Catalyst takes all ... nothing left
Lutirica - Harshlands
Posts: 1,437 Arc User
Ever since valhalla lost to catalyst not many knew who could take the monster on. With afterlife showing that it is not up to the task is it possible that catalyst cant be killed? Kylin as rumor has it is filled with catalyst alts so they are out of taking catalyst down. Crimson is getting its rolled, insanity stands no chance. So that comes down to the point of this....... No one will ever be able to take the members of catalyst down. Not even if they change name. They rolled the map as zulu now they have rank 9 and are growing even stronger because of it. The map will always be owned by them and only them sure they might have a 2 and a half hour tw if that is even possible but no one can take them down even stacked. Have fun having no fun cataylst soon the map will be yours and there will be nothing left to do which is a good thing we all will die of boredum together. b:chuckle
You may and try to argue the point but i think that you have known this better then anyone. No flaming or rageing plz just post your opinion
You may and try to argue the point but i think that you have known this better then anyone. No flaming or rageing plz just post your opinion
Fail troll of harshlands
Post edited by Lutirica - Harshlands on
0
Comments
-
hide yo kidsOriginally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
-
Your threads are so repetitive and lack any kind of interest. A conversation with Stephen Hawking is more interesting than anything you have to say.[SIGPIC][/SIGPIC]0
-
VenomousEmo - Harshlands wrote: »Your threads are so repetitive and lack any kind of interest. A conversation with Stephen Hawking is more interesting than anything you have to say.
**** u dirty crimson
ess tee efff youuuOriginally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
crescendia - Harshlands wrote: »**** U Dirty Crimson
cRIMSON IS MY FAMILY. DON'T MAKE FUN OF ME PLZ.[SIGPIC][/SIGPIC]0 -
VenomousEmo - Harshlands wrote: »Your threads are so repetitive and lack any kind of interest. A conversation with Stephen Hawking is more interesting than anything you have to say.
your wrong there this one is diffrent i am saying good things and that they won not that they fail and need to die im saying they need to stay so no one ever stands a chance at taking a land againFail troll of harshlands0 -
Lutirica - Harshlands wrote: »your wrong there this one is diffrent i am saying good things and that they won not that they fail and need to die im saying they need to stay so no one ever stands a chance at taking a land again
Tell me more.[SIGPIC][/SIGPIC]0 -
Seth and Evan Are about to graduate from high school. Best friends for years, they face an uncertain future: Evan has been accepted into Dartmouth but Seth will have to attend the local state university. Both boys are notably horny but still virginal, something they want to correct before leaving for college at the end of the summer. Neither is particularly popular, as evidenced when a particularly obnoxious classmates stops them before school one day to not invite them to his graduation party. Seth and Evan do have female classmates to whom they are attracted. Seth is pretty sure that Jules (Emma Stone) returns his interest, but Evan is oblivious to the fact that Becca (Martha MacIsaac) wants to get with him. Seth resents Becca both for the trouble she caused for him in first grade when she revealed his obsession with drawing penises, and because she threatens his close relationship with Evan. In home economics class, Jules invites Seth and Evan to her graduation party that night. When painfully nerdy friend Fogell (Christopher Mintz-Plasse) reveals that he is about to get a fake ID, Seth is determined to provide the alcohol for Jules's party. Because Becca will attend Jules's party, too, Seth is convinced that he and Evan will have sex that night.
Things immediately go wrong. Seth's car is towed when he parks in the faculty parking lot. When Fogell arrives with his fake ID, Seth is appalled to learn that Fogell has adopted the name "McLovin." Believing that the ID won't be accepted, Seth plans to shoplift vast quantities of liquor from a supermarket but chickens out at the last minute. Instead, he and Evan send Fogell to a liquor store. Much to his surprise, Fogell successfully uses his fake ID to buy the liquor. But before he can leave the store, he is knocked unconscious by a robber. Because they went to ogle a buxom woman down the street, Evan and Seth don't see the robbery. They do see the police car arrive and assume that Fogell is being arrested for using a fake ID. Distraught at having neither the alcohol nor the $100 Jules gave him to buy alcohol, Seth panics. He is then hit by a car driven by Francis (Joe Lo Truglio). Francis is desperate for Seth not to report the incident to the police and agrees to procure alcohol for them. Even though Francis is creepy, Seth and Evan accompany him to a house party miles from the liquor store. Shortly after getting there, Francis is beaten up by the home owner, Mark (Kevin Corrigan). Evan is angry that Seth has dragged him to this dangerous party and announces he will no longer allow Seth to dictate the course of their friendship. Seth accuses Evan of deserting him as a friend. Seth returns to the party to steal alcohol. He dirty dances with Mark's menstruating girlfriend and winds up with a blood stain on his pants. When Mark sees this, he picks a fight with Seth. Evan tries to call Becca but can't get good reception on his cell phone so goes back into the house to use a landline. He finds himself trapped in a room with cocaine snorting thugs who mistakenly think he is the golden-throated brother of someone else. He sings "These Eyes" to placate them. Eventually, Evan and Seth manage to escape the party with large amounts of alcohol concealed in two large laundry detergent jugs.
Meanwhile, Fogell was not arrested by the police. In fact, Officers Slater and Michaels (Bill Hader and Seth Rogen) seem to be impressed with his taste in alcohol and ability to take a punch. Fogell winds up spending the night with them. He helps them subdue a violent drunk at a local bar and then shares a beer with them. They reveal a rather casual attitude towards police procedure and even let Fogell hold their guns. Slater and Michaels receive a call to break up a fight at the party Seth and Evan are trapped at. On the way to the party, Slater runs into Seth, knocking him to the ground. When he discovers alcohol in one of the detergent jugs, he plans to arrest Seth and Evan. But while Slater and Michaels try to devise a plan to explain the damage to the squad car, Fogell, Evan and Seth escape along with the detergent jugs and all of the alcohol Fogell bought, which he had been carrying with him while patrolling with Slater and Michaels. They take the bus to Jules's party. On the way, Seth learns that Evan and Fogell have already decided to room together at Dartmouth.
Becca is already there and already drunk. Evan learns she has spent the evening drinking heavily and announcing her intentions to have sex with him. She drags him to Jules's bedroom and drunkenly tries to seduce him. He resists, wanting their relationship to be more than physical. She throws up. Seth has no greater luck. Convinced that Jules will sleep with him only if they are drunk, he gets inebriated but is surprised to learn both that Jules doesn't drink and that she would prefer they hook up when both are sober. Confused, Seth passes out; on the way down, his head slams into Jules's, giving her a black eye. When he comes to, he sees Slater and Michaels have arrived to bust the party. He rushes inside and, finding Evan drunk and passed out, carries him to safety. Michaels and Slater find Fogell in a bedroom about to have sex with Nicola (Aviva). Slater is angry that Fogell abandoned them but Michaels calms him down. They tell Fogell that they knew his ID was fake but remembered how much they hated police officers when they were Fogell's age. Wanting to demonstrate to him that cops could be cool, too, they took him out on patrol. They all agree to be friends. To impress the ladies, Fogell has Slater and Michaels drag him away as though he were a dangerous criminal. Then they go to a deserted parking lot, do donuts in the squad car, then trash it.
Evan and Seth go back to Evan's house. They make miniature pizzas and climb into their sleeping bags. They confess that they will always love one another as friends. The next day, they go to the shopping mall; Evan wants a new comforter to take to Dartmouth and Seth needs new pants. There they see Becca and Jules. Becca thanks Evan for not taking advantage of her drunkenness and Seth apologizes to Jules for his own embarrassing behavior. Becca and Evan decide to go shopping for comforters and Seth will help Jules buy makeup to cover up her black eye. Secure in their friendship, Seth and Evan are finally comfortable being apart.Originally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
Crescendia - Harshlands wrote: »Seth and Evan Are about to graduate from high school. Best friends for years, they face an uncertain future: Evan has been accepted into Dartmouth but Seth will have to attend the local state university. Both boys are notably horny but still virginal, something they want to correct before leaving for college at the end of the summer. Neither is particularly popular, as evidenced when a particularly obnoxious classmates stops them before school one day to not invite them to his graduation party. Seth and Evan do have female classmates to whom they are attracted. Seth is pretty sure that Jules (Emma Stone) returns his interest, but Evan is oblivious to the fact that Becca (Martha MacIsaac) wants to get with him. Seth resents Becca both for the trouble she caused for him in first grade when she revealed his obsession with drawing penises, and because she threatens his close relationship with Evan. In home economics class, Jules invites Seth and Evan to her graduation party that night. When painfully nerdy friend Fogell (Christopher Mintz-Plasse) reveals that he is about to get a fake ID, Seth is determined to provide the alcohol for Jules's party. Because Becca will attend Jules's party, too, Seth is convinced that he and Evan will have sex that night.
Things immediately go wrong. Seth's car is towed when he parks in the faculty parking lot. When Fogell arrives with his fake ID, Seth is appalled to learn that Fogell has adopted the name "McLovin." Believing that the ID won't be accepted, Seth plans to shoplift vast quantities of liquor from a supermarket but chickens out at the last minute. Instead, he and Evan send Fogell to a liquor store. Much to his surprise, Fogell successfully uses his fake ID to buy the liquor. But before he can leave the store, he is knocked unconscious by a robber. Because they went to ogle a buxom woman down the street, Evan and Seth don't see the robbery. They do see the police car arrive and assume that Fogell is being arrested for using a fake ID. Distraught at having neither the alcohol nor the $100 Jules gave him to buy alcohol, Seth panics. He is then hit by a car driven by Francis (Joe Lo Truglio). Francis is desperate for Seth not to report the incident to the police and agrees to procure alcohol for them. Even though Francis is creepy, Seth and Evan accompany him to a house party miles from the liquor store. Shortly after getting there, Francis is beaten up by the home owner, Mark (Kevin Corrigan). Evan is angry that Seth has dragged him to this dangerous party and announces he will no longer allow Seth to dictate the course of their friendship. Seth accuses Evan of deserting him as a friend. Seth returns to the party to steal alcohol. He dirty dances with Mark's menstruating girlfriend and winds up with a blood stain on his pants. When Mark sees this, he picks a fight with Seth. Evan tries to call Becca but can't get good reception on his cell phone so goes back into the house to use a landline. He finds himself trapped in a room with cocaine snorting thugs who mistakenly think he is the golden-throated brother of someone else. He sings "These Eyes" to placate them. Eventually, Evan and Seth manage to escape the party with large amounts of alcohol concealed in two large laundry detergent jugs.
