We Need New Content

WillowGirl - Dreamweaver
WillowGirl - Dreamweaver Posts: 180 Arc User
edited July 2011 in General Discussion
Not pack sales, or rank sales, or 2x events, or events that only really OP people can appreciate...

I've been playing PWI since October 25, 2008. I've done it all, full Warsong, Lunar, Nirvana, FC, every TT, every BH, tons of TW... The only thing I can think of that I haven't done is this trophy mode thing that I've never really learned a whole lot about.

I've been technically away from PWI for a couple of months now. I still log once in awhile, maybe do a BH or help someone with a little something, do my guild base quests, nothing major. I still log for most TWs because that's really the only thing left in this game that holds my interest and presents a challenge. But the last couple of weeks, all I've logged for is TW. The thought of logging through the week really just pains me because it's the same old **** day in and day out, and a person (well, me anyway) can only stand so much TT or Nirvana before I can think of a million other things I'd rather be doing. Mindlessly farming day after day starts to make the game I play for fun feel like a job, gotta farm this, gotta farm that, gotta make this much money to buy this or that... And that = no fun anymore.

We need new instances, maybe something like TT only different, places to get a nice squad and farm some coin with, more interesting things to do with our friends. I miss the old days when I was new to PWI and everything in PWI was new to me. I miss (yes, crazy, I know) spending 3 hours in a TT run, party wiping a few times, but TRYING, laughing every time someone dies AGAIN, and fighting on to finally succeed... and getting **** for drops b:chuckle

I don't want to quit playing PWI. I've made tons of friends over my years in the game and I enjoy logging on to chat with them and even occasionally enjoy actually playing with them - it's not them I don't enjoy, it's the content. Running the same TT or Nirvanas over and over with friends can be fun in one aspect, but on the flip side, it's booooooring to do the same **** over and over again.

Where is PWI heading? Is the game really dead? Do we have nothing more to look forward to than more sales of power, leaving the non-cashers in the dust? Or are there plans for some new content? Not new classes, new fashion, and more power, no. New instances, new gears worth farming, new mobs and bosses, new challenges, even new events - if PWI can figure out a way to re-balance the entire game, that is.

Someone posted this video on another thread that was moved to off-topic, where I believe it will be lost to the depths forever. I found it to be incredibly useful information about microtransactions (which is what PWI is really based in) and it's already to the 2nd page of off-topic and falling fast. I think it needs to be seen and the advice given in it needs to be considered by PWE if they even care to maintain the success PWI has seen, so I'm gonna share it again here with thanks to Zenzell for posting it first: http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions

But mostly, we just need something new to occupy our time in PWI, because these last few months I have seen so many friends drop from the game, go to play something else, something new, out of sheer boredom with PWI. What will PWI offer in upcoming months to hold our interest just a little longer?
Post edited by WillowGirl - Dreamweaver on
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Comments

  • WangZi - Dreamweaver
    WangZi - Dreamweaver Posts: 279 Arc User
    edited July 2011
    I totally agree, I mostly log in, do my BH, OHT daily, pick up Nirvana keys, faction merit quest... and if I somehow got money, spend it on FC heads for my alts b:laugh
    But then that would take up like an hour or two? Then I would log. Most of my friends from three years ago don't play anymore b:cry
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  • England - Lothranis
    England - Lothranis Posts: 26 Arc User
    edited July 2011
    I bump on behalf of my 100 veno alt in Lost City and my 101 barb husband. :( These poor buggers need something to do!

    BUMP FOR JUSTICE.
  • SylenThunder - Twilight Temple
    edited July 2011
    We need the Dex's to learn the source code so that they can fix the bugs that have been plaguing us since release, not add new content
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  • WillowGirl - Dreamweaver
    WillowGirl - Dreamweaver Posts: 180 Arc User
    edited July 2011
    We need the Dex's to learn the source code so that they can fix the bugs that have been plaguing us since release, not add new content

    Even if the bugs were fixed, they wouldn't make the game itself more interesting or fun - it'll still be just as boring without rubberbanding as it is with rubberbanding.
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited July 2011
    Hasn't been any real content added in the nearly 3 years since the game started Miss M - why would they start now?
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited July 2011
    Extra Credits is a wonderful weekly series :3

    I just catshop for lulz now since it's absurdly easy to make money that way. Other than that, I never really play much =/

    Hi Ted :D
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited July 2011
    This game is really just a platform to sell packs, with chat services. If you didn't realize that by now, then you're playing the wrong game.

