Opinions on Genies

Jeremied - Sanctuary
Jeremied - Sanctuary Posts: 2,259 Arc User
edited June 2011 in General Discussion
=) Hello everyone that's not totally so noob at genies as I am. (I'm aware genies aren't new, but I've never used them since they came out, surviving fine mostly on my own. God I feel old.)

I'd like some experience on some good Genie skills for a Cleric that can hold his own on the solo grind, as well as being mainly a support healer in a squad setting. I have 2 genies currently, which I've been dumping exp into to save up on spirit for various reasons, and I have a list of skills I'd like your opinions on <.<

Please note I've never used a genie skill in my life. |D Except for Earthflame.

For Zeal, my Solo genie, focusing on dex
1. Earthflame
2. Holy path - The staple for slow clerics
3. Wind Shield - For if things get hairy, or pointy, or just downright unpleasant
4. Earthquake - I'm on the fence about this one, but having a knockback in case I get mobbed would be nice.

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For Longevity, my squad genie, based on strength
1. Holy Path - Again, we're slow.
2. Tree of Protection - If I get into an squishy situation.
3. Cloud Eruption - Free sparks? Yes please.
4. Extreme Poison - Mostly just to get the others to kill faster while their debuffs are recharging.

So, how is that? O.o I've even got their stats planned out and everything. Am I spending too much time on this? XD

I'd also like to try Nullify Poison, for if I were to grind at later levels on those Cadevil things that even though I'd have purify maxed by then, would most likely eat me alive.

Also, what's your take on Absolute Domain for a cleric? <.< Would it be worth it, say...for that one bubble boss that everyone complains about in TT?
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OH, while I'm at it, I have a list for my veno's genies too (again, 2 genies for exp dumping for stockpiling extra spirit)

Discipline, used mostly for flight and speed, built with dex
1. Wind Force - The starter skill for faster flight, at least until I upgrade her manta again.
2. Holy Path - Less necessary for venos, but still nice to run fast.
3. Dust Storm - Mostly just to try this out, because at lvl10 it does over 3k in damage, and every dex point adds quite a bit to that. Yes it's pretty useless against earth based mobs, BUT that's what venos are strong against, so it works out. Opinions?

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Infliction, focusing on strength

1. Hollow Fist - Since it's a venomancer only skill, I'd like to try it. Opinions?
2. Holy Path - Do I even need to list this one?
3. Cloud Eruption - More sparks to give to people!

My veno isn't top priority atm, but any insight into these confusing little...<_< things genies are would be helpful. Thanks for everyones opinions ^^

Also don't hate on my old fashioned grinding ethic. FCC is nice, but grinding is just...calming for me XD
[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~

Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics <3" < Liba - Heaven's Tear
b:thanks Well thank you Liba<3