Meanwhile, Fogell was not arrested by the police. In fact, Officers Slater and Michaels (Bill Hader and Seth Rogen) seem to be impressed with his taste in alcohol and ability to take a punch. Fogell winds up spending the night with them. He helps them subdue a violent drunk at a local bar and then shares a beer with them. They reveal a rather casual attitude towards police procedure and even let Fogell hold their guns. Slater and Michaels receive a call to break up a fight at the party Seth and Evan are trapped at. On the way to the party, Slater runs into Seth, knocking him to the ground. When he discovers alcohol in one of the detergent jugs, he plans to arrest Seth and Evan. But while Slater and Michaels try to devise a plan to explain the damage to the squad car, Fogell, Evan and Seth escape along with the detergent jugs and all of the alcohol Fogell bought, which he had been carrying with him while patrolling with Slater and Michaels. They take the bus to Jules's party. On the way, Seth learns that Evan and Fogell have already decided to room together at Dartmouth.
Becca is already there and already drunk. Evan learns she has spent the evening drinking heavily and announcing her intentions to have sex with him. She drags him to Jules's bedroom and drunkenly tries to seduce him. He resists, wanting their relationship to be more than physical. She throws up. Seth has no greater luck. Convinced that Jules will sleep with him only if they are drunk, he gets inebriated but is surprised to learn both that Jules doesn't drink and that she would prefer they hook up when both are sober. Confused, Seth passes out; on the way down, his head slams into Jules's, giving her a black eye. When he comes to, he sees Slater and Michaels have arrived to bust the party. He rushes inside and, finding Evan drunk and passed out, carries him to safety. Michaels and Slater find Fogell in a bedroom about to have sex with Nicola (Aviva). Slater is angry that Fogell abandoned them but Michaels calms him down. They tell Fogell that they knew his ID was fake but remembered how much they hated police officers when they were Fogell's age. Wanting to demonstrate to him that cops could be cool, too, they took him out on patrol. They all agree to be friends. To impress the ladies, Fogell has Slater and Michaels drag him away as though he were a dangerous criminal. Then they go to a deserted parking lot, do donuts in the squad car, then trash it.
Evan and Seth go back to Evan's house. They make miniature pizzas and climb into their sleeping bags. They confess that they will always love one another as friends. The next day, they go to the shopping mall; Evan wants a new comforter to take to Dartmouth and Seth needs new pants. There they see Becca and Jules. Becca thanks Evan for not taking advantage of her drunkenness and Seth apologizes to Jules for his own embarrassing behavior. Becca and Evan decide to go shopping for comforters and Seth will help Jules buy makeup to cover up her black eye. Secure in their friendship, Seth and Evan are finally comfortable being apart.
Becca's such a sl.ut.[SIGPIC][/SIGPIC]0 -
VenomousEmo - Harshlands wrote: »Tell me more.
Well since your crimson i guess you already know that your dead. You cant even fight catalyst alts let alone the main body. Im sorry to say but the map is theirs always has been and always will be any faction on the map might as well disband because its over.
Have fun though emo dieing over and over and over and over and over and over and over and over and over and over again. I will laugh and have fun b:laughFail troll of harshlands0 -
Lutirica - Harshlands wrote: »Well since your crimson i guess you already know that your dead. You cant even fight catalyst alts let alone the main body. Im sorry to say but the map is theirs always has been and always will be any faction on the map might as well disband because its over.
Have fun though emo dieing over and over and over and over and over and over and over and over and over and over again. I will laugh and have fun b:laugh
-facepalm-
Someone tell her I've been in Catalyst for nearly 5 months please.[SIGPIC][/SIGPIC]0 -
Lutirica - Harshlands wrote: »Well since your crimson i guess you already know that your dead. You cant even fight catalyst alts let alone the main body. Im sorry to say but the map is theirs always has been and always will be any faction on the map might as well disband because its over.
Have fun though emo dieing over and over and over and over and over and over and over and over and over and over again. I will laugh and have fun b:laugh
tROLOLOLOLOLOLOL!!!!!!!Originally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
hAVE FUN WRITING THESE THREADS OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER againOriginally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
Crescendia - Harshlands wrote: »hAVE FUN WRITING THESE THREADS OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER again
I bet you typed each of those words out individually.[SIGPIC][/SIGPIC]0 -
no I used ctrl+v that timeOriginally Posted by Curses - Harshlands
Sidenote: hilarious name for a boat: "Yeah Buoy".
b:laughb:laugh0 -
VenomousEmo - Harshlands wrote: »-facepalm-
Someone tell her I've been in Catalyst for nearly 5 months please.
I didnt say you were in catalyst in any part of that b:bye read next time pleaseCrescendia - Harshlands wrote: »tROLOLOLOLOLOLOL!!!!!!!
yea i know thats what you call me but for once could i be making a good pointFail troll of harshlands0 -
Lutirica - Harshlands wrote: »I didnt say you were in catalyst in any part of that b:bye read next time please
yea i know thats what you call me but for once could i be making a good point
Are you trolling or are you really that stupid?
I'm saying I AM in Catalyst.... not Crimson like you said I was. Therefore your remark about me dieing over and over over and over and over again is false.
Learn2read2plox.[SIGPIC][/SIGPIC]0 -
Kevin the Very Old Rabbit was very old.
Believe it or not, he was 146 years old and his name was Kevin.
He had always been old. In fact, when he was born he had glasses and a long white beard, which greatly surprised his mother because she had perfect eyesight and no facial hair whatsoever. His dad was called Kevin the Extremely Old Rabbit, but he's not in this story.
Now, every Tuesday morning Kevin would drive to the post office in Swindon to collect his pension money. But today was no ordinary Tuesday morning for two main reasons. Firstly it was his birthday and secondly it was in fact Wednesday. This meant that he was actually 147 years old. The only problem was, he didn't know it! You see, because he thought it was Tuesday he thought that his birthday was not until tomorrow!
Anyway, he parked the car in the usual place - on double yellow lines opposite the police station. He turned on the radio and got out of the car. He never had the radio on when he was driving because he hated pop music.
Suddenly, a very watery thing happened. It started to rain. Not just a few drops, but whole bucketfuls. He ran to the bus shelter, but the bus shelter didn't have a roof so this didn't help. He'd forgotten to bring his umbrella and his fur was getting soaked.
So he looked around and saw a big shop called Umbrella World, just next door to Woolworths. When he ran into the shop he couldn't believe how many umbrellas were in there. There were millions and billions of them, neatly lined up on shelves.
The first one he looked at was made of silk with a gold handle, but this was too expensive. The next one was full of holes to let the rain through, which Kevin thought was a very silly idea. Then he saw a lovely yellow umbrella, covered in pictures of monkeys and tennis rackets. It cost just four pounds and ninety-nine pence so he took out his purse and bought it.
When he went outside he found that it had stopped raining, which was a good thing and a bad thing.
After looking at his watch he decided that he was probably hungry, so he crossed over the road to McDonalds. He bought a Big Mac, but threw the burger and bread roll into the bin because, being a rabbit, he only liked the lettuce.
Three and a half weeks later he got a letter from the boss of McDonalds. It said,
"Dear Mr. Very Old Rabbit
Congratulations! You have won a trip round the world on Concorde in our Ronald McDonald Spot the Difference competition. The plane leaves Heathrow airport at 8 o'clock tomorrow morning. Have a good time!
Love from Sir Malcolm Morris McDonald"
Unfortunately, Kevin couldn't read so he screwed up the letter and threw it into the dustbin. He thought it was probably a soppy love letter from Mildred Parker who used to fancy him at school.
A bit later that day, Kevin got a telephone call from Sir Malcolm Morris McDonald's secretary. She wanted to know if he was packed and ready to go on holiday. At first, Kevin thought it was Mildred Parker asking him if he was ready for a honeymoon. But after a while, the secretary, whose name was Gladys, explained all about the competition and how he had won a trip round the world on Concorde.
Kevin was very excited. He packed his suitcase with two jumpers, one pair of trousers, a clean pair of socks, a spare pair of shoelaces, nine pairs of pyjamas, a book, another book, some sunglasses, one more book and a cuddly toy.
Next day, he got up bright and early. He drove down the M4 motorway to Heathrow Airport and climbed on board Concorde. A nice lady called Air Stewardess gave him a cup of coffee and a chocolate biscuit. He didn't really like coffee, but drank it anyway because he didn't want to upset Air Stewardess.
At 8 o'clock the plane took off into the air and soared above the clouds. Concorde travels faster than the speed of sound, which is very fast indeed, so it took just three hours to reach the city of Washington. The first person that Kevin met was a man called Bill Clinton. He used to be the President of the United States of America, but not anymore. He took Kevin to lunch at the White House. They had fried lettuce with jam and chatted about their favourite cartoons. Kevin's favourite was Bugs Bunny and Bill Clinton's favourite was Scooby Doo.
At half past six Kevin was back on Concorde flying to Hollywood, which is where actors and actresses make films to show in the cinema. He was introduced to a man named Steven Spielberg, who has made very popular films such as E.T. and Jurassic Park.
Steven Spielberg was amazed to meet an English rabbit that could talk. He had been looking for a talking rabbit to appear in his next film, called Attack of the Bunnies. But Kevin didn't want to be an actor. He was a plumber and preferred tinkering about with taps and water pipes.
Kevin spent the night in a very expensive 5-star hotel. His room had a television with 49 channels and he stayed awake all night switching from one programme to the next.
When morning came he was so tired that he fell asleep. He missed breakfast, then he missed lunch, and then he missed tea. Worst of all, he missed his next flight on Concorde!
When he eventually woke up he caught a bus to the airport. But he was very disappointed when they told him that the plane had already gone. So he caught a bus to the harbour and got on board a very big passenger ship that was heading for Japan.
He was excited to find that he had his very own cabin with a bed and a porthole to look out of. There was a restaurant on the ship but there was a big problem with the food. The ship's crew had forgotten to load any food supplies onto the ship ... except for 600 sacks of broccoli. Now normal people don't like broccoli, but if you're a rabbit you'll find that broccoli is actually rather nice. So this was an ideal situation for Kevin - 600 sacks of broccoli and he was the only one on the ship who liked it. He ate 4 sacks straight away and decided to save the other 596 for later.