    Oh, btw, big things coming to pwi, keep playing!
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited July 2011
    If you ask me, what we need is not so much instance content but additional map content. Lift the level cap, expand the map, create new areas with new mobs and maybe some new quest chains (along with your standard killquests), and throw in a couple of new FBs and maybe a modest (read: not r9 caliber) gear farming instance. THAT'S what we need to see in expansions. We DON'T need another flashy new race capital that we ironically push newbies out of in an hour with a sack full of hypers and a coupon for 0% off Rank 8. >_>

    The problem is, none of this will come to pass with the current dev team, and our suggestions are not even reaching them 99% of the time. There is something painfully wrong with the current suggestion system, and we may have to start by proposing a different one... -_-
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  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited July 2011
    THE OP IS RIGHT!

    After you finish your 99 culti there is really no reason to continue with this game. TW is the only reason to have good gear and really you can farm TT gear for free and still be useful in TW. When you think about it there is really no reason at all except vanity to pay real cash for R9 or packs dropping high lvl gear and accessories, and vanity only goes so far. If you want the most players to spend cash they have to have a real reason to do it and right now there really isnt one after you hit 100.
    Im already shopping other games because sitting in south Arch between taking the same old bh or TT run is getting really boring. The flash in the pan gimmicks dont cut it. A tourney for land holders, whoopee, 99.99% of the players dont care and there's no real reason they should. THEY ARENT INVOLVED. If they want to sit in Arch and cheer something they can do what they do everyday and tune in a baseball game while they sit in front of the computer. Stop wasting time programming distractions and start programming real content for 100+ players. If by some miracle you already are, then by all means tout your efforts. Tell us what is in the pipeline and give players a reason to stick around and endure the tedium. Start a development log, a countdown clock on the main page, give hints as to what gear will be needed to be successful in the new areas. Build some excitement about what youve got cooking, then you damn well better deliver. Test and retest the content before you put it out there and make sure it meets the expectations youve built. And after the first instance or area is opened start the build up for the next area.
    Face it, a majority arent spending the months or years leveling thru the game like they did when I started. Now a new player can come on day one see a WC post about a leveling service and be in the mid levels in a few hours. Why are they going to spend real cash for gear and accessories when they are going to spend the next few days in the head room reaching 100? The heads dont hit back, they can make 100 in the level one gear the game gave them. So as it goes more and more of your cash is going to need to come from 100+ players. If they get there and there is nothing for them then youve lost it all because there is no reason to continue.
  • Kitkate - Dreamweaver
    Kitkate - Dreamweaver Posts: 869 Arc User
    edited July 2011
    I totally agree, I mostly log in, do my BH, OHT daily, pick up Nirvana keys, faction merit quest... and if I somehow got money, spend it on FC heads for my alts b:laugh
    But then that would take up like an hour or two? Then I would log. Most of my friends from three years ago don't play anymore b:cry

