I know how to lure !! Trust me !! Not...

Sir_Puma - Raging Tide
Sir_Puma - Raging Tide Posts: 780 Arc User
edited May 2011 in General Discussion
Well this will be a rant, a QQ, a call it what u want..

But I am gonna explain things hoping people save themselves some trouble and some stress, anger and loss of experience like I just did..

Beware of people that say they can lure.. I will explain 2 situations.

1 : Kill 10 Celestial Dranites in Eden (Divine quest)

Team : Bm 92 that asks for help saying she can lure..me at 99..She also calls a cleric 93.

Easy u say ?? Wrong...

Bm 92 lures, but chases mobs...So runs them into others and others..Mostly magic in there right ? QQ's her charm gets tick awfully a lot.. (No true emptyness ??) Clerc has to go on BB cuase of insane number of mobs on us. 1st wave passes...Not too bad..

Next wave..again..lure and chase, but this time into magic and physical mobs..Clerc dies IN BB cause mobs too spread out for me to stun/agro them all in time. BM 92 did what ? Concentrate on the lonely quest mobs when me and cleric had 6 on us..Clerc leaves team..

I die too. I release and come back telling myself "I have true emptyness, i'll lure, not chase, all will go well" BM 92 (also dead) comes back and start same stuff again..Lure and chase..Of course..antellopes in there are so good for Bm's whitout a clerc..Both die again..
Then go back, I try to lure a dranite backing up to stun it and have only one on me..BM 92 does what ? Goes on another one..and yeah you know the drill..Chases..Runs back to me in panic 3 dranites and a Oddfott on her..She dies, I die again..She whines she had over 250k hp gone on hp charm from that trip.. I go back by pride to get quest done, then blacklisted her. I was also charmed and lost barely 50k on it even if we had insane number of magic mobs on us..(True emptyness saves life..well a charm's life anyway...)

Situation 2 : Faction chat

- Wiz : "I died, can I get a rez ?"
- Me : "What got you ?"
- Wiz : "I got ganked"
- Me : "Did u lure ?"
- Wiz : "Yeah but they all came.."
- Me : "Did u use a Zeal ?"
- Wiz :"I tried but it's too slow, thought pyrogram would lure just 1, anyway I released..think Gush will work this time if they are slightyl apart ?"
- Me : "Try it...but I say better be slow and safe then rush and die"
- Wiz : "Omg I died again, they all came"

Piece of advise for those who don't know.. :

Zeal-->Earthflame..


Lures WELL, find it too slow to regen, bump ur genie up in magic so it regens faster.

Veno-->Pet lure.

Lures WELL if veno knows what she's doing.

Mystic--->Summon lure


Lures good too, if he/she knows.

ANY OTHER MEANS

Lures BAD !! Be it magic attack, arrow, cyclone, another genie skill, it is NOT as good as any of the 3 above mentioned. You won't easily get 1 mob out of a pack..

Reason of this post ?? To expulse...And warn people, if someone says "i'll lure" ..stay back and watch carefully how it goes..

Hope those kinds of days don't happen to any of you. I barely FC (less then 10 in last year) and barely hyper by choice (Probably 11 max in last year, 2 usage of 3 and 1 of 5..) To be proud of having grinded it all. To me 4 (or was it 5...) deaths to get a quest done is not a good way to go...

Beware of wannabee lurers if u don't know them..They will make u have grey hairs...
Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
Post edited by Sir_Puma - Raging Tide on
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Comments

  • Blaydewind - Raging Tide
    Blaydewind - Raging Tide Posts: 116 Arc User
    edited May 2011
    So true b:chuckle. I always tell my faction members and those that are new to genies to ALWAYS have a zeal w/ earthflame handy for quests and BHs mainly.
    [SIGPIC][/SIGPIC]
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited May 2011
    Luring is pretty much a bug exploit anyway. Classes are given AOEs for a reason.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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  • Evanera - Heavens Tear
    Evanera - Heavens Tear Posts: 1,423 Arc User
    edited May 2011
    You forgot to mention that anything including normal attacks can lure most FB bosses.
  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited May 2011
    Would just like to add something
    Veno-->Pet lure.

