-Channeling vs. Critical chance damage increase comparison

Magicsaber - Dreamweaver
Magicsaber - Dreamweaver Posts: 727 Arc User
edited June 2011 in Wizard
... I also don't see whats so great about channeling being a main goal, even with all the channel in the world you will always be limited to less than 1 attack a second because of casting times. I'd take higher crit ratio vs channel any day.


1. Critical hit can be sometimes.
2. Channeling work always.
3. You can hit critical when it not necessary - at almost dead mob.

From PWIWiki Damage:
PWIWiki wrote:
A crit is an attack that does more damage than a normal attack. This damage is given as the rage damage multiplier in your char sheet and is 200% for all classes but Assassins who have a skill to get 230% rage damage

Let me calculate it.



My character has -12% channeling now.

What must be critical hit chance to do same damage as with above channeling ?

Gush has 1 sec. channeling and 1 sec. cast time.

So, damage per second output for -12% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTime+CastTime)/(ChannelingTime*(100-12)/100+CastTime)=OriginalDamage*2/1.88=1.064*OriginalDamage or +6.4%

Channel: 3.0 Sec
Cast: 1.0 Sec
Divine Pyrogram has 3 sec. channeling and 1 sec. cast time.

So, damage per second output for -12% channeling bonus:

IncreasedDamageOutput=OriginalDamage*(ChannelingTime+CastTime)/(ChannelingTime*(100-12)/100+CastTime)=OriginalDamage*4/3.64=1.1*OriginalDamage or +10%

Glacial Snare has 2.5 sec. channeling and 1.8 sec. cast time.

So, damage per second output for -12% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTime+CastTime)/(ChannelingTime*(100-12)/100+CastTime)=OriginalDamage*4.3/4=1.075*OriginalDamage or +7.5%

Blade Tempest has 4 sec. channeling and 1.8 sec. cast time.

So, damage per second output for -12% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTime+CastTime)/(ChannelingTime*(100-12)/100+CastTime)=OriginalDamage*5.8/5.2=1.09*OriginalDamage or +9%

Result :
Spell_________Increase from channeling,%
Gush_____________6.4
Divine Pyrogram__10
Glacial Snare_____7.5
Blade Tempest_____9

Edited->
Increase in damage output for critical hits:
IncreaseInDamageForCrit=OriginalDamage*(100+CriticalChance)/100
<-Edited

Since original critical chance for Wizards and all other classes is 1%, then my Increase in damage output from both Channeling -12% and Critical chance +1%:

Result :
Spell_________Increase from channeling and 1% critical chance,%
Gush_____________7.5
Divine Pyrogram__11.1
Glacial Snare_____8.5
Blade Tempest_____10.1

Edited->
So, I must have following critical chances for same spells (without -channeling%):
Result :
Spell_________Critical chance,%
Gush_____________7.5
Divine Pyrogram__11.1
Glacial Snare_____8.5
Blade Tempest_____10.1
<-Edited


For -12% channeling and 1% critical chance I must have just 2 bonuses (2* -6% channeling).

Edited: I think, that channeling is better for Wizard, than critical chance.


I had calculated times for Sutra.

It is going without lags.


Even if I will use Divine Pyro with some other spells like ultis, Sandstorm etc., I will get best damage output in attack against bosses even not using crits (crits are dependent from number of used spells too) but using best channeling equipment.


Example:
cast_______________________________________________total
_____1 sec_________1.5 sec__1.4 sec_______0.5_______ 4.4 sec

Divine Pyrogam->Sandstorm->Stone Rain->Undine Strike->
cooldown
______3 sec________6 sec___6 sec___________1 sec___



cast___________________________________________________total
______1 sec_________1 sec____________1.8 sec_______1_______4.8

->Divine Pyrogam->Will of the Phoenix->Glacial Snare->Gush->
cooldown
_______3 sec________8 sec_______________15 sec___________3 sec___

And back to top,
where Glacial Snare must be replaced by desired Black Ice Dragon Strike, Blade Tempest or Mountain's Seize or... at the next circles when it is in cooldown.


Since 20.09.2011
My character has -15% channeling now.


Gush has 1 sec. channeling and 1 sec. cast time.

So, damage per second output for -15% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-15)/100+CastTime)=OriginalDamage*2/1.85=1.081*OriginalDamage or +8.1%

Channel: 3.0 Sec
Cast: 1.0 Sec
Divine Pyrogram has 3 sec. channeling and 1 sec. cast time.