At ten past nine a big storm blew up and the ship sank. Luckily, Kevin had been sitting in one of the life-rafts at the time so he was quite safe. He steered the life-raft to the nearest desert island, which was small in size, round in shape, and had a palm tree sticking up in the middle. It also had one other thing - a lady that looked a bit like Mildred Parker. In fact, she looked so much like her that it was her. This was a very depressing development for Kevin. Stuck on a desert island with Mildred Parker.
Of course, Mildred was delighted to see Kevin and immediately wanted to kiss him. He quickly climbed up the palm tree to escape her clutches. But he didn't know that Mildred had once won an Olympic gold medal in gymnastics. Basically, this meant that she was very good at climbing trees, so she was quick to follow him.
Unfortunately, the palm tree was one of the weakest in the world, and it couldn't stand the combined weight of a 147-year old rabbit and a slightly chubby ex-gymnast. So the tree toppled over and both Kevin and Mildred landed with their heads in the sand and their legs sticking up in the air.
They were stuck on the island for many years. Kevin spent his time playing with a Monopoly set that he kept in his waistcoat pocket. He didn't know many of the rules, but he enjoyed passing Go and collecting 200 pounds. Mildred spent her time trying to count the grains of sand on the island. She got up to four billion, nine hundred and forty two million, six thousand, four hundred and twenty three, when Kevin threw a couple of grains into the sea and she had to start again.
The day after Kevin's 200th birthday a really great thing happened. A ship came and rescued them and took them back to Swindon.
They had been stranded on the desert island for more than 50 years and, do you know, something really nice happened during that time that I didn't tell you about. They fell in love!
So, soon after they arrived back in England they got married. They had two children and told them all about their adventure. A bit later, they decided to live happily ever afterUnban me.0 -
Lutirica - Harshlands wrote: »No flaming or rageing plz just post your opinion
good thing you added that so people won't flame or rage0 -
Another thing that got forgotten was the fact that against all probability a sperm whale had suddenly been called into existence several miles above the surface of an alien planet.
And since this is not a naturally tenable position for a whale, this poor innocent creature had very little time to come to terms with its identity as a whale before it then had to come to terms with not being a whale any more.
This is a complete record of its thoughts from the moment it began its life till the moment it ended it.
Ah ... ! What's happening? it thought. Er, excuse me, who am I?
Hello?
Why am I here? What's my purpose in life?
What do I mean by who am I?
Calm down, get a grip now ... oh! this is an interesting sensation, what is it? It's a sort of ... yawning, tingling sensation in my ... my ... well I suppose I'd better start finding names for things if I want to make any headway in what for the sake of what I shall call an argument I shall call the world, so let's call it my stomach.
Good. Ooooh, it's getting quite strong. And hey, what's about this whistling roaring sound going past what I'm suddenly going to call my head? Perhaps I can call that ... wind! Is that a good name? It'll do ... perhaps I can find a better name for it later when I've found out what it's for. It must be something very important because there certainly seems to be a hell of a lot of it. Hey! What's this thing? This ... let's call it a tail - yeah, tail. Hey! I can can really thrash it about pretty good can't I? Wow! Wow! That feels great! Doesn't seem to achieve very much but I'll probably find out what it's for later on. Now - have I built up any coherent picture of things yet?
No.
Never mind, hey, this is really exciting, so much to find out about, so much to look forward to, I'm quite dizzy with anticipation ...
Or is it the wind?
There really is a lot of that now isn't it?
And wow! Hey! What's this thing suddenly coming towards me very fast? Very very fast. So big and flat and round, it needs a big wide sounding name like ... ow ... ound ... round ... ground! That's it! That's a good name - ground!
I wonder if it will be friends with me?
And the rest, after a sudden wet thud, was silence.
Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the universe than we do now.
(Sorry I can't resist. And hello Vemo and dia )0 -
Why are you on forums and not healing and buffing ceri?Unban me.0
-
VenomousEmo - Harshlands wrote: »Are you trolling or are you really that stupid?
I'm saying I AM in Catalyst.... not Crimson like you said I was. Therefore your remark about me dieing over and over over and over and over again is false.
Learn2read2plox.
well i guess i cant read or am to tired to care fail on my partIrae - Harshlands wrote: »good thing you added that so people won't flame or rage
they do it anytime i talk so it doesnt matter b:chuckleFail troll of harshlands0 -
Thanks Lutirica for sharing your insightful thoughts with us. I searched my feelings deep inside and found out your words of wisdom truly moved my inner self... moved to the point I decided to follow your teachings, now and forever.
I shall recruit more lost souls for our cause. I shall ask them to sell their kidneys and livers in order to obtain resources for r9+12 sets, weapons and armors filled with glory and strength. Behold, for we are Warriors of The Only Good Cause, the Saviors of the Harshlands, who shall stop the opression of the fallen Catalyst kin. We shall play 24/7 and work hard to stop their pixelated domination with our pixelated alliance of Truth, Justice and Generally Good Taste In Music.
On a more serious note, here's something to cheer you up:
http://www.youtube.com/watch?v=VrdwhXNt4qwPacks World International0 -
Pyroki - Harshlands wrote: »Another thing that got forgotten was the fact that against all probability a sperm whale had suddenly been called into existence several miles above the surface of an alien planet.
And since this is not a naturally tenable position for a whale, this poor innocent creature had very little time to come to terms with its identity as a whale before it then had to come to terms with not being a whale any more.
This is a complete record of its thoughts from the moment it began its life till the moment it ended it.
Ah ... ! What's happening? it thought. Er, excuse me, who am I?
Hello?
Why am I here? What's my purpose in life?
What do I mean by who am I?
Calm down, get a grip now ... oh! this is an interesting sensation, what is it? It's a sort of ... yawning, tingling sensation in my ... my ... well I suppose I'd better start finding names for things if I want to make any headway in what for the sake of what I shall call an argument I shall call the world, so let's call it my stomach.
Good. Ooooh, it's getting quite strong. And hey, what's about this whistling roaring sound going past what I'm suddenly going to call my head? Perhaps I can call that ... wind! Is that a good name? It'll do ... perhaps I can find a better name for it later when I've found out what it's for. It must be something very important because there certainly seems to be a hell of a lot of it. Hey! What's this thing? This ... let's call it a tail - yeah, tail. Hey! I can can really thrash it about pretty good can't I? Wow! Wow! That feels great! Doesn't seem to achieve very much but I'll probably find out what it's for later on. Now - have I built up any coherent picture of things yet?
No.
Never mind, hey, this is really exciting, so much to find out about, so much to look forward to, I'm quite dizzy with anticipation ...
Or is it the wind?
There really is a lot of that now isn't it?
And wow! Hey! What's this thing suddenly coming towards me very fast? Very very fast. So big and flat and round, it needs a big wide sounding name like ... ow ... ound ... round ... ground! That's it! That's a good name - ground!
I wonder if it will be friends with me?
And the rest, after a sudden wet thud, was silence.
Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the universe than we do now.
(Sorry I can't resist. And hello Vemo and dia )
Win post is Win.
@Vemo You need to do like this person.IGN: Alchemist
Class: Champion
Guild: Einherjar
'All the Einheriar fight in Odin's courts every day; they choose the slain and ride from battle; then they sit more at peace together.'0 -
I know how we can stop Catalyst!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Let us pray to Eywa, worked for the blue guys on Avatar!![SIGPIC][/SIGPIC]
-Semi-quit the game, I'm very busy nowadays
-Former member of Kylin
-Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
lol its so fun to watch ppl worry about server politics instead of doing something actually productive... like gettin a little... wait nvm I mean like farmin narnia0
-
such trolls on this server...0
-
Wow, this seems like a really original post right here! Definitely not repetitive or anything. Let's have a serious discussion now, kids. I honestly don't know why we're talking about Helen Keller is the story of a child who, at the age of 19 months, suddenly lost her hearing and vision, and who, against overwhelming odds and with a great deal of persistence, grew into a highly intelligent and sensitive woman who wrote, spoke, and labored incessantly for the betterment of others. So powerful a symbol of triumph over adversity did she become that she has a definite place in the history of our time and of times to come.
Helen Adams Keller was born a healthy child in Tuscumbia, Alabama, U.S. on June 27, 1880 in a white, frame cottage called "Ivy Green." On her father's side she was descended from Alexander Spottswood, a colonial governor of Virginia, who was connected with the Lees and other Southern families. On her mother's side, she was related to a number of prominent New England families, including the Hales, the Everetts, and the Adamses. Her father, Captain Arthur Keller, was the editor of a newspaper, the North Alabamian. Captain Keller also had a strong interest in public life and was an influential figure in his own community. In 1885, under the Cleveland administration, he was appointed Marshal of North Alabama.
The illness that struck the infant Helen Keller, and left her deaf and blind before she learned to speak, was diagnosed as brain fever at the time; perhaps it was scarlet fever. As Helen Keller grew from infancy into childhood she was wild and unruly, and had little real understanding of the world around her.
Helen Keller's new life began on a March day in 1887 when she was a few months short of seven years old. On that day, which Miss Keller was always to call "The most important day I can remember in my life," Anne Mansfield Sullivan came to Tuscumbia to be her teacher. Miss Sullivan, a 20-year-old graduate of the Perkins School for the Blind, who had regained useful sight through a series of operations, had come to the Kellers through the sympathetic interest of Alexander Graham Bell. From that fateful day, the twoNazis, who came to power in Germany in January 1933, believed that Germans were "racially superior" and that the Jews, deemed "inferior," were an alien threat to the so-called German racial community.
During the era of the Holocaust, German authorities also targeted other groups because of their perceived "racial inferiority": Roma (Gypsies), the disabled, and some of the Slavic peoples (Poles, Russians, and others). Other groups were persecuted on political, ideological, and behavioral grounds, among them Communists, Socialists, Jehovah's Witnesses, and homosexuals.
