About calculate physical defense and elemental resistances
Ladidel - Raging Tide
Posts: 37 Arc User
I dont know why most of my question have deleted when I sent it and I didnt save it, I ll have to write it again b:angry
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Ok, Im going to summarize more this time, because the text that I lost was somewhat big and I dont want to write much again.
The point is that I ve being looking for a formula that let me calculate exactly the physical defense and each elemental resistance that appear in the character sheet, from:
-the character level
-the stats (vit, mag, str, dex)
-the sum of all the gear's physical defense (regarding shards, refinements and absolutely all)
-the sum all the gear's elemental resistance for each element (regarding shards, refinements and absolutely all)
-the total percentage of increased physical defense from the gear or the buffs
-the total percentage of increased elemental resistance for each element, from the gear or the buffs.
As I only have one character, I only could make some tests, changing the gear, on my wizard; and even in my wizard I couldnt make enough amount of tests with the enough variability in all the variables that I am regarding, to conclude formulas that I be sure that are 100% correct. But I found 2 formulas that at least have worked exactly for my limited tests; and as I could see, these formulas change from one class to another, at least in the coefficients; so I only expect that they work for wizards.
What I am expecting sharing these formulas is the opportunity of verify them, and in case that they dont always work, the opportunity of improve them or find the correct ones. In order of this I ll be grateful with the people that can share with me the information of their character that I ve showed at the begining and the physical defense and each elemental resistance of their sheet character.
Im going to write the formulas in 2 forms, first in a general form and after in their exactly form using "round off" or "round down". But before write them I need to define what I am going to use.
CLV = Character Level
PD = The Physical Defense that appear in the character sheet
GPD = The Sum of the Physical Defense that have all what is equipped
IPD = Total percentage in what is increased the Physical Defense from the gear or the buffs
ER = The Elemental Resistance that appear in the character sheet (for one element)
GER = The Sum of the Elemental Resistance that have all what is equipped (for one element)
IER = Total percentage in what is increased the Elemental Resistance from the gear or the buffs (for one element)
RDO{A; B} = Round Off the number A with number B of decimals
RDD{A; B} = Round Down the number A with number B of decimals
GENERAL FORMULA FOR CALCULATE PHYSICAL DEFENSE
PD = (Vit/4) + (Str/4) + GPD [1 + IPD + (0,5 CLV/1000) + (0,75 Vit/1000) + (0,75 Str/1000)]
EXACTLY FORMULA FOR CALCULATE PHYSICAL DEFENSE
PD = RDO{Vit/4; 0} + RDO{Str/4; 0} +
+ RDO{GPD [1 + IPD + RDO{0,5 CLV/1000; 2} + RDO{0,75 Vit/1000; 2} + RDO{0,75 Str/1000; 2}]; 0}
GENERAL FORMULA FOR CALCULATE ELEMENTAL RESISTANCE FOR ONE ELEMENT
ER = ((Vit+Mag+1)/4) + GER [1 + IER + (0,5 CLV/1000) + ((Vit+Mag+2)/1000)]
EXACTLY FORMULA FOR CALCULATE ELEMENTAL RESISTANCE FOR ONE ELEMENT
ER = RDD{(Vit+Mag+1)/4; 0} +
+ RDD{GER [1 + IER + RDO{0,5 CLV/1000; 2} + RDO{(Vit+Mag+2)/1000; 2}]; 0}
____________________________________________________________________________
Ok, Im going to summarize more this time, because the text that I lost was somewhat big and I dont want to write much again.
The point is that I ve being looking for a formula that let me calculate exactly the physical defense and each elemental resistance that appear in the character sheet, from:
-the character level
-the stats (vit, mag, str, dex)
-the sum of all the gear's physical defense (regarding shards, refinements and absolutely all)
-the sum all the gear's elemental resistance for each element (regarding shards, refinements and absolutely all)
-the total percentage of increased physical defense from the gear or the buffs
-the total percentage of increased elemental resistance for each element, from the gear or the buffs.
As I only have one character, I only could make some tests, changing the gear, on my wizard; and even in my wizard I couldnt make enough amount of tests with the enough variability in all the variables that I am regarding, to conclude formulas that I be sure that are 100% correct. But I found 2 formulas that at least have worked exactly for my limited tests; and as I could see, these formulas change from one class to another, at least in the coefficients; so I only expect that they work for wizards.
What I am expecting sharing these formulas is the opportunity of verify them, and in case that they dont always work, the opportunity of improve them or find the correct ones. In order of this I ll be grateful with the people that can share with me the information of their character that I ve showed at the begining and the physical defense and each elemental resistance of their sheet character.