So, damage per second output for -15% channeling bonus:

IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-15)/100+CastTime)=OriginalDamage*4/3.55=1.126*OriginalDamage or +13%

Glacial Snare has 2.5 sec. channeling and 1.8 sec. cast time.

So, damage per second output for -15% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-15)/100+CastTime)=OriginalDamage*4.3/3,925=1.096*OriginalDamage or +9.6%

Blade Tempest has 4 sec. channeling and 1.8 sec. cast time.

So, damage per second output for -15% channeling bonus:
IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-15)/100+CastTime)=OriginalDamage*5.8/5,2=1.12*OriginalDamage or +12%

Result :
Spell_________Increase from channeling,%
Gush_____________8.1
Divine Pyrogram__13
Glacial Snare_____9.6
Blade Tempest_____12


Crit% damage increase output is less than channeling% damage increase output since moment when
(ChannelingTime+CastTime)/(ChannelingTime*(100-Channeling%)/100+CastTime)>1 or >100%, so total damage will be doubled at least.

This is true for each other spell, where (ChannelingTime/CastTime)>1:

Divine Pyrogram, Pyrogram, Stone Rain, Sandstorm, Glacial Snare, Black Ice Dragon Strike, Blade Tempest, Mountain's Seize.

Here is graph of Damage increase dependent from channeling for Pyrogram - up to [100%+142%] = 242% total dps with increase from -channeling - just to show calculation results at graphical form.

[SIGPIC][/SIGPIC]
Post edited by Magicsaber - Dreamweaver on

Comments

  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2011
    The problem is that we are primarily a DPH class, and channeling only affects dps. Even at -100% channeling, a -int char would still do far more dps than we could (with an equivalent weapon). So realizing that you can't compete in terms of dps (we probably have the least dps potential out of all the classes), we focus on dph. This is especially important in pvp/TW where you can bypass charms with high dph. A crit can often be the difference between a charm tick and finishing someone off.

    That said, channeling is still nice to have. Not really for the extra dps, but it means we are less likely to be interrupted mid-spell. It helps during kiting.. not really for getting two skills off in some given time, but allows you to use either a longer channel skill in place of a shorter channel skill (perhaps for the effect or the extra damage) or a quick skill and then getting back on the move (great for melees rushing in.. the goal is to never get touched by them xD)
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  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited June 2011
    The problem is that we are primarily a DPH class, and channeling only affects dps. Even at -100% channeling, a -int char would still do far more dps than we could (with an equivalent weapon). So realizing that you can't compete in terms of dps (we probably have the least dps potential out of all the classes), we focus on dph. This is especially important in pvp/TW where you can bypass charms with high dph. A crit can often be the difference between a charm tick and finishing someone off.

    That said, channeling is still nice to have. Not really for the extra dps, but it means we are less likely to be interrupted mid-spell. It helps during kiting.. not really for getting two skills off in some given time, but allows you to use either a longer channel skill in place of a shorter channel skill (perhaps for the effect or the extra damage) or a quick skill and then getting back on the move (great for melees rushing in.. the goal is to never get touched by them xD)

    Using channeling we can achieve dps increase in damage in up to 5 times.

    Using crit - in 2 times only.
    [SIGPIC][/SIGPIC]
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2011
    Using channeling we can achieve dps increase in damage in up to 5 times.

    Using crit - in 2 times only.

    And at the same time lose ALL your phys defence (cause you have to use mag defence ornaments), and be a 1shot to everything

    Wizards are a class that is meant to 1shot stuf. To 1shot stuf you need crit


    PS: androit, I've seen insta cast hold aggro over 5aps on private server. Though I don't think wizards can keep that up for long, as skill cooldowns will catch up wtih you and force you to stop casting.
    But insta cast is not possible in PWI. You need 10% channel stones and high channel ornaments. For the ornaments you'd pay more than for a scroll of tome b:surrender
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2011
    @Magic - no we cannot increase dps by 5 times. Add in cast times, cooldowns, lag etc mean there is no chance at increasing damage by 5 times (or even close)

    @Sirrobert - insta cast was fixed in pwi.. there will always be cast time.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2011
    @Magic - no we cannot increase dps by 5 times. Add in cast times, cooldowns, lag etc mean there is no chance at increasing damage by 5 times (or even close)

    @Sirrobert - insta cast was fixed in pwi.. there will always be cast time.

