Kiting
DudeLupus - Raging Tide
Posts: 50 Arc User
Okay so wizards have distance shrink and force of will in addition to their knock-back to help kite, what can a psy do to kite?
Note, I'm not anywhere near endgame so I'm talking about mobs (like the increased life/magic resist mobs). Pretty easy to take them down when you can keep them away from you, but is holy path the primary kiting tool for a psychic?
Most of the time I don't need to run, if I think I'm gonna get hit I'll cast bubble of life. Should I abandon my wizards play style and just bubble/pot through the damage or focus on trying to slow/freeze the target in order to gain some space?
Note, I'm not anywhere near endgame so I'm talking about mobs (like the increased life/magic resist mobs). Pretty easy to take them down when you can keep them away from you, but is holy path the primary kiting tool for a psychic?
Most of the time I don't need to run, if I think I'm gonna get hit I'll cast bubble of life. Should I abandon my wizards play style and just bubble/pot through the damage or focus on trying to slow/freeze the target in order to gain some space?
[SIGPIC][/SIGPIC]
Post edited by DudeLupus - Raging Tide on
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Comments
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>.> Landslide is a knock back as well as channel cancel. The most I've ever had to do for a mob was Landslide, Glacial Shards, and occasionally stun. Two of our primary attacks have slow on them to begin with. Other than that? Keep SoStunning up for mobs to gain some extra seconds.[SIGPIC][/SIGPIC]0
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I've never had trouble on my psy. In red voodoo, mobs will almost always die waay before they reach me.
Open with glacial shards to possibly freeze, aqua impact to slow, landslide once the mob is close, glacial shards again, and if it's still not dead use earth vector.0 -
Mmmm for those increased life you might use knockback. Close mobs yeah sure.
For the increased mag resist, let it start hitting you, bubble + soulburn. Saves more mana over time usually rather than spaming skills and kill with 10 hits.0
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