Seeker in Nirvana runs
LittlePony - Dreamweaver
Posts: 144 Arc User
Here is a trick:
1. Duel bm with seeker
2. Let the BM HF+EP on seeker
3. Seeker use Quid Pro Quo with boss targeted
4. Boss gets HF+EP debuff (EVEN IF NIRVANA BOSS DEBUFF IMMUNE)
~also you can transfer debuffs on reduce HP, amplify and others. Just tested, works perfect!
1. Duel bm with seeker
2. Let the BM HF+EP on seeker
3. Seeker use Quid Pro Quo with boss targeted
4. Boss gets HF+EP debuff (EVEN IF NIRVANA BOSS DEBUFF IMMUNE)
~also you can transfer debuffs on reduce HP, amplify and others. Just tested, works perfect!
The trouble with real life is that there is no danger music.
Post edited by LittlePony - Dreamweaver on
0
Comments
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Doesn't one of the TT99 green blades have a berserk proc that puts an "HF" on yourself? Couldn't a Seeker use this, and fling the HF onto the boss everytime it proc'd? (within cooldown OFC)
I may be wrong in thinking what that proc does on that blade.0 -
The curse from beserk weapons is only a 25% amp, it would work, just not as well as quiding an hf.[SIGPIC][/SIGPIC]0
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So you could combo the two? Use the BM's HF first, then if proc activated after it wore off (lot of chance there, I know), continue with another 25% from the weapon.0
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LittlePony - Dreamweaver wrote: »Here is a trick:
1. Duel bm with seeker
2. Let the BM HF+EP on seeker
3. Seeker use Quid Pro Quo with boss targeted
4. Boss gets HF+EP debuff (EVEN IF NIRVANA BOSS DEBUFF IMMUNE)
~also you can transfer debuffs on reduce HP, amplify and others. Just tested, works perfect!
Guess you watched my video then b:victory
http://www.youtube.com/watch?v=vd-JzCLmCC4
Best results for an Nirvana speed squad is;
1 Blademaster with demon HF & Extreme poison dex genie
1 Seeker with Sage Quad Pro Quo
4 Assassins with 3.33/ 5 APS with R9/ Nirvana dags
Have the BM use HF and extreme poison on you before you transfer.
You can also use http://www.pwdatabase.com/items/11322 with 5 Sins, its a 33% HF for 15 seconds.[SIGPIC][/SIGPIC]
:: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos0 -
Exploiting game bugs and design flaws to gain an unfair advantage is bannable.0
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KagamineRin_ - Sanctuary wrote: »Exploiting game bugs and design flaws to gain an unfair advantage is bannable.
Dosnt "Inflict" the debuffs, it Transfers it, big difference. b:chuckle
http://img263.imageshack.us/img263/9341/37980084.png
The Effects have already been activated, resisted or not before they are transferred.[SIGPIC][/SIGPIC]
:: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos0 -
Sympathi - Archosaur wrote: »Dosnt "Inflict" the debuffs, it Transfers it, big difference. b:chuckle
http://img263.imageshack.us/img263/9341/37980084.png
The Effects have already been activated, resisted or not before they are transferred.
Using "neat tricks" to bypass built-in game restrictions is illegal. Using claws in true form by breaking them first is an example.0 -
KagamineRin_ - Sanctuary wrote: »Using "neat tricks" to bypass built-in game restrictions is illegal. Using claws in true form by breaking them first is an example.
but its not glitching a skill, its using the skill for what its meant for, transferring effects. Its a unique skill, it dosnt inflict or trigger it, its suppose to be the seekers way to get around stuff like assassins using anti stun, then paralyzing with tackling slash, then 3 sparking.[SIGPIC][/SIGPIC]
:: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos0 -
KagamineRin_ - Sanctuary wrote: »Using "neat tricks" to bypass built-in game restrictions is illegal. Using claws in true form by breaking them first is an example.
Might wanna go read what the sekker skills DOES b4 you post.....0 -
KagamineRin_ - Sanctuary wrote: »Using "neat tricks" to bypass built-in game restrictions is illegal. Using claws in true form by breaking them first is an example.
[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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LittlePony - Dreamweaver wrote: »Here is a trick:
1. Duel bm with seeker
2. Let the BM HF+EP on seeker
3. Seeker use Quid Pro Quo with boss targeted
4. Boss gets HF+EP debuff (EVEN IF NIRVANA BOSS DEBUFF IMMUNE)
~also you can transfer debuffs on reduce HP, amplify and others. Just tested, works perfect!