    Right forgot about that :P
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited June 2011
    @Magic - no we cannot increase dps by 5 times. Add in cast times, cooldowns, lag etc mean there is no chance at increasing damage by 5 times (or even close)
    ...
    Let me calculate it.
    If character has -90% channeling.

    What must be critical hit chance to do same damage as with above channeling ?

    Gush has 1 sec. channeling and 1 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*2/1.1=1.82*OriginalDamage or +82%


    Divine Pyrogram has 3 sec. channeling and 1 sec. cast time.

    So, damage per second output for -90% channeling bonus:

    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*4/1.3=3.08*OriginalDamage or +208%

    Glacial Snare has 2.5 sec. channeling and 1.8 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*4.3/2.05=2.1*OriginalDamage or +110%

    Blade Tempest has 4 sec. channeling and 1.8 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*5.8/2.2=2.63*OriginalDamage or +163%

    Result :
    Spell_________Increase from 90% channeling,%
    Gush_____________82
    Divine Pyrogram__208
    Glacial Snare_____110
    Blade Tempest_____163

    So, from calculations, average 2X damage, maximum 3x damage.

    Increase in damage output for critical hits:
    IncreaseInDamageForCrit=OriginalDamage*(100+Crit icalChance)/100

    So, Wizard must have following critical chances for same spells:
    Result :
    Spell_________Critical chance,%
    Gush_____________82
    Divine Pyrogram__>100
    Glacial Snare_____>100
    Blade Tempest_____>100
    [SIGPIC][/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited June 2011
    im not gonna even begin to decipher that, but like the other wizzies have stated, a wizard that is dead cannot outdamage a living wizard, and that is exactly what a 90%channel wizard is= dead. No defenses what-soever.

    I dont have to do all that unexplained math to know that its wrong, it's just simple logic.

    by the way, i can barely understand what that post was, but are you actually implying dragon's breath is effected by channel? Because if you are I think I'm done with this thread already.

    gush has 1 second channel, average endgame rank 9 wizard has lets say.. 25 channel? and around 20% crit.

    so compared to a 1shot 90% channel mage with next to no crit.

    To keep this theoretical, lets only use gush, pyrogram and stonerain. and remove stonerains cooldown to keep it simple so we can only spam those 3 skills. With lowest damage modifiers, higher damage mods would greatly increase the crit-mages' ability to kill since a higher mod= higher basic damage = more likely to charm bypass/1 shot
    90 channel mage

    gush: 0.1 second channel, 1 second cast, 3 second cooldown
    pyro: 0.15 sec channel, 0.8 cast, 3 second cooldown
    stonerain: 0.16 channel, 1.4second cast, 6 second cooldown

    added-
    gush 1.1 total cast time
    pyro 0.95 total cast time
    stone rain 1.56 total cast time

    25 channel mage with 20 crit

    gush: 0.75 channel
    pyro: 1.1 channel
    stone rain: 1.2 channel

    added-
    gush 1.75 total cast time
    pyro 1.9 total cast time
    stone rain 2.6 total cast time

    So from there you can tell your only shaving off at max a second per skill with a huge loss in defenses.

    So if you are removing the cooldown for stonerain to keep this simple with 3 skills, thats 10 basic skills in 10 seconds.

    crit wiz will hit around 5 attacks in 10 seconds. Taking the ratio of the crit however that would be 1 attack would be a critical hit based on %, so that would be technically 7 hits in 10 seconds.

    Lets say our magic attack/weapons are the same, and we are hitting on average of 3000 pvp per hit with those attacks. that would be 30,000 damage in 10 seconds for channel wiz and 18,000 with the crit wiz. Now those numbers may look different.. (still not even close to 5 times more damage, not even 2 times more) But look at it from a pvp standpoint. You will be kiting, you will not be just standing there for 10 seconds spamming attacks, so that kiting time will GREATLY decrease your damage output, Id say by half at most. Not to mention with crits, if your lucky you can finish the fight in 2 hits, 1st not critting and 2nd hit crits = most of the time game over. with channel it would take 4 hits, 2 to tick, then 2-3 more to finish.

