Is this a BUG or am I using this skill wrong?
Chrisalys - Dreamweaver
Posts: 167 Arc User
I will explain EXACTLY what I did with even minimal details.
I was trying 3 skills of the same type in-game.
Heart Shatter (Works fine and proplerly as said)
Test mob was Torgim Sentry lv 31 receiving Heart Seeker (metal) lv 5 from my lv 70 seeker.
HShatter OFF: 4526/4491/4550 damage.
HShatter ON: 5472/5045/5263 damage.
(Heart Shatter lv 7 raises metal and phys damages by 24%)
Mind Shatter (Doesn't work. It does absolutely Nothing)
Test mob was Torgim Sentry lv 31 receiving Venomous Scarab (wood) lv 7 from my lv 30 Venomancer.
MShatter OFF: 1156, 1107, 1076 / 935, 1076, 1083, 1016 / 969, 1024, 1069, 1107.
MShatter ON: 926, 971, 1038, 988, 1002 / 1080, 1042, 971, 1097 / 993, 1118, 997, 1149
(Mind Shatter Lv 4 should raise crit rate of wood and water skill by 20%)
Soul Shatter (Damage amp works, tho, didnt see a crit from it)
Well this third one i tested a while ago with my friend's psychic, it raised damage from 8400~ to 10500~ but the point here is THE MIND SHATTER DOESN'T WORK!
Seeker weapon used was a Ghoulish sword +1 unsharded and veno one was ***Trial Pataka +0 with 1 common saphire.
Well I will say ya, my sin has 17% crit and she never hits more than 7-8 hits without landing at least 2 crits, a 20% crit means 1 in 5 will probably deal a critical. The 3 mobs I killed, total of 13 hits, NONE dealt a single crit. This is not the first time I test this skill, i tested also with the other veno skills doesnt work.
Maybe you guys meant "Critical hit damage" instead of "Critical hit rate", well i couldn't test this, since magic classes rarely crit till end game and arch arena was closed, it has some training dummies good to test things on.
I was trying 3 skills of the same type in-game.
Heart Shatter (Works fine and proplerly as said)
Test mob was Torgim Sentry lv 31 receiving Heart Seeker (metal) lv 5 from my lv 70 seeker.
HShatter OFF: 4526/4491/4550 damage.
HShatter ON: 5472/5045/5263 damage.
(Heart Shatter lv 7 raises metal and phys damages by 24%)
Mind Shatter (Doesn't work. It does absolutely Nothing)
Test mob was Torgim Sentry lv 31 receiving Venomous Scarab (wood) lv 7 from my lv 30 Venomancer.
MShatter OFF: 1156, 1107, 1076 / 935, 1076, 1083, 1016 / 969, 1024, 1069, 1107.
MShatter ON: 926, 971, 1038, 988, 1002 / 1080, 1042, 971, 1097 / 993, 1118, 997, 1149
(Mind Shatter Lv 4 should raise crit rate of wood and water skill by 20%)
Soul Shatter (Damage amp works, tho, didnt see a crit from it)
Well this third one i tested a while ago with my friend's psychic, it raised damage from 8400~ to 10500~ but the point here is THE MIND SHATTER DOESN'T WORK!
Seeker weapon used was a Ghoulish sword +1 unsharded and veno one was ***Trial Pataka +0 with 1 common saphire.
Well I will say ya, my sin has 17% crit and she never hits more than 7-8 hits without landing at least 2 crits, a 20% crit means 1 in 5 will probably deal a critical. The 3 mobs I killed, total of 13 hits, NONE dealt a single crit. This is not the first time I test this skill, i tested also with the other veno skills doesnt work.
Maybe you guys meant "Critical hit damage" instead of "Critical hit rate", well i couldn't test this, since magic classes rarely crit till end game and arch arena was closed, it has some training dummies good to test things on.
"What is a man? A miserable little pile of secrets!" - Dracula
Post edited by Chrisalys - Dreamweaver on
0
Comments
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You can't really make dmg tests with a pataka. The range is simply to big.
For accurate numbers, have the veno take of her weapon. That way each attack will always do the same amount of dmg. Alternatively you can use a wand to still have weapon dmg, but a minimal range.
I don't know **** about math so that's all I'm going to say, but I asume that archers are going to say that, for a crit rate test, you'll need more tests9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Doesn't matter if you use a pataka or not lol, you're testing crits...
