Requirement for Wraithgate run?

Noob - Lothranis
Noob - Lothranis Posts: 18 Arc User
edited January 2012 in General Discussion
Hi, I'm gonna be frosted to level 70 so I'm gonna need your help on this pro players b:laugh

How does wraithgate run for int cape work?
What quests do you need too take before the run?
Is there like a rep requirement?

Can I do wraithgate run immediately after hitting level 60?

k thanks in advance
Post edited by Noob - Lothranis on
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Comments

  • Midokka - Sanctuary
    Midokka - Sanctuary Posts: 38 Arc User
    edited January 2012
    How does wraithgate run for int cape work? you go in you kill everything 8 times for cape
    What quests do you need too take before the run? all of them
    Is there like a rep requirement? there is always a rep requirement b:surrender

    Can I do wraithgate run immediately after hitting level 60? only time will tell
  • TolanSky - Heavens Tear
    TolanSky - Heavens Tear Posts: 598 Arc User
    edited January 2012
    How does wraithgate run for int cape work? you go in you kill everything 8 times for cape You go into the dungeon 8 times and kill enough mobs to earn 8,000 or so points towards the Trophy Mode. This need not be all of the mobs in the dungeon. Usually it works best if you have a level 101 Sin or similar APS class do it for you.
    What quests do you need too take before the run? all of them You only need to take the Wraithgate Trophy Mode Quest in order to perform this activity. To do this you need a pre-determined number of Mirage Celestones, usually provided by the person who is running you through the dungeon. You do not need them for each person in the run, just for the leader of the party.
    Is there like a rep requirement? there is always a rep requirement b:surrender Huh? There is no Reputation Requirement for Wraithgate Trophy Mode that I am aware of, just a Level requirement.

    Can I do wraithgate run immediately after hitting level 60? only time will tell
    Yes.

    Corrected. Was it really necessary to be a jerk about it?
    Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
    Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
  • seitori
    seitori Posts: 1,328 Arc User
    edited January 2012
    If you want to see how a Wraithgate TM~run is ran by a pro squad B4 ya join 1, best way is to head over to YouTube, and set your video search on their DB for WraithGate Trophy Mode Run theres always a few Prosquads who record their runs for Posterity there, and the vid's can also show you what your part of the run is, as a token seeker....

    "Though its almost always, too hang back and let the heavies drop everything. while you keep all the agro off of you, though. Because in a (TM run) everytime a player dies it penalyses your squads (limited/time) bar, and can ruin your runs chances of getting your and your squads tokens, at the end of the run."

    So its best to look at & study the videos on YouTube first, so you can get a feel for the runs B4 ya go in to do yours.... b:thanks


    Heres a link to a
    TM run Vid 4ya:

    http://www.youtube.com/watch?v=Q_vEDJFXkeU&feature=related

    "Hopefully it'll take ya straight to it, sometimes youtube gets stingy with their links, lolol..."b:chuckle
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    Corrected. Was it really necessary to be a jerk about it?

    Wow. Um... A 101 sin? Seriously?

    Look, OP... The easy answer is to get 'Frosted' up to 90, and just buy a Lunar -int robe. More expensive, but it's something you will use endgame. I've got a TM69 cape and soon, I won't know what to do with it (luckily, it was only 8 mil).

    If you REALLY want it that bad, you buy runs off WC for typically 1 mil a run, so it's 8 mil for the cape. You will also need some mirage celestones, typically 3 stones per run, so you'll need 24 stones, but take a few extra just in case.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    First time I set foot in TM69 I had no idea what to do. >.>

    Basically you need a squad of 4 people in the level range of 60-80, and 2 "runners", usually two people over 100 pulling the instance and aoeing everything. You NEED to make sure you have a res scroll or a cleric/mystic in the squad because if you happen to die, you cannot go to town unless you want to fail the TM. This applys for DCing all the time, your squad will fail.
    So you get all your people by the NPC infront of the wraithgate, one person that isn't a runner needs 3 mirages to open. The 2 runners leave squad and the person with the mirages takes the first quest from the NPC, and the 4 people are teled in, and the leader invites the runners again and they tele in, pull and kill and repeat. After that is done the runners leave squad and if you make it in the time limit with no deaths and enough points, you'll get a gold medal, but you HAVE to be near the NPC at the end of the wraithgate to get it (if one person activates the quest, everyone gets the token, but sucks for you if you aren't close enough to receive it.)