Im going to write the formulas in 2 forms, first in a general form and after in their exactly form using "round off" or "round down". But before write them I need to define what I am going to use.
CLV = Character Level
PD = The Physical Defense that appear in the character sheet
GPD = The Sum of the Physical Defense that have all what is equipped
IPD = Total percentage in what is increased the Physical Defense from the gear or the buffs
ER = The Elemental Resistance that appear in the character sheet (for one element)
GER = The Sum of the Elemental Resistance that have all what is equipped (for one element)
IER = Total percentage in what is increased the Elemental Resistance from the gear or the buffs (for one element)
RDO{A; B} = Round Off the number A with number B of decimals
RDD{A; B} = Round Down the number A with number B of decimals
GENERAL FORMULA FOR CALCULATE PHYSICAL DEFENSE
PD = (Vit/4) + (Str/4) + GPD [1 + IPD + (0,5 CLV/1000) + (0,75 Vit/1000) + (0,75 Str/1000)]
EXACTLY FORMULA FOR CALCULATE PHYSICAL DEFENSE
PD = RDO{Vit/4; 0} + RDO{Str/4; 0} +
+ RDO{GPD [1 + IPD + RDO{0,5 CLV/1000; 2} + RDO{0,75 Vit/1000; 2} + RDO{0,75 Str/1000; 2}]; 0}
GENERAL FORMULA FOR CALCULATE ELEMENTAL RESISTANCE FOR ONE ELEMENT
ER = ((Vit+Mag+1)/4) + GER [1 + IER + (0,5 CLV/1000) + ((Vit+Mag+2)/1000)]
EXACTLY FORMULA FOR CALCULATE ELEMENTAL RESISTANCE FOR ONE ELEMENT
ER = RDD{(Vit+Mag+1)/4; 0} +
+ RDD{GER [1 + IER + RDO{0,5 CLV/1000; 2} + RDO{(Vit+Mag+2)/1000; 2}]; 0}
Post edited by Ladidel - Raging Tide on
0
Comments
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you type it up on word first?0
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Ladidel - Raging Tide wrote: »I dont know why most of my question have deleted when I sent it and I didnt save it, I ll have to write it again b:angry
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don't use special characters (like accents, foreign letters...) or the forum will cut off the text right before one, and if your pasting text from word you better use the notepad instead.
cya ♣[SIGPIC][/SIGPIC]0 -
Fulcanelli - Raging Tide wrote: »don't use special characters (like accents, foreign letters...) or the forum will cut off the text right before one, and if your pasting text from word you better use the notepad instead.
cya ♣
yes, it happened because an accent, I m going to write it again.0 -
Ladidel - Raging Tide wrote: »...
Use pwcalc.com to calculate above values with any possible buff or equipment.
Just move mouse above defense value to see XX% of resistance.[SIGPIC][/SIGPIC]0 -
the pwi wiki has all the math you can dream of.. I'd suggest just reading it there. I'm pretty sure all the formulas you are looking for have already been found and posted :PYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Magicsaber - Dreamweaver wrote: »Use pwcalc.com to calculate above values with any possible buff or equipment.
Just move mouse above defense value to see XX% of resistance.
pwcalc is only like 99.5% accurate with these values as is the wiki (since wiki uses same equation).
Ladidel seems to be trying to correct them by being precise about how rounding is handled. If it turns out to be exact that would be nice for those who care about the 0.5%.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »pwcalc is only like 99.5% accurate with these values as is the wiki (since wiki uses same equation).
Ladidel seems to be trying to correct them by being precise about how rounding is handled. If it turns out to be exact that would be nice for those who care about the 0.5%.
By the way, I have a problem with pwcalc, it doesnt let me put adicional magical characteristics to the gear (+hp, +physical defense, +earth resistance, +mag, +str, -requeriments, ...)
For example, I have a 3 stars helmet with additional physical defense, additional earth resistance and less requeriments; for start I cant equip it in the pwcalc because I need the less requeriments characteristic on the helmet to can equip it, and after if I could equip it I wouldnt know how to add the aditional physical defense and earth resistance of the helmet.0 -
Ladidel - Raging Tide wrote: »By the way, I have a problem with pwcalc, it doesnt let me put adicional magical characteristics to the gear (+hp, +physical defense, +earth resistance, +mag, +str, -requeriments, ...)
For example, I have a 3 stars helmet with additional physical defense, additional earth resistance and less requeriments; for start I cant equip it in the pwcalc because I need the less requeriments characteristic on the helmet to can equip it, and after if I could equip it I wouldnt know how to add the aditional physical defense and earth resistance of the helmet.