    I still play. I'll poke you when I see you online. =D
    I miss Tearle and iKristen though. I don't hear from them much anymore. I still get to bug Leonaides though, the newb. =P
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited July 2011
    I believe that is the problem with almost all MMOs. Once you reach the max level, the end game content is usually repetitive. People do it, and then it gets boring. I don't know how much of ideas PWI or any other company can put in a game. Once new things come out, people just immediately try it out. Then after that craze, it moves into the "okay, done with that. Next please" phase. It's just a chain. Unless PWI can think of actually something that will keep people interested ALL the time, end game content will always end up to be boring and repetitive. I mean, all I do is BH, WQ, OHT daily, and maybe a TT or two. That's it. Everyday. I am only back in this game because of several friends and my cousin who wants my help to get to my level. If I was by myself, I would have not come back after 9 months.
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  • TCHP - Lost City
    TCHP - Lost City Posts: 577 Arc User
    edited July 2011
    Yeap it's all boring at end of game. Unless you have TW and some pvp skill. The main reason I can see is so that you will make new class and spend more money in the game.
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited July 2011
    Hiya Dec!
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    Thanks for the sig Ophida :3
  • WillowGirl - Dreamweaver
    WillowGirl - Dreamweaver Posts: 180 Arc User
    edited July 2011
    Yeap it's all boring at end of game. Unless you have TW and some pvp skill. The main reason I can see is so that you will make new class and spend more money in the game.

    This is likely true, however... what about the people like me who don't really want to make a new class? I love my archer and have always focused on her over any of my alts - the alts were mostly made purely out of boredom, but still, no new content for those alts so the game remains boring.

    I have TW, being in Regen, and I have mediocre PvP skills - I'm only as good as the team supporting me.

    I'm just so sad that there's so little to do now after putting so much time, effort, and even cash into this game. Starting a new class doesn't add anything new and exciting, it's just the same old quests I've already done a time or two, then FC, FC, level, level, farm TT all over again for new gears, FC, FC, and if I happen to get an alt to 100, Nirvana, Nirvana, Nirvana, boooooooring.

    I like the suggestion of new map content, new mobs, maybe a new farming instance or two. Every week I check the maintenance updates and really see no actual changes to the game that might make it more fun to play. All we seem to get is useless sales (useless to non-cashers, anyway), new fashion, more packs, and more events that are really only any fun if you have R9 +12 - otherwise there's no point in trying, you can't compete.

    I just want to know if there's anything new to look forward to - besides more new classes or starting cities with **** low-level mobs around, more pack sales, more rank sales, more d.orb sales... Stop selling power, PWI, and give us something fun to do!
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited July 2011
    I agree. Phoenix Valley is just about the lamest thing I could even think of, and they got us all excited before it came thinking we would have a *real* new instance to run. We need something fun to run, not a rehash of old FBs (seriously, design something new for once, ijs), and with some actual profit of some sort (mob drops at the very least) to make it worth the time. Something not PvP only - I am already sad that I am left out of Cube, which I used to enjoy before it got crammed full of campers. And something that you don't need to be super-geared to accomplish (difficult enough for a squad maybe, but not something that is all about APS/Rank 9).

    The only thing keeping me playing besides my wonderful faction friends, is playing alts. My main really does nothing more than BH every day, sometimes OHT quest if I need pstones, and help others when needed. If I only had her to play, I don't imagine I would be sticking around for long.
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    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited July 2011
    When seeing discussion about end game i always wonder, how is the end game of an mmorpg with max LV 9999 ? (disgaea) b:chuckle
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  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited July 2011
    When seeing discussion about end game i always wonder, how is the end game of an mmorpg with max LV 9999 ? (disgaea) b:chuckle

    If that ever happened, we'd have our entire mmo population found dead in front of their computers when police go to investigate. At least that frees up space on the globe. Now where to put them dead bodies? b:shocked
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  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited July 2011
    It wouldnt take 9000 levels of new content to give me a heart attack. Id be amazed by enough content to open up lvl 106 lol.
  • Amup - Raging Tide
    Amup - Raging Tide Posts: 58 Arc User
    edited July 2011
    So many threads about end-game content..

    Isn't this 1st and foremost a GAME ??

    Now think way back to that old but fun "plumber game". What did u do when u reached the end ? Wished more content ? Did you write to the company ni anger "I want world 9-10-11 NOW ?

    It's the thing most people don't understand "end-game", you know, the end...You reached lvl 105, you have the gear you wanted..

    Didn't you make friends along the way ?

    Don't you have faction mates that could use your super-powered self for help ?