In 1933, the Jewish population of Europe stood at over nine million. Most European Jews lived in countries that **** Germany would occupy or influence during World War II. By 1945, the Germans and their collaborators killed nearly two out of every three European Jews as part of the "Final Solution," the **** policy to murder the Jews of Europe. Although Jews, whom the **** deemed a priority danger to Germany, were the primary victims of **** racism, other victims included some 200,000 Roma (Gypsies). At least 200,000 mentally or physically disabled patients, mainly Germans, living in institutional settings, were murdered in the so-called Euthanasia Program.
and this is why we should all gang up on Catalyst to defend AfterLife.0 -
My ****ing story about the Wizard of Oz Ghetto style won't fit.
FFS.[SIGPIC][/SIGPIC]0 -
"Support letters?" you ask. Yes, after quite a lot of nagging, and someone dropping off the Africa trip, I am on the mission trip team to Rwanda this September. It appears I've not even mentioned this in my blog before, so I suppose this begs some explanation. Sometime last September, Dietrich briefly mentioned Uganda in his sermon and that the church was planning to head there soon. As with my trip to Detroit, I inexplicably had the thought, "I want to go to Uganda." I have to admit, I couldn't have even pointed to Uganda on a map. I spoke to him after the sermon about the trip. He said that there was a small trip, two or three people, going in January, sort of a reconnaissance trip, and there'd be a bigger one in June. I talked to Elizabeth, our pastor of missions, telling her that I have no real idea why I want to go other than I felt like God was calling me to.
Come January, the small trip happened without me on it (no surprise). A community group began that would plan the trip. I'd just finished leading a study group, so this trimester I wanted to do something else, either activity or service. I did notice the trip's entry in the catalog, but it did not say anything about joining the trip, only planning it and learning more about Africa. I suppose I probably should have joined it anyway, but I didn't. I instead joined an Eastside Community Service group, which was also focused on starting an eastside Bethany campus, which really has nothing to do with this paragraph. As it turns out, in order to go on the trip you were supposed to join the group. Shocker, right? My foreshadowing skills are unparalleled. Two weeks into the community group season, I happened to talk to Elizabeth and found out that I was not on the shortlist, but if someone dropped out, perhaps I could join the trip.
Maybe this is bad to admit, but at the time, I didn't want to be part of the group. I hate planning things, and I get stressed if things I've planned don't happen. Mission trips are notorious for going differently than planned, and I'm not sure having me during the planning phase would have been beneficial. Anyway, I am glad I was part of the Eastside Community Service group, and I'm not sure I had time to do two groups. Ok, that's bunk. I'm not sure I wanted to use more of my free time to do a second group. So, to cut the remaining story short (read 'out'), someone dropped out of the trip, and I took their spot among the twelve.
We've met three times as a group now, since I've joined. The people are splendid, seriously some of the nicest people I've ever met. One of them is Mark's sister. She's so proud of her brother; it's really sweet. The eldest guy has been on the Bethany missions board since before I was born. He's friends with my counselor, so small world I guess. The woman who's done most of the planning is amazing. I've not been on a more organized trip, and the first two I went on were planned by people who do this every year. Anyhow, I'm actually fairly excited to go, and I don't get excited about things. I think it may have to do with the people on the trip rather than the going itself. I'm also interested and slightly anxious about why God wanted me to go; and I do trust that he wants me to go, even if the trip is to Rwanda rather than Uganda. If you're interested, the support letter I should be sending out, rather than writing this post, is here.
Work is going. We've more finely tuned my narcolepsy meds, so I've been getting more done at work, especially since the meds are more often used for ADHD. I've been slightly more focused. At the moment, I'm working for a partner team that's a man down. I hope to finish that work by Wednesday, realistically, but it's taken a lot longer than I'd hoped. On the other hand, I've been told by other people on that team that of the three portions of this feature, I'm the furthest ahead. I just hope that message is relayed to my boss.
A few months back, Microsoft did a massive overhaul of how it will measure performance. Previously we were measured on a two-axis scale, and now it's been condensed to one. They've replaced stock rewards with greater cash rewards, and the top 93% of employees will receive at least a 5% raise, as well as a larger annual bonus. The tech market as a whole is growing its salaries, and Microsoft wants to keep its employees. My boss, while delivering this news, said that everyone in the room (my team) was going to get at least some raise, and these raises begin in September. Annual reviews happen in August, so it would follow that, at least at that point, my dismissal was not in the works, and that means promotion.
I am enjoying work a bit more lately. There are a few reasons for that. One, I'm no longer the owner of the project I'd been working on for two years. I still help out a little bit, but all the bugs are being assigned to Chell. Two, my team just came out of a transitory phase, where we were trying to figure out what was next. We've always had a pretty clear goal in mind, but now we have good ideas on how to achieve it. Third, we have a new PM intern that I'll be working with as soon as I finish with the other team. Dory's pretty awesome. And though that previous sentence makes this sentiment self-serving, it seems like she's nearly a female version of me. She calls me her dev.
Evidently it's been way too long since I've posted. I haven't yet mentioned Portal 2 and that was like eight years ago. I loved it. I beat it in about 8 hours, went back and beat Portal 1 in one hour, then beat Portal 2 again. It's that good. Porter and I have had lunch a few times, per usual, and one time we ended up talking about Portal, which he has never played. He thinks it's a dumb game because he's walked through doors before. Swood made the point on facebook that that's like saying he doesn't need to play Tetris because he's moved boxes before, a statement Porter later agreed with, saying that's about how he feels about Tetris. I could go on, but I'll just say, with regards to the game, that Cave Johnson is my hero.
Things are being patched up with my dad a bit. A few Saturdays ago I went surfing with him. Dietrich had given an object lesson where he contrasted surfing with rock climbing. When climbing, you can stop at any point along the way and figure out where to go next, call someone on the cell phone, have coffee. When surfing, when it's time to go, you have to go or you miss the wave. He then compared this to when God calls you to do something. When he says go, it's time to go. Anyway, before conveying this image, he asked for a show of hands of people who surfed, and though it'd been at least seven years, I found my hand raised. I think I was the only one that service, so he called me out by name, and sounded surprised even. It brought back a nostalgic feeling, so I facebooked my dad, and set up a surf date. The trip there was mostly good conversation. I noticed a side of him I hadn't before, a function of an influential moment he had as a kid. At another moment, I'd been telling him about my StarCraft and Prayer community group coming up (I'm leading it). I asked him if he had any idea what StarCraft was and he thought he'd seen a commercial for it and asked worriedly, "Doesn't it have something to do with warlocks?" I realized quickly he was thinking of World of ********, a distinction that set his mind at ease, so I didn't mention that I also have played that game. I still find it funny that StarCraft doesn't bother him and ******** does, simply because StarCraft uses "energy" and ******** uses "magic." Anyway, today was Fathers Day, this Wednesday is his birthday, and this coming weekend will be the first of either of those I'll have celebrated with him in four or five years.
I was sore after surfing for a few days, especially my left arm. The Wednesday after surfing I had my Rwanda trip shots in the same arm, so I'm sure that didn't help. I still have to find out whether I had Hep A or B shots when I was a kid. I think I at least had Hep A. But for the next 10 years I'm immune to Yellow Fever, Typhoid, Tetanus, and Polio. So in your face, bio-terrorists who happen to try to get me sick with any of those four!
Luke just got married yesterday. I don't think I've ever been so excited for someone. However, when he gets back from his honeymoon, I fear I must inform him that I checked facebook right after I got back from the reception, and at that point, his wife hadn't changed her last name. I'm worrying that something fishy's going on, since it's not official yet.
Swood just bought a house. I'll only be able to complain about his slow elevator one more week. I'm looking forward to seeing his new place. Alexander also bought a new place. All my friends are either getting married or buying houses. And for the first time, a couple weeks ago I met a Microsoft employee (albeit an intern) who was younger than me! I might as well start making arrangements for my coffin to be sized, or maybe I should be cremated. I haven't decided.
My battery's dangerously low at 33% and it's five til midnight. That's my cue to end this post (aka, I don't have a lot of material left until I figure a couple things out; I might have a follow-up post in a week or two)
I watched Sucker Punch with Swood last night. The movie itself was very good. It was shot well, very imaginative, interesting, and hard. There weren't a lot of lines in it. The main character talked only a couple times. The same could be said of Wall-E, and I only know one person who didn't like that movie.
I've heard that they had to cut a bunch of the movie in order to keep it PG-13. It looks like they'll release a director's cut but according to this article, it won't quite have the scenes I'm hoping they'll have. It didn't need more action; it needed more gut wrenching or perhaps more explanation. I should clarify; Sucker Punch was plenty gut wrenching, but if there are 18 minutes more, I expect that some of that should also be gut wrenching.
I know the point was to let your imagination do the work to convert the actions in the brothel to actions in the asylum, so maybe more explanation would ruin it. But maybe it wouldn't. I want to know how the other two girls (Amber and Blondie) died. I can't imagine the orderly would shoot them. Also, how did Blue "own" Dr. Gorski (the dance instructor) in the asylum? The opposite was true when Sweat Pea escaped. In the asylum, Baby Doll had to distract the guards. In the brothel, she was distracting patrons. Why would they keep her from escaping? I would expect in order to live with themselves, they would have to convince themselves that these women chose this lifestyle and were free to leave. Why would they stop her?
I'll definitely see the movie again, but probably not until it comes out on Blu-Ray. I want to figure out who told the story, who the narrator was. At the beginning, I assumed it was either a grown up Baby Doll, or just an arbitrary narrator. At the end, I started to think it was Sweat Pea, since she's the only one who saw the Wise Man/bus driver or the soldier boy who ended up in the bus line in front of her. It wouldn't explain how she knew anything about Blue being arrested, but the narrator in 300 didn't know anything about the story after he was sent back either. Sometimes you can't over think things, and this is one of those.
On a last note, I'm surprised that they showed Baby Doll's face at the end. Swood said she gave a meaningful blink, perhaps implying that she was more herself than she should have been, but I didn't notice that somehow. Also, that implication would take away from the movie being a tragedy a little, like the opposite of Magneto still having a little of his powers left at the end of X3.
Only three times in my life have I felt the urge to kill someone. In none of these cases did I know the person, nor was I near them. The first time was watching Call+Response with a couple women from the church I was attending. The second was hearing stories before my trip to Costa Rica last year, about children who had been sexually abused by their fathers or foster fathers or uncles or anyone, really. The third was last night.