    Lures WELL if veno knows what she's doing.

    [More Stuff]

    ANY OTHER MEANS

    Lures BAD !! Be it magic attack, arrow, cyclone, another genie skill, it is NOT as good as any of the 3 above mentioned. You won't easily get 1 mob out of a pack..

    Theres another good skill for luring: Venomancer's Pet Tame.
    Madness?

    [SIGPIC][/SIGPIC]
  • Kieve - Dreamweaver
    Kieve - Dreamweaver Posts: 385 Arc User
    edited May 2011
    Practice the art of "aggro-yo-yo." Some casters will run constantly - irritating - but 90% of any "runner" mob, be it ranged phys or caster, will stop fleeing after its third retreat. To control these types, run away from them as soon as they flee, then run back to them as they start to return. After the third "yo-yo," they'll stay put. If you use a stun or freeze skill to hold them in place during one of these flee->return bits, they'll usually stay after the status effect wears off.

    The other side of the coin is, they'll start their running routine again if their aggro target changes.

    'Course, more power to you if you already know that, but in summary - if it runs from you, the best thing you can do is run away too.
    [SIGPIC][/SIGPIC]
    Clockwork spider luvs you.
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  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited May 2011
    Practice the art of "aggro-yo-yo." Some casters will run constantly - irritating - but 90% of any "runner" mob, be it ranged phys or caster, will stop fleeing after its third retreat. To control these types, run away from them as soon as they flee, then run back to them as they start to return. After the third "yo-yo," they'll stay put. If you use a stun or freeze skill to hold them in place during one of these flee->return bits, they'll usually stay after the status effect wears off.

    The other side of the coin is, they'll start their running routine again if their aggro target changes.

    'Course, more power to you if you already know that, but in summary - if it runs from you, the best thing you can do is run away too.

    Or be like a BM and put it in so much of a stunlock it's dead before it understands what is going on b:laugh
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • Cristalwhite - Harshlands
    Cristalwhite - Harshlands Posts: 134 Arc User
    edited May 2011
    haha,
    yeah i love melee stupid classes lol.
    because they feel like rambo, they never use the brain and realize what
    happen when they chase the mob.

    i love it in fb89 when you go up the hill and people try to lure the mobs.
    melee class always going to chase and lure more mobs and of course the boss too.
    always nice to see a wiped out squat there, since i am not a cleric b:laugh

    or another lovely example is 3x20 in 69....melee rambos love to rush in and like to get screwed by the mobs.....even if they try to lure they going to hunt the mobs and of course they run away to more mobs....fun fun b:chuckle
  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited May 2011
    as a sideline i did bh69 couple days ago on my 85 herc veno, and another 81 (non herc) veno was with us. S/he asks me what my pet was??? Otherwise s/he played well so im not casting dispursions - but at lvl 81 AND being a veno s/he didnt even know what a herc was??? Cant imagine how that could happen

    Anyway, for any lurers that dont know - considering those pesky mobs that run - do this:

    Lure and run away. When mob gets close, set your pet on the mob AND RUN BACK TO THE OPPOSITE SIDE that your pet is attacking from and attack the mob yourself. when you attack either the mob doesnt run anymore (because it will run away from the direction of attack, and cant because your attacking from both sides) or will run in the direction you want (with practise)

    Good luck.

    Oh yeah, and when you see a lurer following the running mob towards the other mobs YOU run in the opposite direction as far as possible.....
  • Lorann - Raging Tide
    Lorann - Raging Tide Posts: 73 Arc User
    edited May 2011
    if it runs from you, the best thing you can do is run away too.
    ^I lol'd

    I'm still kinda new to this game but I feel reassured after seeing this thread. Was asked once "Why are you pulling your pet back?" and I thought it was quite obvious that i didn't want to lure other mobs at the time. Glad to know I WAS in fact doing the right thing.
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited May 2011
    ^I lol'd

    I'm still kinda new to this game but I feel reassured after seeing this thread. Was asked once "Why are you pulling your pet back?" and I thought it was quite obvious that i didn't want to lure other mobs at the time. Glad to know I WAS in fact doing the right thing.

    no you dont pull your pet back you stow your pet after it hits the monster once.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Lorann - Raging Tide
    Lorann - Raging Tide Posts: 73 Arc User
    edited May 2011
    no you dont pull your pet back you stow your pet after it hits the monster once.