    for higher damage mod skills (divine pyro, Glacial Snare and Sandstorm): did the calculations to add total cast times and its 3 attacks in 10 seconds for a crit wiz, 6 for a channel wiz. Or Crit: 6attacks/20seconds, Channel:12 attacks/20 seconds. which would equate to 8 attacks for the crit wiz because of the 1 in 5 chance to crit. And again, since we are hitting higher with these skills (probably around 5,000 a hit now) 1 crit for 5 digits would end the fight immediately for the most part. (depending who your fighting ofc) In comparison to the channel wiz that would have to get off 2-4 attacks to take down the same person. Best case scenario: 1st hit doesnt tick their charm, 2nd gets a spike and bypasses, worst case scenerio: 1st hit doesnt tick, 2nd hit ticks, 3rd hit takes them back to around half health, 4th would hopefully kill him but a 5th is possible if your unlucky. (this info is base on if the person has 10k hp)

    Oh and newsflash: end game wizzy (meaning rank 9) even with the crappy channel compared to the 90 channel (around 25 i think) will simply outdamage you because of the attack levels, so this thread is totally pointless.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited June 2011
    ...
    Oh and newsflash: end game wizzy (meaning rank 9) even with the crappy channel compared to the 90 channel (around 25 i think) will simply outdamage you because of the attack levels, so this thread is totally pointless.

    Sorry, but said not from point R9 against me without R8 even.

    I am sure, that I can have -18% channeling and even more, but I even more sure, that I will never have R9 (it is totally pointless to me).

    I never PvP, so kitting I can use against mobs and bosses only.

    It will be good for me to heal myself faster from time to time or hit faster without Sutra.
    [SIGPIC][/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited June 2011
    Sorry, but said not from point R9 against me without R8 even.

    I am sure, that I can have -18% channeling and even more, but I even more sure, that I will never have R9 (it is totally pointless to me).

    I never PvP, so kitting I can use against mobs and bosses only.

    It will be good for me to heal myself faster from time to time or hit faster without Sutra.

    gonna quote adroit from the thread u quoted me from
    If you play this game for the pve, you probably chose the wrong class.


    Mages are a pvp class, it's just the way we are built, we are designed for group pvp and croud control.

    The discussion of crit vs channel will always go to crit when talking about pvp.
  • BloodyVampie - Heavens Tear
    BloodyVampie - Heavens Tear Posts: 133 Arc User
    edited June 2011
    Let me calculate it.
    If character has -90% channeling.

    What must be critical hit chance to do same damage as with above channeling ?

    Gush has 1 sec. channeling and 1 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*2/1.1=1.82*OriginalDamage or +82%


    Dragon's Breath has 1.2 sec. channeling and 0 sec. cast time.

    So, damage per second output for -90% channeling bonus:

    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*1.2/0.3=4*OriginalDamage or +300%

    Glacial Snare has 2.5 sec. channeling and 1.8 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*4.3/2.05=2.1*OriginalDamage or +110%

    Blade Tempest has 4 sec. channeling and 1.8 sec. cast time.

    So, damage per second output for -90% channeling bonus:
    IncreasedDamageOutput=OriginalDamage*(ChannelingTi me+CastTime)/(ChannelingTime*(100-90)/100+CastTime)=OriginalDamage*5.8/2.2=2.63*OriginalDamage or +163%

    Result :
    Spell_________Increase from 90% channeling,%
    Gush_____________82
    Dragon's Breath__300
    Glacial Snare_____110
    Blade Tempest_____163

    So, from calculations, average 2X damage, maximum 4x damage.

    Increase in damage output for critical hits:
    IncreaseInDamageForCrit=OriginalDamage*(100+Crit icalChance)/100

    So, Wizard must have following critical chances for same spells:
    Result :
    Spell_________Critical chance,%
    Gush_____________82
    Dragon's Breath__>100
    Glacial Snare_____>100
    Blade Tempest_____>100

    somethin is not right here, dragon's breath calculation is right for the 1st hit, the 2nd hit will not get into the term, since it's fixed on a 3 sec interval, here crit will win.


    for the rest: your maths cannot be done this way. since the skills are not spammable. and your raw damage wont increase with channeling, you do it faster not harder. So the dps will increase, but not the Damage from the skill itself. furthermore what you are getting in your maths is missing cooldowns and serverlag and the reactiontime of your opponent after your first hit (AD or apoth or somethin else).



    So far your calculatings are not correct.

    crit DOES affect your raw skill damage, by 2 % for each point in crit. + the opportunity to simply 1shot your opponent.

    lets take some guy with 20 k hp, lets say you hit him for ~ 12 k with gush only.

