Whats the Difference?
Futurelord - Dreamweaver
Posts: 450 Arc User
Tian Yu Purple Night Dance: Transform into metal mage mode!!! unable to heal, incease 60%-100% weapon dmg.
Thank you "Korren" For your helpful thread and all the people who helped her/him.
So my question is, 100% increase to "Weapon Damage" is useful? If you compare the term weapon damage to one of our current cleric skills, its the exact same damage bonus as Heaven's Wraith, and we all now how useless that skill is.
(For the lost of all your heals, and 10% of your hp, is it worth it?)
Please for my sanity someone tell me THIS +100% weapon damage is MUCH MUCH better then the one already in game.b:cry
P.S. It would seem the majority of the new cleric skills require DD mode to be used, taking that into account, if this mode isn't worth using for its damage, Isn't it like we got no new skills at all?
Thank you "Korren" For your helpful thread and all the people who helped her/him.
So my question is, 100% increase to "Weapon Damage" is useful? If you compare the term weapon damage to one of our current cleric skills, its the exact same damage bonus as Heaven's Wraith, and we all now how useless that skill is.
(For the lost of all your heals, and 10% of your hp, is it worth it?)
Please for my sanity someone tell me THIS +100% weapon damage is MUCH MUCH better then the one already in game.b:cry
P.S. It would seem the majority of the new cleric skills require DD mode to be used, taking that into account, if this mode isn't worth using for its damage, Isn't it like we got no new skills at all?
b:scorn...We are one, We are many, We are watching you...b:scorn
Post edited by Futurelord - Dreamweaver on
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It's not like you can add much more to a support/healing cleric, since that seems to be what you're asking for.[SIGPIC][/SIGPIC]
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StormHydra - Sanctuary wrote: »It's not like you can add much more to a support/healing cleric, since that seems to be what you're asking for.
Actually that isn't asking for much if you consider how much of a disadvantage to the other classes the new skills are putting clerics. (And if you knew the Heaven's Wraith skill you would realize that's like adding NO damage to clerics at all)
And you do realize the reason for this skill's existence is because clerics have become nearly useless thanks to mysics heals/res buff, psys heal, and blood paint recently right?
Devs must have thought at some point that clerics should have some DD power to they can at-least match wizards and psys in some way.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Heaven's Wrath is RB, right? x_x I've been afk from game for a bit and cleric isn't my main-main character so yeah...
Anyways, I'm under the impression that the new skill doesn't function as a zhen buff; it's a self-buff that deactivates your healing skills but also activates a specific set of skills that are only available when you're in metal mage mode. From where I stand, that weapon damage bonus + activated skills better do a hell of a lot to justify not being able to heal (even wizzies can heal!) and losing 10% of your HP.Two roads diverged in a wood, and I --
I took the one less traveled by,
And that has made all the difference.
Robert Frost0 -
Metal mage is like fox form. You have skills that you can only use in that mode.[SIGPIC][/SIGPIC]0
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It kinda depends... If it actually increases your weapon damage, instead of acting as just another mag atk buff, then it could be very powerful.
i.e. (weapon atk * (new buff) + ring atk + shards) * (MAG/100 + buffs + skill% +1)
instead of (weapon atk + ring atk + shards) * (MAG/100 + buffs + skill% + new buff +1)0 -
OontzOontz - Dreamweaver wrote: »Metal mage is like fox form. You have skills that you can only use in that mode.
Yes but fox form comes with increased phy resist, a set of skills that are kick ***, including the new skills that summon voodoo dolls and turn you into frogs now.
