Expansion: New Race/Classes/Areas/Features/Skills & Spells/Instances

Mizerx - Raging Tide
Mizerx - Raging Tide Posts: 7 Arc User
edited January 2012 in Suggestion Box
In this post, am I gonna try to post so much information as possible. Don't lock this post, comment a question for more information, and I will answer.

Expansion:
This expansion is about the races who have gotten tired of the Wraiths and are ready to destroy them once and for all. With the Avillian's aid, do the six banded races stand together to force the darkness to get thrown out of their world, but because Pan'Gu resurrected the Avillian's from the curse, that means he awoke even the evil of Avillians, the ones that gained back their huge strength because of their resurrection. The Avillians joined the other races, so they could help and receive help. One of the resurrected Avillian was the ''Wraith Lord Mertabes'', the biggest traitor of their people. Who now seeks to destroy for them and have the same plan, but the opposite. Taking over the world with the wraiths!

List:

Race: Magenta (Purple)
Classes: Lime (Green)
Areas: Yellow
Features: Blue
Skills & Spells: Normal
Instances: Orange

Before you wanna comment like: ''What

do you mean? No Wraiths, no more

areas to discover?? Is this like the final

expansion or something??''. My answer

is NO, maybe can they unlock a new

world that causes corruption on the

Perfect World, or if wraiths (aliens) from

another world attacks the Perfect World..


The new race of this expansion should be a race I call ''Avillias'' The Avillias race respresent the ''peacemakers''. With the two new classes, ''Paladin'' and ''Shaman''.

Background story:
After the Earthguards returned to the world. Pan'Gu still saw that the wraiths was still more powerful and had a bigger population. Pan'Gu decided to let them taste of their own medicine, by resurrecting an old ancient race from the curse that transforms them to wraiths, back to mortals. The race ''Avillias'' was them, but by resurrecting them he had to sacrifice his own life, because the wraith's curse was so powerful, that the caretaker had to do it, just for the races and the world. Pan'Gu didn't saw that was coming, as the undiscovered areas of the Perfect World gets corrupted/destroyed and filled with Demons and wraiths after his death. The Avillias race accept the gone Pan'Gu's mission... to destroy the wraiths once and for all... and let the world shine and be filled with glory. As the Avillias race explore the worlds with the other five banded races, they stand up united to see their perfect broken world, get repaired. No more shall they see the wraith's mistake, the hour of cleansing has started!

Fast Info (Look like):
The Avillias will be elves, long ears, normal length/like the humans, their starting gear will be looking like heavy/broken gear. After finishing their first quest or something, will they get golden plate gear or robe or something that will be typical Avillias, gear that is crafted by light or something.


The two new classes of the race ''Avillias'' shall be the ''Paladin'', the warrior of the race. The champion for light and foe to darkness. Stood once up to the darkness, and is ready to do it again. The race's mage is ''Shaman'', the one who believes and serve the spirits (Such as Pan'Gu), taking the quests to cleanse lands, and heal the world.

Paladins:
The Paladins is a Dps/Tank class, dealing large amounts of damage to enemies with their Blades. They can heal just a little... give a lots of buffs to friendly players that can increase health, strength, dexterity and Magic.

Shamen:
The Shamen is a Dps/Heal class, dealing low amount of damage, but can heal and summon spirit that lasts for a couple seconds to the Shamen's aid. The Shamen will have also ''Elemental Buffs'', buffs that allows players to walk on water, increase fight speed in air, increase fire resistance and speed increase on ground as examples.


The new areas of this expansion should be corrupted, burned & destroyed.

Starting area for Avillians, level 1-5-7:
Name: Village of Returned Souls Lv. 1-7 (Located in new area ''The New Lands of Hope''.
The starting area should be there those corrupted/burned/destroyed areas should be. During the starting area will the characters be reading through books and search through the area of what have happened during the curse of the Avillians. They will find magical crystals and see what happened during the past, and try to get rid of the remaining evil of their hearts.

Main City for Avillians 5-7-30:
The Main city for Avillians should be called ''City of Renewed Hope'', the city should be designed to look beautiful, magical, golden, bright colours everywhere, unique looking buildings to go inside.

Name: The Heart of the World 30-55 (Locate in the new area ''The New Lands of Hope''.
This area will be an unique area. ''The Heart of the World'', is the place where the races will work their best, level fast, gain A LOTS of spirit, because that is a spiritual place. At that area is the character going to get quests when he have to protect the Heart of the world from Wraiths and heal it. The Heart of the world should be a gigantic tree located in The New Lands of Hope's only bright and full with nature place. If the Heart of the World breaks will the world get torn apart.

''New Archosaur'' 100-105
Name: City of New Moon
The City of New Moon is like the city Archosaur, but is smaller and is for higher levels. The city will have ALL useful npcs, the city shall be small so it is easy to find players for high level instances, it will be small so it will lag a little bit more less than Archosaur. It will look like City of Raging Tides mixed with a City full of Magic or something. White/Blue/Gold/Purple colors everywhere. More like a ''Arcane City'', with magic and nice buildings. So it will be easy to compare the design with Archosaur.

Places in City of New Moon:

Vendor's Quarter:
The Vendor's Quarter will be the area where the Blacksmith, Tailor, Craftsman, Merchant, Divine Emissary of Light... etc is. Located west of the city right at the end.

Ability Quarter:
All the Trainers of all classes shall stand there in nice order. Located East of the city right at the end.

Manufacture Quarter: (New Feature, read about it in the Blue text)
The Manufacture Quarter will be the quarter there the Fishing, Cooking, Enchanting etc trainers will stand. Located North of the city at the end.

Palace of New Moon:
The Palace of New Moon will be there the ancient general of the Avillias will stand together with generals from each race. The leaders of the city. Located South of the city at the end. They will give you each quests when you have to slay bosses in instances.

Centre of Moons:
There will the Statue stand that represent peace and a world that once existed, a perfect world.


There should be new features added to the game, such as Jobs, loot system & character trading

Jobs:
There should be Jobs like in the other Perfect World Entertainment games. Jobs like Fishing, Cooking, Enchanting & Discovery. Each time a player cooks something they get 10% of 100%, it will work exactly the same like the manufacturing at these npcs: blacksmith/tailor/apothecary/craftsman.

Fishing:
Fishing should be a excellent way for players to gain health by eating them, by eating them they have to cook it through the cooking job. A player can buy a fishing pole from a Merchant for 2000 at Misc. like the Pickaxes.

Cooking:
The Cooking job is useful if the player have fishing. It can cook fish or maybe meat or vegetables that can be dropped from Mobs.

Enchanting:
The Enchanting job will works like this, the player gather materials by mining rocks with a pickaxe when the player have gotten the required materials, can they craft a socket that is better than normal ones, more effective.

Discovery:
The Discovery is a random job, with the discovery can players finish daily quest from a NPC, ''The Discoverer''. The quests will tell the player to go and find some old statues or dust of legendary creatures etc.

Loot system:
The loot system will be a much easier way for players to get more epic gear and weapons without just picking it up and it goes to a random player. Everytime a boss drops something, one player will try to grab it. Then will a thing appear, the player get to click on ''Pass'' or ''Take''', if the player click on Pass, does it means the player doesn't want it. If a another player clicks ''Take'', does it mean she need it. (This will only be while in a group) If all pass, no one gets it. If all click on take... THEN will it go to a random player.

Character trading:
There should be a new feature on the website, a auction hall on characters. It will say how much gold they want, what level the character is... the equipment it has. If a player clicks on ''buy'' will the character be sent to his character list, but he have to offline, so bugs won't get created or something.


Here is the new skills/spells for the new race and for the other races. Just 1 per each, the rest is up to you guys. Look, it's night now... I am only 12 years old... let me sleep! :P

Human:

Wizard:
Whirlwind, the Whirlwind spell creates a tornado around the wizard that makes the attacker unable to attack the Wizard for the next 5 seconds. Level 49 (Not upgradeable) 2 minute coldown.

Blademaster:
Dragon's power, increases strength by 50. Level 59 (Not upgrade-able) Lasts 10 minutes.

Untamed:

Venomancer:
Claw of a Tiger, fires a debuff that deals 50% damage to normal mobs, 10% to bosses and 20% to players. Level 100 (Not upgrade-able)
10 minutes coldown.

Barbarian:
Hammer of Wrath, an AoE attack that stuns all enemies 10 yards around you for 5 seconds. Level 49 (Upgrade-able)
2 minute coldown.

Winged Elves:

Cleric:
The Holy Strikes, heals all friendly units 10 yards away from the Cleric overtime til the cleric's mana has run out, and buffs all with 5% Health regeneration.. Level 59, (upgrade-able)

Archer:
The Winged Arrow, fires a arrow that deals damage over time and increases the speed of the Archer by 10% for 10 seconds. Level 79 (upgrade-able)
2 minute coldown.

Tideborn:

Psychic:
Voodoo's Light, increases the Psychic's psychical, magic defence and all resistances by 100+. Level 49 (Upgrade-able)

Assassin:
Gone for long, stuns the target while in Shadow walk, lasts for 8 seconds on the target. Does not break Shadow Walk. Unabled to perform this attack while target is in combat. No coldown, but only works twice on a target, then 1 minute til it can be used again on the same target. Can only be used at one target at the time. Level 100 (not upgrade-able)

Earthguard:

Mystic:
Herb of Stats, increases Str & Vit to all players 10 yards away from the herb by 10%. Lasts 1 minute, removes if Herb dies. Level 49 (upgrade-able)

Seeker:
Blade of Anger, teleports the Seeker to the target and deals 30% damage to monsters. Not working in PvP neither against elites. Level 59 (not upgrade-able) 5 minutes coldown.

Avillian:

Paladin:

Name: Chapel's Strength
Required Level: Level 1
Coldown: 3 seconds.
Highest rank of Skill: Level 10
Casttime: 0.5 seconds.

Deals a huge amount of damage and heals the character for 2% of it's maximum health.

Shaman:

Name: Energy of the Heart
Required Level: Level 1
Coldown: 1 second.
Highest rank of Skill: Level 10
Casttime: 1 second.

Casts a big lightning bolt summoned by the heart, deals a huge amount of damage and heals the character for 0.5%.

Now the new instances of the game. Time for more epic moments.

The Past Battle:
The Past battle instance is a instance for level 30+, there you have to face wraiths and bosses and experience what happened to the Avillian race, how the world looked like at the start. When you have to battle with the old Avillian race by your side, and stop the ones that corrupted the Avillians.

The Cave of the Phoenix:
This instance will be a really fast one. Only one boss, no wraiths or anything. You get to him directly. This instance is for level 70+. You enter the instance and already there in front of the players stands the Phoenix Lord. The Phoenix Lord will have a 3000000 HP, so it requires a tank, healer and 3 dps to be a good team if they are level 70 with TT gear as an example. During the battle with the Phoenix will he summon fire waves that will deal small amounts of damage but... just for the epic feeling. He will deal medium damages. He will be very big also.

Halls of Terror and Screams:
This instance will be a long one, filled with lava, elemental monsters, just a few random bosses. Level 100+, and the final boss will be Wraith Lord Mertabes. While facing him will he summon monsters that will aid him in battle. He will have a lots of quotes, he will be level 150. He will deal large amounts of damage. He will have 40000000 HP.
(If it is too hard... get new equipment for the players.)
Um, I don't get it! Annelli! ''Demon hands appears from a burning portal from the ground and dragging you down...'' b:laugh
Post edited by Mizerx - Raging Tide on

Comments

  • lirunavia
    lirunavia Posts: 2 Arc User
    edited December 2011
    LOL at the sin skill.
  • DuckTapez - Archosaur
    DuckTapez - Archosaur Posts: 855 Arc User
    edited December 2011

    With the two new classes, ''Paladin'' and ''Shaman''.


    ORLY O_o

    for someone with enough patience to write all that the least you could've done is come up with your own class names b:shutup

    (btw the skills are effed...for starters, they should all be consistent with each other)
    [SIGPIC][/SIGPIC]

    Duct tape is like The Force: bright on one side, dark on the other. It holds the world together, and, if not handled correctly, becomes a sticky mess.
  • ZackMystic - Harshlands
    ZackMystic - Harshlands Posts: 325 Arc User
    edited January 2012
    Uh interesting story... But skills are completely screwed up sad face.. Nothing here matches any other posts...
    [SIGPIC][/SIGPIC]
    78 Mystic ZackMystic
    95 BM ZackBlade
    Retired in March 2012, thx DarkNova for the fun.
    Exiirah made this purely awesome signature b:pleased Many thanks to her