The first scene brought forth such a visceral reaction in me, I needed to see the stepfather dead. I began to hope this movie would go V for Vendetta style and somehow, she would kill everyone who deserved it. I began to add people to the list, though in the end, it turned out to only be three: the stepfather, Blue, and the cook. Dr. Gorski was added and then removed. Of course, that's not what happened.
In Knights of the Old Republic you have a good/evil, light side/dark side (being a Star Wars game) meter. Various actions throughout the game make you a better or more evil character, and your decisions somewhat affect the rest of the storyline. This implicitly gives you a goal of doing the right thing every time or the wrong thing to push your character in one direction or another, and based on that meter, the storyline changes and you either take over the galaxy or save it. Taking a middle of the road approach has no benefits. This goal to be fully light side or fully dark side made decisions easy. If someone deserves death but there's an option to let them live and be arrested, you've got your light side choice. If someone stands in your way, but you are strong enough in the force to Jedi mind trick them into jumping off a cliff, you've got your dark side choice. (Admittedly, I choose that one every time, even though I go light side. It's way too hilarious, and they had just beaten up a homeless person.)
Mass Effect is similar, except in both cases you're trying to save the galaxy. Things just change based on your approach. Either you're a peacemaker, a Paragon and only kill when necessary and after every peaceful solution has been exhausted, or you're a Renegade who threatens and sometimes tortures people to get results. Some actions require a certain amount of Paragon points or a certain amount of Renegade points. What's interesting in Mass Effect is that they're not mutually exclusive. If the game were long enough, and therefore you had enough opportunities to gain enough morality points, you could be full Paragon and full Renegade, giving you the power to do anything to achieve your goals. In Knights of the Old Republic, dark side points are negative light side points.
In Dragon Age, there is no meter. You have literally hundreds of decisions to make, you make them, and they affect the storyline, not your character. You can spare someone's life, and they might go kill someone important. You might spare someone's life, and they might turn their life around and help you later on. Your character is no more evil or good than the person behind the keyboard. Your companions care about your decisions and will either become your friends or your rivals, but those characters are also neither completely good nor completely evil, and so are also bad indications of whether you made good choices.
What is a good choice in that game? You can make choices based on your own sense of justice, or if you've played through already (or have a walkthrough), you can make choices based on what you know will happen. You can make choices on what you know will make your party members like or dislike you. Your choices are just your choices.
I know that I immerse myself in games like this a whole lot more than other people. I cannot make myself play Knights of the old Republic as a dark side character. I actually feel guilty any time I see that red icon indicating a gain of dark side points, even when I try to do what is right. In Dragon Age, you have to live with the ambiguity of not knowing whether you made the "right" choice, and then with the consequences of your actions.
Life has no meter. You can choose to make the best actions in your eyes, actions that preserve, or you can make destructive, and often fun, choices. You can make choices to expand your horizons, choices that don't preserve the status quo, and also don't break your moral code, or you can choose to sit back and do what you've always done for fear of looking the fool.
Denna and I took a trip to the Grand Canyon last December. The website said that we had to have a wide-rimmed hat for the mule rides to keep the sun out of our eyes. It snowed, however, and there was no sun. Our snow jackets were sufficient, but Denna and I donned our cowboy hats nonetheless. We looked like total fools, dorky tourist parents, but I smile every time I look at that hat in my rear view mirror.
I don't dance. Sometimes I wish I danced, because people always try to get me to, but I have such a fear of looking like a complete idiot that I don't. I know that if I did, and I likely would, I would develop a terrible tic.
I often lean toward not dancing than toward wearing ridiculous cowboy hats. Preservation isn't always good.
Life has no meter. Sometimes you know you've made an evil decision, and you feel guilty. Often your decisions are just ambiguous. More often than I'd care to admit, I make a decision that should be ambiguous, and feel righteous about it.
Last night I prayed on the way back from Swood's. God, how can you abide the stepfather? He does not deserve the air he breathes. I wanted him to die. At first I was upset with myself for wanting revenge, but then I realized he hadn't actually done anything yet. He obviously had the intent, but vengeance would be getting back at him. So what is that feeling? Righteous fury? Were I in that scene, and had I pulled the trigger, would I have gained light side points or dark side points? She did have a third option. She could have fired a warning shot at the ground, then told him at gun point to walk with her to the phone, then dialed 911. He would have been arrested, her sister would have lived. He probably would have gotten off, as intent is not enough to convict someone, and restraining orders are only paper walls. Would I have pulled the trigger? If my sister were in danger.... I'm sure I could easily plea self defense, but what about the meter?
There's a freedom in having no meter. You don't have instant feedback about guilt. Life is certainly harder without one, but also a lot better. "Perfect victory."
God, how can you abide the stepfather? He does not deserve the air he breathes. Let's be clear. God hates death. He hates ****. He hates evil. But did I not kill Jesus? For all have sinned and fallen short of the glory of God. Did I not do to him what slavers do? A man does not simply become a slaver. He's twisted by need into a monster. In the end, he might not even see himself as a monster. And yet God loves me.
Justice begs mercy. At the INN several years ago, they were doing a sermon series that tackled seemingly contradictory virtues. At the end of each sermon, they nailed a piece of paper to the door, Martin Luther style. (wikipedia says that nailing probably never actually happened.) "Justice begs mercy" is the only thing I remember from that series, but it has stuck with me. Castrating a rapist, while poetically just, isn't actual justice. An eye for an eye doesn't help the person who went blind first. We long to make things right, but a loss of purity cannot be regained without God. God makes things new. We attempt to balance the loss by inflicting the same loss on the perpetrator. The only way to have justice is to admit that we can't achieve it, and what's left is resentment or mercy. Those are our options. Resentment only hurts the resenter. Mercy is not the same as pretending it never happened. It's not the same as reconciliation. If someone ***** my sister, or killed my mom, or crippled my friend, or me for that matter, perhaps he belongs behind bars to prevent him from further damage, but when he got out of prison, has he really "paid his debt to society"? Will I feel like things are ok between us now? Of course not. I might have mercy on him in order to move on in my life, but without a miracle, I would never be reconciled to him. I would not become friends with him. God does not always call us to reconciliation. He does call us to mercy and forgiveness.
Life without the meter is better than life with it. We would be slaves to the meter. It would be easier, perhaps, to do what is right, but far harder to do what is Right. In Knights of the Old Republic, you are pulled along by your decisions. In Dragon Age, you are forced into the freedom to make your own decisions, your own path. In life, we have a God that knows that's how it is. That's how he designed it. Best of all he loves you and wants you to make the decisions that are best for you and best for everyone else. Those decisions are his path for you, crafted not for mass distribution via Steam, but for you individually. He wants to help you make those decisions, and knows full well we probably won't.
But there is perfect victory. In the end, the earth will be perfected, made new. In the end, we will be perfected, made new. As in Sucker Punch, perfect victory requires deep sacrifice. That sacrifice is God's own son. Baby Doll made that sacrifice and Sweat Pea survived and lived on her behalf. It was a good ending, debatably, but it was not perfect. In life, Jesus made that sacrifice and we survived. Jesus rose again. He defeated death. He gave a meaningful blink. This was no tragedy.I watched Sucker Punch with Swood last night. The movie itself was very good. It was shot well, very imaginative, interesting, and hard. There weren't a lot of lines in it. The main character talked only a couple times. The same could be said of Wall-E, and I only know one person who didn't like that movie.
I've heard that they had to cut a bunch of the movie in order to keep it PG-13. It looks like they'll release a director's cut but according to this article, it won't quite have the scenes I'm hoping they'll have. It didn't need more action; it needed more gut wrenching or perhaps more explanation. I should clarify; Sucker Punch was plenty gut wrenching, but if there are 18 minutes more, I expect that some of that should also be gut wrenching.
I know the point was to let your imagination do the work to convert the actions in the brothel to actions in the asylum, so maybe more explanation would ruin it. But maybe it wouldn't. I want to know how the other two girls (Amber and Blondie) died. I can't imagine the orderly would shoot them. Also, how did Blue "own" Dr. Gorski (the dance instructor) in the asylum? The opposite was true when Sweat Pea escaped. In the asylum, Baby Doll had to distract the guards. In the brothel, she was distracting patrons. Why would they keep her from escaping? I would expect in order to live with themselves, they would have to convince themselves that these women chose this lifestyle and were free to leave. Why would they stop her?
I'll definitely see the movie again, but probably not until it comes out on Blu-Ray. I want to figure out who told the story, who the narrator was. At the beginning, I assumed it was either a grown up Baby Doll, or just an arbitrary narrator. At the end, I started to think it was Sweat Pea, since she's the only one who saw the Wise Man/bus driver or the soldier boy who ended up in the bus line in front of her. It wouldn't explain how she knew anything about Blue being arrested, but the narrator in 300 didn't know anything about the story after he was sent back either. Sometimes you can't over think things, and this is one of those.
On a last note, I'm surprised that they showed Baby Doll's face at the end. Swood said she gave a meaningful blink, perhaps implying that she was more herself than she should have been, but I didn't notice that somehow. Also, that implication would take away from the movie being a tragedy a little, like the opposite of Magneto still having a little of his powers left at the end of X3.
Only three times in my life have I felt the urge to kill someone. In none of these cases did I know the person, nor was I near them. The first time was watching Call+Response with a couple women from the church I was attending. The second was hearing stories before my trip to Costa Rica last year, about children who had been sexually abused by their fathers or foster fathers or uncles or anyone, really. The third was last night.
The first scene brought forth such a visceral reaction in me, I needed to see the stepfather dead. I began to hope this movie would go V for Vendetta style and somehow, she would kill everyone who deserved it. I began to add people to the list, though in the end, it turned out to only be three: the stepfather, Blue, and the cook. Dr. Gorski was added and then removed. Of course, that's not what happened.
In Knights of the Old Republic you have a good/evil, light side/dark side (being a Star Wars game) meter. Various actions throughout the game make you a better or more evil character, and your decisions somewhat affect the rest of the storyline. This implicitly gives you a goal of doing the right thing every time or the wrong thing to push your character in one direction or another, and based on that meter, the storyline changes and you either take over the galaxy or save it. Taking a middle of the road approach has no benefits. This goal to be fully light side or fully dark side made decisions easy. If someone deserves death but there's an option to let them live and be arrested, you've got your light side choice. If someone stands in your way, but you are strong enough in the force to Jedi mind trick them into jumping off a cliff, you've got your dark side choice. (Admittedly, I choose that one every time, even though I go light side. It's way too hilarious, and they had just beaten up a homeless person.)
