I leveled BotP at 3. is it good?
Lady_Yukie - Sanctuary
Posts: 12 Arc User
as i read many threads, they usually says that the heal we battle clerics must have is wellspring and IH.. and also is it possible to go hybrid support and battle cleric? i mean i wanna hit hard yet i have an option to be a support for me to be able to easily get a squad and power level.. is it possible? please dont be rude to me. im a total noob with this game. only played it 3 days ago.. thanks for any replies.. you are all much appreciated b:pleased
Post edited by Lady_Yukie - Sanctuary on
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A pure magic cleric will heal and hit hard alike. It's fairly easy to stack a tank with IH, then debuff or do damage, however, it really depends on your skill as a cleric. When power leveling, it's more an issue of making sure you are managing your tact along with skills and gear, as an undergeared, underskilled cleric is quite useless to a quit, especially given clerics tend to compete with mystics for spots in a squad nowadays.0
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JanusZeal - Heavens Tear wrote: »A pure magic cleric will heal and hit hard alike. It's fairly easy to stack a tank with IH, then debuff or do damage, however, it really depends on your skill as a cleric. When power leveling, it's more an issue of making sure you are managing your tact along with skills and gear, as an undergeared, underskilled cleric is quite useless to a quit, especially given clerics tend to compete with mystics for spots in a squad nowadays.
so it really depends on the skill? hmm about that.. what heal should i add? wellspring and IH? or just stick to BotP? and also. how many vit should i put0 -
Pure Magic Build
Level All Damage Skills (except thunderball , Sirens kiss is good at later lvl)
Level all Seals (I dont find any use in Silent seal or w/e it is called , its the freeze one and 3rd u can learn).
Level All healing skills (Blessing of Purehearted is a nice way to get chi , i have it at 3 too cause well its a cheap skill that only gimps ur coin and spirit at lower lvls. It gives 15 chi and with channeling gear u can use it fairly fast. Its Mp cheap especially after lvl 60. use it when u wait for some1 to come in dungeon or when afk etc.
and Practise , a lot. Bh 29 was the first dungeon good to practise but with powerlvling people dont do it much. Having friends of ur same lvl that would run wit hu helps. Practicing helps a lot and dont fear to try new strategies , provided that u dont put other squad mates to danger.
Edit : u ninjaed me . Vit may help at lower lvls , but endgame ull want to restat to pure. though resets wont cost u much endgame.[SIGPIC][/SIGPIC]
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Phoenix_Eye - Heavens Tear wrote: »Pure Magic Build
Level All Damage Skills (except thunderball , Sirens kiss is good at later lvl)
Level all Seals (I dont find any use in Silent seal or w/e it is called , its the freeze one and 3rd u can learn).
Level All healing skills (Blessing of Purehearted is a nice way to get chi , i have it at 3 too cause well its a cheap skill that only gimps ur coin and spirit at lower lvls. It gives 15 chi and with channeling gear u can use it fairly fast. Its Mp cheap especially after lvl 60. use it when u wait for some1 to come in dungeon or when afk etc.
and Practise , a lot. Bh 29 was the first dungeon good to practise but with powerlvling people dont do it much. Having friends of ur same lvl that would run wit hu helps. Practicing helps a lot and dont fear to try new strategies , provided that u dont put other squad mates to danger.
Edit : u ninjaed me . Vit may help at lower lvls , but endgame ull want to restat to pure. though resets wont cost u much endgame.
is heal only important on supporting others? how about other skills?0 -
Heal is important for tanking things yourself too, particularly when you do solo quests/grinding.
Stacking IH allows you 6-12 seconds to attack or do something else while the heal over time takes place.
BOTP is rather meh, when WS heals decently and far more quickly, and IH is certainly the heal you will be using most.
As for vitality, just consider your survivability for vitality, but also consider the more you put into vit the less you are putting into magic, which will eventually seriously gimp your attacks and heals. Some players can manage with a pure magic build, others prefer to wait til endgame, because it's not as reasonable to shard/refine highly until then.0 -
JanusZeal is an idiot troll.