    For some, this game has become real life. Well it shoudn't be..A game is a hobby.

    I will never understand those who take out their whips at the gm's/dev's and go "more content please, more content please" Well..If you don't like it that much, just alternate.. Find another hobby and switch back and forth..
  • Dethprowl - Raging Tide
    Dethprowl - Raging Tide Posts: 411 Arc User
    edited July 2011
    So many threads about end-game content..

    Isn't this 1st and foremost a GAME ??

    Now think way back to that old but fun "plumber game". What did u do when u reached the end ? Wished more content ? Did you write to the company ni anger "I want world 9-10-11 NOW ?

    It's the thing most people don't understand "end-game", you know, the end...You reached lvl 105, you have the gear you wanted..

    Didn't you make friends along the way ?

    Don't you have faction mates that could use your super-powered self for help ?

    For some, this game has become real life. Well it shoudn't be..A game is a hobby.

    I will never understand those who take out their whips at the gm's/dev's and go "more content please, more content please" Well..If you don't like it that much, just alternate.. Find another hobby and switch back and forth..

    Your argument would have merit if there were new situations in levels 101,2.3 and 4 to make 105 something to shoot for. As it is lvl 100 is the end of the road as far having anything to look forward to. Hell, why not just lower the level cap, tell everyone to **** and call it a day. They can make it an event with a **** PK MADNESS tourney.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited July 2011
    So many threads about end-game content..

    Isn't this 1st and foremost a GAME ??

    Now think way back to that old but fun "plumber game". What did u do when u reached the end ? Wished more content ? Did you write to the company ni anger "I want world 9-10-11 NOW ?

    It's the thing most people don't understand "end-game", you know, the end...You reached lvl 105, you have the gear you wanted..

    Didn't you make friends along the way ?

    Don't you have faction mates that could use your super-powered self for help ?

    For some, this game has become real life. Well it shoudn't be..A game is a hobby.

    I will never understand those who take out their whips at the gm's/dev's and go "more content please, more content please" Well..If you don't like it that much, just alternate.. Find another hobby and switch back and forth..
    In MMO's players expect ongoing content -- this is not a novelty. Ongoing content is expected and realized by developers throughout if there is to be retained interest in the game. You're thinking in the realm of single player games years ago where development generally ended upon completion (not anymore due to "crunch time" logic).

    Thusfar, PWI does lose quite a bit of older players, but they gain quite a number of new players too which from the looks of it almost offsets that. That's why they've got away with lack of ongoing content thusfar.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited July 2011
    There is no content in this game.


    PvE? You can do every single instance in this game within a week. I've done every single TT before the aps craze. I've done nirvana. I've done full warsong. I've done rebirth beta, gamma, and delta. The content is a joke.


    PvP? R9 + sins killed it.


    If you don't have R9/are a sin: Think about PKing. Go to PK hotspot. Maybe have fun for 30 seconds. Get killed in 0.7 seconds by a sin/R9

    If you do have R9/are a sin: Sit around shooting fish in a barrel. No challenge at all.
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  • Amup - Raging Tide
    Amup - Raging Tide Posts: 58 Arc User
    edited July 2011
    Ok, well here's my to way to see it.

    Someone starts game..Has quests..Kill mobs/collect. Culti. Opens something new at lvl 19 (a fb) followed by 1st trip to arch, the BIG town, availablity of divine quests now and such)

    The all becomes more stable till 1st trips to Secret passage at around 29.

    Get cs at 30.

    Then nothing really "new" till 39-40 with the whole fb39, then tideborn chain, few odd bosses, the randoms towns on the way, possibility to do cube, BH that opens up in dungeons people already been for their fb.

    Then again stabilizes till 49-51, with next "new" dungeon, and rest of tideborn.

    Then people wait till 60 to open TT and Valley of disaster.

    69-70, people open other variations of TT, and get wraithgate.

    75, FC, by now people should also have thier chrono key to go explore OHT.

