Unbalanced gears between HA and AA

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Comments

  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited July 2011
    Didn't know Gush took 2s to cast, but OK that's pretty entertaining too. Comparing a wiz with no -chan to an archer with -int is totally cool because you're totally arguing about armor types and not looking at specific cases in classes. All I'm saying is that LA offers less flexibility in stats. You're trying to say archers can't have those stats...or something...for some ******n awful reason.

    If I really wanted to type it out, then yeah, gush takes 1 second to channel, and 1 second to cast. Most wizards will have around -20% channel, so lets put total casting time at around 1.8. For some ****ing awful reason you went into some tirade about how base damage is calculated between physical and magic classes.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited July 2011
    Because you're trying to say other classes need those stats while archers wouldn't. I just showed that base damage would be the same because of how damage between physical and caster classes are calculated. Even if archers could stat 50 extra dex, they wouldn't have higher base damage than wizards.
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  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited July 2011
    Of course it's not about vit, it's about more dex at endgame.

    Do you even know how to calculate base damage??? Why do you talk out of your ***? WHY?

    Magic classes:

    (Lvl + Weapon Damage) * ( 1 + Primary Attribute/100 + Buffs) * Mastery

    Physical classes:

    (Lvl + Weapon Damage) * ( 1 + Primary Attribute/150 + Buffs + Mastery)

    In other words, magic classes get more base damage per point allocated into primary attribute than physical classes do. The only reason archers have such high base damage is because bows have better weapon damage. However look at the following:

    +12 R9 Bow has 2995.5 average weapon damage (no shards, rings, etc)

    +12 R9 Magic Sword has 2392 average weapon damage.

    Archers' higher weapon damage does not make up for the fact that dex simply count less, and this begins to show the more primary stat you have.

    So do the math:
    at 400 magic, with only the weapon equipped, a mage will have 12465 base damage;

    at 400 dex, with only R9+12 equipped, an archer will have 11353.8 base damage.

    Shards, rings, etc simply add to weapon damage. I hope you realize that sharding and adding rings won't make a difference, so time to swallow your "gimped damage with 400 magic" argument.

    This is not counting in the fact that Titans buff add less than to physical classes than Spirit's Gift add to magic classes. (50% vs 70% weapon damage bonus)

    This is also not counting the fact that wizards have better skill damage adds than archers do. So while archers do more DPS, who the **** cares when wizards can bypass charms?

    Finally, with 2 readily available pdef buffs in the game and only 1 readily available mdef buff, you really want to talk about how mages need more stats in magic than archers need in dex???

    This is why you'll rarely see an archer one shot someone of equal gear, but mages can do the same.

    Typical archers bringing maths formulas into any kind of argumentb:cryb:surrender
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited July 2011
    Typical archers bringing maths formulas into any kind of argumentb:cryb:surrender

    I loled irl although there is a certain forum cleric that is just as awesome at math as archers are, so if you be scared of the maths don't wander into the cleric forums either.
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  • KedgeSniper - Lost City
    KedgeSniper - Lost City Posts: 733 Arc User
    edited July 2011
    My level 92 friend (tks Dev) pointed this out to me the other day, which I'd never thought of until then, which indicates clearly how unbalanced the gear is between HA and AA.

    Look at the following armour for TT 80


    Lvl 80 TT heavy plate - Tiger Roar Plate

    Pdef - 1392
    MDef - (for each elements) - 595


    Lvl 80 TT arcane robe - Intangible Robe

    Pdef - 155
    MDef - 1390

    So, as this one example shows, the HA character gets a much better Mdef addition (595) , than the corresponding AA character gets for their Pdef addition (155).

    Anyway, if Im missing something here, let me know, otherwise this sucks. Thats all I guess...

    who cares about lv 80 armor.. lol.

    End game.. at lv 100, AA and HA are probably the best armors in the game. Light armor should be complaining. The scaling on mdef for LA goes so low on lvls..


    At least AA gets Pdef belt/necklace and shards. HA gets Mdef ones.. LA cant really pick any cause both are kinda need it.

    Also most of AA classes have pretty good/decent self buffs, Earth shield/Psy buffs/Ep buffs/Veno fox form.

    Heavy is a tank class.. overall they need hp and defense to take hits and most of them are melee anyways.. They have to run to get you. <<


    LA sin has at least a few good buffs.. but archer buffs blows :P

    Overall AA armor/classes are pretty good late game. Lets not talk about magic damage at +12 ^_^

    If I really wanted to type it out, then yeah, gush takes 1 second to channel, and 1 second to cast. Most wizards will have around -20% channel, so lets put total casting time at around 1.8. For some ****ing awful reason you went into some tirade about how base damage is calculated between physical and magic classes.


    Mages has cast oh noes.. and channeling.. even worst!

    We do have same for our skills though.. While our thunderous blast Takes the same as any of your ultis.. Which for the most part.. deal way higher damage than any archer damage.

    Lets not put in consideration.. your Pdef buff? against our evasion?

    Overall Archer eats most bad refine wizards.. but late game wizard with HIGH pdef/def lv and 93 atack lv.. g_g
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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited July 2011
    Suuure, we need arcanes with more phy def, GTFO, you already 1 shot every LA user, hence the massive atack and crappy phy def, like some posted out, in every game arcanes are not suppose to take hits but deal impressive dmg, in addition I see many csed arcanes with far better def than most BM`s, shard garnet gems and stop QQing. b:bye
  • Ahira - Lost City
    Ahira - Lost City Posts: 791 Arc User
    edited July 2011
    I think the balance between HA and AA is about right to be honest, any more pdef and it would give robe classes an advantage.

    Sometimes I feel cleric is the weakest robe class and that we should have an additional self buff- but then i see archers and i feel better again! b:chuckle

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  • KedgeSniper - Lost City
    KedgeSniper - Lost City Posts: 733 Arc User
    edited July 2011
    I think the balance between HA and AA is about right to be honest, any more pdef and it would give robe classes an advantage.

    Sometimes I feel cleric is the weakest robe class and that we should have an additional self buff- but then i see archers and i feel better again! b:chuckle

    Come here kedge- i 1 shot you with my [Pickaxe]+10 b:cool

    no, jerk!
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  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited July 2011
    b:laughb:chuckleb:chuckle the only thing on me HA is my chest..point proven you DO NOT NEED HA TO DO TANKING IN THIS GAMEb:bye even full rbb:victory
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  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited July 2011
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  • ZeaKuro - Raging Tide
    ZeaKuro - Raging Tide Posts: 631 Arc User
    edited July 2011
    One is a metal plate, the other is a robe...... Which do you think is going to protect you better?

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