Barb skills

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Comments

  • IBaMBii - Heavens Tear
    IBaMBii - Heavens Tear Posts: 464 Arc User
    edited June 2011
    This does not mean that there is no reason for an aggro boost, however. There are cases where there's a DD in the squad that has relatively high damage per second, and yet cannot take three hits from a boss before they're dead. It's when you're with someone like this that a change to the skills would come in handy.

    That is true, but I am just stating that if there is an aggro boost, the axe barbs will still QQ for not getting in farming squads, they shouldn't/ wouldn't expect much to change than from how much it is now.. (except lower level FFs I suppose)
    [SIGPIC][/SIGPIC]
  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited June 2011
    IBaMBii was merely stating that even if the aggro change was implemented, barbs would still not be invited to many squads for instances such as nirvana. Most people are in a huge rush for some reason, and want to blow through nirvana in 5 minutes flat so they can make as much money as possible. Therefore, they'd always take a 5.0 DD over a barb, since other classes are perfectly capable of tanking the instance themselves.

    The point is that even if by some miracle barbs got an aggro boost and could tank again, there would still not be a high demand for us in most caves. You can easily have another class tank while at the same time dealing more damage and therefore killing faster.

    This does not mean that there is no reason for an aggro boost, however. There are cases where there's a DD in the squad that has relatively high damage per second, and yet cannot take three hits from a boss before they're dead. It's when you're with someone like this that a change to the skills would come in handy.

    I still get invited to nirvana because 1) my attk buffs make the sins hit harder, 2) my HP buff keeps em alive longer , 3) devour debuffs as well as the cleric debuffs do, so the cleric can DD until they're blue in the face, and 4) I'm there to save their buns when someone hits the floor.

    Plus, I can grab the aggro of the fire chicken and drag it away from the flames, and keep the attention of the run-like-an-idiot boss.

    You know, *tanking*.
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • Putchert - Lost City
    Putchert - Lost City Posts: 3 Arc User
    edited August 2011
    Yes I totally agree with Wolf.
    Barbs are only good for Frost/buffs (I rly like the buffs :P)b:laugh
    but those 5 aps DDs make our work imposible.
    the only agro skils we got are Flesh Ream and Roar.
    maybe we rly need to get the barbs stronger......
    and a APS barb is not rly fun.
    I mean a barb is a tank not a DD xD
    so please pwi.
    make a update that makes flesh ream stronger or something.
    cuz BMs and Sins are now gonna tank inplace of barbs xD
  • Cybetron - Raging Tide
    Cybetron - Raging Tide Posts: 47 Arc User
    edited August 2011
    Hmmm better aggro skills.. ok.. I guess that can help us a great deal. But you know what will really help us in Nirvana? Introduce a massive physical attack from every Nirvana Boss that hits for 18k or more. Make this un-cancel-able then, and only then, would vit barbs (by vit I mean axe-bearing tiger-form barbs) be required.

    Changing the aggro skills will help us a great deal but not help us get "into" squads. We can make our own squads with friends but that's not really the point now is it?