    90% channeling

    1.1 sec the guy is at 8 k hp -> charmtick -> 20 k hp -> 1 sec cooldown -> 1.1 sec guy is at 8 k hp -> 1 sec cooldown -> guy pops AD -> 1.1 sec resist -> 1 sec cooldown - charm ticks guy is at 20 k hp -> 1.1 sec gush resist -> 1 sec cooldown -> 1.1 sec gush guy is at 8 k hp -> 1 sec cooldown -> 1 sec charm ticks guy is at 20 k hp -> 0.1 sec gush guy is at 8 k hp -> 1 sec cooldown -> 1.1 sec gush guy is dead.

    takes 13 secs to kill that guy.

    lets take the needed % of crit to get to the same damage after your terms.
    82 % more damage would need 41% crit to get to the same damage.

    2 sec -> guy is at 8 k hp or dead with a 41% chance - charmtick, guy is at 20 k hp -> 1 sec cooldown -> 2 sec gush guy is at 8 k hp or dead with a 82% chance in total -> pops AD -> 1 sec cooldown ->2 sec gush resist - charmtick guy is at 20 k hp -> 1 sec cooldown -> 2 sec gush guy is at 20 k hp or dead with a 123% chance in total.

    in best case your opponent is dead after 2 sec, 5 secs or 11 secs in worst case.

    so far yes crit > channeling if it comes to your maths.
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited June 2011
    im going to bed, ya'll making my head hurt. 6 a.m.
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited June 2011
    somethin is not right here, dragon's breath calculation is right for the 1st hit, the 2nd hit will not get into the term, since it's fixed on a 3 sec interval, here crit will win...

    Yea, it had been missed by me.
    ...
    for the rest: your maths cannot be done this way. since the skills are not spammable. and your raw damage wont increase with channeling, you do it faster not harder. So the dps will increase, but not the Damage from the skill itself. furthermore what you are getting in your maths is missing cooldowns and serverlag and the reactiontime of your opponent after your first hit (AD or apoth or somethin else)...

    I had calculated times for Sutra.

    It is going without lags.

    Sorry, but I am not agree with you.

    Even if I will use Divine Pyro with some other spells like ultis, Sandstorm etc., I will get best damage output in attack against bosses even not using crits (that is dependent from number of used spells too).

    Example:
    cast_______________________________________________total
    _____1 sec_________1.5 sec__1.4 sec_______0.5_______ 4.4 sec

    Divine Pyrogam->Sandstorm->Stone Rain->Undine Strike->
    cooldown
    ______3 sec________6 sec___6 sec___________1 sec___



    cast___________________________________________________total
    ______1 sec_________1 sec____________1.8 sec_______1_______4.8

    ->Divine Pyrogam->Will of the Phoenix->Glacial Snare->Gush->
    cooldown
    _______3 sec________8 sec_______________15 sec___________3 sec___

    And back to top,
    where Glacial Snare must be replaced by desired Black Ice Dragon Strike, Blade Tempest or Mountain's Seize or... at the next circles when it is in cooldown.
    [SIGPIC][/SIGPIC]
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2011
    Let me calculate it.
    If character has -90% channeling.

    Let me say it again
    Channeling gear is rare and extremely expencive.
    Go and make me a 90% channeling wizzy on PWcalc (http://pwcalc.com/), and than come back

    You say that you will never have rank9.
    Getting full rank9 will probably be CHEAPER than making a 90% channeling wizzy
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited June 2011
    And how about grinding? What is more efficient for grinding, channeling or critical? I have -15 % channeling and 7 % critical and dont really know which to invest in now.
    [SIGPIC][/SIGPIC]
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited June 2011
    Let me say it again
    Channeling gear is rare and extremely expencive.
    Go and make me a 90% channeling wizzy on PWcalc (http://pwcalc.com/), and than come back

    You say that you will never have rank9.
    Getting full rank9 will probably be CHEAPER than making a 90% channeling wizzy

    I will try to get -channeling equipment since it is useful for my Wizard.

    But I will not equip it instead useful for me equipment (like pdef. ornaments) and I will use available for me coins and resources only.

    I know, how to get -6 channeling yet, up to -18 channeling though already.
    [SIGPIC][/SIGPIC]
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2011
    And how about grinding? What is more efficient for grinding, channeling or critical? I have -15 % channeling and 7 % critical and dont really know which to invest in now.