Survival increases with kill speed, and healing. It also increases with gears which are very cheap and an investment you can resell. If you stat vit for a bunch of quick levels: you just wasted your efficiency in getting there and the coin to restat.0 -
Hello. I would recommend that you do not blessings of the purehearted any further. Save the spirit points for some of your more important skills. Spirit is too tough to come across anyways, and do to its slow channeling time, and only mediocre heals, it cannot be reasonably used in battles. IH is your best heal. This is because it has a stack effect, and consistently heals for 15 seconds, Wellspring has been mentioned due to its fast channeling time, and serves the purpose of a quick heal in emergency situations long enough for ironheart to take effect. I know that ironheart does not seem that great to begin with, (just by reading its stats alone, that is.), but you'll want to level it. Trust me. This is from a cleric that leveled blessings of the purehearted to level 4, called wellspring weak, and HATED ironheart with a passion when I first played the game. Ironheart is however...the healing skill...if no other..that you need to learn. My ironheart is level 10, and my wellspring is level 10. Blessings of the purehearted is still level 4 for me. I only use it as a chi charger now.
As far as statting vitality, you should stat enough that you can survive if you find the naturally low hp, and pdef of a cleric to be an issue. Personally, I have a 20 base vitality, but thats me. Others have a 50 base, and some have a base of 5. Its all up to your playstyle, and what you want to do. As long as your magic is still strong enough to do the job of a cleric, you'll be fine.
For other skills, I'd recommend that you check the stickies, but I'll give you the basics...
Level all buffs.
Level plume shot, and great cyclone.
Level ironheart
Level plume shell.
Level other skills dependent upon your playstyle, as well as how you feel after reading the stickies. I could elaborate more, but I feel that reading the stickies will give you a much better idea, and I don't want to put the same information that is already written there. Feel free to ask if you have any questions though. We'll do our best to help and answer you. Take care, and enjoy the game.
Also, I don't advise you to shard or refine armor or weapons early on. The NPC armor is fine at that point. Its up to you what you do. Personally, I didn't start using refined armor until I was in my 70's. I did have some in my 60's though. Until then, I was NPC armor all the way. You level up too fast at early levels to make sharded armor worth the investment. They do help, yes. However people don't really buy sharded armor (some don't even know what it is) until later levels. If you want to stat some points in vitality its up to you. If not, then thats fine as well.
Edit:
Also, I've got to disagree with tweaks post.
*JanusZeal is not an idiot troll. Lol. (I don't even know him, but I've seen enough of his posts to know that he does have a good amount of knowledge on playing as a cleric, so I would consider his advise. If you don't, thats up to you, and nothing is wrong with it. Its your choice, your decision and your character.
Also, I'd say that survival increases with building your character to your playing style, so that you can use it more effectively. Kill speed is just one method of doing it. The tradeoff however is either sharding early on, and continuing to do so to make up for the low defense...which in my own opinion is a waste...at least for my own playstyle, or living with the low defense. Stat however you want, and make your character playable for you. If its not playable for you, then it won't be enjoyable, and you'll tire of it easily. Also, remember ... That a dead cleric heals no one. If you are comfortable with base vitality, and like it like that, that is fine. If you are not comfortable with it, then stat some points into vitality or whatever you feel. Just don't stat any points into dexterity, unless you plan to use light armor. Otherwise it becomes a waste. For more information on it, check the stickies. Make your build however you choose. Its your character. Personally, I am an arcane armor. I have a friend who is a light armor, and is also a very good cleric. We play this game to our own styles. Both of us do the job of a cleric. Both of us have taken on lead roles in the different squads that we've been it. We all have different playing styles. Make your character according to yours.
Have fun, and good luck ingame."Male Player using female toon. Please don't flirt with me."
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^ Mmhm, IH isn't powerful at the start (no skill really is), but as you level it up it will be more than adequate, especially with a decent weapon.
The difference between base 3 vit and 25 vit with, for example, a level 100 cleric using an unrefined R8 wep is roughly 300 base magic attack. The difference between a base 25 vit and a 50 vit is roughly another 300 base magic attack.
At 9000+ magic attack as far as heals go it will start to matter little in terms of keeping a tank alive whether it's 9000 or 9700, whether it's 14500 or 15200.
Clerics are not known for kill speed in PVE, are amongst the worst classes for DPS/DPH, and as far as an individual's statting vit is concerned, provided their gear is semi-adequate, some vit won't make much noticeable difference.
Just an FYI my cleric used to have around 150 vit buffed and like 400 magic with gear, was a vit based cleric, and that was simply too much. At that point, in 3-2 and 3-3 I could notice heals significantly weaker, IH/SOR was not hitting for as much. Once I re-statted down to 50 vit I was able to easily do 3-2 and 3-3, then pure magic just as easily, once I had the HP and defence to justify it.