    79+ People get fb79, the pirate island, other variations of TT

    89+ People have culti, leading to 2 different fb's depending what they choose. They also open up Lothranis and Monmanagon (probably spelled those wrong, I usually use Heaven/Hell), othe rvariation of TT. Warsong somewhere in there. Delta too. They can also start considering opening OHT map 2-3.

    99+ People get 2 other fb's, Nirvana at 100, OHT map 4, Warsong and Delta become "easier", TT 3-3 opens up for a good place to get mats.

    All the way from 1-100, people get at some point, new areas to see, new bosses to fight, new towns to see. They can also mix it up with TW, occasionnal pk if they are into that, and events that may pop up.

    So what do people really expect ?

    2-3 new dungeons per level at lvl 101-102-103-104-105 ?

    I agree to some point that yes, maybe a specificly designed dungeon for 104-105 would be nice.. but anyway..It's suppose to take a damn while to get there.

    Now my view would have been different if level cap was 109-110 with a whole new uber fb109 and new areas but we don't have that yet (For those who didn't know, Warsong is a recycled fb109). I think that before adding new content like new areas, new dungeons (If they would make 2 fb109's) would be to raise cap up to 110.

    Edited : And to answer you Rawrgh, if u really seem to not like game that much cause "lack of content", why are you still here and trying to discourage people from joining ? There is some fun to be had in this game.. It all depends on perpective and each players goal and needs from a GAME.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited July 2011
    Ok, well here's my to way to see it.

    Someone starts game..Has quests..Kill mobs/collect. Culti. Opens something new at lvl 19 (a fb) followed by 1st trip to arch, the BIG town, availablity of divine quests now and such)

    The all becomes more stable till 1st trips to Secret passage at around 29.

    Get cs at 30.

    Then nothing really "new" till 39-40 with the whole fb39, then tideborn chain, few odd bosses, the randoms towns on the way, possibility to do cube, BH that opens up in dungeons people already been for their fb.

    Then again stabilizes till 49-51, with next "new" dungeon, and rest of tideborn.

    Then people wait till 60 to open TT and Valley of disaster.

    69-70, people open other variations of TT, and get wraithgate.

    75, FC, by now people should also have thier chrono key to go explore OHT.

    79+ People get fb79, the pirate island, other variations of TT

    89+ People have culti, leading to 2 different fb's depending what they choose. They also open up Lothranis and Monmanagon (probably spelled those wrong, I usually use Heaven/Hell), othe rvariation of TT. Warsong somewhere in there. Delta too. They can also start considering opening OHT map 2-3.

    99+ People get 2 other fb's, Nirvana at 100, OHT map 4, Warsong and Delta become "easier", TT 3-3 opens up for a good place to get mats.

    All the way from 1-100, people get at some point, new areas to see, new bosses to fight, new towns to see. They can also mix it up with TW, occasionnal pk if they are into that, and events that may pop up.

    So what do people really expect ?

    2-3 new dungeons per level at lvl 101-102-103-104-105 ?

    I agree to some point that yes, maybe a specificly designed dungeon for 104-105 would be nice.. but anyway..It's suppose to take a damn while to get there.

    Now my view would have been different if level cap was 109-110 with a whole new uber fb109 and new areas but we don't have that yet (For those who didn't know, Warsong is a recycled fb109). I think that before adding new content like new areas, new dungeons (If they would make 2 fb109's) would be to raise cap up to 110.

    You forgot RB Alpha/Beta/Gamma. Also, Nirvy is recycled fb109 hell also, with lots of rooms cut out. Just FYI.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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  • Amup - Raging Tide
    Amup - Raging Tide Posts: 58 Arc User
    edited July 2011
    You forgot RB Alpha/Beta/Gamma. Also, Nirvy is recycled fb109 hell also, with lots of rooms cut out. Just FYI.

    Ty for adding that. I rarely see people going for ALpha/Beta/Gamma so didn't think about them. It's just to show that their IS content in the game anyhow though, even if at higher levels people end up revisiting dungeons they mostly already been to.
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited July 2011
    Ty for adding that. I rarely see people going for ALpha/Beta/Gamma so didn't think about them. It's just to show that their IS content in the game anyhow though, even if at higher levels people end up revisiting dungeons they mostly already been to.