    Usually the runners require a payment AFTER the TM, atleast on HL. Anyone asking before the run is normally a scammer, so trust your gut or go with someone with a good reputation.

    Also, there is no rep requirement for TM69
    [SIGPIC][/SIGPIC]
    NiightmareXz; lv 92 demon archer (retired)
    xinaeco; lv 9x sage veno (retired currently)
    lil nab secret cleric (main)
  • SinFulGodX - Sanctuary
    SinFulGodX - Sanctuary Posts: 347 Arc User
    edited January 2012
    First time I set foot in TM69 I had no idea what to do. >.>

    Basically you need a squad of 4 people in the level range of 60-80, and 2 "runners", usually two people over 100 pulling the instance and aoeing everything. You NEED to make sure you have a res scroll or a cleric/mystic in the squad because if you happen to die, you cannot go to town unless you want to fail the TM. This applys for DCing all the time, your squad will fail.
    So you get all your people by the NPC infront of the wraithgate, one person that isn't a runner needs 3 mirages to open. The 2 runners leave squad and the person with the mirages takes the first quest from the NPC, and the 4 people are teled in, and the leader invites the runners again and they tele in, pull and kill and repeat. After that is done the runners leave squad and if you make it in the time limit with no deaths and enough points, you'll get a gold medal, but you HAVE to be near the NPC at the end of the wraithgate to get it (if one person activates the quest, everyone gets the token, but sucks for you if you aren't close enough to receive it.)

    Usually the runners require a payment AFTER the TM, atleast on HL. Anyone asking before the run is normally a scammer, so trust your gut or go with someone with a good reputation.

    Also, there is no rep requirement for TM69

    Well... asking to pay after could be someone wanting a free run ijs :x

    On sanc, most people ask for payment before runs, but they are all trustable ppl.
  • Hollyyy - Lost City
    Hollyyy - Lost City Posts: 65 Arc User
    edited January 2012
    In addition to what everyone else has said, the runners who will be clearing the instance should be able to clear the instance in just over 8 minutes. As for paying before or after, personally i have my clients pay beforehand, or some even pay the 8mil on the spot if they choose to, but i suppose if theres trust issues paying afterwards ONLY the first time to establish that trust would be best.

    In relation to gear requirements, i'd be very wary of people who probalbly can't run the instance and are trying to do it while it is still out of their league. Generally, id check their gear to make sure theres at least one rank 9 and the other person should be able to get away with high refined r8 or +10 NV weapons (sins only). Don't run with anyone under 7.5k HP.
  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    Well... asking to pay after could be someone wanting a free run ijs :x

    On sanc, most people ask for payment before runs, but they are all trustable ppl.

    That's true, but losing 1mil is worse than doing something for free.
    There's only a small percent of people on HL that ask for money upfront, and those people are a.) Scammers or b.) Members of a well known trustworthy guild
    [SIGPIC][/SIGPIC]
    NiightmareXz; lv 92 demon archer (retired)
    xinaeco; lv 9x sage veno (retired currently)
    lil nab secret cleric (main)
  • Villix - Harshlands
    Villix - Harshlands Posts: 4 Arc User
    edited January 2012
    lol 101 sin in TM runs. im not sure how that would work. APS dd's arent to good in tm runs, you usually want 2 strong aoe dd's.

    Like most people say, you need a squad of 4 people between 60-80 then 2 high lvls 100+. you usually pay the 2 high lvl chars 1mil per run. when inside the 2 high lvls do big mob pulls and kill everything as fast as they can. All you need to do is try to keep up and avoid any left behind mobs. If u make enough points and do it fast enough youll get a gold medal. its 8 gold medals for tm cape.

    As for taking a quest, only the squad leader needs to do that. If you dont know how to start it they will probably give lead to someone who does
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited January 2012
    Villix: r9 +12, G11 sharded sin in full r9 with a APS set back up.

