Things to be changed about mystics

zouthern
zouthern Posts: 4 Arc User
edited August 2011 in Mystic
Hi people.

I am playing a mystic level 73 atm. I have thought of some things that developers please change for the class.

1) pets loose their chi when entering instance: Please make them not loose their chi.

2) pets banish when using mounts: Is there a way to maintain them?

3) pets summon with half hp and no chi/mana and we have to spend some minutes refilling them: What about they appearing with half hp and half mana?

4) We cant win against sins: they simply hide and fight is lost. This is more about nerfing sins hide for pvp than changing our class. But may be if we are able to summon plants without a target...

5) Vital herb plus one of the others: vital consumes 1 spark and by the time you rebuild that spark you must resummon. This way you can never use vital with cragglord or double spark. What about making healing herb the one who goes with another one? or making healing herb consume 1 spark and vital none?

6) We can be main healers? Well the answer is no. And its no because we have no purify. If we have purify we will be able to be main healers in many instances that we cant today. Many tanks say "no" to us because of this. Giving us purify still doesnt put clerics out of the game; there are many other reasons for them to be prefered as main healers if they are available, but sometimes -many times- there are none.
Post edited by zouthern on

Comments

  • Retsuko - Heavens Tear
    Retsuko - Heavens Tear Posts: 1,016 Arc User
    edited August 2011
    zouthern wrote: »
    Hi people.

    I am playing a mystic level 73 atm. I have thought of some things that developers please change for the class.

    1) pets loose their chi when entering instance: Please make them not loose their chi
    It would be nice if you don't lose chi on your pets, but it's something that pw-cn will never change ever. So don't bother asking since it's not even a bug.

    2) pets banish when using mounts: Is there a way to maintain them?
    When riding a land mount you can not use any skills. Giving a mystic the ability to use their pets while riding a mount would give them a very unfair advantage. So why should they be able to maintain them while riding a mount? You get to keep your mount while riding a fly mount, so you might want to invest your money in a fast fly mount. This suggestion will also never be realised by pw-cn.

    3) pets summon with half hp and no chi/mana and we have to spend some minutes refilling them: What about they appearing with half hp and half mana?
    If pets would appear with half chi/mana, we'll never use the transfusion skill anymore and instead just resummon the pet, especially with mistress. Mystic is a mana eating class, and this is yet another thing that will never change.

    4) We cant win against sins: they simply hide and fight is lost. This is more about nerfing sins hide for pvp than changing our class. But may be if we are able to summon plants without a target...
    Would be great if plants can be placed without having a target, but don't expect this to change by devs in pw-cn. As for sins, it's every classes problem, but don't get your hopes up on having it ever "fixed".

    5) Vital herb plus one of the others: vital consumes 1 spark and by the time you rebuild that spark you must resummon. This way you can never use vital with cragglord or double spark. What about making healing herb the one who goes with another one? or making healing herb consume 1 spark and vital none?
    My mystic is level 102 and getting my sparks and keeping vital herb up is easy while using cragglord or thicket. You're only level 73, so of course it's hard to keep those things up. Level to 89 first before you complain about it.
    Healing herb doesn't even deserve to be cast with chi. I find it a very weak and almost useless heal. Vital herb is worth the spark in my opinion since it's a great aoe skill.


    6) We can be main healers? Well the answer is no. And its no because we have no purify. If we have purify we will be able to be main healers in many instances that we cant today. Many tanks say "no" to us because of this. Giving us purify still doesnt put clerics out of the game; there are many other reasons for them to be prefered as main healers if they are available, but sometimes -many times- there are none.
    This is wrong. The answer is yes. I can easily solo heal nirvana runs and keep squishies alive. The only problem is when you're fighting a boss that's using deathly debuffs and the main tank can't take them.
    As for purify, sage mystics has a purify by chance on break in the clouds, demons get a purify by chance on their aoe heal.

    Responses in red.
    Like i said, before you make suggestions, get to endgame level and then see what your shortcomings are. And also realise that suggestions you make here will never be read by the devs. The devs are in china working for the company wanmei which is pw-china. They won't read this forum. So best chances you have to make them even read it is to write this in chinese on their forums. :P
    [SIGPIC][/SIGPIC]

    playing Faction Wars Again.
  • TrueHarmony - Archosaur
    TrueHarmony - Archosaur Posts: 332 Arc User
    edited August 2011
    zouthern wrote: »
    Hi people.

    I am playing a mystic level 73 atm. I have thought of some things that developers please change for the class.

    1) pets loose their chi when entering instance: Please make them not loose their chi.

    2) pets banish when using mounts: Is there a way to maintain them?

