Psychics need to be nerfed QQ

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Comments

  • //athan - Dreamweaver39
    //athan - Dreamweaver39 Posts: 1 Arc User
    edited August 2011
    truekossy wrote: »
    Oh wow. 27 posts. Clearly ye be a master of the forums who knows so much... yet from what I can see skimming your posts... you actually don't know that much. Go figure how you claim more experience than a guy making an obvious troll thread.

    didnt know there was a title "forum master" :o would rather spend time in game than have 3400+ posts b:scorn
    and yay, still funny how someone make a thread to ask for nerf, even if its "fake" just because ppl ask to nerf sins. but then everyone should make a thread of what they dont like in the game?

    and i agree for bramble, but still works in TW like u said, so still works xD
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited August 2011
    If be true.. he's right.

    Sleep is "chromatic seal" (cleric) or "soporific whisper" (wizzy).
    Seal is "seal of the God" (cleric), seal on parasitic nova (veno), or "force of will" (wizzy).

    But in game cleric sleep has got a name with word *seal* xD
    Don't forget the clerics' Elemental Seal (MDef debuff), Dimensional Seal (PDef debuff), Silent Seal (freeze), and Celestial Guardian's Seal (MP & HP recovery buff) skills, none of which are technically "seals".

    There's also Yin Yang Seal (genie skill that does AoE fire damage and decreases attack level), which isn't really a "seal" skill either, but it has "Seal" in the name.

    Speaking of genie skills, Will Surge says it "makes you immune to silence effects", but the status icon that you get when you use it says, "Concentration - Increase concentration points to avoid being disturbed while casting spells. Target becomes immune to seal." So if we go by that "silent" = "seal".

    Furthermore, Smack (blademaster skill) says it "seals" the target, Force of Will (wizard skill) says it "prevent them from casting spells", Throatcut (assassin skill) says it "silences" the the target, and Parasitic Nova (venomancer skill) says it makes the target "chaotic", all which give the target the same "Total Intervention" status, which means that the target "can't use any attacks or skills". This supports the "silent" = "seal" statement above.

    Meanwhile, Silent Seal (cleric skill) freezes them in place (the "Frozen" status), but they can use attacks or skills, so Silent Seal doesn't actually silence or seal targets! Speaking of which, "freeze"/"frozen", "paralyze", "bind", and "immobilize" are all different terms used for the same status effect: "Frozen". That, however is different from the "Freeze" status you get from Occult Ice (genie skill), even though it has the same effect. b:beatup

    So, in conclusion, yeah, Soul of Silence (psychic skill) "silences" the attacker, which counts as a "seal".

    Needless to say, the terminology isn't used in a consistent manner in the skill descriptions and names, so it's no wonder it's kind of confusing.
    [SIGPIC][/SIGPIC]
    Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)
  • Kings_tides - Raging Tide
    Kings_tides - Raging Tide Posts: 51 Arc User
    edited August 2011
    Sangodoc wrote: »
    Don't forget the clerics' Elemental Seal (MDef debuff), Dimensional Seal (PDef debuff), Silent Seal (freeze), and Celestial Guardian's Seal (MP & HP recovery buff) skills, none of which are technically "seals".

    There's also Yin Yang Seal (genie skill that does AoE fire damage and decreases attack level), which isn't really a "seal" skill either, but it has "Seal" in the name.

    Speaking of genie skills, Will Surge says it "makes you immune to silence effects", but the status icon that you get when you use it says, "Concentration - Increase concentration points to avoid being disturbed while casting spells. Target becomes immune to seal." So if we go by that "silent" = "seal".

    Furthermore, Smack (blademaster skill) says it "seals" the target, Force of Will (wizard skill) says it "prevent them from casting spells", Throatcut (assassin skill) says it "silences" the the target, and Parasitic Nova (venomancer skill) says it makes the target "chaotic", all which give the target the same "Total Intervention" status, which means that the target "can't use any attacks or skills". This supports the "silent" = "seal" statement above.

    Meanwhile, Silent Seal (cleric skill) freezes them in place (the "Frozen" status), but they can use attacks or skills, so Silent Seal doesn't actually silence or seal targets! Speaking of which, "freeze"/"frozen", "paralyze", "bind", and "immobilize" are all different terms used for the same status effect: "Frozen". That, however is different from the "Freeze" status you get from Occult Ice (genie skill), even though it has the same effect. b:beatup

    So, in conclusion, yeah, Soul of Silence (psychic skill) "silences" the attacker, which counts as a "seal".

    Needless to say, the terminology isn't used in a consistent manner in the skill descriptions and names, so it's no wonder it's kind of confusing.


    In addition, the fox veno skill "Stunning blow" only freezes, tho the description says it stuns. And occult ice says freeze, but they cant use skills...
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2011
    And Archer's Aim Low claims to stun when all it does is freeze/immobilize/paralyze/whatever you.
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited August 2011
    Yeah, I nearly mentioned the whole freeze/stun confusion too, but I couldn't remember any specific examples. Thanks.
    [SIGPIC][/SIGPIC]
    Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)
  • Reshanta - Sanctuary
    Reshanta - Sanctuary Posts: 350 Arc User
    edited August 2011
    ..If anything, psychic is underrated, just from my observation. No one knows we exist til we're wearing r9.
    Lonely man with a big heart.
  • XxStormy - Harshlands
    XxStormy - Harshlands Posts: 161 Arc User
    edited August 2011
    b:chuckle
    [SIGPIC][/SIGPIC]
  • RealVonDutch - Sanctuary
    RealVonDutch - Sanctuary Posts: 66 Arc User
    edited August 2011
    The sig says it all. b:victory

    Let me use that one! pwetty pwease!
    Sins are Scissors, Psychics are Rocks, and Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper ...and Clerics are Mushrooms.

    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock ...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE.
  • Deant - Raging Tide
    Deant - Raging Tide Posts: 143 Arc User
    edited August 2011
    in all fairness... if you get killed by nix bleed... its more of your fault then the veno being op.

    My whole point was abit dif, and yet u confirm it. My point was that there is always someone complaining about things like that and call it unfairness, op and imba. Well life is like that.. Even in perfect world. Classes are like that, u have to live with it. Classes cant be changed. End of story.