The fail is that crit doesn't work like that, is not 20% crit 1 out of 5, many can tell you in this forum.
Mind Shatter only increases crit rate, not damage of skills, so you'll only see a slightly increase of the crit strike rate. Never really tested it myself, but I heard from friends that it does help...
Also to note it only works on mobs0 -
Sirrobert - Dreamweaver wrote: »You can't really make dmg tests with a pataka. The range is simply to big.
For accurate numbers, have the veno take of her weapon. That way each attack will always do the same amount of dmg. Alternatively you can use a wand to still have weapon dmg, but a minimal range.
I don't know **** about math so that's all I'm going to say, but I asume that archers are going to say that, for a crit rate test, you'll need more tests
I tested with no weapon with this same even mob i said above, without the debuff lots of 573 (if i remember well) and with the debuff another lots of 573. No crits.
In short i tested this skill several times and my venomancer did never deal a crit with it on. At least a 1 critical I should deal when its 20% more crit.
Same results with mystics nature vengeance (and any other wood/water skill I tested), till now I had no success using this skill.
And yes as said above i was testing on a mob, of course ._."What is a man? A miserable little pile of secrets!" - Dracula0 -
Most venos have ~1% crit (arcane builds with minimal dex) so an increase in crit rate may not be noticeable, depending on how it's implemented. If level 10 mind shatter (30% increase in crit rate for wood and water skills) increases crit rate from 1% to 1.3% (especially if 1.3% is rounded down to 1%), you might not notice much of a difference; if it's 1% to 31%, it should be obvious with a large enough sample. If you can find a light armor build veno who already has several % crit, it would be a better test.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
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Mayfly - Dreamweaver wrote: »If level 10 heart shatter (30% increase in crit rate for wood and water skills) increases crit rate from 1% to 1.3%, you might not notice much of a difference;
This is most likely what the buff does.0 -
Mayfly - Dreamweaver wrote: »Most venos have ~1% crit (arcane builds with minimal dex) so an increase in crit rate may not be noticeable, depending on how it's implemented. If level 10 mind shatter (30% increase in crit rate for wood and water skills) increases crit rate from 1% to 1.3% (especially if 1.3% is rounded down to 1%), you might not notice much of a difference; if it's 1% to 31%, it should be obvious with a large enough sample. If you can find a light armor build veno who already has several % crit, it would be a better test.
My arcane veno has 14% crit, no added dex.
/out[SIGPIC][/SIGPIC]
|=>theempire.ucoz.com<=|
Where wizards pull catas and barbs are nearly extinct...0 -
Aeyisha - Lost City wrote: »My arcane veno has 14% crit, no added dex.
/out
Even so, a 30% increase in your crit rate would raise it to ~18%, and be hard to notice in just 10 trials.0 -
Mayfly - Dreamweaver wrote: »Most venos have ~1% crit (arcane builds with minimal dex) so an increase in crit rate may not be noticeable, depending on how it's implemented. If level 10 heart shatter (30% increase in crit rate for wood and water skills) increases crit rate from 1% to 1.3%, you might not notice much of a difference; if it's 1% to 31%, it should be obvious with a large enough sample.
I didn't think this way, but its possible.
"Casts a debuff on the target that lowers their Wood and Water resistance.
The critical strike rate for Wood and Water skills are increased by 30%. Lasts for 300 seconds."
Has a real double sense, as it reads seems like the mob/boss will always take 30% more crits from water and wood skills.
Tho, a 10% crit veno would have 13% crit with this debuff on then. sounds fair.
Tho, would make Mind Shatter another End-game-only skill, and as Dreamweaver is going, seekers are being useless at endgame. b:sad
Now think with me: any metal and physical skill, increased by 30%.
lets say we dealing 100 metal damages of 1k each (supposing a player crit rate of one). with this new increase, we would deal a 99 metal damages for 1300 damage each and a 2600 one. its 131300 damage. 30% increase.
now we dealing 100 wood skills for 1k each (again supposing a player CS of one). if these skills deals 30% more crits, 31 of these skills would do 2k damage and 69 would do 1k damage, in the end: 62k + 69k = 131k.
So if Mind Shatter increases from 1% to 31%, its "fair" and as strong as Heart Shatter is.
And what I seem is that Heart and Mind Shatter tends to be equivalent but they aint being.
Thats why i'm saying its bugged."What is a man? A miserable little pile of secrets!" - Dracula0 -
Aeyisha - Lost City wrote: »My arcane veno has 14% crit, no added dex.