If the new cleric skill that comes with a 10% hp debuff and turn off our ability to survive aka heals don't have the "Damage" bonus to make it worthwhile, then its useless. From what i read those hp debuffs are not gonna be helpful in any PvE situations whatsoever. Also not worth using in PvP if we are making ourselves twice as killable just to use them. (By hp debuff I mean the new cleric skills we get, not the debuff from using this mode.)ItsAWolf - Archosaur wrote: »It kinda depends... If it actually increases your weapon damage, instead of acting as just another mag atk buff, then it could be very powerful.
i.e. (weapon atk * (new buff) + ring atk + shards) * (MAG/100 + buffs + skill% +1)
instead of (weapon atk + ring atk + shards) * (MAG/100 + buffs + skill% + new buff +1)
I'm a demon cleric, Demon Spirit gift if cast comes with a boost of +150% weapon damage for 10 seconds. That's actually more powerful then the damage bonus from Heaven's Wraith. Even the normal spirit gift adds a better increase in attack power then Heaven's Wraith. Its a lost of 10% hp and all healing skills, for what? A gain of only 5% attack power? That is what I call a pureheart disaster. And as I've stated above, the skills that are unlocked in this mode don't justify its use at all.
I just looked at the list of cleric skills again. It would seem from the wording that clerics get 3 skills that don't require DD mode. 1) No exp lost when we die. 2) A deaden nerve buff that only last 6 seconds. 3) Give the target a debuff that increase the chance of critting them by 15%
From what I can see only number 3 is PvP and PvE worthy, number 2 won't work in pve cause of how long it last, noone knows when boss is about to one shot them, and in PvP your most likely gonna be stunned so can't use it.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Yes clerics got shafted, but at least we won't lose any exp when we're nubbing it up in this mode.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
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VenusArmani - Dreamweaver wrote: »Yes clerics got shafted, but at least we won't lose any exp when we're nubbing it up in this mode.
But But...I'm already at the max level I wanna be! (Cries)b:cry
Guess I could make life alot easier by debuffing people with the aoe version of that hp debuff hehe (Life easier for the nearby people not me lol), I'll just allow myself to get killed instantly with my lack of healing skills and lower hp.b:laughb:scorn...We are one, We are many, We are watching you...b:scorn0 -
Seems useful for caster nirvy, especially if it actually makes Clerics into a considerable DD.
Atm, they have barely any DD power. 4 elemental attacks? My archer has 6. At least my TS gives them 50% more DD.
(Unsure what type of Damage Siren's Kiss does, so Clerics potentially have 5 :P)
On the topic of Deaden Nerves buff in PvE:
It seems pretty useful. Especially for AoE pulls where it is obvious that the main Zhen (Archer, Wizard if Seeker is not present) will die because of lack of Barbs. *cough Delta waves 9-10 cough*. Could also be used on a barb or other tank if they are gonna drop suddenly (Polearm comes to mind).
Also, if its castable on yourself and you know something generally kills you (a bad pull or something, Peach's aoe) then you can cast it on yourself and probably live just fine, especially if HP charmed.Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
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It depends if you read all post about new skills are a avadnce version of the transformation that give you full 100% extra damage and no hp reduction,if this extra damage stack with demon spirits gift ( i hope that) we get 250% extra damage and we can use some nice new skils.
Now i want see the chanelling and couldown time and mana use, for now i think you can sleep debuff target with the skill that prevent heal put some irons and transform to nuke he to dead.
For instances this will open a new slot in special in caster went you have 3 clerics one can be pure metal damage and if the debuff works in the last boss, boy that will be great no more heal for to that **** hehe.
Pd sorry for my bad english.0 -
I'm not too sure what people wanted as new skills for clerics but anyway..
The 0 exp loss upon death is very worth it, u know, for the 5% population that still levels out of FC ? or is not 105 yet ?
And people say it,s a 100% wep atk boost, didn't I read that it's related to soulforce ? There is still 5% of teh population that doesn't have +10/+12 on everything u know, so for them, will actually be less.
As for the difference :
"Well it adds less then RB, bla bla"
Can you move in RB ? Or even attack ? Or you only give your boost to others ?
Who says that boost won't stack with spirit's gift ?
Who knows the exact mana/spark cost ?