Mass Effect is similar, except in both cases you're trying to save the galaxy. Things just change based on your approach. Either you're a peacemaker, a Paragon and only kill when necessary and after every peaceful solution has been exhausted, or you're a Renegade who threatens and sometimes tortures people to get results. Some actions require a certain amount of Paragon points or a certain amount of Renegade points. What's interesting in Mass Effect is that they're not mutually exclusive. If the game were long enough, and therefore you had enough opportunities to gain enough morality points, you could be full Paragon and full Renegade, giving you the power to do anything to achieve your goals. In Knights of the Old Republic, dark side points are negative light side points.
In Dragon Age, there is no meter. You have literally hundreds of decisions to make, you make them, and they affect the storyline, not your character. You can spare someone's life, and they might go kill someone important. You might spare someone's life, and they might turn their life around and help you later on. Your character is no more evil or good than the person behind the keyboard. Your companions care about your decisions and will either become your friends or your rivals, but those characters are also neither completely good nor completely evil, and so are also bad indications of whether you made good choices.
What is a good choice in that game? You can make choices based on your own sense of justice, or if you've played through already (or have a walkthrough), you can make choices based on what you know will happen. You can make choices on what you know will make your party members like or dislike you. Your choices are just your choices.
I know that I immerse myself in games like this a whole lot more than other people. I cannot make myself play Knights of the old Republic as a dark side character. I actually feel guilty any time I see that red icon indicating a gain of dark side points, even when I try to do what is right. In Dragon Age, you have to live with the ambiguity of not knowing whether you made the "right" choice, and then with the consequences of your actions.
Life has no meter. You can choose to make the best actions in your eyes, actions that preserve, or you can make destructive, and often fun, choices. You can make choices to expand your horizons, choices that don't preserve the status quo, and also don't break your moral code, or you can choose to sit back and do what you've always done for fear of looking the fool.
Denna and I took a trip to the Grand Canyon last December. The website said that we had to have a wide-rimmed hat for the mule rides to keep the sun out of our eyes. It snowed, however, and there was no sun. Our snow jackets were sufficient, but Denna and I donned our cowboy hats nonetheless. We looked like total fools, dorky tourist parents, but I smile every time I look at that hat in my rear view mirror.
I don't dance. Sometimes I wish I danced, because people always try to get me to, but I have such a fear of looking like a complete idiot that I don't. I know that if I did, and I likely would, I would develop a terrible tic.
I often lean toward not dancing than toward wearing ridiculous cowboy hats. Preservation isn't always good.
Life has no meter. Sometimes you know you've made an evil decision, and you feel guilty. Often your decisions are just ambiguous. More often than I'd care to admit, I make a decision that should be ambiguous, and feel righteous about it.
Last night I prayed on the way back from Swood's. God, how can you abide the stepfather? He does not deserve the air he breathes. I wanted him to die. At first I was upset with myself for wanting revenge, but then I realized he hadn't actually done anything yet. He obviously had the intent, but vengeance would be getting back at him. So what is that feeling? Righteous fury? Were I in that scene, and had I pulled the trigger, would I have gained light side points or dark side points? She did have a third option. She could have fired a warning shot at the ground, then told him at gun point to walk with her to the phone, then dialed 911. He would have been arrested, her sister would have lived. He probably would have gotten off, as intent is not enough to convict someone, and restraining orders are only paper walls. Would I have pulled the trigger? If my sister were in danger.... I'm sure I could easily plea self defense, but what about the meter?
There's a freedom in having no meter. You don't have instant feedback about guilt. Life is certainly harder without one, but also a lot better. "Perfect victory."
God, how can you abide the stepfather? He does not deserve the air he breathes. Let's be clear. God hates death. He hates ****. He hates evil. But did I not kill Jesus? For all have sinned and fallen short of the glory of God. Did I not do to him what slavers do? A man does not simply become a slaver. He's twisted by need into a monster. In the end, he might not even see himself as a monster. And yet God loves me.
Justice begs mercy. At the INN several years ago, they were doing a sermon series that tackled seemingly contradictory virtues. At the end of each sermon, they nailed a piece of paper to the door, Martin Luther style. (wikipedia says that nailing probably never actually happened.) "Justice begs mercy" is the only thing I remember from that series, but it has stuck with me. Castrating a rapist, while poetically just, isn't actual justice. An eye for an eye doesn't help the person who went blind first. We long to make things right, but a loss of purity cannot be regained without God. God makes things new. We attempt to balance the loss by inflicting the same loss on the perpetrator. The only way to have justice is to admit that we can't achieve it, and what's left is resentment or mercy. Those are our options. Resentment only hurts the resenter. Mercy is not the same as pretending it never happened. It's not the same as reconciliation. If someone ***** my sister, or killed my mom, or crippled my friend, or me for that matter, perhaps he belongs behind bars to prevent him from further damage, but when he got out of prison, has he really "paid his debt to society"? Will I feel like things are ok between us now? Of course not. I might have mercy on him in order to move on in my life, but without a miracle, I would never be reconciled to him. I would not become friends with him. God does not always call us to reconciliation. He does call us to mercy and forgiveness.
Life without the meter is better than life with it. We would be slaves to the meter. It would be easier, perhaps, to do what is right, but far harder to do what is Right. In Knights of the Old Republic, you are pulled along by your decisions. In Dragon Age, you are forced into the freedom to make your own decisions, your own path. In life, we have a God that knows that's how it is. That's how he designed it. Best of all he loves you and wants you to make the decisions that are best for you and best for everyone else. Those decisions are his path for you, crafted not for mass distribution via Steam, but for you individually. He wants to help you make those decisions, and knows full well we probably won't.
But there is perfect victory. In the end, the earth will be perfected, made new. In the end, we will be perfected, made new. As in Sucker Punch, perfect victory requires deep sacrifice. That sacrifice is God's own son. Baby Doll made that sacrifice and Sweat Pea survived and lived on her behalf. It was a good ending, debatably, but it was not perfect. In life, Jesus made that sacrifice and we survived. Jesus rose again. He defeated death. He gave a meaningful blink. This was no tragedy.I watched Sucker Punch with Swood last night. The movie itself was very good. It was shot well, very imaginative, interesting, and hard. There weren't a lot of lines in it. The main character talked only a couple times. The same could be said of Wall-E, and I only know one person who didn't like that movie.
I've heard that they had to cut a bunch of the movie in order to keep it PG-13. It looks like they'll release a director's cut but according to this article, it won't quite have the scenes I'm hoping they'll have. It didn't need more action; it needed more gut wrenching or perhaps more explanation. I should clarify; Sucker Punch was plenty gut wrenching, but if there are 18 minutes more, I expect that some of that should also be gut wrenching.
I know the point was to let your imagination do the work to convert the actions in the brothel to actions in the asylum, so maybe more explanation would ruin it. But maybe it wouldn't. I want to know how the other two girls (Amber and Blondie) died. I can't imagine the orderly would shoot them. Also, how did Blue "own" Dr. Gorski (the dance instructor) in the asylum? The opposite was true when Sweat Pea escaped. In the asylum, Baby Doll had to distract the guards. In the brothel, she was distracting patrons. Why would they keep her from escaping? I would expect in order to live with themselves, they would have to convince themselves that these women chose this lifestyle and were free to leave. Why would they stop her?
I'll definitely see the movie again, but probably not until it comes out on Blu-Ray. I want to figure out who told the story, who the narrator was. At the beginning, I assumed it was either a grown up Baby Doll, or just an arbitrary narrator. At the end, I started to think it was Sweat Pea, since she's the only one who saw the Wise Man/bus driver or the soldier boy who ended up in the bus line in front of her. It wouldn't explain how she knew anything about Blue being arrested, but the narrator in 300 didn't know anything about the story after he was sent back either. Sometimes you can't over think things, and this is one of those.
On a last note, I'm surprised that they showed Baby Doll's face at the end. Swood said she gave a meaningful blink, perhaps implying that she was more herself than she should have been, but I didn't notice that somehow. Also, that implication would take away from the movie being a tragedy a little, like the opposite of Magneto still having a little of his powers left at the end of X3.
Only three times in my life have I felt the urge to kill someone. In none of these cases did I know the person, nor was I near them. The first time was watching Call+Response with a couple women from the church I was attending. The second was hearing stories before my trip to Costa Rica last year, about children who had been sexually abused by their fathers or foster fathers or uncles or anyone, really. The third was last night.
The first scene brought forth such a visceral reaction in me, I needed to see the stepfather dead. I began to hope this movie would go V for Vendetta style and somehow, she would kill everyone who deserved it. I began to add people to the list, though in the end, it turned out to only be three: the stepfather, Blue, and the cook. Dr. Gorski was added and then removed. Of course, that's not what happened.
In Knights of the Old Republic you have a good/evil, light side/dark side (being a Star Wars game) meter. Various actions throughout the game make you a better or more evil character, and your decisions somewhat affect the rest of the storyline. This implicitly gives you a goal of doing the right thing every time or the wrong thing to push your character in one direction or another, and based on that meter, the storyline changes and you either take over the galaxy or save it. Taking a middle of the road approach has no benefits. This goal to be fully light side or fully dark side made decisions easy. If someone deserves death but there's an option to let them live and be arrested, you've got your light side choice. If someone stands in your way, but you are strong enough in the force to Jedi mind trick them into jumping off a cliff, you've got your dark side choice. (Admittedly, I choose that one every time, even though I go light side. It's way too hilarious, and they had just beaten up a homeless person.)
Mass Effect is similar, except in both cases you're trying to save the galaxy. Things just change based on your approach. Either you're a peacemaker, a Paragon and only kill when necessary and after every peaceful solution has been exhausted, or you're a Renegade who threatens and sometimes tortures people to get results. Some actions require a certain amount of Paragon points or a certain amount of Renegade points. What's interesting in Mass Effect is that they're not mutually exclusive. If the game were long enough, and therefore you had enough opportunities to gain enough morality points, you could be full Paragon and full Renegade, giving you the power to do anything to achieve your goals. In Knights of the Old Republic, dark side points are negative light side points.