This is an AMAZING in game discovery! I remember during a PQ 3 run....the final boss was immune to a bm's hf, but I can't explain why using crimson soul powder and transferring the debuff back to the boss worked. At first I thought that the debuff was somewhat different from a bm's hf even though the icon was the same and can override each other. So it seems that the game applies debuffs two different disctint ways. One way is directly based on the nature of the skill, and the seeker's way is to reflect or transfer the effect which is now proven to override debuff immunities of targets.
This is interesting, if STA/BV/Veno's skill of reducing hp can be some how transferred onto a boss like in the 9 trials, it will make killing them about 20% faster! But I had heard dueling is not allowed inside trials. And the only skill that self hp debuff is an archer's bv, so if only there was some other self debuff skill...
The only seemingly possible way is to duel outside of base with an archer, and have the archer use bv. Then try to get back into the base and to the 9 trial boss in less than 30 seconds (only possible for a certain few bosses spawning near the teleporter/entrance of the instance).0 -
Sympathi - Archosaur wrote: »but its not glitching a skill, its using the skill for what its meant for, transferring effects. Its a unique skill, it dosnt inflict or trigger it, its suppose to be the seekers way to get around stuff like assassins using anti stun, then paralyzing with tackling slash, then 3 sparking.
This.
/10charMain:
[SIGPIC][/SIGPIC]
Alts:
Lypiphera 101 Cleric
Incompetance 100 Blademaster
MetalPenguin 101 Seeker
b:dirtySolara_Craft/Disarmonia_Xb:dirty0 -
Neodaystar - Sanctuary wrote: »This is an AMAZING in game discovery! I remember during a PQ 3 run....the final boss was immune to a bm's hf, but I can't explain why using crimson soul powder and transferring the debuff back to the boss worked. At first I thought that the debuff was somewhat different from a bm's hf even though the icon was the same and can override each other. So it seems that the game applies debuffs two different disctint ways. One way is directly based on the nature of the skill, and the seeker's way is to reflect or transfer the effect which is now proven to override debuff immunities of targets.
This is interesting, if STA/BV/Veno's skill of reducing hp can be some how transferred onto a boss like in the 9 trials, it will make killing them about 20% faster! But I had heard dueling is not allowed inside trials. And the only skill that self hp debuff is an archer's bv, so if only there was some other self debuff skill...
The only seemingly possible way is to duel outside of base with an archer, and have the archer use bv. Then try to get back into the base and to the 9 trial boss in less than 30 seconds (only possible for a certain few bosses spawning near the teleporter/entrance of the instance).
I'd grab the 95% hp debuff from cube room 14. I think that lasts 60 seconds. Might be able to make it with tele stones
EDIT: Squad signet instead of tele stone.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »I'd grab the 95% hp debuff from cube room 14. I think that lasts 60 seconds. Might be able to make it with tele stones0
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Asterelle - Sanctuary wrote: »I'd grab the 95% hp debuff from cube room 14. I think that lasts 60 seconds. Might be able to make it with tele stones
EDIT: Squad signet instead of tele stone.
Yes, I too would love to see a video of that happening...a trial boss with millions of hp go down in less than a minute after having received that 95% hp debuff. I don't think it's an impossible achievement. Will take lots of coordination, and that seeker has to survive in that room 14 until that final boss appears. But can using the squad signet teleport you from room 14 to the faction base manager?0 -
I'm not sure if those nirvana bosses are immune to defense debuffs (haven't done nirvana at all), but if they are then what about using this trick with demon Ironwood Scarab (20% chance to reduce def to 0)?[SIGPIC][/SIGPIC]0
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KagamineRin_ - Sanctuary wrote: »Exploiting game bugs and design flaws to gain an unfair advantage is bannable.
ahahhahhhhhaahahhhahahahhahahahahahah
ahahahahh
hahhahhha
ahhahaahhahhh
oh oh oh ahahhahahhaahha
ahahahhahhhahahha
oh god, ahahahhahahahahahaha
oh, you just made my week
ahahahhahahahahahahahhhaahhahFiveAps - PvE char made from half as.s unbound gear sold by a wizard, doing 18x the damage and 10x the money the wizard was ever capable of. b:laugh . Only in PWI.0 -
KagamineRin_ - Sanctuary wrote: »Exploiting game bugs and design flaws to gain an unfair advantage is bannable.
The ignorance displayed in this post is the only thing that should be bannable. There is no "game bug" or design flaw at work here. QPQ was specifically designed to transfer debuffs to any target from any source.0 -
b:shocked
Nice find! So that means that we can Amp/EP those three Caster Nirvana bosses who are immune to said debuffs too?
LF - Seekers for caster NV[SIGPIC][/SIGPIC]0 -
Hexalot - Dreamweaver wrote: »The ignorance displayed in this post is the only thing that should be bannable. There is no "game bug" or design flaw at work here. QPQ was specifically designed to transfer debuffs to any target from any source.
