TW Tips for Clerics
AznAngell - Heavens Tear
Posts: 42 Arc User
I've recently joined a TW faction and started TWin for first times to see how it's like and dang it's more complicated than I thought. I felt like I'm not doin all that well. Soo I turned to the forum and want to learn the tips, advices, do's and dont's from more experienced players. Feel free to drop anything that you think I should know and maybe this thread would help other people like me as well. Thank you very much in advance.b:thanks
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Sigg by Dorset
Sigg by Dorset
Post edited by AznAngell - Heavens Tear on
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Number one piece of advice, don't die.
But really, your job is to support your squad. It really breaks down to what squad you are in (cat, def, etc.) and what you are tasked with doing.
A few general pointers that I always found useful:
- Use pdef charms
- Learn and use self-preservation apo and genie skills
- Get an HP charm
- Never forget your own self-preservation skills (79 skills + plume shell)
- Keep the squad buffed always
I'd keep typing but my food is ready. I'll come back and edit this to go into more detail later
Good luckProving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
1. Keep Plume Shell up at all times. Also, don't forget you have your two 79 skills.
2. Use HP AND MP charms. You will need the MP charm for Plume Shell.
3. Use pdef/mdef charms from the apothecary. Hotkey them.
4. Genie skills: Cloud Eruption, Absolute Domain, Expel (note: you'll need to mess with your pk settings to make this work in TW), Badge of Courage, Fortify, Tree of Protection.
5. For the most part, keep in the air. Ground is pretty much suicide for clerics.
6. Keep squad buffed/puried/healed. Res when needed.
7. If you can, res the dead around you.
8. Pots: Sutra Power Orb, Ironguard Powder (use in combination with Fortify to prevent stun), Dew of Star Protection, White Tea/God's Tea, Vacuity Powder, Calmness Dew/Samsara Wheel.
9. Lastly, do not metal mage. You are not a DD in TW.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Quite straight forward really. Keep your cata alive (if you're cata cleric), buff/heal/rez/dont die. I'd put buffing quite high up on the list- your squad wont expect you to always be there to heal/rez but not buffing is inexcusable.
You'll find fast wings useful as well. b:cute--Retired--
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