to see if u even run into PK along the way!
This way one faction can be overpowered gear wise..yet fall under the fact that more factions may target them at once or simply have more players that know eachother with better communication. And before anyone rages over sins being able to stealth in PK and all of the above..this is where teamwork fits in. U need more to win, don't go alone incase there is a scouting sin out there lurking in the maze to kill you on your way. Make the bosses NEED other classes to be able of being taken down so we don't have 10 sins soloing it for a faction. Implement mobs on the way that blocks you so you basically need tankers or someone to think of a strategy to pass, simply - make it teamwork in every possible way mixed with the chance of massive PK!
This way, u push players towards the need of every class and also teamwork with mixed bossing and PK. It won't be easy for beginners to focus on both at once, but that's the key to it. It gives us something to learn how to do together..but still always challenging as u face different opponents and won't know the outcome. The instance is the same, but not the PK. The reward could be something we've seen before...parts of upgrading systems, reputition, or simply a score that brings ur factions name to notice by others on the website. Afterall, this is , from what I've experienced, something of what most people want, the glory of being "the best" or being a part of something that is concidered top ranked.
This is only one suggestion of how to implement a system like it. And I don't really have much info around the upcoming PK upgrades in this game to say it isn't already thought of. I hope you guys can share some opinions around it, why or how it wouldn't be wanted, or if it even is (maybe I'm alone wanting something like this to be implemented in PWI).
Basically the adding of this would benefit these things (that I can think of right now):
1. Factions would get to play together more within the terms of PK, and also more often.
2. Factions would hopefully have a bigger reason towards helping with instances such as TT and Nirvana for their players to have a bigger shot in these PK instances. (Less people avoiding to help cause it won't really benefit them...we all know some are selfish.)
3. It would benefit players who cannot TW once a week to enter limited TW factions.
4. It would all in all make (hopefully) people know eachother more within factions and get
a better communication and friendliness into PWI!
5. We would have more to do as endgame players or something to look forward to that is a bit more often than TWs.
The keywords in this suggestion are factions vs factions, rewarding, mixing PK with bossing, and teamwork!
There are ofc down sides to everything and you're free to mention them when you come up with them. Also more positive things that I havn't added but let's not overdo it.
Thank you for your time reading it and sorry for the wall of text. b:bye
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