Is over time that important?
Sage Ironheart blessing, considered the best heal as it can stack for 15seconds.
Range 28.0 meters
Mana 400.0
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic Instruments
Bless the target to restore 1200 HP plus 45%
of your base magic attack over 15 seconds.
Our best heal (IMO as I like sage, demon heals the same so doesn't matter which you prefer).
Sage Break in the Clouds
Range 27 meters
Mana 280
Channel 0.5 seconds
Cast 0.5 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic instrument
Target regains HP equal to 400, plus 35%
of your basic Magic attack.
Has a 25% chance to remove status ailments.
Ok lets give the cleric the benefit of the dought and say both of the channeling times have been reduced to practicaly instant channeling.
Per second Ironheart heals +600 +22.5% at 200 mana per second.
Per second Break in the Clouds +266 +23.3% at 186 mana per second.
This shows we are equil or even better than a cleric for healing depending on the standard of weapon we use.
The fact that Ironheart blessing stacks means nothing when it comes down to numbers, stacking it none stop works out at being the same as one solid heal after the 7th heal is cast, and our heal costs less in mana per sec at sage/demon level.
The info for this was from Ecatomb so please correct me if something is wrong.
b:pleased
P.S. sorry for all the Mystics that don't want to be healers, but with great power comes great pwnage.
Extra note;
Sage/Demon Wellspring Surge
Range 28.0 meters
Mana 275
Channel 1.2/1.5 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic Instruments
Rapidly heals the target with a
surge of magic, restoring 650 HP
plus 25% of your base magic attack.
Assuming channeling is nearly instant again, this only does:
Per second +325 +12.5% at 132.5 mana, so not really close to our heal.
Range 28.0 meters
Mana 400.0
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic Instruments
Bless the target to restore 1200 HP plus 45%
of your base magic attack over 15 seconds.
Our best heal (IMO as I like sage, demon heals the same so doesn't matter which you prefer).
Sage Break in the Clouds
Range 27 meters
Mana 280
Channel 0.5 seconds
Cast 0.5 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic instrument
Target regains HP equal to 400, plus 35%
of your basic Magic attack.
Has a 25% chance to remove status ailments.
Ok lets give the cleric the benefit of the dought and say both of the channeling times have been reduced to practicaly instant channeling.
Per second Ironheart heals +600 +22.5% at 200 mana per second.
Per second Break in the Clouds +266 +23.3% at 186 mana per second.
This shows we are equil or even better than a cleric for healing depending on the standard of weapon we use.
The fact that Ironheart blessing stacks means nothing when it comes down to numbers, stacking it none stop works out at being the same as one solid heal after the 7th heal is cast, and our heal costs less in mana per sec at sage/demon level.
The info for this was from Ecatomb so please correct me if something is wrong.
b:pleased
P.S. sorry for all the Mystics that don't want to be healers, but with great power comes great pwnage.
Extra note;
Sage/Demon Wellspring Surge
Range 28.0 meters
Mana 275
Channel 1.2/1.5 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Unarmed, Magic Instruments
Rapidly heals the target with a
surge of magic, restoring 650 HP
plus 25% of your base magic attack.
Assuming channeling is nearly instant again, this only does:
Per second +325 +12.5% at 132.5 mana, so not really close to our heal.
Post edited by mryc on
0
Comments
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IH is great because it can be stacked to the point that it heals hp faster than whatever is attacking can deal damage.
Anyways, if you really want to see how much better ih is, just go to a challenging instance for your lvl, and see how spamming your heal compares to stacking ih.
And make sure the instance is challenging for the tank too. If you run a bh100 with a r9 45k hp barb and tell me you did just as good as the cleric, I'll facepalm...0 -
DaKillanator - Raging Tide wrote: »go challene instance for your lvl, and see how spamming your heal compares to stacking ih.
This b:victory[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
should the cleric defense buffs also add in this equation as they reduce the damage taken, thus reducing healing necessary.. (also clerics have an aswesome buff that increases their magic attack, which in turn increases their heals)
IJS0 -
IH is great because it can be stacked to the point that it heals hp faster than whatever is attacking can deal damage.
NO
IH stacked 7 times is it's max, so it's only ever at best 14/15 effectiveness of its own spell. I didn't take this into consideration at the time as we came out on top anyway.should the cleric defense buffs also add in this equation as they reduce the damage taken, thus reducing healing necessary.. (also clerics have an aswesome buff that increases their magic attack, which in turn increases their heals)
IJS
Thank you jaanyoo, thats the kind of info I didn't include im my calculation that should be.
That adds a question though, does leaching the Magic attack boost from the Storm Mistress increase our heals too?0 -
IH will always be better because ppl always make mistakes and someetimes you have to pick them up off the floor. In very challenging instances if you stop healing the Barb to replace for example a rez buff, purify or save your own azz then he will die, then so will you. Besides there are bosses out there that like to stun silence etc etc. If you flat heal you will face flat hit the ground eventually.
Mystic heal gives you no tactical options other than to spam and pray to god
IH gives you the ability to occasionally do whatever the damn well hell you want, I have even danced between heals a few times if you want a good example just because I could.PWI b:bye0 -
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IH takes all heals, slap them to the floor and then proceeds to kick them relentlessly in the jewels. as someone said, IH has a bit of tactical purpose. how many times i've seen a mystic try to fill the role of healer and when it stops for just a few seconds the party gets wiped (either due to lag, them attacking, or just flat out sucking)? IH allows a margin of error, and it can be cast on the tank just before he starts a fight. even if by some chance mystic heals out heal clerics, break in the clouds still lacks the versatility of IH.0
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StacysMum - Dreamweaver wrote: »IH will always be better because ppl always make mistakes and someetimes you have to pick them up off the floor. In very challenging instances if you stop healing the Barb to replace for example a rez buff, purify or save your own azz then he will die, then so will you. Besides there are bosses out there that like to stun silence etc etc. If you flat heal you will face flat hit the ground eventually.
Mystic heal gives you no tactical options other than to spam and pray to god
IH gives you the ability to occasionally do whatever the damn well hell you want, I have even danced between heals a few times if you want a good example just because I could.
I'm wondering what instance you consider to be challenging, because I've completed full rebirths with my mystic, and did my own 3-2 and 3-3 chrono quests, as well as helped others with theirs. Strangely, I had an easier time with my mystic than I did with my cleric. Both have similar gears, r8 +5 (main difference being sometimes mystic doesn't have mag atk buff, and cleric doesn't have verdant shell) and share most everything else.
I would advise people who are skilled and interested to roll a mystic and see for themselves just how decent a mystic can heal. My break in the clouds heals for 4-6k each, 25% chance to purify, and if we're talking about debuffs, there's always the option of using salvation with aegis and warp shield. It works wonders. The only times they died quite a lot is during specific bosses that long range AOE often like Nirvana bosses Ashura Tyrant, Arbiter of Flame, or Legion Marshal.
Playing a mystic is slightly more difficult than a cleric because to make the most of it you need to utilize your summons, plants, and plan for your build.
For a mystic, FF (already easymode for every class as it is) is a breeze 80+ with salvation, and a decent mystic can use storm mistress on bosses (ranged lightning spell) which doubles and often triples damage on [?] mobs that a herc does, and on pulls (hush) AOE spell, and sometimes cragglord as well.0 -
StacysMum - Dreamweaver wrote: »IH will always be better because ppl always make mistakes and someetimes you have to pick them up off the floor. In very challenging instances if you stop healing the Barb to replace for example a rez buff, purify or save your own azz then he will die, then so will you. Besides there are bosses out there that like to stun silence etc etc. If you flat heal you will face flat hit the ground eventually.
Mystic heal gives you no tactical options other than to spam and pray to god
IH gives you the ability to occasionally do whatever the damn well hell you want, I have even danced between heals a few times if you want a good example just because I could.
Gee, it sure is too bad mystics don't have any HoT skills or ways to heal passively for many seconds after just one cast, or any dmg absorb skills for that matter... b:shutup
The only things I really think clerics have over mystics are buffs, purify(but not so much especially for sage mystics), and 'sometimes' BB.[SIGPIC][/SIGPIC]0 -
Jw because I haven't done a FC with one but do mystics have anything that could substitute BB? Or are clerics still a necessity?0
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DaKillanator - Raging Tide wrote: »Jw because I haven't done a FC with one but do mystics have anything that could substitute BB? Or are clerics still a necessity?
Well I have solo healed FF many times now with minimal deaths, only time people really die is when I lag or they run off and don't listen to me. The shield from Salvation is pretty good to keep tanks alive, mixed with vital herb/aoe heal/healing herb people generally stay alive. Warp shield i'm guessing casts the shield on everyone at the same time but I wouldn't know until 92.. book is staring at me from my bank >_<0 -
you know what? i'd like to retract my last statment. seeings how i don't have a high level mystic, i had no right to slap em down like that lol. i only just realized you guys were talking about end game classes.b:surrender0
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