    Both

    -30% channel and 15% crit b:cute
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited June 2011
    Both

    -30% channel and 15% crit b:cute

    I asked a similar question before where Mizuoni explained the -30% and the 15%crit
    I think unless you go for r9 that's by far the most usefull mix for a sage wiz. Maybe channeling builds suit better to demon wiz because they get reduction to their channeling times by demon modifications. Personally as a sage wiz i want to do as much dmg per hit as possible and focus on using my strong aoe spells. I am aware that i will never be able to get the fastest hit off because demon wiz and psychics and channeling builds like clerics or venos will hit faster but at least my hit should be harder than theirs.

    Unfortunately psychic destroys all these calculations because it hits harder + faster than the wiz simply because the days of % weapon dmg were nice but cant be compared to +att lvls.(and wiz is one of the classes with few +att lvl items just look at r8 sleeves and boots for psy) Furthermore r9 ( which i dont have and i guess also wont get soon) suits them more because if you go for r9 with your wiz you will give up a lot of your -chan to be able to get the set effects but the increase in dmg will justify that. Why being able to do a 2nd hit fast if my first hit 1 shots my opponent anyway. So yes i will also try to get -chan gear but not base my complete build on it.

    As a sage wiz i choose moderate channeling with good defense over faster channeling and weaker def. I already met a nice -chan build wiz on dreamweaver with -76% and he also had nice hp and moderate def. Of course the build was amazing for pve but it relied on rare items only. So for the same cost you could go for a r9 and that would simply outdmg the -chan wiz

    TT 99 gold sleeves + boots -3% set + - 6% sleeves = -9%
    r8 top =- 6%
    rings = 6% x2 = -12%
    Warsoul of Heaven = -3%
    tome=- 1%
    if you exchange your cape from def to -chan = -6%
    and phys for elemental ornaments -3% each = -6%
    and go for sage weapon or TT100 or beamhoof slicer -10% with stones 3% = -13%
    d
    9+6+12+3+1+6+6+13=-56%
    so that would be a realistic -chan build if you ask me but as mentioned before you will sacrifice dmg because there are other weapons with higher mag attack + pdef because of the elemental ornaments +slightly also crit rate

    greetz harm0wnie
  • Pearlwood - Lost City
    Pearlwood - Lost City Posts: 260 Arc User
    edited June 2011
    < great post > above
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited June 2011
    I asked a similar question before where Mizuoni explained the -30% and the 15%crit
    I think unless you go for r9 that's by far the most usefull mix for a sage wiz. Maybe channeling builds suit better to demon wiz because they get reduction to their channeling times by demon modifications. Personally as a sage wiz i want to do as much dmg per hit as possible and focus on using my strong aoe spells. I am aware that i will never be able to get the fastest hit off because demon wiz and psychics and channeling builds like clerics or venos will hit faster but at least my hit should be harder than theirs.

    greetz harm0wnie

    Well im demon and Mizuoni knows that so his answer suits me quite wellb:cute but thanks!
    [SIGPIC][/SIGPIC]
  • Lenestro - Sanctuary
    Lenestro - Sanctuary Posts: 490 Arc User
    edited June 2011
    I will try to get -channeling equipment since it is useful for my Wizard.

    But I will not equip it instead useful for me equipment (like pdef. ornaments) and I will use available for me coins and resources only.

    I know, how to get -6 channeling yet, up to -18 channeling though already.

    a full channel build will always make you sacrifice pdef. if you dont want to sacrifice useful equips....dont roll channel wiz >.>
  • Fistol - Raging Tide
    Fistol - Raging Tide Posts: 260 Arc User
    edited June 2011
    Let me say it again
    Channeling gear is rare and extremely expencive.
    Go and make me a 90% channeling wizzy on PWcalc (http://pwcalc.com/), and than come back

    You say that you will never have rank9.
    Getting full rank9 will probably be CHEAPER than making a 90% channeling wizzy

    http://pwcalc.com/d9178ff83cbb48e4

    thats the easier ones.. b:laugh
    Fist Wizard ~ Truely Unique
    Going for
    Build : pwcalc.com/8b326a9b66b300af
    While waiting
    Build : pwcalc.com/c879da9e1aad795c
    HA Melee (Pre99)-> LA Claw (99+)-> LA Claw+Magic (101)
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2011
    http://pwcalc.com/d9178ff83cbb48e4

    thats the easier ones.. b:laugh

    Yep that's a pritty realistic build (expet the tome, also not really THAT expencive).
    But if you really want channeling, you should get rank6 (beemhoof clicer), or rank9
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited June 2011
    http://pwcalc.com/e25944f6a0e4b3b6
    your choice of ornaments, cape, tome. b:cute
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
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