The debuff to add 15% crit chance is also very nice to me, when I have to tank on my barb, I use demon bestial onslaught, so if it stacks, that would give me 60% crit rate or so.. Mix that with the new barb skill to gain 3% wep damage each time i'll get hit ? PvE wise, quite deadly..
Let's just wait to have confirmation on cost/required rep/level/cooldowns etc before jumping to conclusions.
But just remember, not eveyone is a cash shopper, not eveyone has 300k + rep, nor all his/her stuff at +12, and not everyone does PvP/TW. And I think PWE realizes that as well, so they made skills for both situations.Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle0 -
Futurelord - Dreamweaver wrote: »So my question is, 100% increase to "Weapon Damage" is useful? If you compare the term weapon damage to one of our current cleric skills, its the exact same damage bonus as Heaven's Wraith, and we all now how useless that skill is.
Know your skills much?
First off, it's called Heaven's WRATH, not Wraith, commonly known as Red Bubble.
Even if it gives the exact same bonus, which would be a worst case scenario, when was the last time you put up RB and attacked at the same time? RB helps your squad, this skill buffs yourself, I fail to see how there is any overlap at all. RB isn't used much these days because it's bonuses overlap with those from spark, and with perma-spark being the norm, this is a bad thing. I highly doubt that this new skill will conflict with spark.
If the skill increases your effective base weapon damage, then it will be MUCH better than if it just added bonus to weapon attack as it will be then multiplied by all other weapon attack bonuses, ie: masteries, spark, etc...0 -
Weapon damage = (attack shown on weapon)+shards on weapon+rings+char level
That's what you get, and yes it's the same as if you step into a RB.0 -
Futurelord - Dreamweaver wrote: »Actually that isn't asking for much if you consider how much of a disadvantage to the other classes the new skills are putting clerics. (And if you knew the Heaven's Wraith skill you would realize that's like adding NO damage to clerics at all)
And you do realize the reason for this skill's existence is because clerics have become nearly useless thanks to mysics heals/res buff, psys heal, and blood paint recently right?
Devs must have thought at some point that clerics should have some DD power to they can at-least match wizards and psys in some way.
No, you're understating the support power of clerics.
A mystic/psy/bloodpaint is never a good substitute for a cleric.
IMO this skill change gives some more complexity to the cleric class which otherwise would be spam IH/Afk blue bubble or debuff->tempest/wield thunder/plume shot,
Cleric's are still the best support class in the game. And with this change they will be great in pvp too.[SIGPIC][/SIGPIC]
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StormHydra - Sanctuary wrote: »No, you're understating the support power of clerics.
A mystic/psy/bloodpaint is never a good substitute for a cleric.
IMO this skill change gives some more complexity to the cleric class which otherwise would be spam IH/Afk blue bubble or debuff->tempest/wield thunder/plume shot,
Cleric's are still the best support class in the game. And with this change they will be great in pvp too.
I speak from the experience from playing my alt mystic and the number of bh runs I've been on as the person tanking (With cleric) on bhs. Clerics may be the best support class in a squad, "But they are not needed" the majority of the time, preferred but not needed.
As I've stated below the added damage of this skill if it indeed has the power of RB is next to nothing, and that's WITH it being at 100% Below that it is literally nothing. What we know it absolutely will do however is turn off all of our healing skills making it twice as easy to kill us.
Clerics have been a support class for three years and the one time the devs "intend" for them to break out of that role, even a little, they messed up by adding "NO" damage bonus to them.
P.S. The majority of the amazing debuff skills require this mode as well so no heals for you.Okeano - Harshlands wrote: »Weapon damage = (attack shown on weapon)+shards on weapon+rings+char level
That's what you get, and yes it's the same as if you step into a RB.
With my rings+level+shards RB adds a total amount of...nothing. Or as close to nothing as one could go in terms of added damage. This says nothing about the lower level clerics or the lesser geared ones that will get a far weaker bonus. This is my main beef with the new mode.Valirah - Sanctuary wrote: »Know your skills much?