Does it actually say that in game? HF is designed to increase damage taken by 2x but it doesn't mention that it can't work on bosses that are immune to it.[SIGPIC][/SIGPIC]
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seeker QPQ can even force white ppl red if they put a dot on a lv30 white name100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game0
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SharkAngel - Heavens Tear wrote: »b:shocked
Nice find! So that means that we can Amp/EP those three Caster Nirvana bosses who are immune to said debuffs too?
LF - Seekers for caster NV
Take a bm to for the hf as well b:cute.0 -
Think this is or will be bannable for sure, the bosses are not ment to get affected by HF and therefore PWI might think of it as an exploit.
Just like FC boss wasnt supose to spawn large amount of goons.
If its not bannable it will prolly be fixed soon lol[SIGPIC][/SIGPIC]
I Miss the old days of PWIb:surrender0 -
would be stupid if they change the skill cuz it shouldnt be able that means they should change stealth first as its much more game breaking then a skill every 45sec as sage0
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A seeker friend of mine tried doing this in Noxious Den. Somehow the HF debuff did not get transferred. It may be because that there was no proc status on the boss before she decided to QPQ'd it.
EDIT: Found the way! Yes, you'll need to proc status the boss before QPQ.0 -
Asterelle - Sanctuary wrote: »I'd grab the 95% hp debuff from cube room 14. I think that lasts 60 seconds. Might be able to make it with tele stones
EDIT: Squad signet instead of tele stone.
Nice. How about the marriage quest's boss (by silver pool? not sure). It has a HP debuff too and their HP debuff actually stack. More easily available than trying to go cube room 14.0 -
This is kind of old news about QPQ, it works better with Veno Amp imo because after amping the veno can retreat out of AoE range allowing the seeker to gemini etc. without having to worry about damaging the Veno, whereas when a BM HF's he is still in melee range of the boss. However if you don't want to AoE then HF, especially demon, works wonders. I've not tried it with soul degeneration or any HP reducing skills yet but it might work in theory. As for the TT90 sword with beserk that somebody was talking about I tried it against Peach in Abba and did not once see the effect proc, so either the debuff doesn't show up under your character icon or the proc rate is extremely old.
Summary - seeker is good in nirvana b:victory0 -
_Belgarion_ - Dreamweaver wrote: »This is kind of old news about QPQ, it works better with Veno Amp imo because after amping the veno can retreat out of AoE range allowing the seeker to gemini etc. without having to worry about damaging the Veno, whereas when a BM HF's he is still in melee range of the boss. However if you don't want to AoE then HF, especially demon, works wonders. I've not tried it with soul degeneration or any HP reducing skills yet but it might work in theory. As for the TT90 sword with berserk that somebody was talking about I tried it against Peach in Abba and did not once see the effect proc, so either the debuff doesn't show up under your character icon or the proc rate is extremely old.
Summary - seeker is good in nirvana b:victory
well actually if your in a good squad the only use for a seeker other then a bore gemini for the 10 defense reduction is to bounce the initial HF, a good sin squad will kill it within the 9 seconds of a demon HF, so you really don't need to worry bout damaging the character, especially if its in a duel.
Hes not talking about sacrificial strike or advanced sac strike, hes talking about the actual weapon add "Berserk" which increases the damage you take by 25% for 10 seconds it is and increases your attack speed and physical damage;
http://www.pwdatabase.com/pwi/items/14809
This actually buffs and debuffs you for three effects, Curse, Sharpen and attack speed, the curse is transferable via QPQ but unless you have sage QPQ the activate rate will see you cursing yourself again soon enough.[SIGPIC][/SIGPIC]
:: Youtube.com/YCEvenix :: Seeker PvP, PvE and TW Videos0 -
Sympathi - Archosaur wrote: »well actually if your in a good squad the only use for a seeker other then a bore gemini for the 10 defense reduction is to bounce the initial HF, a good sin squad will kill it within the 9 seconds of a demon HF, so you really don't need to worry bout damaging the character, especially if its in a duel.
Hes not talking about sacrificial strike or advanced sac strike, hes talking about the actual weapon add "Berserk" which increases the damage you take by 25% for 10 seconds it is and increases your attack speed and physical damage;
http://www.pwdatabase.com/pwi/items/14809
This actually buffs and debuffs you for three effects, Curse, Sharpen and attack speed, the curse is transferable via QPQ but unless you have sage QPQ the activate rate will see you cursing yourself again soon enough.
Elaborate please b:thanks0 -
QPQ sage version has a cooldown of 45sec, vs lv10/demon with 60sec. I'm sure that is what she was referring to.
Beside, with how easy it is to get R8, I'm sure they can switch weapon during cooldown if they have acces to it. Also apply to when they don't feel or need to be transferring debuff to target.0
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