Gamma Archer Genie
Satsuro - Harshlands
Posts: 13 Arc User
I've got an archer and planning to get a 61+/80 genie.
It would be awesome If I could have expel, tangle, holy path, ToP, cloud erupt but of course I can't. I was wondering if you could help me with making a genie, which are the necessary skills I need for gamma which would fit in a 61~/80 (level 85) genie.
It would be awesome If I could have expel, tangle, holy path, ToP, cloud erupt but of course I can't. I was wondering if you could help me with making a genie, which are the necessary skills I need for gamma which would fit in a 61~/80 (level 85) genie.
Post edited by Satsuro - Harshlands on
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Tree or Second wind depending on your HP: Obvious reasons.
Domain: in case **** goes wrong since expel isn't gonna save you from the plenty of casting mobs in gamma.
Frenzy. (aka Enrage): Obvious reasons since you'll be spending plenty of time in barrage.
Mire: Fairly obvious since it's an AoE p.def debuff.
Those three are gonna be your most useful skills while taking auras and all that into consideration. For optional skills you'll have:
Heart of Steel: Good for second boss if you don't have a good cleric or are trying to solo it.
Cloud Eruption: If you duo first stage (be it with the barb or cleric) this is rather nice for double sparked barrages. Odds are that with a decent weapon, you'll have killed most non increased life mobs by the time spark wears off. Also helps for the same reason on lamps in the back room. Fairly useless otherwise.
Relentless Courage: Handy on bosses for extra DPS. Depending on genie str and your current interval.
Wind Shield: At level 1, it's a spammable thing for the same reason as relentless. At level 10, it's a handy way to get a quick damage reduction for when BB is down for whatever reason.
Extreme Poison: Like frenzy but for single targets. Since you won't deal with that much outside of bosses, it's not a major need, but using it with Frenzy on a boss tends to bring nice results.
Something to note is that all that matters is really 51+ since unless you get a 71+ LP genie, it's 10 extra stat points at best. With a 71+ LP genie you'd get the extra slot for a skill which would be far more useful than the extra 5-10 attribute points.0 -
thanks for the advice, also just to add I'm basing my character around this http://pwcalc.com/3abb12c3d895c839
If I manage to get tm69 cape and 60-.1 wrists i'll put a little mroe str for gorenox and be 2.5 unless it's a waste.
Also, post genies with 71+ as well, I may be able to get one, but for now 61+ is all I can get.0 -
GV will be kinda useless for you in gamma. Sparking gets nullified once attack aura goes up and you'd want to range tank second boss anyways and the only time you'd really be using them would be on bosses.... and in most cases, you'll be better off just shooting them with a bow anyways.
Edit: With a 71+ LP genie, I'd personally get wind shield and extreme poison out of the optional skills I listed. Heart of steel is only used on second boss and with a decent cleric, you won't even notice the damage stacking up. Cloud eruption wouldn't be used after first boss (I actually carry a separate genie that only has CE if I'm in a squad with no mystic and plan to duo stage 1). As for relentless... it's a matter of opinion but I personally prefer wind shield since it's spammable.0 -
so what weapon should I use?
Oh, I should also add i'm a noob at gamma and archers0 -
For weapon, you'd want to stick to a bow or crossbow. I'd recommend broad land if you're going for a frost weapon or guardian of the realm if you're feeling cheap. Gamma's fairly easy as you'll be spending most of your time in barrage as an archer anyways. Outside of a few bosses, you really won't need to pay much attention as long as you have a decent cleric (especially with the gear you have planned).
As for being a noob at archers, depending on how you level the archer and what kinds of things you do, that should probably change by the time you hit 85. If not, there's plenty of topics around that can give assistance.
On a side note and assuming you have most (if not all) of the gear you showed as your base, I made a bit of a modification to it as seen here.
80gold instead of green (Better overall bonuses while being relatively cheap compared to some of your other gears)
TM69 cape (Mostly for the stat boost since pre-89 and with that small amount on a slow weapon, -interval isn't a huge deal)
Switched from crossbow to bow (Proc is more useful, attacks faster on bosses, winds up giving more raw damage)
Refined all gear to +5 w/ 4x immac citrines (+5 is fairly easy to get on armor and the extra socket is cheap at that level. Overall doing this gets you to about 1.5k more HP buffed)0 -
You could have two genies.. one with expel+mire+AD+frenzy for later stages and one with holypath+cloud eruption for early stages / collecting beans.
Interval / fist isn't that useful since mobs are far more challenging than the bosses. Fist are alright for building up chi if barrage goes down.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »You could have two genies.. one with expel+mire+AD+frenzy for later stages and one with holypath+cloud eruption for early stages / collecting beans.
Interval / fist isn't that useful since mobs are far more challenging than the bosses. Fist are alright for building up chi if barrage goes down.
Yeah, I think i'll definitely end up using 2 genies, but need to make sure I give them skills that complement each other.
Would you recomend the str needed for gorenox? Or should I just use lower str fists for chi building.
I was thinking about which frost wep I should get and I don't like that I get a def debuff with that bow.0 -
Just go with either some random fists or unequip weapon for chi building.. though you really won't have to worry abut chi once chi aura goes up unless your barrage is literally dropping every 30 seconds.
As for the debuff that bow gives, it's really not much of a concern when you have defense aura up. Even with a 50% defense debuff you'd have over 5k pdef with auras going. However, Vast Land is still a good alternative or guardian of the realm/soulsmasher.
The crossbow isn't bad, in all honesty. It's actually pretty good., Just that the proc is kinda **** for the price it costs.0 -
Okay, thanks for all the help, i'll just cap str for the helm and use mold fists for chi.
I'll see what I can find first, the bow or the crossbow, which ever I find, I'll get.
If I do enjoy gamma and will stay at 85 for a while, I will definitely invest in TT80 gold also.0 -
I'd try to fit level1 Earthquake in your Expel genie. If you have high enough magic points, you'll have enough energy to use it after, or soon after your Expel runs out. It helps a lot to by you time for your charm to tick or BM to stun if you are taking too much aggro. I had it on my Archer during 8X and 9X for FC and it saved me quite a few times. I took it off to make room for Cloud, but I miss it whenever I'm doing GV.0
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Okeano - Harshlands wrote: »I'd try to fit level1 Earthquake in your Expel genie. If you have high enough magic points, you'll have enough energy to use it after, or soon after your Expel runs out. It helps a lot to by you time for your charm to tick or BM to stun if you are taking too much aggro. I had it on my Archer during 8X and 9X for FC and it saved me quite a few times. I took it off to make room for Cloud, but I miss it whenever I'm doing GV.
It never occurred to me to use earthquake on an archer because they have an aoe knockback skill already.
Were you using earthquake while barraging?AKA PermaSpark, Heartshatter0 -
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