First off, it's called Heaven's WRATH, not Wraith, commonly known as Red Bubble.
Even if it gives the exact same bonus, which would be a worst case scenario, when was the last time you put up RB and attacked at the same time? RB helps your squad, this skill buffs yourself, I fail to see how there is any overlap at all. RB isn't used much these days because it's bonuses overlap with those from spark, and with perma-spark being the norm, this is a bad thing. I highly doubt that this new skill will conflict with spark.
If the skill increases your effective base weapon damage, then it will be MUCH better than if it just added bonus to weapon attack as it will be then multiplied by all other weapon attack bonuses, ie: masteries, spark, etc...
Are you seriously gonna get at me for my spelling? And your wrong, RB was rarely used in the old days two when people realized that advanced spark was more powerful. Now if this new mode came with the channeling buffs that RB has then we could say useful, but it does not. We all know the added damage of a RB is nowhere near high enough to call it useful and I will state this one last time. IT DEACTIVATES HEALS. You can not sacrifice a gun for a hammer. (heals are the gun, buff is the hammer.)
Edit: To Sir_Puma You are right about the no exp lost part. However...
mana and spark cost was never brought up and is irrelevent, so is the fact that it may or may not be able to stack with sparks and demon spirit gift. If it adds the exact same amount of damage as a RB then its already useless, lets not forget...(It deactivates heals)
For the part about the debuff stacking with your skill, that would be pretty sweet, But only if it don't require DD mode to use, as it seems the majority of these new skills do. I don't think you would want a cleric using that skill if they cant heal you as a cost.
To the person on the last page, the debuff that prevents someone from healing or charm ticking, I believe that also requires DD mode to use. It will not actually help also because it only prevents healing above the % of hp they are already at when we use it, so using it on a 100% hp barb will allow that barb to be healed back to 100% or... at least thats what i imagine based on current translations. You know what I think its debuff at 100%, hit them to 50%, they stay at 50%. My bad i was wrong.
Demon siren kiss has around the same power as cyclone but is cast much faster, perfect skill for that split second given between stun locks.
As far as the deaden nerve go, current translation puts it as only lasting 6 seconds, so pretty useless unless used at the exact time something goes wrong. Or in other words, Can't use it on ourselves in pvp cause we are already stunned when something goes wrong, can't use it on ourselves in pve cause we are normally trying to keep others alive in that time frame lol.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Valirah - Sanctuary wrote: »Know your skills much?
First off, it's called Heaven's WRATH, not Wraith, commonly known as Red Bubble.
Even if it gives the exact same bonus, which would be a worst case scenario, when was the last time you put up RB and attacked at the same time? RB helps your squad, this skill buffs yourself, I fail to see how there is any overlap at all. RB isn't used much these days because it's bonuses overlap with those from spark, and with perma-spark being the norm, this is a bad thing. I highly doubt that this new skill will conflict with spark.
If the skill increases your effective base weapon damage, then it will be MUCH better than if it just added bonus to weapon attack as it will be then multiplied by all other weapon attack bonuses, ie: masteries, spark, etc...
Just to add to this; we've been catering to idiots. Heaven's Wrath doesn't require other toons to pause and do no dmg whatsoever for a while. It brings sages up to demon speed, and boosts mages dmg as well. There are no timing issues with it like eruption in the middle of HF/Subsea/Amp. Assassins can instead use their chi for Subsea, BMs for HF, etc.0 -
Just to add to this; we've been catering to idiots. Heaven's Wrath doesn't require other toons to pause and do no dmg whatsoever for a while. It brings sages up to demon speed, and boosts mages dmg as well. There are no timing issues with it like eruption in the middle of HF/Subsea/Amp. Assassins can instead use their chi for Subsea, BMs for HF, etc.