Then she'd make a great test subject for mind shatter (and she also must have a huge collection of +crit equipment...)
You'd still need a huge sample size with and without mind shatter to make a meaningful analysis. I suggest video capturing a battle with the ancient sea dragon...[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
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Mayfly - Dreamweaver wrote: »Most venos have ~1% crit (arcane builds with minimal dex) so an increase in crit rate may not be noticeable, depending on how it's implemented. If level 10 mind shatter (30% increase in crit rate for wood and water skills) increases crit rate from 1% to 1.3% (especially if 1.3% is rounded down to 1%), you might not notice much of a difference; if it's 1% to 31%, it should be obvious with a large enough sample. If you can find a light armor build veno who already has several % crit, it would be a better test.
Mind Shatter is definitely bugged if the crit bonus is only a percent based of your current critrate.
Demon Bestial Onslaught, Demon Stunning Arrow, Sage Ice Dragon Strike, Power dash, Demon Glacial Spike etc does not work that way0 -
Chickpea - Lost City wrote: »Mind Shatter is definitely bugged if the crit bonus is only a percent based of your current critrate.
Demon Bestial Onslaught, Demon Stunning Arrow, Sage Ice Dragon Strike, Power dash, Demon Glacial Spike etc does not work that way
That's true. Hope this skill gets fixed. b:surrender"What is a man? A miserable little pile of secrets!" - Dracula0 -
If you do an attack that increases the (crt %) for that "type" of skill such as wood for wood basis. Then you base it off your own crt % + the crt of the increased basis. That means if you have 1% crt and have a +5% increasement you wont see much difference. If you have a physical type attack. Not a elemental base type. It wont have any effect on that.
The crt rate is based of your own + the amount you increase it for. Not the OG skill casters % rate for your own crt rate.[SIGPIC][/SIGPIC]
Dont be fooled by looks.
Even beauty can kill.
also wish they would fix the dam prob with my "join date" its way off>_>0 -
I_Love_Pets - Heavens Tear wrote: »If you do an attack that increases the (crt %) for that "type" of skill such as wood for wood basis. Then you base it off your own crt % + the crt of the increased basis. That means if you have 1% crt and have a +5% increasement you wont see much difference. If you have a physical type attack. Not a elemental base type. It wont have any effect on that.
The crt rate is based of your own + the amount you increase it for. Not the OG skill casters % rate for your own crt rate.
once again:[COLOR="White"]Mind Shatter Level 5[/COLOR] [COLOR="Gold"]Range[/color] [COLOR="Cyan"]17.5[/COLOR] [COLOR="White"]meters[/COLOR] [COLOR="Gold"]Mana[/color] [COLOR="Cyan"]35[/COLOR] [COLOR="Gold"]Channel[/color] [COLOR="White"]1.0 seconds[/COLOR] [COLOR="Gold"]Cast[/color] [COLOR="White"]0.5 seconds[/COLOR] [COLOR="Gold"]Cooldown[/color] [COLOR="White"]15.0 seconds[/COLOR] [COLOR="Gold"]Weapon[/COLOR] [COLOR="White"]Blade or Sword[/COLOR] [COLOR="Gold"]Requisite Cultivation[/COLOR] [COLOR="White"]Aware of Discord[/COLOR] [COLOR="White"]Casts a debuff on the target that lowers their Wood and Water resistance. The critical strike rate for Wood and Water skills are increased by[/COLOR] [COLOR="Cyan"]20%[/COLOR]. [COLOR="White"]Lasts for[/COLOR] [COLOR="Cyan"]210[/COLOR] [COLOR="White"]seconds.[/COLOR] [COLOR="LightBlue"]Can only be cast on monsters. Cannot be bound as your primary attack.[/COLOR]
I know what I'm talking about. I'm talking about debuffing Physical, Metal, Wood and Water resistances and on that mob, the CLERIC deals MUCH more damage than the PSYCHIC! This is RIDICULOUS!
"Oh we have a seeker on the squad. Don't invite that psychic. Invite that cleric to attack instead." WTF? b:shocked
Can't really believe a seeker would have a SOO useless skill, which would increase at most 6% crits, and which himself never take advantage of, and worse: Can only be cast on monsters.
ARE YOU KIDDING ME? b:angry"What is a man? A miserable little pile of secrets!" - Dracula0
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