    I'm talking about when I've done that already and the lured mob is then about to run off into a group of mobs I do not wish to engage yet. :)

    Edit: To be more specific on the stow/lure - Stow pet before it's about to hit the mob, then it's finished stowing just when the damage is dealt and the target mobs and surrounding mobs hit your pets ghost. No damage received. Stowing your pet after it's dealt the damage risks possible pet death depending on what you're up against, mostly that's only true for same level dungeons. As far as I've seen anyway. :P
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited May 2011
    lol I get all nubby with Knife throw. But... If I get too many mobs in a BH, I tell everyone else to stay put, don't attack, and I'll let them reset by using escape.

    I actually did this with a BM in BH, he aggroed 4 mobs that we were not gonna do alone (cleric just teled out), so I grabbed aggro on all 4, then used escape, and all 4 reset. Nobody even got hurt in that but me, and I survived. b:chuckle

    Luring is an art. Venos, Mystics, and Zeals are the artists. And really...

    There are situations where a Zeal IS NOT gonna cut it. Zeal has a short range. You wanna lure the mob in the back, use a Veno that has a pet with Flesh ream on it. One hit of flesh ream will bring whatever you want, to you.

    And AOE won't cut it if you have 6 mobs in a small area, and three at once will wipe the party, forget all 6.

    Exploit or not, it's become an integral component of game play, and many things would be impossible without it (Farren in BH39, unless you're gonna have a level 75 BM come in and AOE the mobs and Farren for you).
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • bladerunnerdm
    bladerunnerdm Posts: 145 Arc User
    edited May 2011
    Note: Never lure if you are in BB or Vital Herb...
  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited May 2011
    And AOE won't cut it if you have 6 mobs in a small area, and three at once will wipe the party, forget all 6.
    .
    If everyone knows how to time their skills it can work *evil face*
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited May 2011
    Practice the art of "aggro-yo-yo." Some casters will run constantly - irritating - but 90% of any "runner" mob, be it ranged phys or caster, will stop fleeing after its third retreat. To control these types, run away from them as soon as they flee, then run back to them as they start to return. After the third "yo-yo," they'll stay put. If you use a stun or freeze skill to hold them in place during one of these flee->return bits, they'll usually stay after the status effect wears off.

    The other side of the coin is, they'll start their running routine again if their aggro target changes.

    'Course, more power to you if you already know that, but in summary - if it runs from you, the best thing you can do is run away too.

    Actually, if you stun a pure caster runner, it'll start running again when the stun wears off. (Archers tend to stay put after a stun.)
    [SIGPIC][/SIGPIC]
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  • NOTREAL - Archosaur
    NOTREAL - Archosaur Posts: 194 Arc User
    edited May 2011
    as a sideline i did bh69 couple days ago on my 85 herc veno, and another 81 (non herc) veno was with us. S/he asks me what my pet was??? Otherwise s/he played well so im not casting dispursions - but at lvl 81 AND being a veno s/he didnt even know what a herc was??? Cant imagine how that could happen

    Anyway, for any lurers that dont know - considering those pesky mobs that run - do this:

    Lure and run away. When mob gets close, set your pet on the mob AND RUN BACK TO THE OPPOSITE SIDE that your pet is attacking from and attack the mob yourself. when you attack either the mob doesnt run anymore (because it will run away from the direction of attack, and cant because your attacking from both sides) or will run in the direction you want (with practise)

    Good luck.

    Oh yeah, and when you see a lurer following the running mob towards the other mobs YOU run in the opposite direction as far as possible.....

    To be honest, if you levelled to 80 in the last 3-4 months, id not be surprised if you hadnt seen a herc. Outside of instance they suck compared to a nix (World bosses excluded I guess) and inside... most poeple are just using a walker nowadays because herc is nothing special and not the moneymaker it used to be.