    Add in Chill of the Deep and a jones blessing you have a sin with possible crits in the 100k's. So yeah pretty damn sure it can solo the place xD


    Same thing for a BM, barb, and any other APS class.
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    Villix: r9 +12, G11 sharded sin in full r9 with a APS set back up.

    Add in Chill of the Deep and a jones blessing you have a sin with possible crits in the 100k's. So yeah pretty damn sure it can solo the place xD


    Same thing for a BM, barb, and any other APS class.

    The thing is, aps is nice unless you need to aoe. Sins have two aoe's and once that's done, they're left attacking the remaining mobs one by one til the CD is over.
    I'd much rather run with
    a. barb bm combo
    b. barb cleric combo
    c. bm cleric combo
    d. barb archer combo (for the nonstop aoe)

    I guess a barb/psy could work too but how many people see psy's doing TM runs?
    [SIGPIC][/SIGPIC]
    NiightmareXz; lv 92 demon archer (retired)
    xinaeco; lv 9x sage veno (retired currently)
    lil nab secret cleric (main)
  • Amixia - Lost City
    Amixia - Lost City Posts: 45 Arc User
    edited January 2012
    Basically all questions got answers allready. b:chuckle

    But "What quests do you need too take before the run?" do note only 1 person need to take the quest for the whole squad. So if someone else is handling the mirages you don't need to
    worry. b:chuckle

    And for not running with sins. Bleh. I ran all runs with a sin/bm and a sin/wiz combo. Worked wonderfull. Sins can def pull it of with ease if they know what they're doing / geared enough. b:chuckle
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    The thing is, aps is nice unless you need to aoe. Sins have two aoe's and once that's done, they're left attacking the remaining mobs one by one til the CD is over.
    I'd much rather run with
    a. barb bm combo
    b. barb cleric combo
    c. bm cleric combo
    d. barb archer combo (for the nonstop aoe)

    I guess a barb/psy could work too but how many people see psy's doing TM runs?

    The people who do TM69 on Sanct that did my TM69 runs:

    TheDan (105 BM, will typically run with another BM)
    Astrelle (Archer)
    Kanjou (105 r9 Psy QQ why the hell did I put seeker...)

    I've yet to see any of the combos you posted to TM69 on Sanct... In fact, it's typically one person and 5 60-80's.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • TolanSky - Heavens Tear
    TolanSky - Heavens Tear Posts: 598 Arc User
    edited January 2012
    Look, OP... The easy answer is to get 'Frosted' up to 90, and just buy a Lunar -int robe. More expensive, but it's something you will use endgame.

    Look, not everyone and their mother can afford to shell out 21 US Dollars on top of the money needed in order to be power leveled to level 90 in order to obtain a Lunar Glade Cape. I know I certainly wouldn't have been able to afford doing it that way. I am lucky I am able to afford what I do as it is.

    So telling someone to get powerleveled from level 1 to 90 (which by itself is going to run at least a few mil even back during the glitch fest, now it is considerably more) and then asking them to spend an additional 42 to 50 mil on a Wing Trophy: Lunar Glade is just ludicrous. No nevermind the fact that they would have to spend a good portion more just to get decent gear aside from just the Lunar Cape. So right there you are looking at a small fortune.

    Add to the fact that if this is the individuals first character (which is strongly implied since they are asking about the requirements for entering Wraithgate Trophy Mode), then powerleveling a Barbarian up to level 70, much less level 90 is bad practice in actually learning how to tank.
    lol 101 sin in TM runs. im not sure how that would work. APS dd's arent to good in tm runs, you usually want 2 strong aoe dd's.