Obviously nobody takes tweakz advice seriously, even in the veno forum which is a class he's played for probably almost three years now. As far as cleric goes, he powerleveled his cleric and his knowledge of how a cleric works pretty much rivals a powerleveled cleric. He pretty much sealed it with declaring to others who've played their clerics as long as he has his veno how useless SOR is despite the contrary. He gets extremely mad at his useless dogmatic advice being criticized as fail so he resorts to hypocrite ad hominem strikes which is as cute as watching my young niece calling people poopheads.0 -
JanusZeal - Heavens Tear wrote: »^ Mmhm, IH isn't powerful at the start (no skill really is), but as you level it up it will be more than adequate, especially with a decent weapon.
The difference between base 3 vit and 25 vit with, for example, a level 100 cleric using an unrefined R8 wep is roughly 300 base magic attack. The difference between a base 25 vit and a 50 vit is roughly another 300 base magic attack.
At 9000+ magic attack as far as heals go it will start to matter little in terms of keeping a tank alive whether it's 9000 or 9700, whether it's 14500 or 15200.
Clerics are not known for kill speed in PVE, are amongst the worst classes for DPS/DPH, and as far as an individual's statting vit is concerned, provided their gear is semi-adequate, some vit won't make much noticeable difference.
Just an FYI my cleric used to have around 150 vit buffed and like 400 magic with gear, was a vit based cleric, and that was simply too much. At that point, in 3-2 and 3-3 I could notice heals significantly weaker, IH/SOR was not hitting for as much. Once I re-statted down to 50 vit I was able to easily do 3-2 and 3-3, then pure magic just as easily, once I had the HP and defence to justify it.
Obviously nobody takes tweakz advice seriously, even in the veno forum which is a class he's played for probably almost three years now. As far as cleric goes, he powerleveled his cleric and his knowledge of how a cleric works pretty much rivals a powerleveled cleric. He pretty much sealed it with declaring to others who've played their clerics as long as he has his veno how useless SOR is despite the contrary. He gets extremely mad at his useless dogmatic advice being criticized as fail so he resorts to hypocrite ad hominem strikes which is as cute as watching my young niece calling people poopheads.
I find ur niece more charming than tweakz b:chuckleb:pleasedb:laugh[SIGPIC][/SIGPIC]
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{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
thank you all guys for your answers. so i have a base of 20 vit.. should i pump magic first? and also being a support cleric can be good in pvp? and also why not level thunder ball? isnt it true that when we use chromatic seal then thunderball, the enemy will not be awakened?0
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...most of the answers you'll get in regards to the "vit vs magic" question will be "depends on your play style"
all seriousness aside, do you prefer to keep others alive or keep yourself alive first?
why not level thunderball? i suppose at very high levels when you have all other skills leveled out it wouldnt hurt if you really want it, but clerics were never meant to roll with DoT skills, thunderball is a pretty lame attack and not worth the time imo
no it is not true that thunderball will not break an enemy's sleep status (either that or i just have the worst luck possible when sleeping monsters, with a .5 second seal), remember that thunderball not only does a DoT damage but it also does base damage, in other words the target does get hit upon casting[SIGPIC][/SIGPIC]
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the DoT attacks are pretty pointless in general, for all classes.
that said, i use blazing scarab a lot on my veno because it builds chi and doesn't do a whole lot of damage (so it's less likely to steal aggro from my pet). i don't know if thunderball builds a lot of chi for a cleric, or if clerics even want/need to maintain their chi levels as much as venos do (gotta hand them sparks away b:victory); and anyway my veno has a built-in tanker and meatshield for while i'm casting that DoT, so the mob won't be beating on me. it might be a special case that doesn't apply to clerics.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
Lady_Yukie - Sanctuary wrote: »so it really depends on the skill? hmm about that.. what heal should i add? wellspring and IH? or just stick to BotP? and also. how many vit should i put
If you use BoP only you'll end up beign called a noob cleric. Better learn when to use each heal spell for max healing effect.
In general, BoP is not that bad, but it gets outdated once you get Stream of Rejuvenation, but still is a good spell until you can max SoR.
The long channeling makes it useless to heal arcanes in combat, and average for heavies and high HP characters. Usually a Wellpring + IH spam will do better than BoP spam, and leave BoP to restore your squad's HP once the battle is over.
Also a good use of BoP is to make chi if you leave it at low level.Sliding we go, only fear on our side. To the edge of the wire and we rush with the tide.
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How you choose to stat is up to you. I personally put my points into mainly magic, with some in stregnth. As an arcane build, I left dexterity alone. The stats for my cleric are (and this is including my equipment):
Vit: 23 (I can take a bit of damage...enough to survive anyways).
Str:54 (Enough to wield the best weapon in the game)
Dex: 5 (Not useful for an arcane build).
