New TW content for small and medium guilds??

Trelmanor - Lost City
Trelmanor - Lost City Posts: 259 Arc User
edited November 2011 in Suggestion Box
I have a suggestion for ev1 that would like to TW but know that unless they are almost endgame and in a large guild they can forget about it...



create 2 new TW instances


one would be for level 1 guilds and max level player set to 50

this would allow even lower level players to experience and hone thier TW skills for bigger battles later in the game

make max TW time to an hour and have the TW's on monday and tuesday nights

of course you would need to nerf rewards and damge from towers , npc's (for npc wars) and such for this type of instance and also reduce costs associated for these wars so guilds can afford to participate


the other new TW instance could be for level 2 guilds and max player level set to 90 or 95

make max TW time to 2 hours and have these wars take place on wednesday and thursday night

again nerf the rewards and costs etc. to be more level dependant


by opening up a couple more TW instances players would still be able to participate in one of the more fun aspects of the game and not feel the pressure to rush level and gear thier character just to be able to join a current TW faction.

It may also motivate players to stay in one faction longer and develop longer lasting in game freindships as the guilds can progress together to the next level.


by holding the TW's on different days of the week it also won't conflict with people that have main or alt characters in other guilds.


with so many 10x characters playing the game now this would probably be the only way that players under lvl 95 would have a chance to experience TW


voice your opinion here... let the DEV's know that too much of the games current population cannot participate in TW


the noobs need something more than just questing to do... and open map pvp is no fun for anyone not lvl 100 because too many endgame players one shot them lol... give them a place to fight and hone thier skills.b:victory


also there should be a change to current TW... when a guild holds a land for more than 10 weeks they should have to defend that land automatically in an npc war again... each succesive week of successful defence against the mobs adds an increase in difficulty for the next week... if the guild then loses that pve war the land is then considered vacant and reverts back to an npc style war that any guild could bid on.. this would hopefully keep the map active and entertaining
Post edited by Trelmanor - Lost City on

Comments

  • axesnblades7
    axesnblades7 Posts: 2 Arc User
    edited November 2011
    hmmm... i like the idea... although how would the low lv factions bid?
    as for the idea of factions holdin territories for 10 weeks... I LOVE THAT but what if some faction bids on a territory, and it just so happens that it was its 10th week and so the pwe war will happen? maybe the bidding faction should be refunded for it, or maybe bidding should be blocked for that (10th) week.
  • Trelmanor - Lost City
    Trelmanor - Lost City Posts: 259 Arc User
    edited November 2011
    as far as lower level guilds bidding... if you read post it said costs for TW should be nerfed.. so they could make bids affordable due to the fact payouts would /should be redused so that almost anyone should be able to bid


    and for 10th week pve TW's yes if land has to be fought by land-holding guild in a pve war than bids cannot be placed on those lands

    so for example if a guild holds 10 lands and 2 are currently in pve war status then only the other 8 can be bid upon until the pve wars are lost and land reverts back to open status