Genie Lucky Points
mjdbravo
Posts: 31 Arc User
how do i increase my genies lucky points?
Post edited by mjdbravo on
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You cant.
Anyway, 10 points isnt much of a difference but the difference in price between a 50/100 and 60/100 genie is massive. Not worth it imo.[SIGPIC][/SIGPIC]
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your genie gets a random number of lucky points every time it levels ten times --- at level 10, 20, 30, ... and the number of lucky points it gets is down to luck. hence the name.
the difference between a 50-luck-point genie and a 60-luck-point one is one extra skill slot. they get that at certain luck point totals, 51 being the first of those. that SHOULD translate into a millions higher price.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0 -
StormHydra - Sanctuary wrote: »You cant.
Anyway, 10 points isnt much of a difference but the difference in price between a 50/100 and 60/100 genie is massive. Not worth it imo.
Difference between a 50/100 genie and a 60/100 genie is 2 extra affinity points.
Price not so much, since none of the two are gold genies. b:chuckle0 -
The main reason to get more LP [LP = bonus attribute points per 10 genie levels] is 1) genie skills are tied to LP -- the more LP you have, the more skills you can place on genie, and 2) more attribute points, which I shouldn't have to explain why this is inherently good.
Generally an acceptable endgame genie is 71+ or 81+ LP. If you're lucky or care that much, 91+.0 -
Okon - Lost City wrote: »Difference between a 50/100 genie and a 60/100 genie is 2 extra affinity points.
Price not so much, since none of the two are gold genies. b:chuckle
Huh? Both genies have the same number of affinity points.
One just has 10 more stat points than the other, seeing how both are level 100.
All genies have maxed out affinities at level 105.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Well just to make it simple, Having lucky points basically makes your genie turn out better/stronger than it's supposed to be for it's level (avg) so when your genie hits the next 10th levels it will get that bonus. and it will be like it's that many more lvl's higher. Either way All genies Have Attribute/Affinity Cap. Lucky points just help you get there faster.0
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Well just to make it simple, Having lucky points basically makes your genie turn out better/stronger than it's supposed to be for it's level (avg) so when your genie hits the next 10th levels it will get that bonus. and it will be like it's that many more lvl's higher. Either way All genies Have Attribute/Affinity Cap. Lucky points just help you get there faster.
Thanks for the info
As a thank you i shall show you this picture of a troll made by artist named necro0 -
LenieClarke - Heavens Tear wrote: »your genie gets a random number of lucky points every time it levels ten times --- at level 10, 20, 30, ... and the number of lucky points it gets is down to luck. hence the name.
the difference between a 50-luck-point genie and a 60-luck-point one is one extra skill slot. they get that at certain luck point totals, 51 being the first of those. that SHOULD translate into a millions higher price.
U can't raise ur genie lucky points, it gets them every 10 lvls, it's up to luck for it.
The difference is in skills, at 51 lp genie gets new skill, then at 71 and so on.The voices in my head might not be real..............................................................but they have some good ideas!0 -
Sarrafeline - Sanctuary wrote: »Huh? Both genies have the same number of affinity points.
One just has 10 more stat points than the other, seeing how both are level 100.
All genies have maxed out affinities at level 105.
I will confirm this. 50/100 and 60/100 have same AFFINITIES yes.
If it was a difference between a lvl 50 and a lvl 60 genie, then yes..2 extra affinities, but not the case here.
Genie's get a extra skill slot at 51+ Then at 71+, 81+ and 91+
10 more lucky points = 10 more points to put in stats, For some genie skills, this can be very significant. Exemple : For second wind, 10 more str = 20% of 800 healed more. (For a melee , quite low, but good for a mage that little extra 160)0
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