    Now if shed never seen a nix id be worried.b:shocked
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited May 2011
    How to lure:

    - Look at mob(s)

    - Run to mob (s)

    - Wonder why your head was smashed in and why squad was wiped out... it never happened to the big fellas doing your FCC runs now did it? b:laugh


    Maybe someone powerlevelled a bit too much??? b:bye
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited May 2011
    Regarding ranged stun mobs near Ethereal Abomination:

    1) Barb accidentally aggros a ranged stun mob that was previously just walking around.
    2) Mob attacsk/stuns Barb, then runs away.
    3) Clerics heal stunned Barb.
    4) Healing aggro occurs. Mob goes toward cleric and launches physical attacks / stuns.
    5) Barb, in a heroic effort, aggros that mob with aggro skill.
    6) Mob resets aggro and runs away, toward other ranged stun mobs.
    7) Barb follows mob to keep aggro on it.
    8) Go to 1.

    This repeated about 3 or 4 times. It was like watching a train wreck in progress because I knew exactly what was happening each time. I had to wait for the mob to come close enough so I can stun it in place, but it kept moving so often it was hard to do it without aggroing other mobs.

    I forgot if anyone died, but there was no squad wipe.
  • Yulk_owns - Lost City
    Yulk_owns - Lost City Posts: 936 Arc User
    edited May 2011
    Well this will be a rant, a QQ, a call it what u want..

    But I am gonna explain things hoping people save themselves some trouble and some stress, anger and loss of experience like I just did..

    Beware of people that say they can lure.. I will explain 2 situations.

    1 : Kill 10 Celestial Dranites in Eden (Divine quest)

    Team : Bm 92 that asks for help saying she can lure..me at 99..She also calls a cleric 93.

    Easy u say ?? Wrong...

    Bm 92 lures, but chases mobs...So runs them into others and others..Mostly magic in there right ? QQ's her charm gets tick awfully a lot.. (No true emptyness ??) Clerc has to go on BB cuase of insane number of mobs on us. 1st wave passes...Not too bad..

    Next wave..again..lure and chase, but this time into magic and physical mobs..Clerc dies IN BB cause mobs too spread out for me to stun/agro them all in time. BM 92 did what ? Concentrate on the lonely quest mobs when me and cleric had 6 on us..Clerc leaves team..

    I die too. I release and come back telling myself "I have true emptyness, i'll lure, not chase, all will go well" BM 92 (also dead) comes back and start same stuff again..Lure and chase..Of course..antellopes in there are so good for Bm's whitout a clerc..Both die again..
    Then go back, I try to lure a dranite backing up to stun it and have only one on me..BM 92 does what ? Goes on another one..and yeah you know the drill..Chases..Runs back to me in panic 3 dranites and a Oddfott on her..She dies, I die again..She whines she had over 250k hp gone on hp charm from that trip.. I go back by pride to get quest done, then blacklisted her. I was also charmed and lost barely 50k on it even if we had insane number of magic mobs on us..(True emptyness saves life..well a charm's life anyway...)

    Situation 2 : Faction chat

    - Wiz : "I died, can I get a rez ?"
    - Me : "What got you ?"
    - Wiz : "I got ganked"
    - Me : "Did u lure ?"
    - Wiz : "Yeah but they all came.."
    - Me : "Did u use a Zeal ?"
    - Wiz :"I tried but it's too slow, thought pyrogram would lure just 1, anyway I released..think Gush will work this time if they are slightyl apart ?"
    - Me : "Try it...but I say better be slow and safe then rush and die"
    - Wiz : "Omg I died again, they all came"

    Piece of advise for those who don't know.. :

    Zeal-->Earthflame..


    Lures WELL, find it too slow to regen, bump ur genie up in magic so it regens faster.

    Veno-->Pet lure.

    Lures WELL if veno knows what she's doing.

    Mystic--->Summon lure


    Lures good too, if he/she knows.

    ANY OTHER MEANS

    Lures BAD !! Be it magic attack, arrow, cyclone, another genie skill, it is NOT as good as any of the 3 above mentioned. You won't easily get 1 mob out of a pack..