From "FAQ":Modify
To modify a subject having ground it or having inserted stones - it is possible on the panel appearing after allocation of the necessary subject
The first line - sharpening of the subject;
Others - Soul stones.
at the left - type of Soul stones;
on the right - their degree of sharpening.
At the weapon - 2 slots;
at things - 4 slots;
jewellery - no slots;
Also you cannot insert stones which on level more than subject level.
Moreover, if to allocate a subject and to press button "Change", it is possible to edit parametres of subjects, changing base values and adding the bonuses.
The updating menu:
1st line - the subject name;
text lines - the fixed parametres, it is possible to change only their value;
the dropping out list - possible additions (it is possible to change as addition type having chosen it from the list, and value).
Bonuses at a subject can be no more than 3. At some subjects the number of bonuses can be less, or not to be in general. Usually such exceptions is quests subjects or some green and gold;
As example, look at my Wizard lvl.70.
As you can see, he had 65-79% resistances against mobs of his level (physical and elemental).[SIGPIC][/SIGPIC]0 -
Someone once said you can never truely know your enemy until you fight him. As far as I could tell anyway unsharded unrefined gear (including phy ornies) was good enough till TT80 (pure mag build). Might wanna get some shards and +3 refines (easy as hell, no cash shopping need) if you do Frost, TT2-3 or pvp otherwise I wouldn't bother over resistances untill TT90 or 99. As far as Phys defence goes most mobs die before they get to you and you really should be mainly using skills for survival not gear vs mobs, vs bosses sharding only useful after TT80. Unless your rich Belial will cause you problems but its Clerics/Mystics job to rectify that (expect to die occasionally).
Seems a bit uneccessary to be working all this out to be honest, just get your armor (not a great deal of choice) and let something hit you, easy. Pwi does not really require a brain to be good you would save more time just using trial and error than working it out b:cute
(possibly right after a lvl up :P)PWI b:bye0 -
StacysMum - Dreamweaver wrote: »... As far as Phys defence goes most mobs die before they get to you and you really should be mainly using skills for survival not gear vs mobs, vs bosses sharding only useful after TT80. Unless your rich Belial will cause you problems but its Clerics/Mystics job to rectify that (expect to die occasionally).
...
Sometimes you can be stunned or using such skill, that prevent you from running away or simply can't run because around you stone walls.
And Cleric is far from you, healing herself, tank or simply absent.
In such case unsharded TT80 is **** and R.I.P. above Wizard.
Example:Magicsaber - Dreamweaver wrote: »
You can see some mobs at images, Wizard can't run or even move.
Good armor can save him from death ...[SIGPIC][/SIGPIC]0 -
These equations are actually a bit off. First and foremost level has nothing to do with the value of Physical Def or Ele Resist. It does have something to do with the damage reduction however.
I have deduced the number equations myself and I shall post them as soon as I can figure out the specifics of the damage reduction component.
PS: One of the other flaws you will notice is the rounding does not happen on on Vit or Str (Mag) individually, it occurs on their sum. (Str + Vit)/4 rounded down.0 -
Took a while but I have finalized the equation much more accurately than what was given here. Check it out over in the Archer forums.
--http://pwi-forum.perfectworld.com/showthread.php?t=12000010 -
AIethea - Sanctuary wrote: »Took a while but I have finalized the equation much more accurately than what was given here. Check it out over in the Archer forums.
--http://pwi-forum.perfectworld.com/showthread.php?t=1200001
problem with maths?
Archers to the rescue!
b:victory[SIGPIC][/SIGPIC]0 -
AIethea - Sanctuary wrote: »Took a while but I have finalized the equation much more accurately than what was given here. Check it out over in the Archer forums.
--http://pwi-forum.perfectworld.com/showthread.php?t=1200001
I m checking this thread until now. As I said, I only did some tests in my wizard and all that I knew is that these formulas had fitted for my character. I regarded the character level in these formulas for the only reason that the PW Wiki's formula regarded the character level too, and I found regarding this, the easiest way to match the formula with the tests; but I didnt have oportunity to prove it; and neither could do enough variations with enough independence in each variable on the tests I did, to have trustable coeficients that would have let me, if that was the case, realize that the atributes and gear was enough information to calculate it.
About if round individualy or round the sum of Vit or Str (Round(Str + Vit)/4), its not the point; I did in that way mainly because in that way it was fitting in all the tests I did, anyway the difference caused for it is rare and never pass 1 point.
As you say that you had checked with low level characters that the level dont have nothing to do for calculate these things, I believe in you. After all, the formulas that you had exposed work for all the tests of my wizard too, and the most important thing, your formulas are simplier than the ones before, because only regard attributes and gear.
So, they seem to be the correct ones, but the only way to be really sure is that many people upload their datas for verify them. I ll upload my tests in your thread later.0
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