To be honest the only real use for this skill is the channelling and attack rate buffs it gives. Although 5% less then demon it is permenate. As far as damage goes however Demon sparking or even Sage sparking for those 12 secounds would do more damage then you could with RB for one entire minute.
...That and assassins/archers/bms aka aps have perma spark making RB useless. I'm quite serious about this following statement. This needs to change! Give it the power of advanced spark (+400%) and I'm sure some people that arnt aps would be willing to use it.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
StormHydra - Sanctuary wrote: »No, you're understating the support power of clerics.
A mystic/psy/bloodpaint is never a good substitute for a cleric.
IMO this skill change gives some more complexity to the cleric class which otherwise would be spam IH/Afk blue bubble or debuff->tempest/wield thunder/plume shot,
Cleric's are still the best support class in the game. And with this change they will be great in pvp too.
cleric's are the best support class ever and i agree but in the next expansion this will change 4ever ... Mystic --> overpass cleric's heals ...in any normal and AoE heals ..Ok well,mystic still dont have any BB or buffs like the clerics has .. but in term of heals from next expansion,well they prefer mystic than a cleric ..and i am sure when the istance of 10 ppls out,in any group must have 1 mystic and 1 cleric ..for ress buff of mystic and OP heals and clerics buffs and BB0 -
What is there really to complain about? You have not seen how the skill actually works. If it's instant like fox form, then you can just change whenever for an extra boost. Nothing stopping you from switching back for some heals.[SIGPIC][/SIGPIC]0
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OontzOontz - Dreamweaver wrote: »What is there really to complain about? You have not seen how the skill actually works. If it's instant like fox form, then you can just change whenever for an extra boost. Nothing stopping you from switching back for some heals.
If you have watched the videos of the skills that are coming out you would notice the only self buff they showed, takes about 3 seconds to finish channeling. A lot can happen in 3 seconds.
We all (clerics) hope that this new DD mode is in fact a lot stronger then its description would have us believe because remember, 100% is only for the oply geared clerics and thats the power of RB aka useless, clerics not insanely geared like that would have even less then the power of RB, and thats....like non existence lol.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Futurelord - Dreamweaver wrote: »Yes but fox form comes with increased phy resist, a set of skills that are kick ***, including the new skills that summon voodoo dolls and turn you into frogs now.
If the new cleric skill that comes with a 10% hp debuff and turn off our ability to survive aka heals don't have the "Damage" bonus to make it worthwhile, then its useless. From what i read those hp debuffs are not gonna be helpful in any PvE situations whatsoever. Also not worth using in PvP if we are making ourselves twice as killable just to use them. (By hp debuff I mean the new cleric skills we get, not the debuff from using this mode.)
I'm a demon cleric, Demon Spirit gift if cast comes with a boost of +150% weapon damage for 10 seconds. That's actually more powerful then the damage bonus from Heaven's Wraith. Even the normal spirit gift adds a better increase in attack power then Heaven's Wraith. Its a lost of 10% hp and all healing skills, for what? A gain of only 5% attack power? That is what I call a pureheart disaster. And as I've stated above, the skills that are unlocked in this mode don't justify its use at all.
I just looked at the list of cleric skills again. It would seem from the wording that clerics get 3 skills that don't require DD mode. 1) No exp lost when we die. 2) A deaden nerve buff that only last 6 seconds. 3) Give the target a debuff that increase the chance of critting them by 15%
From what I can see only number 3 is PvP and PvE worthy, number 2 won't work in pve cause of how long it last, noone knows when boss is about to one shot them, and in PvP your most likely gonna be stunned so can't use it.
You missed my point. I meant that if it worked differently from those buffs and doesn't just get tacked on to your MAG and regular buffs' modifier, but instead amplified your weapon attack directly, then it would provide an actual increase in damage of almost the listed number.0 -
ItsAWolf - Archosaur wrote: »You missed my point. I meant that if it worked differently from those buffs and doesn't just get tacked on to your MAG and regular buffs' modifier, but instead amplified your weapon attack directly, then it would provide an actual increase in damage of almost the listed number.
Do you mean the numbers one would see when looking at their weapon's magic attack? I don't believe they would do that considering 100% translated THAT way would mean double damage, effectively making R9+12 clerics the strongest DDs in the entire game. Of course I would LOVE simply LOVE for that to happen.b:chuckleb:scorn...We are one, We are many, We are watching you...b:scorn0 -
Futurelord - Dreamweaver wrote: »With my rings+level+shards RB adds a total amount of...nothing. Or as close to nothing as one could go in terms of added damage. This says nothing about the lower level clerics or the lesser geared ones that will get a far weaker bonus. This is my main beef with the new mode.
I guess you and I have a different definition of "nothing". RB gives mage classes the equivalent of +100 Mag stat in damage bonus. Seems significant to me, but what do I know....0 -
Futurelord - Dreamweaver wrote: »Do you mean the numbers one would see when looking at their weapon's magic attack? I don't believe they would do that considering 100% translated THAT way would mean double damage, effectively making R9+12 clerics the strongest DDs in the entire game. Of course I would LOVE simply LOVE for that to happen.b:chuckle
exactly b:laugh0 -
You guys realize that the new cleric +15% crit taken debuff is a damage amp right?
How many damage amps do you know in the game? Veno amp, BM HF, extreme poison / sin subsea... now clerics get one too. Ya I can see why you wouldn't want that.
The +100% weapon attack gives clerics another 10% damage or so. That's roughly like getting a free refine on your weapon (clerics get +13 r9 weapons while everyone else is limited to +12).[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
If you compare cleric nukes and mage nukes, a lot of the bigger cleric nukes are behind by about 100% weapon damage.
Max Soulforce transformation essentially puts your Wield on par with say, Glacial Snare, and Tempest on par with BIDS. So, you know...metal mages go nuts.
I'd sayRay meditation: available in transformation mode, stop your target hp recovery(and charm recovery) by 15%base atk + 675HP. can be stacked to max 2000-18000HP(SF),last 30sec.
Aurora Magic Ray: available in metal mage mode, AOE version of Ray meditation.
Would be the greatest reason to go metal mage cleric. This would **** someone up...of course we've yet to see channel time, chi cost, cooldowns, etc.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Valirah - Sanctuary wrote: »I guess you and I have a different definition of "nothing". RB gives mage classes the equivalent of +100 Mag stat in damage bonus. Seems significant to me, but what do I know....
+100% weapon damage is around 10-20 magic points added.Asterelle - Sanctuary wrote: »You guys realize that the new cleric +15% crit taken debuff is a damage amp right?
How many damage amps do you know in the game? Veno amp, BM HF, extreme poison / sin subsea... now clerics get one too. Ya I can see why you wouldn't want that.
The +100% weapon attack gives clerics another 10% damage or so. That's roughly like getting a free refine on your weapon (clerics get +13 r9 weapons while everyone else is limited to +12).
I'm not sure if this means +15% to crit damage or +15% to crit chance on that target. Considering clerics average chance to crit I would hope for the ladder.
I'm gonna use my own personal stats to give an example. My magic attack with buff is 10k-14k respectively. With demon spirit gift (+150% weapon damage for 10 seconds) It turns into 13k-17k. With RB it turns into 12k-16k. Thats about a 1k boost to my damage out of a total of 30k damage with RB and 2k extra damage with spirit gift. I should test this out some more but It hardly seem worth it for just 1k extra damage. (Lets not forget that this amazing gain of 1k extra damage comes at a cost of no healing skills available)Quilue - Sanctuary wrote: »If you compare cleric nukes and mage nukes, a lot of the bigger cleric nukes are behind by about 100% weapon damage.
Max Soulforce transformation essentially puts your Wield on par with say, Glacial Snare, and Tempest on par with BIDS. So, you know...metal mages go nuts.
Me believes you give +100% weapon damage too much credit in terms of how much damage that adds on.
For your 2nd statement, This would only work in a squad or in a TW with people hitting the enemy. Without a really big boost to your own damage your gonna be stuck debuffing people without the chance to DD because the mode itself is weak while the debuffs you have access to are awesome.
If they increased the power of this mode to lets say...the same amount that you would gain from a jones blessing, THEN we can talk metal mages.
Edit: For the people that have the mindset of "Your asking for too much" or "Why are you complaining, its still better then nothing." Let me just point this out yet again. DD mode eliminates the cleric's ability to use heals. Unless they made the damage boost in this mode a lot stronger, its no different then having a cleric in your squad that DDs but does not heal, if the damage boost was bigger then they could aftleast be considered useful DDs instead of weak DDs.
And its not better then nothing if it actually "Takes away" half of what makes a cleric a cleric without "giving" them anything other then a 1k damage boost to attacks.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
Futurelord - Dreamweaver wrote: »+100% weapon damage is around 10-20 magic points added.
I'm not sure if this means +15% to crit damage or +15% to crit chance on that target. Considering clerics average chance to crit I would hope for the ladder.
I'm gonna use my own personal stats to give an example. My magic attack with buff is 10k-14k respectively. With demon spirit gift (+150% weapon damage for 10 seconds) It turns into 13k-17k. With RB it turns into 12k-16k. Thats about a 1k boost to my damage out of a total of 30k damage with RB and 2k extra damage with spirit gift. I should test this out some more but It hardly seem worth it for just 1k extra damage. (Lets not forget that this amazing gain of 1k extra damage comes at a cost of no healing skills available)
Me believes you give +100% weapon damage too much credit in terms of how much damage that adds on.
For your 2nd statement, This would only work in a squad or in a TW with people hitting the enemy. Without a really big boost to your own damage your gonna be stuck debuffing people without the chance to DD because the mode itself is weak while the debuffs you have access to are awesome.
If they increased the power of this mode to lets say...the same amount that you would gain from a jones blessing, THEN we can talk metal mages.
Edit: For the people that have the mindset of "Your asking for too much" or "Why are you complaining, its still better then nothing." Let me just point this out yet again. DD mode eliminates the cleric's ability to use heals. Unless they made the damage boost in this mode a lot stronger, its no different then having a cleric in your squad that DDs but does not heal, if the damage boost was bigger then they could aftleast be considered useful DDs instead of weak DDs.
And its not better then nothing if it actually "Takes away" half of what makes a cleric a cleric without "giving" them anything other then a 1k damage boost to attacks.
Ah, that explains it. OP has a horrible grasp on basic mathematics.
For the math challenged:
Using OP's figures, Spirit's Gift increases Matt by 25%, RB by 16.7%. His Matt would typically provide 75-80% of a spells damage, the remainder being the fixed portion.0 -
Futurelord - Dreamweaver wrote: »+100% weapon damage is around 10-20 magic points added.
No its not. +100% weapon damage is 100 mag points, each mag point adds 1% weapon attack to base damage.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »No its not. +100% weapon damage is 100 mag points, each mag point adds 1% weapon attack to base damage.
b:cryLeave me alone!b:cry
I've always figured 100 magic points would be...much more powerful then +100% weapon damage. Comparing my magic attack from before and after I resetted my 40 dex, and RB increase.
Just did test with pwi calculator and you are correct. >.>Valirah - Sanctuary wrote: »Ah, that explains it. OP has a horrible grasp on basic mathematics.
For the math challenged:
Using OP's figures, Spirit's Gift increases Matt by 25%, RB by 16.7%. His Matt would typically provide 75-80% of a spells damage, the remainder being the fixed portion.
I understood none of that.b:scorn...We are one, We are many, We are watching you...b:scorn0
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