To re-roll or not to re-roll
![Traz - Dreamweaver](https://us.v-cdn.net/6025215/uploads/defaultavatar/n3QNKQB4DBF4K.jpg)
Traz - Dreamweaver
Posts: 2,843 Arc User
BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute
Post edited by Traz - Dreamweaver on
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Comments
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I wouldn't reroll those.
The only thing better would be GoF, and it adds an average of 30%. However, that's only average. The 20 attack levels is a guaranteed 20%. Well, it's only 12.4% if you have full DoTs, 2 pieces of Nirvana, Jones' Blessing and a Sky Cover.
If you have 40% crit and 61 attack levels, you'd end up with that weapon giving you 13.2% more overall DPS. Comparing GoF to that, you'd be getting ~14.8% more DPS if you ended up rolling GoF + -0.05.
But then again, GoF and -0.05 is ~1/134.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »I wouldn't reroll those.
The only thing better would be GoF, and it adds an average of 30%. However, that's only average. The 20 attack levels is a guaranteed 20%. Well, it's only 12.4% if you have full DoTs, 2 pieces of Nirvana, Jones' Blessing and a Sky Cover.
If you have 40% crit and 61 attack levels, you'd end up with that weapon giving you 13.2% more overall DPS. Comparing GoF to that, you'd be getting ~14.8% more DPS if you ended up rolling GoF + -0.05.
But then again, GoF and -0.05 is ~1/134.
I was going to keep this roll, but I figured it's never a bad idea to at least hear others opinions about it. I don't pk on sin either, which SS has advantages in PvP. The more consistent damage and bp heals are nice in TT too. What's this about 1/134? b:puzzledBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
1/134 means to get GoF and -int on the same dagger, it'll be 1 in 134 rolls, statistically speaking.
I would keep those daggers. Those daggers provide solid damage without losing health, so you could go full vit stones in your G12 gear, and Jades in your G13+ gear, and be a very solid assassin, as compared to G13 +12 ones.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
_Skai_ - Raging Tide wrote: »1/134 means to get GoF and -int on the same dagger, it'll be 1 in 134 rolls, statistically speaking.
I would keep those daggers. Those daggers provide solid damage without losing health, so you could go full vit stones in your G12 gear, and Jades in your G13+ gear, and be a very solid assassin, as compared to G13 +12 ones.
I'm already 24 vit stone +10 gear. GoF and -int is 1 in 400 not 1 in 134. It's 2.5% chance (1 in 40) * (5% chance (1 in 20) * 2) = 0.25% chance (1 in 400)BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »I'm already 24 vit stone +10 gear. GoF and -int is 1 in 400 not 1 in 134. It's 2.5% chance (1 in 40) * (5% chance (1 in 20) * 2) = 0.25% chance (1 in 400)Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
Typhyse - Sanctuary wrote: »I believe 1/134 factors in the 2 add-on slots in which -int can be rolled
there's where the 1/20 * 2 comes into playBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »I'm already 24 vit stone +10 gear. GoF and -int is 1 in 400 not 1 in 134. It's 2.5% chance (1 in 40) * (5% chance (1 in 20) * 2) = 0.25% chance (1 in 400)
Yup, that's true.
I accidentally counted 3 slots for GoF instead of 1.
Still much less away from the truth than the initial 1/6 that I somehow got.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Traz - Dreamweaver wrote: »there's where the 1/20 * 2 comes into playDemon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
~Spazz~0 -
I would keep those. What a silly question.[SIGPIC][/SIGPIC]0
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ImNotFiveAps - Dreamweaver wrote: »I would keep those. What a silly question.
In a squad situation where boss is fully amped and I can powerdash to have 80% crit with SS that is far from a silly question.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Then again ss might not proc in those few seconds. That gives standard increase in damage. W/o HP loss or hoping for it to proc. No you wont get those super insane gof crit amped freak hits. But if thats what you want to see then reroll. I'd rather have steady bp heals while also not losing a ton of hp though.[SIGPIC][/SIGPIC]0
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... And a week later Traz rerolls and posts here saying GoF sucks because it keeps killing him while he soloes 3-3.I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
Olbaze - Sanctuary wrote: »... And a week later Traz rerolls and posts here saying GoF sucks because it keeps killing him while he soloes 3-3.
Nah it wouldn't kill me I got enough HP to be fine with that, but if i pull off getting GoF as well time to start charging ppl O.oBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »
I'd keep them like that, especially since you always seem to prefer steady heals. I'm not sure you would like GoF, or even Sacr Assault, considering what you usually say about your old G13 nirvana daggers. I actually think this is one of the best possible rolls you could have gotten (judged on other posts).0 -
Olbaze - Sanctuary wrote: »... And a week later Traz rerolls and posts here saying GoF sucks because it keeps killing him while he soloes 3-3.
Different barb. But I could see it happening.[SIGPIC][/SIGPIC]0 -
Traz - Dreamweaver wrote: »Nah it wouldn't kill me I got enough HP to be fine with that, but if i pull off getting GoF as well time to start charging ppl O.o
The more HP you have the more it wil kill you.
More HP = More damage you need to deal to cover GoF.
You need to reverse that statement and say you have low enough HP to not get killed by gof.[SIGPIC][/SIGPIC]0 -
ImNotFiveAps - Dreamweaver wrote: »The more HP you have the more it wil kill you.
More HP = More damage you need to deal to cover GoF.
You need to reverse that statement and say you have low enough HP to not get killed by gof.
When you have 16.5k hp buffed you don't feel 800 hp per proc.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
ImNotFiveAps - Dreamweaver wrote: »The more HP you have the more it wil kill you.
More HP = More damage you need to deal to cover GoF.
You need to reverse that statement and say you have low enough HP to not get killed by gof.
The danger of gof is to have it proc multiple times in a row, and there are 2 ways to counter that actually.
- Either need low enough hp (or high enough dph), so bp makes that you barely notice the hp loss of gof.
- Or high enough hp to absorb the hp loss from proc temporarily, and generate them back later on normal hits or crits.
On G15 nirvana daggers with GoF and -int (so at the best 1 dph increasing add), the second solution seems more viable to me.0 -
Empu - Sanctuary wrote: »The danger of gof is to have it proc multiple times in a row, and there are 2 ways to counter that actually.
- Either need low enough hp (or high enough dph), so bp makes that you barely notice the hp loss of gof.
- Or high enough hp to absorb the hp loss from proc temporarily, and generate them back later on normal hits or crits.
On G15 nirvana daggers with GoF and -int (so at the best 1 dph increasing add), the second solution seems more viable to me.
That's why I'm loving the 20 atk lvls so far. I do more damage then SS -int daggers and I don't have to worry about any -5% max hp loss.
b:cuteBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0
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