    Is it hard to find those squads? I really want to try those, but since I never did them before, I'm scared that people won't accept me. I still need them for the OHT maps and cultivation b:sad
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  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited July 2011
    I would love it if they did more quests like the Goshiki chain line.. maybe one that involves the earthguard this time?
    Then again, devs dont really listen, do they, huh...
    *sad face*
    [SIGPIC][/SIGPIC]<3 by Silvy
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  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited July 2011
    Ok, well here's my to way to see it.

    Someone starts game..Has quests..Kill mobs/collect. Culti. Opens something new at lvl 19 (a fb) followed by 1st trip to arch, the BIG town, availablity of divine quests now and such)

    The all becomes more stable till 1st trips to Secret passage at around 29.

    Get cs at 30.

    Then nothing really "new" till 39-40 with the whole fb39, then tideborn chain, few odd bosses, the randoms towns on the way, possibility to do cube, BH that opens up in dungeons people already been for their fb.

    Then again stabilizes till 49-51, with next "new" dungeon, and rest of tideborn.

    Then people wait till 60 to open TT and Valley of disaster.

    69-70, people open other variations of TT, and get wraithgate.

    75, FC, by now people should also have thier chrono key to go explore OHT.

    79+ People get fb79, the pirate island, other variations of TT

    89+ People have culti, leading to 2 different fb's depending what they choose. They also open up Lothranis and Monmanagon (probably spelled those wrong, I usually use Heaven/Hell), othe rvariation of TT. Warsong somewhere in there. Delta too. They can also start considering opening OHT map 2-3.

    99+ People get 2 other fb's, Nirvana at 100, OHT map 4, Warsong and Delta become "easier", TT 3-3 opens up for a good place to get mats.

    All the way from 1-100, people get at some point, new areas to see, new bosses to fight, new towns to see. They can also mix it up with TW, occasionnal pk if they are into that, and events that may pop up.

    So what do people really expect ?

    2-3 new dungeons per level at lvl 101-102-103-104-105 ?

    I agree to some point that yes, maybe a specificly designed dungeon for 104-105 would be nice.. but anyway..It's suppose to take a damn while to get there.

    Now my view would have been different if level cap was 109-110 with a whole new uber fb109 and new areas but we don't have that yet (For those who didn't know, Warsong is a recycled fb109). I think that before adding new content like new areas, new dungeons (If they would make 2 fb109's) would be to raise cap up to 110.

    Edited : And to answer you Rawrgh, if u really seem to not like game that much cause "lack of content", why are you still here and trying to discourage people from joining ? There is some fun to be had in this game.. It all depends on perpective and each players goal and needs from a GAME.
    All that stuff you listed is maybe 2-3 days worth of content, with about 6 months of grinding sprinkled in. If grinding for 2 weeks while going "oh boy I can't wait to do my FB69" is your thing then go right ahead.


    And I don't really play anymore. I just login to my bank character, set up a cat shop, and go play league of legends or team fortress 2
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • WillowGirl - Dreamweaver
    WillowGirl - Dreamweaver Posts: 180 Arc User
    edited July 2011
    Ok, well here's my to way to see it.

    Someone starts game..Has quests..Kill mobs/collect. Culti. Opens something new at lvl 19 (a fb) followed by 1st trip to arch, the BIG town, availablity of divine quests now and such)

    The all becomes more stable till 1st trips to Secret passage at around 29.

    Get cs at 30.

    Then nothing really "new" till 39-40 with the whole fb39, then tideborn chain, few odd bosses, the randoms towns on the way, possibility to do cube, BH that opens up in dungeons people already been for their fb.

    Then again stabilizes till 49-51, with next "new" dungeon, and rest of tideborn.

    Then people wait till 60 to open TT and Valley of disaster.

    69-70, people open other variations of TT, and get wraithgate.

