Demon Spark and APS

SinFulGodX - Sanctuary
SinFulGodX - Sanctuary Posts: 347 Arc User
edited June 2011 in General Discussion
How do you calculate demon spark with aps?

is it 25% interval or actual attack speed?

Can you pls give me a formula?

Also, how much -interval is needed for 3.33 SPARKED?



Lots of questions...sorry
Post edited by SinFulGodX - Sanctuary on

Comments

  • SonH - Dreamweaver
    SonH - Dreamweaver Posts: 59 Arc User
    edited June 2011
    Honestly the 25% attack speed from Demon Spark is like a 2x jump in interval increase. By that I mean like from 3.33 it goes to 5 and skips the 4.00 (most of the time, I know some times it's not always like this). So if you want, all I can tell you are the spark speeds as follow:
    (Normal -- Sparked)
    1.25 -- 1.67
    1.33 -- 1.82
    1.43 -- 2.00
    1.54 -- 2.00
    1.67 -- 2.22
    1.82 -- 2.50
    2.00 -- 2.86
    2.22 -- 2.86
    2.50 -- 3.33
    2.86 -- 4.00
    3.33 -- 5.00
    4.00 -- 5.00

    Now that is straight from memory, I don't claim this to be perfect but I hope it will help answer your question.
  • SinFulGodX - Sanctuary
    SinFulGodX - Sanctuary Posts: 347 Arc User
    edited June 2011
    Ok ty

    Why are 2.0 and 2.2 both 2.86 sparked?
  • SonH - Dreamweaver
    SonH - Dreamweaver Posts: 59 Arc User
    edited June 2011
    It's the way APS is. When you're at 2.00 or 2.22 base attack rate, you will spark to be 2.86. The same thing happens with 3.33 and 4.00, you'll spark and become 5.00 Aps.
  • Boogiepanda - Raging Tide
    Boogiepanda - Raging Tide Posts: 4,682 Arc User
    edited June 2011
    It's the way APS is. When you're at 2.00 or 2.22 base attack rate, you will spark to be 2.86. The same thing happens with 3.33 and 4.00, you'll spark and become 5.00 Aps.

    Not entirely correct since 4.0 spark 5.0 because 5.0 is the hard cap.
  • angellicdeity
    angellicdeity Posts: 641 Arc User
    edited June 2011
    How it works:

    Take http://pwi-forum.perfectworld.com/showthread.php?t=279561


    Find your interval in attacks per second.


    Find the equivalent seconds per attack. Multiply this number by 0.75 and look it up in the Seconds per Attack column. Round down to the nearest 0.5 if needed. Lookup your attacks per second from the seconds per attack.
  • Astraea - Raging Tide
    Astraea - Raging Tide Posts: 544 Arc User
    edited June 2011
    most of ur question has alrdy been answered but another hasnt

    for sins, you need a total of -0.4 interval to reach 3.33 sparked (or in other words 2.5 base)

    APS

    Daggers
    Sparked
    1.25___Normal speed______1.67
    1.33______-0.05__________1.82
    1.43______-0.10__________2.00
    1.54______-0.15__________2.00
    1.67______-0.20__________2.22
    1.82______-0.25__________2.50
    2.00______-0.30__________2.86
    2.22______-0.35__________2.86
    2.50______-0.40__________3.33
    2.86______-0.45__________4.0
    3.33______-0.50__________5.0
    4.00______-0.55__________5.0
    "Common sense isn't so common anymore." ~ Yusiong - Lost City
    b:surrender
  • Potzi - Lost City
    Potzi - Lost City Posts: 91 Arc User
    edited June 2011
    your interval /1.25 (divided) then round it down to the nearest 0.05

    so u start with 0.80 with daggers /1.25 = 0.64 rounded down gives 0.60

    Then you divide 1 by the number to get attacks per second

    1/0.6 = 1.67 (to 3 s.f)



    0.63 attacks / sec (1.60 secs / attack) Crossbow
    0.65 attacks / sec (1.55 secs / attack) ☆Hurricane Spray, ☆Returning Squall
    0.67 attacks / sec (1.50 secs / attack) Bow, ☆Windcatcher, ☆Punishing Thunder
    0.69 attacks / sec (1.45 secs / attack) ☆Crimson Horn: Soulsmasher
    0.71 attacks / sec (1.40 secs / attack) Slingshot, ☆Heaven Shatterer, ☆☆Bow of the Demonhunter
    0.74 attacks / sec (1.35 secs / attack) ☆Sinister Shooter
    0.77 attacks / sec (1.30 secs / attack) ☆Wind and the Clouds
    0.80 attacks / sec (1.25 secs / attack)
    0.83 attacks / sec (1.20 secs / attack) Dual Hammers, Dual Axes
    0.87 attacks / sec (1.15 secs / attack)
    0.91 attacks / sec (1.10 secs / attack) Dual Swords, Dual Blades, Polehammer, Poleaxe
    0.95 attacks / sec (1.05 secs / attack)
    1.00 attacks / sec (1.00 secs / attack) Poleblade, Club, Pike
    1.05 attacks / sec (0.95 secs / attack)
    1.11 attacks / sec (0.90 secs / attack) Sword, Blade
    1.18 attacks / sec (0.85 secs / attack)
    1.25 attacks / sec (0.80 secs / attack) Dagger
    1.33 attacks / sec (0.75 secs / attack)
    1.43 attacks / sec (0.70 secs / attack) Fist (weapon), Claw
    1.54 attacks / sec (0.65 secs / attack)
    1.67 attacks / sec (0.60 secs / attack)
    1.82 attacks / sec (0.55 secs / attack)
    2.00 attacks / sec (0.50 secs / attack)
    2.22 attacks / sec (0.45 secs / attack)
    2.50 attacks / sec (0.40 secs / attack)
    2.86 attacks / sec (0.35 secs / attack)
    3.33 attacks / sec (0.30 secs / attack)
    4.00 attacks / sec (0.25 secs / attack)
    5.00 attacks / sec (0.20 secs / attack) Maximum Attack Speed / Minimum Attack Interval
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited June 2011
    Any modify to attack speed in game is actually the reverse modification for interval between attacks. So 25% increase in attack speed is actually 25% reduction in the interval between attacks that have been mentioned in previous posts in this thread.

    Let's say you are 2.0 APS based.

    -First convert your current APS by dividing it with 1 to get your interval: 1/2.0 = 0.5
    -Then apply demon spark by reducing your interval by 25%: 0.5*0.75= 0.375
    -Then round that reduced interval to the nearest 0.05. If the reduced interval falls right between 2 interval, like 0.375 is right bewteen 0.35 and 0.4, then it rounds to the smaller one. So 0.375 rounds to 0.35
    -Divide rounded interval to find your APS after the speed mod: 1/0.35=2.86

    Another example with 2.5 APS:

    1/2.5=0.4
    0.4*0.75=0.3 (no need to be rounded)
    1/0.3=3.33 APS