My idea for sage /demon tame skills.

Jin_Wang - Lost City
Jin_Wang - Lost City Posts: 109 Arc User
edited December 2011 in Venomancer
Have you ever noticed there is no level 11 pet heal and pet revive?

I have ideas that I came up with some ideas for celestial tame skills for the venomancer, if the devs will update in the new patch.

Pet heal
Range: 28 meters
Mana cost: 135
Channel: 1.5 seconds
Cast: 1.0 second
Cooldown: 1 second
Weapon: Unarmed, magic instruments (and whip maybe?)

Requisite Cultivation Aware of the Myriad / Void
Heal your pet, restoring 1080 HP plus 35%
of your magic attack.

[COLOR="rgb(0, 255, 255)"]Sage version[/COLOR]:
-20% chance to increase additional chi by 50
-Channeling and / or cast time reduced by 0.5 seconds
-Reduces damage taken (stacks with pet's tough) by 20% for 15 seconds
-Increased range by 7 meters
-20% chance of the user recovering HP
-Increases pet's physical defense and magic defense by 25% (looks like aura bell and magic shell icon for them, it stacks) for 30 seconds

Demon version:
-Channel and / or cast time reduced by 0.5 seconds
-Decreases interval between attacks by 0.2 seconds for 15 seconds
-Increases physical attack power by 50% of base pet's physical power for 30 seconds (again, stacks)
-Increases additional chi by 10
-20% chance of the user recovering MP
-Increases accuracy and grants critical rate for your pet depending on your critical rate


Pet revive
Channel: 3 seconds
Cast: 1.0 seconds
Cooldown: 1.0 seconds
Weapon Unarmed, Magic Instruments (and whips? again?)

Requisite Cultivation Aware of the Myriad / Void
Consume 20% of your current MP to revive a
Pet. Higher skill level reduces channeling time and Mana cost.

Sage version
-Reduces mana cost by 25% (As for a venomancer with normal MP of 5580 at level 89, 20% of that is 1116, subtracted by 25% of that is 837)
-Fully recovers life
-Restores loyalty (from death)

Demon version:
-reduces channeling time by 50%
-increases channeling by 2 seconds, but resists all incoming attacks
-Gives pet immunity to damage for 15 seconds (after summoning)


I will see if I get ideas on the other classes next... What do you guys think?
[SIGPIC][/SIGPIC]
Post edited by Jin_Wang - Lost City on

Comments

  • Syedora - Sanctuary
    Syedora - Sanctuary Posts: 60 Arc User
    edited December 2011
    Funny how I was thinking about this just yesterday. It won't happen but I quite love your ideas. If it were to happen the Demon version of Heal pet would most likely have the channeling reduced (considering the Cooldown reductions, critical bonuses, the Demon path leans more towards attack than defence). Revive Pet would probably have channeling reduction as well but I love the second suggestion of becoming immune to damage while reviving, however that would probably a little broken but then again you can't do anything during that time but revive your pet.

    Sage revive would most likely be the suggestion of bringing pet at full life. It seems like something Sage would have and as for Heal Pet it would most likely have increased range or the channeling reduced like Demon so that they would be equal.
    [SIGPIC][/SIGPIC]
    ★ Desdi - Demon Venomancer ★ Aryami - Sage Cleric ★ Syedora - Sage Psychic ★
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited December 2011
    Would be nice to see S/D version of those skills considering the amount of money players spend to max them. Wont happen , but nice ideas overall.
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
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