    75, FC, by now people should also have thier chrono key to go explore OHT.

    79+ People get fb79, the pirate island, other variations of TT

    89+ People have culti, leading to 2 different fb's depending what they choose. They also open up Lothranis and Monmanagon (probably spelled those wrong, I usually use Heaven/Hell), othe rvariation of TT. Warsong somewhere in there. Delta too. They can also start considering opening OHT map 2-3.

    99+ People get 2 other fb's, Nirvana at 100, OHT map 4, Warsong and Delta become "easier", TT 3-3 opens up for a good place to get mats.

    All the way from 1-100, people get at some point, new areas to see, new bosses to fight, new towns to see. They can also mix it up with TW, occasionnal pk if they are into that, and events that may pop up.

    So what do people really expect ?

    2-3 new dungeons per level at lvl 101-102-103-104-105 ?

    I agree to some point that yes, maybe a specificly designed dungeon for 104-105 would be nice.. but anyway..It's suppose to take a damn while to get there.

    Now my view would have been different if level cap was 109-110 with a whole new uber fb109 and new areas but we don't have that yet (For those who didn't know, Warsong is a recycled fb109). I think that before adding new content like new areas, new dungeons (If they would make 2 fb109's) would be to raise cap up to 110.

    Edited : And to answer you Rawrgh, if u really seem to not like game that much cause "lack of content", why are you still here and trying to discourage people from joining ? There is some fun to be had in this game.. It all depends on perpective and each players goal and needs from a GAME.

    People love to talk about "end game" in terms of gears and stuff, but I've always found the concept of "end game" somewhat laughable in a game that never ends. You can't "win" PWI, there is no final boss, no awesome cinematic ending at "end game." So why does it feel like I've hit level 102 and that's it, the end, game over, and I don't even get a cool ending scene or something?

    Once a person has done all that you've listed above, what's left? The endless grind for coin for even better gears or refines on my existing "end game" gears? Booooring. I just want PWI to give me something to keep me interested, something new that would make the day-to-day grind a little more exciting or profitable or something. They've given the cashers sale after sale, watched as gold prices went through the roof and to the moon, and instead of giving more incentive for the non-cashers (you know, those of us who make up the majority of their player base) to keep playing, they just stick some ugly new fashion in the cash shop or give yet another rank sale so the cashers get even more powerful while the rest of us are left behind playing the boring game.

    Without the non-cashers, all PWI is left with is a bunch of OP players hanging out at OT all day or camping in the cube - and even those players will leave eventually because without the non-cashers, there just aren't that many people left to play with.
  • Nigello - Dreamweaver
    Nigello - Dreamweaver Posts: 12 Arc User
    edited July 2011
    First of all.... Hey Willow!! :)

    Since I started playing this game in... wow I dont even remember anymore. Anyway, I learned early on that this game would eventually lead to boredom. It's just the way games like this are set up. You progress, progress, progress, and then hit some magical level and that's it. Then, you're pretty much on your own to entertain yourself.

    I tried to extend my entertainment by making about a million alts all across the servers, but I always ran into a wall. However, what made it tolerable was that I played this game with my wife "Taleea."

    Then, she quit the game over the Tideborn graphic glitch (irrevokably eliminating the hairstyle that defined her character's look) and then it was just me. I moved to another server and played a while longer, but at about level 93, I just couldnt take it.

    I moved to other F2P games, but was always drawn back to PW. Then... then I took the leap to P2P games, and everything changed. There was content... real content everywhere. I can easily see myself suitably entertained for the next 2-3 years, more than justifying my subscription fee.

    My point is there is a massive difference in what a company can provide for paying versus non-paying customers. Just look at PWCN and then look at PWI. We get what we pay for. IJS.

    Nigello, 86 Wiz - DW
    Sabbat, 67 Cleric - DW
    BusinessVeno, 93 Demon Veno - Arch
    _Beleth_, 50 Sin - Arch
    AnnaLongBow, 55 Archer - Arch
    plus many other inconsequential toons over the years...