In Dragon Age, there is no meter. You have literally hundreds of decisions to make, you make them, and they affect the storyline, not your character. You can spare someone's life, and they might go kill someone important. You might spare someone's life, and they might turn their life around and help you later on. Your character is no more evil or good than the person behind the keyboard. Your companions care about your decisions and will either become your friends or your rivals, but those characters are also neither completely good nor completely evil, and so are also bad indications of whether you made good choices.
What is a good choice in that game? You can make choices based on your own sense of justice, or if you've played through already (or have a walkthrough), you can make choices based on what you know will happen. You can make choices on what you know will make your party members like or dislike you. Your choices are just your choices.
I know that I immerse myself in games like this a whole lot more than other people. I cannot make myself play Knights of the old Republic as a dark side character. I actually feel guilty any time I see that red icon indicating a gain of dark side points, even when I try to do what is right. In Dragon Age, you have to live with the ambiguity of not knowing whether you made the "right" choice, and then with the consequences of your actions.
Life has no meter. You can choose to make the best actions in your eyes, actions that preserve, or you can make destructive, and often fun, choices. You can make choices to expand your horizons, choices that don't preserve the status quo, and also don't break your moral code, or you can choose to sit back and do what you've always done for fear of looking the fool.
Denna and I took a trip to the Grand Canyon last December. The website said that we had to have a wide-rimmed hat for the mule rides to keep the sun out of our eyes. It snowed, however, and there was no sun. Our snow jackets were sufficient, but Denna and I donned our cowboy hats nonetheless. We looked like total fools, dorky tourist parents, but I smile every time I look at that hat in my rear view mirror.
I don't dance. Sometimes I wish I danced, because people always try to get me to, but I have such a fear of looking like a complete idiot that I don't. I know that if I did, and I likely would, I would develop a terrible tic.
I often lean toward not dancing than toward wearing ridiculous cowboy hats. Preservation isn't always good.
Life has no meter. Sometimes you know you've made an evil decision, and you feel guilty. Often your decisions are just ambiguous. More often than I'd care to admit, I make a decision that should be ambiguous, and feel righteous about it.
Last night I prayed on the way back from Swood's. God, how can you abide the stepfather? He does not deserve the air he breathes. I wanted him to die. At first I was upset with myself for wanting revenge, but then I realized he hadn't actually done anything yet. He obviously had the intent, but vengeance would be getting back at him. So what is that feeling? Righteous fury? Were I in that scene, and had I pulled the trigger, would I have gained light side points or dark side points? She did have a third option. She could have fired a warning shot at the ground, then told him at gun point to walk with her to the phone, then dialed 911. He would have been arrested, her sister would have lived. He probably would have gotten off, as intent is not enough to convict someone, and restraining orders are only paper walls. Would I have pulled the trigger? If my sister were in danger.... I'm sure I could easily plea self defense, but what about the meter?
There's a freedom in having no meter. You don't have instant feedback about guilt. Life is certainly harder without one, but also a lot better. "Perfect victory."
God, how can you abide the stepfather? He does not deserve the air he breathes. Let's be clear. God hates death. He hates ****. He hates evil. But did I not kill Jesus? For all have sinned and fallen short of the glory of God. Did I not do to him what slavers do? A man does not simply become a slaver. He's twisted by need into a monster. In the end, he might not even see himself as a monster. And yet God loves me.
Justice begs mercy. At the INN several years ago, they were doing a sermon series that tackled seemingly contradictory virtues. At the end of each sermon, they nailed a piece of paper to the door, Martin Luther style. (wikipedia says that nailing probably never actually happened.) "Justice begs mercy" is the only thing I remember from that series, but it has stuck with me. Castrating a rapist, while poetically just, isn't actual justice. An eye for an eye doesn't help the person who went blind first. We long to make things right, but a loss of purity cannot be regained without God. God makes things new. We attempt to balance the loss by inflicting the same loss on the perpetrator. The only way to have justice is to admit that we can't achieve it, and what's left is resentment or mercy. Those are our options. Resentment only hurts the resenter. Mercy is not the same as pretending it never happened. It's not the same as reconciliation. If someone ***** my sister, or killed my mom, or crippled my friend, or me for that matter, perhaps he belongs behind bars to prevent him from further damage, but when he got out of prison, has he really "paid his debt to society"? Will I feel like things are ok between us now? Of course not. I might have mercy on him in order to move on in my life, but without a miracle, I would never be reconciled to him. I would not become friends with him. God does not always call us to reconciliation. He does call us to mercy and forgiveness.
Life without the meter is better than life with it. We would be slaves to the meter. It would be easier, perhaps, to do what is right, but far harder to do what is Right. In Knights of the Old Republic, you are pulled along by your decisions. In Dragon Age, you are forced into the freedom to make your own decisions, your own path. In life, we have a God that knows that's how it is. That's how he designed it. Best of all he loves you and wants you to make the decisions that are best for you and best for everyone else. Those decisions are his path for you, crafted not for mass distribution via Steam, but for you individually. He wants to help you make those decisions, and knows full well we probably won't.
But there is perfect victory. In the end, the earth will be perfected, made new. In the end, we will be perfected, made new. As in Sucker Punch, perfect victory requires deep sacrifice. That sacrifice is God's own son. Baby Doll made that sacrifice and Sweat Pea survived and lived on her behalf. It was a good ending, debatably, but it was not perfect. In life, Jesus made that sacrifice and we survived. Jesus rose again. He defeated death. He gave a meaningful blink. This was no tragedy.I watched Sucker Punch with Swood last night. The movie itself was very good. It was shot well, very imaginative, interesting, and hard. There weren't a lot of lines in it. The main character talked only a couple times. The same could be said of Wall-E, and I only know one person who didn't like that movie.
I've heard that they had to cut a bunch of the movie in order to keep it PG-13. It looks like they'll release a director's cut but according to this article, it won't quite have the scenes I'm hoping they'll have. It didn't need more action; it needed more gut wrenching or perhaps more explanation. I should clarify; Sucker Punch was plenty gut wrenching, but if there are 18 minutes more, I expect that some of that should also be gut wrenching.
I know the point was to let your imagination do the work to convert the actions in the brothel to actions in the asylum, so maybe more explanation would ruin it. But maybe it wouldn't. I want to know how the other two girls (Amber and Blondie) died. I can't imagine the orderly would shoot them. Also, how did Blue "own" Dr. Gorski (the dance instructor) in the asylum? The opposite was true when Sweat Pea escaped. In the asylum, Baby Doll had to distract the guards. In the brothel, she was distracting patrons. Why would they keep her from escaping? I would expect in order to live with themselves, they would have to convince themselves that these women chose this lifestyle and were free to leave. Why would they stop her?
I'll definitely see the movie again, but probably not until it comes out on Blu-Ray. I want to figure out who told the story, who the narrator was. At the beginning, I assumed it was either a grown up Baby Doll, or just an arbitrary narrator. At the end, I started to think it was Sweat Pea, since she's the only one who saw the Wise Man/bus driver or the soldier boy who ended up in the bus line in front of her. It wouldn't explain how she knew anything about Blue being arrested, but the narrator in 300 didn't know anything about the story after he was sent back either. Sometimes you can't over think things, and this is one of those.
On a last note, I'm surprised that they showed Baby Doll's face at the end. Swood said she gave a meaningful blink, perhaps implying that she was more herself than she should have been, but I didn't notice that somehow. Also, that implication would take away from the movie being a tragedy a little, like the opposite of Magneto still having a little of his powers left at the end of X3.
Only three times in my life have I felt the urge to kill someone. In none of these cases did I know the person, nor was I near them. The first time was watching Call+Response with a couple women from the church I was attending. The second was hearing stories before my trip to Costa Rica last year, about children who had been sexually abused by their fathers or foster fathers or uncles or anyone, really. The third was last night.
The first scene brought forth such a visceral reaction in me, I needed to see the stepfather dead. I began to hope this movie would go V for Vendetta style and somehow, she would kill everyone who deserved it. I began to add people to the list, though in the end, it turned out to only be three: the stepfather, Blue, and the cook. Dr. Gorski was added and then removed. Of course, that's not what happened.
In Knights of the Old Republic you have a good/evil, light side/dark side (being a Star Wars game) meter. Various actions throughout the game make you a better or more evil character, and your decisions somewhat affect the rest of the storyline. This implicitly gives you a goal of doing the right thing every time or the wrong thing to push your character in one direction or another, and based on that meter, the storyline changes and you either take over the galaxy or save it. Taking a middle of the road approach has no benefits. This goal to be fully light side or fully dark side made decisions easy. If someone deserves death but there's an option to let them live and be arrested, you've got your light side choice. If someone stands in your way, but you are strong enough in the force to Jedi mind trick them into jumping off a cliff, you've got your dark side choice. (Admittedly, I choose that one every time, even though I go light side. It's way too hilarious, and they had just beaten up a homeless person.)
Mass Effect is similar, except in both cases you're trying to save the galaxy. Things just change based on your approach. Either you're a peacemaker, a Paragon and only kill when necessary and after every peaceful solution has been exhausted, or you're a Renegade who threatens and sometimes tortures people to get results. Some actions require a certain amount of Paragon points or a certain amount of Renegade points. What's interesting in Mass Effect is that they're not mutually exclusive. If the game were long enough, and therefore you had enough opportunities to gain enough morality points, you could be full Paragon and full Renegade, giving you the power to do anything to achieve your goals. In Knights of the Old Republic, dark side points are negative light side points.
In Dragon Age, there is no meter. You have literally hundreds of decisions to make, you make them, and they affect the storyline, not your character. You can spare someone's life, and they might go kill someone important. You might spare someone's life, and they might turn their life around and help you later on. Your character is no more evil or good than the person behind the keyboard. Your companions care about your decisions and will either become your friends or your rivals, but those characters are also neither completely good nor completely evil, and so are also bad indications of whether you made good choices.
What is a good choice in that game? You can make choices based on your own sense of justice, or if you've played through already (or have a walkthrough), you can make choices based on what you know will happen. You can make choices on what you know will make your party members like or dislike you. Your choices are just your choices.
I know that I immerse myself in games like this a whole lot more than other people. I cannot make myself play Knights of the old Republic as a dark side character. I actually feel guilty any time I see that red icon indicating a gain of dark side points, even when I try to do what is right. In Dragon Age, you have to live with the ambiguity of not knowing whether you made the "right" choice, and then with the consequences of your actions.