    It's funny you say this, because the most well known and reliable person on Heaven's Tear that actually run's Wraithgate Trophy Mode is an Assassin who utilizes Catastrophe Stingers, but who otherwise is a pure APS build with Demon Spark if memory serves. This person is level 105, got level 105 as far as I know the legit way (i.e. without glitching), and is also a member of one of the more well known Territory Wars Factions on that Server. So arguing that APS builds aren't capable of running Trophy Mode is flat out wrong. They may have more difficulty doing so, but the act in and of itself isn't impossible. Oh yeah and the individual in question SOLO's Trophy Mode in the sense that she doesn't work with anyone else in and around her level when clearing the instance (not counting people she is doing the run for). I would mention her name if it weren't against the rules to do so XD

    Oh yeah and this individual does the dungeon by APS'ing the hell out of stuff. I have never seen her in my 3 runs through the TM69 ever use Chill of the Deep.
    Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
    Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    Look, not everyone and their mother can afford to shell out 21 US Dollars on top of the money needed in order to be power leveled to level 90 in order to obtain a Lunar Glade Cape. I know I certainly wouldn't have been able to afford doing it that way. I am lucky I am able to afford what I do as it is.

    So telling someone to get powerleveled from level 1 to 90 (which by itself is going to run at least a few mil even back during the glitch fest, now it is considerably more) and then asking them to spend an additional 42 to 50 mil on a Wing Trophy: Lunar Glade is just ludicrous. No nevermind the fact that they would have to spend a good portion more just to get decent gear aside from just the Lunar Cape. So right there you are looking at a small fortune.

    Add to the fact that if this is the individuals first character (which is strongly implied since they are asking about the requirements for entering Wraithgate Trophy Mode), then powerleveling a Barbarian up to level 70, much less level 90 is bad practice in actually learning how to tank.

    lol...

    I thought everyone just 'frosted' up to 100 these days anyway. My bad. *facepalm*

    And honestly, I have no idea the cost of frosting a character, however delicious it sounds, becuase despite having a 100 sin, 97 BM, 96 Archer, 86 Barb, 83 Veno, and 76 Cleric, I have never done such, and barely even done Alt FCC (um, 2-3 times total?).

    The Lunar Cape isn't $21 USD. It's more like $30 USD, give or take a little. And considering that you will NEVER be ditching it for anything else on a Sin, BM, or possibly Archer, it is worth the money to get, however you get it.

    If you want to spend the $4 USD on a TM69 cape, though, be my guest, but you cannot resell it and it's got a vendor price of 10,000 coins I do believe. You can't put endgame shards in it, so after level 100 when you want to get your endgame HP up, it becomes a bit of a drag...

    Also to add to this...

    If it's a first character, why frost to 70 anyway? Barb is like... The most fun class to level up the normal way... b:surrender
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • TolanSky - Heavens Tear
    TolanSky - Heavens Tear Posts: 598 Arc User
    edited January 2012
    I quoted the price 21 US dollars as a rough guesstimate because on my server an individual buying a Wing Trophy: Lunar Glade in their cat shop can do so for round about 42 million coins, and given the current sales price of Gold at roughly 2 million coins per gold that comes to a price of round about 21 US Dollars. Granted for someone who has to buy the cape to begin with and who doesn't already have one, then the price is probably going to be a tad bit higher.

    Also, technically once you have purchased a Lunar Cape from the PW Boutique Agent, you can only sell it to a merchant NPC as the cape itself is untradable. Thus resale for a price even approaching that for which you purchased it is next to impossible to begin with. At least with the Trophy Mode Cape you didn't just shell out 20-30 dollars on a cape you can't make any returns on, but instead only 4 to 5 dollars.

    As for why a first character barb would want to frost to 70? You would have to ask the Barb in question. I am only assuming it is his first character as he doesn't seem to know what Wraithgate Trophy Mode is all about, something that you invariably learn in your first or so run through's.
    Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
    Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    I quoted the price 21 US dollars as a rough guesstimate because on my server an individual buying a Wing Trophy: Lunar Glade in their cat shop can do so for round about 42 million coins, and given the current sales price of Gold at roughly 2 million coins per gold that comes to a price of round about 21 US Dollars. Granted for someone who has to buy the cape to begin with and who doesn't already have one, then the price is probably going to be a tad bit higher.

    Also, technically once you have purchased a Lunar Cape from the PW Boutique Agent, you can only sell it to a merchant NPC as the cape itself is untradable. Thus resale for a price even approaching that for which you purchased it is next to impossible to begin with. At least with the Trophy Mode Cape you didn't just shell out 20-30 dollars on a cape you can't make any returns on, but instead only 4 to 5 dollars.

    As for why a first character barb would want to frost to 70? You would have to ask the Barb in question. I am only assuming it is his first character as he doesn't seem to know what Wraithgate Trophy Mode is all about, something that you invariably learn in your first or so run through's.

    Yeah... 60 mil coins at 2 mil per gold is $30 USD. I don't even see catshops buying those on Sanct, at all.

    TM69 cape VS WTLG cape...

    TM69 cape, you spend 8 million coins for it, it's G9, has 2-4 sockets, and either 3 or 4 of Str, Dex, Vit, and Mag, plus, -0.05 int. You can imbue a shard of up to G9, and when refined to +10, it gives a HP bonus of +535 HP. At +12, gives +900 HP.

    WTLG cape, you spend ~60 million coins for it, it's G12, has 2-4 sockets, and either 6 or 7 of str, dex, vit, and mag, plus -0.05 int. You can imbue any shards or stones currently in the game, and when +10, it gives a HP bonus of +735 HP. At +12, gives +1237 HP.

    This is, as far as I know, the only G12 cape with -interval on it. If you want DoT, JOSD, Vit shards, or any other endgame shards in a -int cape, you are pretty much limited to WTLG cape. You COULD run TM69 cape at endgame, but it's going to limit you. Like, a lot. Seeing how, for APS classes, there are no alternatives, I see no reason to ever vendor or sell off a WTLG cape. You put the money into it, get the item, and you basically keep the item forever.

    The TM69 cape, however, you only keep until you get the WTLG cape, which means, once you are done with it, you have to get rid of it. So... You vendor it, as that is your only option.

    For me, I'm gonna just give it to whatever character I have that is between 60 and 90. Once I have none left, I'm gonna vendor it.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • \_Ima_Him_/ - Raging Tide
    \_Ima_Him_/ - Raging Tide Posts: 8 Arc User
    edited January 2012
    On RT there is a well known Psy that solos it in 10 minutes. I've also seen some "heavy hitters" blow it by not killing enough mobs.
    Often the 2 high levels are an aps toon for the bosses and an AOE toon for the mobs.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2012
    The people who do TM69 on Sanct that did my TM69 runs:

    TheDan (105 BM, will typically run with another BM)
    Astrelle (Archer)
    Kanjou (105 r9 Seeker)

    Kanjou is a psychic and Dan was probably just taking a friend since he doesn't need help. If Qui is on I bring her too so we spend some quality time together "adventuring"

    With OP gear, any class can solo the instance in the required time frame but maybe some classes can solo with lesser gear. Pretty much all R9+10 weapons can one shot the pulls in there with a triple sparked ulti and you only need to do like 3 - 6 pulls. I can kill the bosses in there within one spark cycle using a +12 r9 bow though I use claws for chi reasons.
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited January 2012
    Yeah... 60 mil coins at 2 mil per gold is $30 USD. I don't even see catshops buying those on Sanct, at all.

    TM69 cape VS WTLG cape...

    TM69 cape, you spend 8 million coins for it, it's G9, has 2-4 sockets, and either 3 or 4 of Str, Dex, Vit, and Mag, plus, -0.05 int. You can imbue a shard of up to G9, and when refined to +10, it gives a HP bonus of +535 HP. At +12, gives +900 HP.

    WTLG cape, you spend ~60 million coins for it, it's G12, has 2-4 sockets, and either 6 or 7 of str, dex, vit, and mag, plus -0.05 int. You can imbue any shards or stones currently in the game, and when +10, it gives a HP bonus of +735 HP. At +12, gives +1237 HP.

    This is, as far as I know, the only G12 cape with -interval on it. If you want DoT, JOSD, Vit shards, or any other endgame shards in a -int cape, you are pretty much limited to WTLG cape. You COULD run TM69 cape at endgame, but it's going to limit you. Like, a lot. Seeing how, for APS classes, there are no alternatives, I see no reason to ever vendor or sell off a WTLG cape. You put the money into it, get the item, and you basically keep the item forever.

    The TM69 cape, however, you only keep until you get the WTLG cape, which means, once you are done with it, you have to get rid of it. So... You vendor it, as that is your only option.