    Reason of this post ?? To expulse...And warn people, if someone says "i'll lure" ..stay back and watch carefully how it goes..

    Hope those kinds of days don't happen to any of you. I barely FC (less then 10 in last year) and barely hyper by choice (Probably 11 max in last year, 2 usage of 3 and 1 of 5..) To be proud of having grinded it all. To me 4 (or was it 5...) deaths to get a quest done is not a good way to go...

    Beware of wannabee lurers if u don't know them..They will make u have grey hairs...

    At that level you should be able to AOE frequently with a squad. Seems the squad was not well.
    I, II and III spark is the most cheesiest skill in PWI and it should be removed or massively nerfed.

    [SIGPIC][/SIGPIC]
  • TattooAngel - Archosaur
    TattooAngel - Archosaur Posts: 107 Arc User
    edited May 2011
    I've tryed pulled with Zeal before, but I always find that my pets make the best pullers.

    Compared to the Zeal genie, my Kowlin can pull from far away, and he runs fast. Depending on what squad I'm in, my Kowlin almost always beats the Zeal pullers when it comes to speed.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited May 2011
    And we watch as pleveld idiots become the norm in the 80-101 level range.

    Anything else to note?
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited May 2011
    as a veno, luring is my business. i keep a pocket full of pets, all with specific jobs. for luring, i have a kowlin and baby dodo bear for that, so if one gets killed, i have a second to pull out without making the squad wait while i res the pet. people diss the kowlin, but she is better than a Zeal genie, because she has greater range, and can follow a mob that isnt going in a straight line. plenty of times i've sent her after bosses in Wraithgate that go around a corner, and she pulls them back to the squad just fine
    [SIGPIC][/SIGPIC]
    (and hugs to Flauschkatze for the sig!)
    "Thanks for writing me-- it's always great to hear from a vet.

    -FrankieRaye"
    Playing here since '08b:heart
  • Irdis - Sanctuary
    Irdis - Sanctuary Posts: 152 Arc User
    edited May 2011
    as a veno, luring is my business. i keep a pocket full of pets, all with specific jobs. for luring, i have a kowlin and baby dodo bear for that, so if one gets killed, i have a second to pull out without making the squad wait while i res the pet. people diss the kowlin, but she is better than a Zeal genie, because she has greater range, and can follow a mob that isnt going in a straight line. plenty of times i've sent her after bosses in Wraithgate that go around a corner, and she pulls them back to the squad just fine

    did they really rename shaodu into dodo or are we thinking about different baby bears :o
    [SIGPIC][/SIGPIC]
  • hiddenmonkey
    hiddenmonkey Posts: 179 Arc User
    edited May 2011
    I've seen people even **** up the proper lure methods.

    Veno sending in brambled herc... yeah... genius...

    Running in and earthflaming way too close...

    Peice of advice for all, When in combat mode it increases the range at which monsters can spot you.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2011
    Still dont get why full squads dont just bumrush entire instances.

    Not likes its hard to do.
    Gifs are hard to make work here
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited May 2011
    Still dont get why full squads dont just bumrush entire instances.

    Not likes its hard to do.

    Clerics *****, and often times...die.
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited May 2011
    Moral of the story:

    Do some leveling outside of FC... and this means to actually head TO mobs and practice on them and see how they react to your skills.

    This is called.. training.

    Not a complicated word really.

    Go to an area with lower level aggro mobs, and train...

    Use one skill on - hit the various types of mobs, and see how they react.

    Use a second skill - watch for say 5 minutes.

    Mix these two skills up in these 5 minutes - watch and learn.

    Add a third skill, and in 5 minutes, vary them - watch and learn.

    Head to a different area, with mobs that are different element types...

    This.. is training.

    Rarely done but so worth it.

    You know... there is an unwritten rule. Be 15 or so and work fast food and mess up, and your forgiven. Be 30+ and work fast food and mess up and you look like an idiot.

    Time should bring experience and lessons....

    - No insult intended, because embarassment brings 2 choices. Denial or acceptance.

    Denial means - no way in hell I will ever squad with you again.