Life has no meter. You can choose to make the best actions in your eyes, actions that preserve, or you can make destructive, and often fun, choices. You can make choices to expand your horizons, choices that don't preserve the status quo, and also don't break your moral code, or you can choose to sit back and do what you've always done for fear of looking the fool.
Denna and I took a trip to the Grand Canyon last December. The website said that we had to have a wide-rimmed hat for the mule rides to keep the sun out of our eyes. It snowed, however, and there was no sun. Our snow jackets were sufficient, but Denna and I donned our cowboy hats nonetheless. We looked like total fools, dorky tourist parents, but I smile every time I look at that hat in my rear view mirror.
I don't dance. Sometimes I wish I danced, because people always try to get me to, but I have such a fear of looking like a complete idiot that I don't. I know that if I did, and I likely would, I would develop a terrible tic.
I often lean toward not dancing than toward wearing ridiculous cowboy hats. Preservation isn't always good.
Life has no meter. Sometimes you know you've made an evil decision, and you feel guilty. Often your decisions are just ambiguous. More often than I'd care to admit, I make a decision that should be ambiguous, and feel righteous about it.
Last night I prayed on the way back from Swood's. God, how can you abide the stepfather? He does not deserve the air he breathes. I wanted him to die. At first I was upset with myself for wanting revenge, but then I realized he hadn't actually done anything yet. He obviously had the intent, but vengeance would be getting back at him. So what is that feeling? Righteous fury? Were I in that scene, and had I pulled the trigger, would I have gained light side points or dark side points? She did have a third option. She could have fired a warning shot at the ground, then told him at gun point to walk with her to the phone, then dialed 911. He would have been arrested, her sister would have lived. He probably would have gotten off, as intent is not enough to convict someone, and restraining orders are only paper walls. Would I have pulled the trigger? If my sister were in danger.... I'm sure I could easily plea self defense, but what about the meter?
There's a freedom in having no meter. You don't have instant feedback about guilt. Life is certainly harder without one, but also a lot better. "Perfect victory."
God, how can you abide the stepfather? He does not deserve the air he breathes. Let's be clear. God hates death. He hates ****. He hates evil. But did I not kill Jesus? For all have sinned and fallen short of the glory of God. Did I not do to him what slavers do? A man does not simply become a slaver. He's twisted by need into a monster. In the end, he might not even see himself as a monster. And yet God loves me.
Justice begs mercy. At the INN several years ago, they were doing a sermon series that tackled seemingly contradictory virtues. At the end of each sermon, they nailed a piece of paper to the door, Martin Luther style. (wikipedia says that nailing probably never actually happened.) "Justice begs mercy" is the only thing I remember from that series, but it has stuck with me. Castrating a rapist, while poetically just, isn't actual justice. An eye for an eye doesn't help the person who went blind first. We long to make things right, but a loss of purity cannot be regained without God. God makes things new. We attempt to balance the loss by inflicting the same loss on the perpetrator. The only way to have justice is to admit that we can't achieve it, and what's left is resentment or mercy. Those are our options. Resentment only hurts the resenter. Mercy is not the same as pretending it never happened. It's not the same as reconciliation. If someone ***** my sister, or killed my mom, or crippled my friend, or me for that matter, perhaps he belongs behind bars to prevent him from further damage, but when he got out of prison, has he really "paid his debt to society"? Will I feel like things are ok between us now? Of course not. I might have mercy on him in order to move on in my life, but without a miracle, I would never be reconciled to him. I would not become friends with him. God does not always call us to reconciliation. He does call us to mercy and forgiveness.
Life without the meter is better than life with it. We would be slaves to the meter. It would be easier, perhaps, to do what is right, but far harder to do what is Right. In Knights of the Old Republic, you are pulled along by your decisions. In Dragon Age, you are forced into the freedom to make your own decisions, your own path. In life, we have a God that knows that's how it is. That's how he designed it. Best of all he loves you and wants you to make the decisions that are best for you and best for everyone else. Those decisions are his path for you, crafted not for mass distribution via Steam, but for you individually. He wants to help you make those decisions, and knows full well we probably won't.
But there is perfect victory. In the end, the earth will be perfected, made new. In the end, we will be perfected, made new. As in Sucker Punch, perfect victory requires deep sacrifice. That sacrifice is God's own son. Baby Doll made that sacrifice and Sweat Pea survived and lived on her behalf. It was a good ending, debatably, but it was not perfect. In life, Jesus made that sacrifice and we survived. Jesus rose again. He defeated death. He gave a meaningful blink. This was no tragedy.I watched Sucker Punch with Swood last night. The movie itself was very good. It was shot well, very imaginative, interesting, and hard. There weren't a lot of lines in it. The main character talked only a couple times. The same could be said of Wall-E, and I only know one person who didn't like that movie.
I've heard that they had to cut a bunch of the movie in order to keep it PG-13. It looks like they'll release a director's cut but according to this article, it won't quite have the scenes I'm hoping they'll have. It didn't need more action; it needed more gut wrenching or perhaps more explanation. I should clarify; Sucker Punch was plenty gut wrenching, but if there are 18 minutes more, I expect that some of that should also be gut wrenching.
I know the point was to let your imagination do the work to convert the actions in the brothel to actions in the asylum, so maybe more explanation would ruin it. But maybe it wouldn't. I want to know how the other two girls (Amber and Blondie) died. I can't imagine the orderly would shoot them. Also, how did Blue "own" Dr. Gorski (the dance instructor) in the asylum? The opposite was true when Sweat Pea escaped. In the asylum, Baby Doll had to distract the guards. In the brothel, she was distracting patrons. Why would they keep her from escaping? I would expect in order to live with themselves, they would have to convince themselves that these women chose this lifestyle and were free to leave. Why would they stop her?
I'll definitely see the movie again, but probably not until it comes out on Blu-Ray. I want to figure out who told the story, who the narrator was. At the beginning, I assumed it was either a grown up Baby Doll, or just an arbitrary narrator. At the end, I started to think it was Sweat Pea, since she's the only one who saw the Wise Man/bus driver or the soldier boy who ended up in the bus line in front of her. It wouldn't explain how she knew anything about Blue being arrested, but the narrator in 300 didn't know anything about the story after he was sent back either. Sometimes you can't over think things, and this is one of those.
On a last note, I'm surprised that they showed Baby Doll's face at the end. Swood said she gave a meaningful blink, perhaps implying that she was more herself than she should have been, but I didn't notice that somehow. Also, that implication would take away from the movie being a tragedy a little, like the opposite of Magneto still having a little of his powers left at the end of X3.
Only three times in my life have I felt the urge to kill someone. In none of these cases did I know the person, nor was I near them. The first time was watching Call+Response with a couple women from the church I was attending. The second was hearing stories before my trip to Costa Rica last year, about children who had been sexually abused by their fathers or foster fathers or uncles or anyone, really. The third was last night.
The first scene brought forth such a visceral reaction in me, I needed to see the stepfather dead. I began to hope this movie would go V for Vendetta style and somehow, she would kill everyone who deserved it. I began to add people to the list, though in the end, it turned out to only be three: the stepfather, Blue, and the cook. Dr. Gorski was added and then removed. Of course, that's not what happened.
In Knights of the Old Republic you have a good/evil, light side/dark side (being a Star Wars game) meter. Various actions throughout the game make you a better or more evil character, and your decisions somewhat affect the rest of the storyline. This implicitly gives you a goal of doing the right thing every time or the wrong thing to push your character in one direction or another, and based on that meter, the storyline changes and you either take over the galaxy or save it. Taking a middle of the road approach has no benefits. This goal to be fully light side or fully dark side made decisions easy. If someone deserves death but there's an option to let them live and be arrested, you've got your light side choice. If someone stands in your way, but you are strong enough in the force to Jedi mind trick them into jumping off a cliff, you've got your dark side choice. (Admittedly, I choose that one every time, even though I go light side. It's way too hilarious, and they had just beaten up a homeless person.)
Mass Effect is similar, except in both cases you're trying to save the galaxy. Things just change based on your approach. Either you're a peacemaker, a Paragon and only kill when necessary and after every peaceful solution has been exhausted, or you're a Renegade who threatens and sometimes tortures people to get results. Some actions require a certain amount of Paragon points or a certain amount of Renegade points. What's interesting in Mass Effect is that they're not mutually exclusive. If the game were long enough, and therefore you had enough opportunities to gain enough morality points, you could be full Paragon and full Renegade, giving you the power to do anything to achieve your goals. In Knights of the Old Republic, dark side points are negative light side points.
In Dragon Age, there is no meter. You have literally hundreds of decisions to make, you make them, and they affect the storyline, not your character. You can spare someone's life, and they might go kill someone important. You might spare someone's life, and they might turn their life around and help you later on. Your character is no more evil or good than the person behind the keyboard. Your companions care about your decisions and will either become your friends or your rivals, but those characters are also neither completely good nor completely evil, and so are also bad indications of whether you made good choices.
What is a good choice in that game? You can make choices based on your own sense of justice, or if you've played through already (or have a walkthrough), you can make choices based on what you know will happen. You can make choices on what you know will make your party members like or dislike you. Your choices are just your choices.
I know that I immerse myself in games like this a whole lot more than other people. I cannot make myself play Knights of the old Republic as a dark side character. I actually feel guilty any time I see that red icon indicating a gain of dark side points, even when I try to do what is right. In Dragon Age, you have to live with the ambiguity of not knowing whether you made the "right" choice, and then with the consequences of your actions.
Life has no meter. You can choose to make the best actions in your eyes, actions that preserve, or you can make destructive, and often fun, choices. You can make choices to expand your horizons, choices that don't preserve the status quo, and also don't break your moral code, or you can choose to sit back and do what you've always done for fear of looking the fool.
Denna and I took a trip to the Grand Canyon last December. The website said that we had to have a wide-rimmed hat for the mule rides to keep the sun out of our eyes. It snowed, however, and there was no sun. Our snow jackets were sufficient, but Denna and I donned our cowboy hats nonetheless. We looked like total fools, dorky tourist parents, but I smile every time I look at that hat in my rear view mirror.
I don't dance. Sometimes I wish I danced, because people always try to get me to, but I have such a fear of looking like a complete idiot that I don't. I know that if I did, and I likely would, I would develop a terrible tUnban me.0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk