Guild Capacity
snufalufaguss
Posts: 0 Arc User
What if factions could only have up to 100 players. How do you think this would affect TW on your server?
Post edited by snufalufaguss on
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Comments
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A bit of disrutipn, followed by guilds sorting themselves out into multiple-guilds with only one containing the TW squads.
Also, lots more complaining about communication difficulties.0 -
i think you wouldent see any sin in those primery tw 100 factions as they do not fit in tw so well the main reason they do fit in the current tw is cos they are overpopulated and the fact its someones farming alt pk alt.
making faction be lv2 and only have 100 ppl might be a good thing and put sin somewhere else this alone is a good thing there is just way to many fish in the current pwi.0 -
Vitenka - Dreamweaver wrote: »Also, lots more complaining about communication difficulties.
Is this assuming that factions don't split and become their own entity, but instead divide into two separate factions attempting to work as one?0 -
-> nothin will change with only 100 ppl in guilds. Strong land holding guilds will send their 60 ppl into first tw, put 40 into 2nd to defend, will win the first tw be4 the 3rd starts, and have 40 ppl for defense again.
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I don't really see it working.
Besides, other MMO's have Factions that can be leveled up to like.. Level 40? And the level of the guild depends on member activity, faction level gives gear and bonuses to members, and other benefits, and increases the number of members the faction can have (800 people in a faction, yeah).
I don't forsee factions getting a reduction in size. An increase to level 4 factions possibly. I'd like to see level 4 faction tied to faction contribution instead of the leader dumping coins into it though. That's just a bit silly if they're going to go past level 3 faction size...
Larger factions would also open up TW for an increase in participation. 90v90, or 100v100. Or, leave it at 80v80, increase the faction size to 300, and release restrictions on bidding, so there can be more than 3 defenses at once or whatever the current restriction is.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Just seems like the competitive population in PWI is too small to have 200 player guilds. The gears are too time consuming or expensive for most to consider it worth obtaining. On top of that, they keep opening up new servers and spread the population even thinner.0
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snufalufaguss wrote: »What if factions could only have up to 100 players. How do you think this would affect TW on your server?
each faction capacity is made 200 so that each tw can be max 80 per faction, and have the option to be able to defend decently up to 3 attacks at a time.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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probably will change a little bit of the TW scene or face but this change should be made in order to improve the guilds, like make it count for something, adding rewards qs or other things into this0
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