    3) pets summon with half hp and no chi/mana and we have to spend some minutes refilling them: What about they appearing with half hp and half mana?

    4) We cant win against sins: they simply hide and fight is lost. This is more about nerfing sins hide for pvp than changing our class. But may be if we are able to summon plants without a target...

    5) Vital herb plus one of the others: vital consumes 1 spark and by the time you rebuild that spark you must resummon. This way you can never use vital with cragglord or double spark. What about making healing herb the one who goes with another one? or making healing herb consume 1 spark and vital none?

    6) We can be main healers? Well the answer is no. And its no because we have no purify. If we have purify we will be able to be main healers in many instances that we cant today. Many tanks say "no" to us because of this. Giving us purify still doesnt put clerics out of the game; there are many other reasons for them to be prefered as main healers if they are available, but sometimes -many times- there are none.

    Asking the devs here wont do anything, they don't produce the game really, thats all on chinas end.

    As far as healing goes there are very few bosses early on that you NEED to purify for(i can only think of wyvren and general feng off the top of my head). For lower dungeons the stupidly fast casting break in clouds, the occasional herb and petals should be enough if the rest of the squad doesn't act like total morons.

    No matter what you give mystics clerics will be the preferred healers for like 99% of squads, however even in higher instances(Sot, Nirvana, Lunar) if a cleric isn't around a mystic can stand in just fine
    Yeah my sig doesn't match my name...i would say im being all clever and trying to confuse people...but im really just too lazy to make a new one
    [SIGPIC][/SIGPIC]
  • Equin - Dreamweaver
    Equin - Dreamweaver Posts: 260 Arc User
    edited August 2011
    for your sins problem (IN DUELS) just simply use energy leech on your salvation and your safe from sleep/stuns and damage for however many seconds depending on that skill's level

    sins aren't really a problem to me as long as you know what to use b:victory
     /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )
  • IAetius - Dreamweaver
    IAetius - Dreamweaver Posts: 197 Arc User
    edited August 2011
    zouthern wrote: »
    Hi people.

    I am playing a mystic level 73 atm. I have thought of some things that developers please change for the class.

    1) pets loose their chi when entering instance: Please make them not loose their chi.

    2) pets banish when using mounts: Is there a way to maintain them?

    3) pets summon with half hp and no chi/mana and we have to spend some minutes refilling them: What about they appearing with half hp and half mana?

    4) We cant win against sins: they simply hide and fight is lost. This is more about nerfing sins hide for pvp than changing our class. But may be if we are able to summon plants without a target...

    5) Vital herb plus one of the others: vital consumes 1 spark and by the time you rebuild that spark you must resummon. This way you can never use vital with cragglord or double spark. What about making healing herb the one who goes with another one? or making healing herb consume 1 spark and vital none?

    6) We can be main healers? Well the answer is no. And its no because we have no purify. If we have purify we will be able to be main healers in many instances that we cant today. Many tanks say "no" to us because of this. Giving us purify still doesnt put clerics out of the game; there are many other reasons for them to be prefered as main healers if they are available, but sometimes -many times- there are none

    In response to #4. Mystics can so summon the vital herb and craggy. In a way the Dev's already fixed that at the start of the server when they gave us all the ability to have 3 sparks b:chuckle

    and in response to #5 sage Mystics have the ability to purify. Only a 25% chance. But when I was lvl 70 (with no sage skills) I could solo heal my fb69 and my bh69 when I had it. mystics are excellent healers. But in the end it all depends on the nub on the other side of the computer screen.

    I heal on my mystic for almost everything and I always take screen shots to prove what I have done.
    TY for my shiney new R9 PWE b:chuckle

    iAetius - Sage- Mystic-
  • Zaaper - Dreamweaver
    Zaaper - Dreamweaver Posts: 9 Arc User
    edited August 2011
    1st sins stealth is not fair but nether is life hopefully in future it will be limited vs. PCs.

    now with that out of the way.

    we are combo users, compared to the rest skill by skill we are under powered, but our combos are almost OP. pair the right pet, plant, and/or skill and we shine. our rez buff is envied by every cleric, and no other class can do aps 4 at Lv 11 on. granted its a combo, but that is what we do.

    u spoke of the cragglord, I just wish he stayed til he finished before he left. Lol

    Finally we are healers, but more like combat medics. we can get the job done, but its in the combos. and we do best in support of the cleric not replacing them.
  • IKnuke - Harshlands
    IKnuke - Harshlands Posts: 104 Arc User
    edited August 2011
    I agree on the fact that sins are OP but i dont expect them to nerf them... Tho i really hope they would set plants to summon without a target would be amazing.
  • zouthern
    zouthern Posts: 4 Arc User
    edited August 2011
    thank you guys for the answers