Can we have a Repair NPC in trial area

Matgatg - Sanctuary
Matgatg - Sanctuary Posts: 28 Arc User
edited November 2011 in General Discussion
Hi

I would like to see a repair NPC in the trial area if possible. Everyone runs a high repair bill, and they have to exit base to get to the nearest repair. Which causes the quest to be trashed. Having one in the trial area would help reduce the time lost for repairs, especially when you tank message at 10m hp of the boss in trial 1, got to repair b:chuckle, and have the boss nearly reset b:shocked.
Post edited by Matgatg - Sanctuary on

Comments

  • condo2009
    condo2009 Posts: 406 Arc User
    edited November 2011
    that is why they gave you high levels something to die over. you want is easy on everything you do.....welcome to the real game where you die, lose exp, and it's not a rush to the top.
  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited November 2011
    dying's one thing, having to run outside and the quest failing and maybe the boss resetting cause u have to repair's another....... i can see why you'd want one in there....
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited November 2011
    condo2009 wrote: »
    that is why they gave you high levels something to die over. you want is easy on everything you do.....welcome to the real game where you die, lose exp, and it's not a rush to the top.

    You don't lose xp in the faction base. Welcome to the game.
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  • Crystal_Sin - Raging Tide
    Crystal_Sin - Raging Tide Posts: 10 Arc User
    edited November 2011
    Who said anything about dying or losing xp or rushing anywhere. Why don't you try and comment on the OP's suggestion.

    A way to repair inside the instance would be nice, but doubt it would happen. Maybe they could make a CS item that you could buy to repair 1 peice of gear by using b:chuckle Another thing PWI can make money off of right
  • condo2009
    condo2009 Posts: 406 Arc User
    edited November 2011
    point is you still want everything handed to you on a silver spoon..... forget that. all you 105's cheated to get there and still not satisfied. go find another game....
  • John_Smith - Harshlands
    John_Smith - Harshlands Posts: 865 Arc User
    edited November 2011
    condo2009 wrote: »
    point is you still want everything handed to you on a silver spoon..... forget that.

    /facepalm

    *hands a spoon*

    Here, go dig through that wall, its 1000cm thick. Your spoon has 900 durability and will lose 1 durability each time you dig a centimetre through the wall. If you need to repair, go outside the cell to the shop and do so, but if you leave the cell the wall will regenerate itself as if it were never dug into.

    Good luck mate, youll need it if you want to dig that wall.
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited November 2011
    lol condo u dont' get it do you? I can't even do this stuff (prolyl never will either dun care) and hell I GET IT.

    and u know what, sometimes i think these devs test things with GM gear on..... if they even test anything.
  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited November 2011
    I was wondering who in their right mind could possibly vote no on this poll. Then I saw this:
    condo2009 wrote: »
    that is why they gave you high levels something to die over. you want is easy on everything you do.....welcome to the real game where you die, lose exp, and it's not a rush to the top.

    That's when I realized it's probably people who haven't ever been (let alone currently are) in their right minds.

    There's no exp loss in trials, lots of dying, yeah.....
    Rush to the top? 180k exp per trial is hardly rushing anywhere, it's less than a bh69.......

    Completing all 9 trials can easily take over 9 hours, in that time everyone will need repairs at some point, having to leave the base entirely to repair is just stupid (especially considering the new base specific god buff that costs 200 contribution points and is cancelled if you leave the base).

    Edit:
    condo2009 wrote: »
    point is you still want everything handed to you on a silver spoon..... forget that. all you 105's cheated to get there and still not satisfied. go find another game....
    You sir, should take a deep breath and calm down. This topic has nothing to do with level 105 cheaters wanting stuff for free. Please go troll elsewhere, your input is invalid and you are trying to derail a perfectly sensible discussion thread.

    I have been playing for over 2 years, all my experience and gear legitimately obtained through playing the game how it was designed and without spending real money. I don't hide behind a faceless avatar like some.
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited November 2011
    I was wondering who in their right mind could possibly vote no on this poll. Then I saw this:



    That's when I realized it's probably people who haven't ever been (let alone currently are) in their right minds.

    There's no exp loss in trials, lots of dying, yeah.....
    Rush to the top? 180k exp per trial is hardly rushing anywhere, it's less than a bh69.......

    Completing all 9 trials can easily take over 9 hours, in that time everyone will need repairs at some point, having to leave the base entirely to repair is just stupid (especially considering the new base specific god buff that costs 200 contribution points and is cancelled if you leave the base).[/

    holy cow..... yep.. the devs are monkeys if they cant' think THAT through.
  • Matgatg - Sanctuary
    Matgatg - Sanctuary Posts: 28 Arc User
    edited November 2011

    Completing all 9 trials can easily take over 9 hours, in that time everyone will need repairs at some point, having to leave the base entirely to repair is just stupid (especially considering the new base specific god buff that costs 200 contribution points and is cancelled if you leave the base).