    For me, I'm gonna just give it to whatever character I have that is between 60 and 90. Once I have none left, I'm gonna vendor it.

    Actually you can't shard it with Jades, you can shard with any anything else though.

    I run the instance with a Barb on my server, we do it in around 7 or 8 minutes, he pulls and I aoe the **** out of the mobs, then I solo bosses while he kills mobs in the last rooms.

    If I were in that level range I'd just wait for 90 and get a lunar cape, -int at that level is kind of useless since you can't really stack it, and if you're gonna spend time getting a -int cape it may as well be an end game cape. The only justification I can really see behind getting it is if you absolutely can't find a lunar cape on your main and need the -int bonus, but even then you'd wanna eventually replace it with a lunar cape.
    [SIGPIC][/SIGPIC]

    Thanks to the beautiful and talanted Zheii for the sigb:dirty

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    I read the forums naked.
  • TolanSky - Heavens Tear
    TolanSky - Heavens Tear Posts: 598 Arc User
    edited January 2012
    The TM69 cape, however, you only keep until you get the WTLG cape, which means, once you are done with it, you have to get rid of it. So... You vendor it, as that is your only option.

    First off you are in error by only comparing the -interval capes. There are also the -Channeling Capes in both Wraithgate and Lunar Glade forms. Both of which are desired by people who utilize Channeling more so than APS (Seekers, Wizards, Psychics, Clerics, and Mystics). So those capes need to be taken into consideration when comparing the pro's and con's of getting either the Wraithgate or Lunar Glade Capes.

    Further if you simply vendor the TM69 cape when you hit level 90, then you lost a huge opportunity. This is because the TM69, while technically untradable can in fact be put into an account stash and thus can be used on other characters on the same account as the one that originally obtained it. So I see no reason not to take advantage of that benefit.
    Acc 1: TolanSky ~ ● Seeker / Daearena ~ Mystic / ThornLily ~ Veno
    Acc 2: Veilana ~ Sin / QueenBlubrry ~ Cleric / Lemondrop ~ Psychic
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2012
    The interval cape is fine for an APS alt that people get to farm nirvana. It is also good if you need to hit 5.0 ASAP so you can farm during 2x. It's not the best cape but 8m cheap and not every one of your alts needs a 60m coin cape.

    If it's your main and you're taking leveling slow then it will last you for 30-40 levels! How much of your gear can you say that about?
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  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited January 2012
    Love up and down can last 105 levels. b:shocked
    [SIGPIC][/SIGPIC]
  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    The people who do TM69 on Sanct that did my TM69 runs:

    TheDan (105 BM, will typically run with another BM)
    Astrelle (Archer)
    Kanjou (105 r9 Seeker)

    I've yet to see any of the combos you posted to TM69 on Sanct... In fact, it's typically one person and 5 60-80's.

    I never said that EVERYONE on EVERY server runs that way, on HL it's normally 2 people, usually a barb+one dd or cleric.
    [SIGPIC][/SIGPIC]
    NiightmareXz; lv 92 demon archer (retired)
    xinaeco; lv 9x sage veno (retired currently)
    lil nab secret cleric (main)
  • Hollyyy - Lost City
    Hollyyy - Lost City Posts: 65 Arc User
    edited January 2012
    lol 101 sin in TM runs. im not sure how that would work. APS dd's arent to good in tm runs, you usually want 2 strong aoe dd's.

    I wouldnt be laughing, myself on a 103 r9 (weapon only) +11 sin and a r8 sin with mid refines can clear TM69 in around 7 minutes comfortably. I suppose having an aoe person would be even better, such as a seeker, but they arent neccessary.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    Love up and down can last 105 levels. b:shocked

    Bahahaha. I'll be using a LUAD on my alt archer from level 22- 100+.
    First off you are in error by only comparing the -interval capes. There are also the -Channeling Capes in both Wraithgate and Lunar Glade forms. Both of which are desired by people who utilize Channeling more so than APS (Seekers, Wizards, Psychics, Clerics, and Mystics). So those capes need to be taken into consideration when comparing the pro's and con's of getting either the Wraithgate or Lunar Glade Capes.