Magic: 337 (I can heal and battle with brutal efficiency.)
Extra Pt: 1 (I read somewhere that there is an even better weapon that requires 55 str. If someone could verify this for me, then I would appreciate it.)
This build works for me, and I personally stated 8 mag, 2 str. every level until I got to 54. I did my vitality earlier on, so I don't remember how that was stated. You'll need magic, so make sure that you have enough, and from there, stat in accordance to your playstyle.
Thunderball is considered virtually useless because it is outshined by all of your other skills. Its Damage of time effect is not enough to make up for its cons. It has a larger cooldown than wield thunder...which is a clerics best non chi nuke. (TBall has an 8 second cooldown, WT has a 6 second one.) Its channeling time is .1 seconds than wield thunder....for a lot less damage. Its cast time is the same as wield thunder. In short, I personally would recommend that you save the spirit for more useful skills. Plume shot is physical. You'll need that. Great cyclone is also metal based, plus it can slow the enemy. Overall, I personally wouldn't level thunderball until higher levels. That is my opinion on it though. I know some other clerics who have chosen to level thunderball, while I have leveled wield thunder, and they still do just fine.
Also, In regards to Pvp, your effectiveness will depend upon your own ability, and the skills that you choose to master. Also, in terms of pvp, your gear does make more of a difference then.
Not sure if Tball wakes the enemy from chromatic seal. Mines is still level one. Lol. I'll level it eventually. Lol."Male Player using female toon. Please don't flirt with me."
Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
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Lady_Yukie - Sanctuary wrote: »battle clerics
**** heals, you're a metal mage.0 -
negativereaction wrote: »**** heals, you're a metal mage.
Ignore this. ^
Honestly, the best use I could find for thunderball was filling space in a Metal combo till one gets boon.
b:surrenderProving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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Decus - Dreamweaver wrote: »Ignore this. ^
Honestly, the best use I could find for thunderball was filling space in a Metal combo till one gets boon.
b:surrender
Its fun to throw on people right before you sleep them <,< it gives a very rough idea how much hp they have, and if they has really sad hp it can tell you if they are charmed or not >.>
b:surrenderYeah my sig doesn't match my name...i would say im being all clever and trying to confuse people...but im really just too lazy to make a new one
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Lady_Yukie - Sanctuary wrote: »thank you all guys for your answers. so i have a base of 20 vit.. should i pump magic first? and also being a support cleric can be good in pvp? and also why not level thunder ball? isnt it true that when we use chromatic seal then thunderball, the enemy will not be awakened?
just make sure to balance your HP/physical defense/magic defense
We as clerics usually use arcane armor which is basically on one end of the spectrum
weak pdef/strong mdef
medium
weak mdef/strong pdef
Arcane
Light
Heavy
why mostly arcane? cause the bonus stats on arcane become more worthwhile as we get higher gear.
try what most pple said;
minimum STR
leave VIT as is
minimum dex
everything else to MAG
Have pdef neck/belt for now.
Now heres a little trick a friend used when we started to play (and it was still good in his 70s)
make sure u got the main body parts for arcane equip
pick a hand/pants/shoe that u think u can afford to 'sacrifice the mdef' (usually a gear that doesnt have much mdef in the first place)
head to the auction house or gear selling NPC and buy the highest HA gear you can equip with your current stats. If you can find a 3 star-ed gear thats even better.
you will loose some mdef but you will gain greater pdef and one step closer to balance.
just remember, the fact that we are clerics doesnt mean its ok for us to leave our stats other than magic defense at a crappy level compared to LA and HA. Playstyle or not, you will be subjected to many diff. situations.
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SerenityCNB - Dreamweaver wrote: »How you choose to stat is up to you. I personally put my points into mainly magic, with some in stregnth. As an arcane build, I left dexterity alone. The stats for my cleric are (and this is including my equipment):
Vit: 23 (I can take a bit of damage...enough to survive anyways).
Str:54 (Enough to wield the best weapon in the game)
Dex: 5 (Not useful for an arcane build).
Magic: 337 (I can heal and battle with brutal efficiency.)
Extra Pt: 1 (I read somewhere that there is an even better weapon that requires 55 str. If someone could verify this for me, then I would appreciate it.)
Yes, rank9 weapon costs 55 strenght.
But if you don't plan on getting that, there's no reason not to put point in magic9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
^^^ Thanks. I was wondering if that was the case. I appreciate the answer."Male Player using female toon. Please don't flirt with me."
Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
"http://pwi-forum.perfectworld.com/showthread.php?t=1246011"
(Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)0
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