    First trial took us about 5 hours with 6~12 people helping out. Sure we can time the repairs before bosses, inbetween mobs, but the hidden cost piles up. I died about 20+ times while testing, that is 200k+ in buffs, and a bit of contribution, which I don't mind. But to lose it for repairs when I got the hang of all the mobs, was sad to forget the buff and find no mp b:chuckle. Mana drain not my friend.

    I was thinking, since NPC's are allowed in instances, it is not a problem to introduce one. Coding the teleporter NPC to provide repairs might be tough, the next best solution would be to introduce a regular merchant in the instance. It goes against rules of all instances. But that rule is more of a guideline b:laugh since we do see NPC in an instance. This would only require copy pasting the code, and minor troubleshooting to make it work.

    I have only done the first trial, but could either the teleport in point or the boss spawn point be changed? We got to confirm interesting things about the boss as people teleported in while we waited for the tank. It can be a nuisance.
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited November 2011
    bl00d rain v0ted yes s0 I am v0ting yes...b:bye

    btw can we get a banker and AH as well D:...
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  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited November 2011
    how u see the results? there's nothing there i can click on.... b:surrender

    And ya i voted no. like so what if there is one or not, but then i was like heh ya it would help....

    Edit: nvm.... just hovered over the #'s. idk how i missed that every time.
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited November 2011
    how u see the results? there's nothing there i can click on.... b:surrender

    And ya i voted no. like so what if there is one or not, but then i was like heh ya it would help....

    Edit: nvm.... just hovered over the #'s. idk how i missed that every time.

    *Takes 0ff y0ur blindf0ld*...
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited November 2011
    would be nice if crafters could repair them for u (player crafter)
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  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited November 2011
    It goes against rules of all instances. But that rule is more of a guideline b:laugh since we do see NPC in an instance. This would only require copy pasting the code, and minor troubleshooting to make it work.

    What rule is this?

    The forges in rebirth are a fine example of how they could easily set it up.

    There is even an npc that sells potions in one of the later trials, but it's repair function is not enabled, should be a very simple fix.
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited November 2011
    *Takes 0ff y0ur blindf0ld*...

    The result of that may be catastrophic. I suggest you don't.
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  • Northern - Dreamweaver
    Northern - Dreamweaver Posts: 183 Arc User
    edited November 2011
    The extremely funny thing is that the base heavenly vault an aura stone both have areas to repair so you don't need to leave base...only they don't work. If they enabled them it would make it so u didn't need to leave base to repair.

    They don't need to add any npc even
  • Alasen - Heavens Tear
    Alasen - Heavens Tear Posts: 1,874 Arc User
    edited November 2011
    so..... basically another unfinished update. I can understand holding out on ... idk entire lvls of trials for awhile if they had, but not finishing a npc? or w/e it is u just said has a place to repair... lol
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited November 2011
    so..... basically another unfinished update. I can understand holding out on ... idk entire lvls of trials for awhile if they had, but not finishing a npc? or w/e it is u just said has a place to repair... lol

    It's basically changing a 0 to a 1 in some server file to enable NPC repair. There have always been NPCs with the button for repair that doesn't work though, suppose they were just too lazy to hide the button (or set up a separate NPC shop GUI) for non repairing NPC shops.

    I haven't done any trials yet, but I can see it being very handy.
  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited November 2011
    It's basically changing a 0 to a 1 in some server file to enable NPC repair. There have always been NPCs with the button for repair that doesn't work though, suppose they were just too lazy to hide the button (or set up a separate NPC shop GUI) for non repairing NPC shops.

    I haven't done any trials yet, but I can see it being very handy.

    Not just handy, damn near necessary. Imagine an 8 hour long rebirth run with 50+ people, someone is gonna need repairs.

    (I'll keep bumping this thread, as this is one of the major flaws that I can see in this otherwise awesome addition to the game.)
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  • SaphirHealer - Archosaur
    SaphirHealer - Archosaur Posts: 172 Arc User
    edited November 2011
    Its a way for them to make us spend our coins...:<

    When you leave the base to repair, Your Blessing of the gods wears off...then you have to go and get it again..and spend more coins xDDDD but seriously..even if the base manager could repair gear that would be so nice..or the tele master for the trials...wait....some of those npcs sell firworks..does that mean theres a repair button >:O?
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited November 2011
    The result of that may be catastrophic. I suggest you don't.

    H0mg u must be cyCL0PZ!!!! *d0dges all laZ0rz*..
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  • Katzyn - Sanctuary
    Katzyn - Sanctuary Posts: 1,270 Arc User
    edited November 2011
    It would be reallllly nice to have a repair NPC in the base somewhere...Kinda silly that those that have the option to repair, don't work...
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  • jabbl1
    jabbl1 Posts: 49 Arc User
    edited November 2011
    I wonder if people are getting a kick out of making the poll be 3x yes : no votes. It seems to me that those who do trials will most likely vote yes, especially the smaller factions or fewer people doing the trials. Those voting no, i am guessing are those who don't have a faction base.

    I just recently found out that the pet skill trainer lets you npc items and repair things in 1k. Before i used to go the villages to repair things or back to heaven/hell. Maybe put a pet skill trainer next to each teleporter in the trials?