    Further if you simply vendor the TM69 cape when you hit level 90, then you lost a huge opportunity. This is because the TM69, while technically untradable can in fact be put into an account stash and thus can be used on other characters on the same account as the one that originally obtained it. So I see no reason not to take advantage of that benefit.

    yeah, and what happens when every one of your characters hits 90, and you want to shard with endgame shards? Other than my HA veno, Barb, Wiz, and stuff on my Alt account, I'm here now.

    There's also more than JUST the -int and -chan capes. I've got a +Mdef cape for my Barb. Instead of vit shards, I'll be putting MDef G11 shards in it, to give my Barb a slight extra boost in MDef for large magic pulls or tanking magic stuff (Wurlord?).
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Villix - Harshlands
    Villix - Harshlands Posts: 4 Arc User
    edited January 2012
    I never really stated it was impossible for a sin in TM. I wasn't just sure how a sin would do in tm since i personally never seen one in a run before, mostly my runs where done by 2 bms combo and wiz bm combo. If the sin does have good gear and is hitting 100K crits i can see how they can do tm runs, i dont have a 100+ sin so i dont know what there damage/ crit damage is like.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited January 2012
    lol 101 sin in TM runs. im not sure how that would work. APS dd's arent to good in tm runs, you usually want 2 strong aoe dd's.
    The thing is, aps is nice unless you need to aoe. Sins have two aoe's and once that's done, they're left attacking the remaining mobs one by one til the CD is over.
    I'd much rather run with
    a. barb bm combo
    b. barb cleric combo
    c. bm cleric combo
    d. barb archer combo (for the nonstop aoe)

    I guess a barb/psy could work too but how many people see psy's doing TM runs

    I kinda have to put in some 2 coins here.

    After doing this countless times with BM/Seeker, about 10 rounds BM/Barb, and watching a Sin/Barb do this, I've had different experiences.

    I think AOE puller/APS combo seems most efficient and fastest.

    BM/Seeker: BM APSes down crappy mobs (Stunners, etc) & bosses, helps pull, maybe stuns a few pulls.
    Sin/Barb: Sin goes in ahead of time, kills some crappy mobs. Stealths/runs ahead to kill crappy mobs, and AOEs a little. Barb pulls and aoes large groups.

    I've done the BM/Seeker the most, and we kill more than enough mobs with a ton of time left over. Zero charm ticks unless we **** up or theres a zillion sac strike mobs, and maybe 1-2 Apo Pots used. I AOE once - HF on pole and/or nob (we pull both at the same time sometimes). Seeker comes across core due to the Def levels, and to QPQ Pole and Nob. 5 APS, QPQ Pole's debuff, and HF - you blink and pole dies.

    APS/AOEr seems really efficient, takes care of **** mobs fast while wiping out large groups.

    Towards WG Robe vs Lunar Robe - It really comes down to refines and what you can shard. WG Robe is G9, Lunar is G12. Lunar is worth the upgrade.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    stuff

    I actually completely forgot about seekers when i wrote that post, for some reason I never think of seekers at all. Maybe the idea that there's like NO seekers on HL that do TM. But that pairing would go in the list too, other than that, I really don't like sins in TM... I mean I have ran a few with a sin being a DD, but I feel better with a BM as the aps runner, since they have more aoes, marrows, p def buff, etc.
    [SIGPIC][/SIGPIC]
    NiightmareXz; lv 92 demon archer (retired)
    xinaeco; lv 9x sage veno (retired currently)
    lil nab secret cleric (main)
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited January 2012
    I actually completely forgot about seekers when i wrote that post, for some reason I never think of seekers at all. Maybe the idea that there's like NO seekers on HL that do TM. But that pairing would go in the list too, other than that, I really don't like sins in TM... I mean I have ran a few with a sin being a DD, but I feel better with a BM as the aps runner, since they have more aoes, marrows, p def buff, etc.

    Agreed on the BM vs Sin for APS runner. Way less squishy and can help with AOEs if something goes weird.

    Typically as the wife is AOE mowing down a room I run ahead to grab more mobs or APS down annoying **** mobs in the next section.

    But yea, the 100+ Seeker population that can do/is willing to do WGTM is rare. Too bad, its good money.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5