    Acceptance means you are mature enough, and big enough to realize you need training and get out there, and learn. Its not a weakness - it is a strength to accept your not perfect and make an effort to close the gaps.

    I do hope that was not aimed at me treating me as noob..My sig kinda tells it.. And i'm a BM, the only way I can learn to lure a mob is the way i always did since over a year I play him, with earthflame. Tried a lot of other techniques before I decided that Zeal was best.., other genie skills, a bow shot fromm a different angle, my 79 skill smack. I tried everything I could think of for when i'm solo. (even trying for fun the provoke emote and that didn't work too well)

    I don't chase mobs, I stay put and let them come back. Or if its alone with no fear of it running into others, I sometimes smack it, hit sprint, go stun before it recovers and drop it before it strikes back. If it has more hp, i switch quickly to axes and drake bash it.

    If I didn't know how to lure/cancel magic/use true emptyness in time, I don't think at barely 6k hp I could have done Lunar solo mode whitout a charm tick (Used quite of bit of those new pots though, reviving saps of deaths and the lvl 90 limp ones)

    I totally agree that a veno has a longer lure range with her pet and will gladly let her (him ?) do the work if i'm in squad with one. but next time, someone tells me "let me lure" ..Damn, I will stay far and have stuns ready...in case...u never know...
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • WorryEasykil - Dreamweaver
    WorryEasykil - Dreamweaver Posts: 179 Arc User
    edited May 2011
    This has been several months ago. Doing BH69 two veno's cleric barb, a Psy and me, archer.

    went well through the turtle. Came to Pole and Nob

    Barb: I'll pull

    Veno: u sure, I be happy to, its one of my jobs, you know.

    Barb: Nah, I get it. I faster, I like to do it. I has a Zeal

    Veno: well ok

    Barb runs up, asks if we are ready. we say yes, Moment later, see his dot running back. Pole Behind him. Cleric starts IH, then we see Nob coming too. and 4 of the generalsb:shocked Barb dies, Cleric dies, Both Venos sent their pets, one veno saw the trouble and stored it before it attacked, went for a swim, other veno dead. I tried to save cleric, I am dead. Mobs reset, we ask what happened.

    Barb: Ur meant to earthflame, clicked on Tangling Mire

    Squad: *facepalm*
  • Honourless - Heavens Tear
    Honourless - Heavens Tear Posts: 46 Arc User
    edited May 2011
    Vast majority of ranged/magic mobs will run from you 3 times then they will stop...if during that time a stun lands on the mob it will reset its 3 time run cycle and start it all over again.

    For most ranged physical attack mobs you can stun them and start attacking them(as melee char)and as long as agro doesnt switch by time it dies,it won't run.

    Couple tips.

    b:thanks
    How to be pro at all recent COD games,lay claymore behind you at exit to room,lie down and shoot anyone coming in front door,rinse and repeat.
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    Best of all,after a few kills the game will play itself and bump your k/d to new highs with its killstreaks system!
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited May 2011
    This has been several months ago. Doing BH69 two veno's cleric barb, a Psy and me, archer.

    went well through the turtle. Came to Pole and Nob

    Barb: I'll pull

    Veno: u sure, I be happy to, its one of my jobs, you know.

    Barb: Nah, I get it. I faster, I like to do it. I has a Zeal

    Veno: well ok

    Barb runs up, asks if we are ready. we say yes, Moment later, see his dot running back. Pole Behind him. Cleric starts IH, then we see Nob coming too. and 4 of the generalsb:shocked Barb dies, Cleric dies, Both Venos sent their pets, one veno saw the trouble and stored it before it attacked, went for a swim, other veno dead. I tried to save cleric, I am dead. Mobs reset, we ask what happened.

    Barb: Ur meant to earthflame, clicked on Tangling Mire

    Squad: *facepalm*

    LOLOLOL I did that on my sin. I told squad 'Oops... wrong skill.' Then I let the lot of 'em kill me away from the squad, let the cleric, who didn't die, rez me, then used knife throw on Pole when he was well away from the other mobs. XD I got Pole, and nothing else. And yes, I pulled like that on my Sin's FB69.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level